Editing List of bonuses

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{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.'s'' 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''Super Smash Bros. Melee''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
 
__TOC__
==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
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| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
|-
|-
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]] (either using the item or the ones that always appear on Castle Peach).
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
|-
|-
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
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| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
|-
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only used [[aerial attack]]s.
|-
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
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| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
|-
|-
| {{anchor|Last Second (SSB)|Last Second}}<br>(JPN: ''Count One'') || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
| {{anchor|Last Second (SSB)|Last Second}} || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
|-
|-
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
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| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
|-
|-
| {{TextAnchor|Star Clear}} || 12,000<br>8,000 {{Flag|Japan}} || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
| {{TextAnchor|Star Clear}} || 12,000 || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
|-
|-
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage with a [[Star KO]] or [[Screen KO]].
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage via a [[Star KO]] or [[Screen KO]].
|-
|-
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
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| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
|-
|-
| {{TextAnchor|True Friend}}<br>(JPN: ''Real Friend'') || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
| {{TextAnchor|True Friend}} || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
|-
|-
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
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| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
|-
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks during the fight.
|-
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
|-
|-
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash and special attacks on an enemy, without missing with any of them and without using any other attacks.
|-
|-
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
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| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
|-
|-
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
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| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
|-
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to absorb damage (such as [[tech]]s, powershielding, etc.).
|-
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
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| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
|-
|-
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 200%) from floors, such as the {{SSBM|Mute City}} track.*
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 50%) from floors, such as the {{SSBM|Mute City}} track.
|-
|-
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
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| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
|-
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
| {{anchor|Star KO|[[Star KO]]}} || 300× || Star KO'd the enemy.
|-
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
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| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
|-
|-
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a damaging [[taunt]].
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a hazardous [[taunt]].
|-
|-
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
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| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
|-
|-
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
|-
|-
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
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| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
|-
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
|-
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
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|}
|}


===Notes===
=== Notes ===  
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).  
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).  
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only items that can be used to get the Wimp bonus are Heart Containers or [[Chansey]]'s healing eggs (as despite needing food enabled to spawn, those eggs only count as recovery items). Due to this, an overlap with the Heartthrob bonus is common when obtaining the Wimp bonus, and whoever summoned Chansey can't get Wimp (as a [[Poké Ball]] was used for that).
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*If {{SSBM|Master Hand}} is used via the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
|-
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
| Time Remaining || data-sort-value="30000" | 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
|-
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.

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