Editing List of bonuses

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{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
[[File:SinglePlayerResultsScreen642.jpg|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.'s'' 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.
[[File:GALE01-1.png|thumb|A selection of bonuses awarded after clearing a single player battle in ''Melee''.]]
[[File:BonusRecords-Melee.png|thumb|A few of the Bonuses seen in the "Special Bonus" section of the [[Data]] menu.]]
[[File:Melee vs mode bonuses.png|thumb|Shows how bonuses appear on the results screen in VS mode.]]


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can revoke them. They are kept as a character-individual high score in the [[1P Game]] of ''Super Smash Bros.'' and the [[Classic Mode]], [[Adventure Mode]], and [[All-Star Mode]] of ''Super Smash Bros. Melee''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the [[Bonus (mode)|Bonus]] mode.


In the tables below, a multiplication sign before the points amount indicates that the bonus may be awarded multiple times.
__TOC__
==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
There are 57 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
! Name !! Points Given !! Requirement
|-
|-
| {{TextAnchor|Acid Clear}} || 1,500<br>1,000 {{Flag|Japan}}|| The opponent was [[KO]]'d via the acid in [[Planet Zebes]].
| {{anchor|Acid Clear|Acid Clear}} || 1,500 || The opponent was [[KO]]'d via the acid in [[Planet Zebes]].
|-
|-
| {{TextAnchor|All Variations}} || 15,000 || Hit with all tilts, smashes, and aerials.
| {{anchor|All Variations|All Variations}} || 15,000 || Hit with all tilts, smashes, and aerials.
|-
|-
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
| {{anchor|ARWING Clear|ARWING Clear}} || 4,000 || The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
| {{anchor|Bros. Calamity|Bros. Calamity}} || 25,000 || KO'd one of the [[Mario Bros. (team)|Mario Bros]] before hitting the other.
|-
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| {{anchor|Booby Trap|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000 || Won the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
| {{anchor|Bumper Clear|Bumper Clear}} || 11,000 || Won the match using a [[Bumper]].
|-
|-
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
| {{anchor|Butterfly|Butterfly}} || 10,000 || Always jumped whenever the player touched the ground.
|-
|-
| {{TextAnchor|Comet Mystic}} || 10,000<br>7,000 {{Flag|Japan}}|| Finished the match while in the middle of being [[Star KO]]'d (does not count while being [[Screen KO]]'d).
| {{anchor|Cheap Shot|Cheap Shot}}<br>(JPN: ''Cheap Play'') || &minus;99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
|-
|-
| {{TextAnchor|DK Defender}}<br>(JPN: ''Kong Defender'') || 10,000<br>7,000 {{Flag|Japan}}|| Defeated [[Giant DK]] without any allies being KO'd.
| {{anchor|Comet Mystic|Comet Mystic}} || 10,000 || Finished the match while in the middle of being [[Star KO]]'d.
|-
|-
| {{TextAnchor|DK Perfect}} || 50,000 || Defeated Giant DK without any allies taking damage.
| {{anchor|DK Defender|DK Defender}}<br>(JPN: ''Kong Defender'') || 10,000 || Defeated [[Giant DK]] without any allies being KOd.
|-
|-
| {{TextAnchor|Easy Clear}} || 140,000<br>80,000 {{Flag|Japan}}|| Cleared the [[1P Game]] on Easy difficulty.
| {{anchor|DK Perfect|DK Perfect}} || 50,000 || Defeated Giant DK without any allies taking damage.
|-
|-
| {{TextAnchor|Fighter Stance}}<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
| {{anchor|Easy Clear|Easy Clear}} || 140,000 || Cleared the [[1P Game]] on Easy difficulty.
|-
|-
| {{TextAnchor|Full Power}} || 5,000 || Ended the match with 0% [[damage]].
| {{anchor|Fighter Stance|Fighter Stance}}<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
|-
|-
| {{TextAnchor|Good Friend}}<br>(JPN: ''Friendship'') || 8,000<br>5,000 {{Flag|Japan}}|| Defeated the Mario Bros. without the player's ally being KO'd.
| {{anchor|Full Power|Full Power}} || 5,000 || Ended the match with 0% [[damage]].
|-
|-
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| {{anchor|Good Friend|Good Friend}}<br>(JPN: ''Friendship'') || 8,000 || Defeated the Mario Bros. without the player's ally dying.
|-
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
| {{anchor|Hard Clear|Hard Clear}} || 280,000 || Cleared the 1P Game on Hard difficulty.
|-
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| {{anchor|Hawk|Hawk}} || 18,000 || Only used [[aerial attack]]s.
|-
|-
| {{TextAnchor|Heavy Damage}} || 28,000<br>10,000 {{Flag|Japan}}|| Cleared a stage with over 200% damage.
| {{anchor|Heartthrob|Heartthrob}} || 17,000 || Collected at least three [[Heart Container]]s in one match.
|-
|-
| {{TextAnchor|Item Strike}} || 20,000<br>10,000 {{Flag|Japan}}|| Only used [[item]]s to attack.
| {{anchor|Heavy Damage|Heavy Damage}} || 28,000 || Cleared a stage with over 200% damage.
|-
|-
| {{TextAnchor|Item Throw}}<br>(JPN: ''Item Pitcher'') || 16,000<br>10,000 {{Flag|Japan}}|| Always threw items; never used them in any other way.
| {{anchor|Item Pitcher|Item Pitcher}} || 10,000 || Cleared a stage by throwing an item.
|-
|-
| {{TextAnchor|Jackpot}} || 3,330<br>5,000 {{Flag|Japan}}|| Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%).
| {{anchor|Item Strike|Item Strike}} || 20,000 || Only used [[item]]s to attack.
|-
|-
| {{TextAnchor|Judo Warrior}}<br>(JPN: ''Judo Master'') || 5,000<br>4,000 {{Flag|Japan}} || Only KO'd opponents using [[throw]]s.
| {{anchor|Item Throw|Item Throw}} || 16,000 || Always threw items; never used them in any other way.
|-
|-
| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
| {{anchor|Jackpot|Jackpot}} || 3,330 || Cleared a stage with a multi-digit percentage comprised of the same digits (for example, 44% or 111%).
|-
|-
| {{anchor|Last Second (SSB)|Last Second}}<br>(JPN: ''Count One'') || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
| {{anchor|Judo Master|Judo Master}} || 5,000 || Only KO'd opponents using [[throw]]s.
|-
|-
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
| {{anchor|Kirby Ranks|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000 || Defeated the [[Kirby Team]] in the order in which they appeared.
|-
|-
| {{TextAnchor|Mew Catch}}<br>(JPN: ''Mew Get'') || 15,000<br>8,000 {{Flag|Japan}} || [[Mew]] was released from a Poké Ball at any moment during the match. A [[Clefairy]] emulating its effect does not count.
| {{anchor|Last Second (SSB)|Last Second}} || 8,000 || Cleared a stage with less than one second left.
|-
|-
| {{TextAnchor|Mystic}} || 7,000<br>6,000 {{Flag|Japan}} || Cleared a stage while on a [[revival platform]].
| {{anchor|Lucky 3|Lucky 3}} || 9,990 || Cleared a stage with 3:33 on the clock.
|-
|-
| {{anchor|No Damage (SSB)|No Damage}} || 15,000<br>10,000 {{Flag|Japan}} || Cleared a stage without taking any damage.  
| {{anchor|Mew Catch|Mew Catch}}<br>(JPN: ''Mew Get'') || 15,000 || [[Mew]] was released from a Poké Ball at any moment during the match. A [[Clefairy]] emulating its effect does not count.
|-
|-
| {{anchor|No Damage Clear (SSB)|No Damage Clear}} || 400,000<br>300,000 {{Flag|Japan}} || Cleared the entire 1P Game without taking any damage.  
| {{anchor|Mystic|Mystic}} || 7,000 || Cleared a stage while on a [[revival platform]].
|-
|-
| {{TextAnchor|No Item}} || 1,000<br>5,000 {{Flag|Japan}} || Never used an [[item]].
| {{anchor|No Damage (SSB)|No Damage}} || 15,000 || Cleared a stage without taking any damage.  
|-
|-
| {{TextAnchor|No Miss}} || 5,000×<br>1,500x {{Flag|Japan}}|| Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. Being KO'd in Bonus Games does not break the multiplier.
| {{anchor|No Damage Clear (SSB)|No Damage Clear}} || 400,000 || Cleared the entire 1P Game without taking any damage.  
|-
|-
| {{anchor|No Miss Clear (SSB)|No Miss Clear}} || 70,000<br>40,000 {{Flag|Japan}} |Never lost a life in the entire 1P Game. This bonus can be lost at the end of [[1P Game]] as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times &mdash; once for all stages.  
| {{anchor|No Item|No Item}} || 1,000 || Never used an [[item]].
|-
|-
| {{TextAnchor|Normal Clear}} || 210,000<br>120,000 {{Flag|Japan}} || Cleared the 1P Game on Normal difficulty.
| {{anchor|No Miss|No Miss}} || 5,000 &times; the number of the cleared stage || Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (&times;2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player dies and uses up a stock, and is not counted again throughout the rest of the game.  
|-
|-
| {{TextAnchor|Pacifist}}<br>(JPN: ''Anti-War'') || 60,000<br>30,000 {{Flag|Japan}} || Cleared a stage without damaging the opponent.
| {{anchor|No Miss Clear (SSB)|No Miss Clear}} || 70,000 || Never lost a life in the entire 1P Game. This bonus can be lost at the end of [[1P Game]] as the "no miss" bonus stops being given once you die and use up a stock and is not counted again for the rest of the game. This bonus is only earned if the "no miss" bonus is done eleven times &mdash; once for all stages.  
|-
|-
| {{TextAnchor|Perfect}} || 30,000<br>10,000 {{Flag|Japan}}|| Cleared the [[Break the Targets]] or [[Board the Platforms]] bonus stages. When clearing {{SSB|Race to the Finish}} without taking damage, the player receives the "No Damage" bonus instead.
| {{anchor|Normal Clear|Normal Clear}} || 210,000 || Cleared the 1P Game on Normal difficulty.
|-
|-
| {{TextAnchor|Pokémon Finish}} || 11,000<br>8,000 {{Flag|Japan}} || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
| {{anchor|Pacifist|Pacifist}}<br>(JPN: ''Anti-War'') || 60,000 || Never damaged the opponent.
|-
|-
| {{anchor|Shield Breaker (SSB)|Shield Breaker}} || 8,000<br>5,000 {{Flag|Japan}} || Broke an opponent's shield.
| {{anchor|Perfect|Perfect}} || 30,000 || Cleared the [[Break the Targets]] or [[Board the Platforms]] bonus stages. When clearing [[Race to the Finish (SSB)|Race to the Finish]] without taking damage, the player receives the "No Damage" bonus instead.
|-
|-
| {{TextAnchor|Shooter}} || 12,000<br>5,000 {{Flag|Japan}} || Used only projectiles to attack.
| {{anchor|Pokémon Finish|Pokémon Finish}} || 11,000 || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
|-
|-
| {{TextAnchor|Single Move}} || 8,000 || Only damaged opponents with one move.
| {{anchor|Shooter|Shooter}} || 12,000 || Used only projectiles to attack.
|-
|-
| {{TextAnchor|Smash Mania}} || 3,500<br>3,000 {{Flag|Japan}} || Only knocked out opponents using [[smash attack]]s.
| {{anchor|Shield Breaker (SSB)|Shield Breaker}} || 8,000 || Broke an opponent's shield.
|-
|-
| {{TextAnchor|Smash-less}} || 5,000<br>3,000 {{Flag|Japan}} || Cleared a stage without using smash attacks.
| {{anchor|Single Move|Single Move}} || 8,000 || Only damaged opponents with one move.
|-
|-
| {{TextAnchor|Special Move}} || 5,000 || Used only [[special move]]s to attack.
| {{anchor|Smash Mania|Smash Mania}} || 3,500 || Only knocked out opponents using [[smash attack]]s.
|-
|-
| {{TextAnchor|Speedster}} || 10,000<br>8,000 {{Flag|Japan}} || Cleared a stage in under thirty seconds.
| {{anchor|Smash-less|Smash-less}} || 5,000 || Cleared a stage without using a smash attack.
|-
|-
| {{TextAnchor|Speed Demon}} || 80,000<br>60,000 {{Flag|Japan}} || Cleared the 1P Game in under eight minutes.
| {{anchor|Special Move|Special Move}} || 5,000 || Used only [[special move]]s to attack.
|-
|-
| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
| {{anchor|Speedster|Speedster}} || 10,000 || Cleared a stage in under thirty seconds.
|-
|-
| {{TextAnchor|Star Clear}} || 12,000<br>8,000 {{Flag|Japan}} || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
| {{anchor|Speed Demon|Speed Demon}} || 80,000 || Cleared the 1P Game in under eight minutes.
|-
|-
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage with a [[Star KO]] or [[Screen KO]].
| {{anchor|Speed King|Speed King}} || 40,000 || Cleared the 1P Game in under twenty minutes. (Not given if [[#Speed Demon|Speed Demon]] is earned.)
|-
|-
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
| {{anchor|Star Clear|Star Clear}} || 12,000 || Cleared a stage while under the effect of a [[Starman (item)|Starman]] or [[Hammer]].
|-
|-
| {{TextAnchor|Tornado Clear}} || 3,000 || The opponent was knocked out via the tornadoes in [[Hyrule Castle]].
| {{anchor|Star Finish|Star Finish}} || 10,000 || Cleared a stage via a [[Star KO]].
|-
|-
| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
| {{anchor|Throw Down|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by using a throw.
|-
|-
| {{TextAnchor|True Friend}}<br>(JPN: ''Real Friend'') || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
| {{anchor|Tornado Clear|Tornado Clear}} || 3,000 || The opponent was knocked out via the tornadoes in [[Hyrule Castle]].
|-
|-
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
| {{anchor|Trickster|Trickster}} || 11,000 || Star KO'd every member of a [[team]].
|-
|-
| {{TextAnchor|Very Easy Clear}} || 70,000<br>40,000 {{Flag|Japan}} || Cleared the 1P Game on Very Easy difficulty.
| {{anchor|True Friend|True Friend}} || 25,000 || Defeated the Mario Bros. without the player's ally taking damage or being KOd.
|-
|-
| {{TextAnchor|Very Hard Clear}} || 350,000<br>200,000 {{Flag|Japan}} || Cleared the 1P Game on Very Hard difficulty.
| {{anchor|Vegetarian|Vegetarian}} || 9,000 || Ate at least three [[Maxim Tomato]]es in one match.
|-
|-
| {{TextAnchor|Yoshi Rainbow}} || 50,000<br>15,000 {{Flag|Japan}} || Knocked out the [[Yoshi Team]] in the order in which they appear.
| {{anchor|Very Easy Clear|Very Easy Clear}} || 70,000 || Cleared the 1P Game on Very Easy difficulty.
|-
| {{anchor|Very Hard Clear|Very Hard Clear}} || 350,000 || Cleared the 1P Game on Very Hard difficulty.
|-
| {{anchor|Yoshi Rainbow|Yoshi Rainbow}} || 50,000 || Knocked out the [[Yoshi Team]] in the order in which they appear.
|}
|}


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
[[File:GALE01-1.png|thumb|A selection of bonuses awarded after clearing a single player battle in ''Melee''.]]
[[File:BonusRecords-Melee.png|thumb|A few of the Bonuses seen in the "Special Bonus" section of the [[Data]] menu.]]
[[File:Melee vs mode bonuses.png|thumb|Bonuses as seen in ''Melee's'' [[results screen]].]]
There are 249 unique bonuses in ''Melee''. Earning every bonus at least once gives the player the Diskun trophy.
There are 249 unique bonuses in ''Melee''. Earning every bonus at least once gives the player the Diskun trophy.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
! Name !! Points Given !! Requirement
|-
|-
| {{TextAnchor|Bird of Prey}} || 4,000 || Only used aerial attacks.
| {{anchor|150% Damage|150% Damage}} || 1000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
|-
|-
| {{TextAnchor|Combo King}} || 2,500 || Used many combos (average combo counter being 2.5 or greater).
| {{anchor|200% Damage|200% Damage}} || 3000 || Survived to over 200% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Juggler}} || 1,500 || Struck an enemy several times while keeping them airborne.
| {{anchor|250% Damage|250% Damage}} || 7000 || Survived to over 250% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Backstabber}} || 2,000 || Attacked from behind often (70% of the time).
| {{anchor|300% Damage|300% Damage}} || 10000 || Survived to over 300% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Sweeper}} || 2,500 || Most attacks were low attacks.
| {{anchor|350% Damage|350% Damage}} || 15000 || Survived to over 350% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Clean Sweep}} || 5,000 || Only used low attacks (such as [[down tilt]]s and [[down smash]]es).
| {{anchor|Acrobat|Acrobat}} || 3000 || Did a [[midair jump]] during every air trip.
|-
|-
| {{TextAnchor|Meteor Smash}} || 800× || Knocked out a foe using a meteor smash.
| {{anchor|Adventure Clear|Adventure Clear}} || 50000 || Cleared [[Adventure Mode]].
|-
|-
| {{TextAnchor|Meteor Clear}} || 3,000 || Cleared a stage with a meteor smash.
| {{anchor|Aerialist|Aerialist}} || 2500 || Never jumped from the ground; used only midair jumps.
|-
|-
| {{TextAnchor|Meteor Master}} || 8,000 || Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2).
| {{anchor|All Aerial|All Aerial}} || 4000 || Used all standard [[aerial attack]]s at least once.
|-
|-
| {{TextAnchor|Meteor Survivor}} || 2,000× || Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via [[meteor canceling]].
| {{anchor|All Ground|All Ground}} || 6000 || Used all standard [[ground attack]]s at least once.
|-
|-
| {{TextAnchor|Flying Meteor}} || 4,000× || Hit a [[reeling]] enemy with a [[meteor smash]].
| {{anchor|All on One|All on One}} || 20000 || Used all attacks except final blows on one enemy.<!--...um, what?-->
|-
|-
| {{TextAnchor|Exceptional Aim}} || 4,000 || Hit with most attacks.
| {{anchor|All-Star Clear|All-Star Clear}} || 50000 || Cleared [[All-Star Mode]].
|-
|-
| {{TextAnchor|Perfect Aim}} || 10,000 || Never missed (at least 8 attacks per minute).
| {{anchor|All Variations|All Variations}} || 10000 || Used all attacks during the fight.
|-
|-
| {{TextAnchor|All Ground}} || 6,000 || Hit the opponent with all standard [[ground attack]]s at least once.
| {{anchor|All Thumbs|All Thumbs}} || –1500 || Failed all attempted dash-grabs (4 minimum).
|-
|-
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
| {{anchor|Ambler|Ambler}} || 2500 || [[Walking|Walked]] a lot.
|-
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
| {{anchor|Angelic|Angelic}} || 2000 || Ended the match while standing on a [[revival platform]].
|-
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
| {{anchor|Assisted KO|Assisted KO}} || &times;1500 || Enemy was KO'd by a stage hazard (such as an [[Arwing]] at [[Corneria]] or a car at [[Onett]]).
|-
|-
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
| {{anchor|Avenger KO|Avenger KO}} || &times;2500 || KO'd an opponent 5 seconds after he/she KO'ed them.
|-
|-
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
| {{anchor|Backstabber|Backstabber}} || 2000 || Attacked from behind often (70% of the time).
|-
|-
| {{TextAnchor|Smash King}} || 3,000 || Used many smash attacks (50% or more of all hits).
| {{anchor|Bank-Shot KO|Bank-Shot KO}} || &times;3000 || KO'd an opponent with a [[reflect]]ed item.
|-
|-
| {{TextAnchor|Smash Maniac}} || 3,500 || Used only smash attacks.
| {{anchor|Battering Ram|Battering Ram}} || 1500 || Used only battering items (3 or more). [[Hammer]]s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
|-
|-
| {{TextAnchor|Smash-less}} || 1,500 || Used no [[smash attack]]s.
| {{anchor|Beam Swordsman|Beam Swordsman}} || &times;800 || KO'd a foe by using a [[Beam Sword]].
|-
|-
| {{TextAnchor|Specialist}} || 2,200 || Used only [[special move]]s.
| {{anchor|Berserker|Berserker}} || 3500 || Used sixty attacks within one minute (on average).
|-
|-
| {{TextAnchor|Dedicated Specialist}} || 3,100 || Only used one move, which was a special move.
| {{anchor|Bird of Prey|Bird of Prey}} || 4000 || Only used aerial attacks.
|-
|-
| {{TextAnchor|One-Two Punch}} || 1,800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
| {{anchor|Blind Eye|Blind Eye}} || 3000 || Was always hit from behind.
|-
|-
| {{TextAnchor|First Strike}} || 500 || Delivered the first attack of the match.
| {{anchor|Bob-omb's Away|Bob-omb's Away}} || &minus;500 || Got KO'd by a wandering [[Bob-omb]].
|-
|-
| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
| {{anchor|Bob-omb Squad|Bob-omb Squad}} || &times;2500 || Grabbed a Bob-omb just before it exploded without being hurt by it.
|-
|-
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Bubble-Blast KO|Bubble-Blast KO}} || ×1200 || KO'd an opponent who was in a [[Hoop damage|hoop]].
|-
|-
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Bull's-eye KO|Bull's-eye KO}} || ×800 || KO'd an opponent with a shooting item.
|-
|-
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Bully|Bully}} || –2000 || Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
|-
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Bunny-Hood Blast|Bunny-Hood Blast}} || ×1200 || KO'd someone while wearing a [[Bunny Hood]].
|-
|-
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
| {{anchor|Butterfingers|Butterfingers}} || –500 || Most grabs failed.
|-
|-
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
| {{anchor|Button Holder|Button Holder}} || 4000 || Held down the A or B button for the entire match.
|-
|-
| {{TextAnchor|Brawler}} || 2,000 || Only used direct attacks (as opposed to [[projectile]]s).
| {{anchor|Button Masher|Button Masher}} || 700 || Pressed buttons twice as fast as the second-fastest presser.
|-
|-
| {{TextAnchor|Precise Aim}} || 10,000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
| {{anchor|Brawler|Brawler}} || 2000 || Only used direct attacks (as opposed to [[projectile]]s).
|-
|-
| {{TextAnchor|Pitcher}} || 6,000 || Fought with only grabs and throws.
| {{anchor|Capsule KO|Capsule KO}} || &times;800 || KO'd an enemy with a [[Capsule]].
|-
|-
| {{TextAnchor|Butterfingers}} || -500 || Most [[grab]]s failed.
| {{anchor|Carrier KO|Carrier KO}} || ×800 || KO'd a foe with a [[Item#Container items|container]] item (other than a Capsule).
|-
|-
| {{TextAnchor|All Thumbs}} || -1,500 || Failed all attempted [[dash grab]]s (4 minimum).
| {{anchor|Celebi Catcher|Celebi Catcher}} || 8000 || [[Celebi]] appeared from a thrown [[Poké Ball]].
|-
|-
| {{TextAnchor|Cuddly Bear}} || 2,000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
| {{anchor|Cement Shoes|Cement Shoes}} || 4000 || Never jumped in any way.
|-
|-
| {{TextAnchor|Compass Tosser}} || 3,500 || Used all four [[throw]]s on enemies.
| {{anchor|Center Stage|Center Stage}} || 2000 || Spent most of the time in the middle of the stage.
|-
|-
| {{anchor|Throw Down (Melee)|Throw Down}} || 2,500 || Cleared a stage with a throw.
| {{anchor|Cheap KO|Cheap KO}} || ×500 || KO'd an enemy from behind.
|-
|-
| {{TextAnchor|Pummeler}} || 1,500 || Did a lot of damage by [[pummel]]ing.
| {{anchor|Chuck Wagon|Chuck Wagon}} || 1500 || Used only throwing items (3 or more).
|-
|-
| {{TextAnchor|Fists of Fury}} || 2,500 || When grabbing other characters, always pummeled, never threw.
| {{anchor|Classic Clear|Classic Clear}} || 50000 || Cleared [[Classic Mode]].
|-
|-
| {{TextAnchor|Close Call}} || 2,000 || Threw an enemy just before they escaped from the player's [[grab]].
| {{anchor|Clean Sweep|Clean Sweep}} || 5000 || Only used low attacks (such as [[down tilt]] or [[down smash]]).
|-
|-
| {{TextAnchor|Opportunist}} || -1,000 || Didn't attack for a time of 30 seconds.
| {{anchor|Cliff Diver|Cliff Diver}} || 500 || After grabbing a [[ledge]], let go of it and fell.
|-
|-
| {{TextAnchor|Spectator}} || -2,500 || Spent a long time on a slanted surface.
| {{anchor|Cliff Hanger|Cliff Hanger}} || 2000 || Hung off ledges several times before being KO'd.
|-
|-
| {{TextAnchor|Statue}} || 500 || Barely moved horizontally at all.
| {{anchor|Climactic Clash|Climactic Clash}} || x1200 || Hit the same enemy with progressively stronger blows (such as hitting with a neutral attack, then a tilt, and then a smash attack or a strong special attack).
|-
|-
| {{TextAnchor|Never Look Back}} || 5,000 || Never changed directions.
| {{anchor|Close Call|Close Call}} || 2000 || Threw an enemy just before he/she broke the [[grab]].
|-
|-
| {{TextAnchor|Stiff Knees}} || 300 || Never [[crouch]]ed.
| {{anchor|Collector|Collector}} || 30000 || Snagged all trophies that appeared (Regular Matches).
|-
|-
| {{TextAnchor|Run, Don't Walk}} || 6,500 || Never walked (except for very small distances).
| {{anchor|Combo King|Combo King}} || 2500 || Used many combos (average combo counter being 2.5 or greater).
|-
|-
| {{TextAnchor|Ambler}} || 2,500 || [[Walk]]ed a lot.
| {{anchor|Compass Tosser|Compass Tosser}} || 3500 || Used all four [[throw]]s on enemies.
|-
|-
| {{TextAnchor|No Hurry}} || 1,000 || Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all.
| {{anchor|Connoisseur|Connoisseur}} || 3000 || Got every kind of [[food]] that appeared.
|-
|-
| {{TextAnchor|Marathon Man}} || 2,000 || [[Dash|Ran]] a lot.
| {{anchor|Continuation|Continuation}} || –20000 || Cleared a Regular Match by continuing.
|-
|-
| {{TextAnchor|Eagle}} || 1,500 || Spent a lot of time in the air.
| {{anchor|Control Freak|Control Freak}} || 1000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
|-
|-
| {{TextAnchor|Aerialist}} || 2,500 || Never jumped from the ground; used only midair jumps.
| {{anchor|Coward|Coward}} || –500 || Spent a long time away from opponents.
|-
|-
| {{TextAnchor|Acrobat}} || 3,000 || Did a [[midair jump]] during every air trip.
| {{anchor|Crazy Hand KO|Crazy Hand KO}} || 80000 || Defeated [[Crazy Hand]] in Classic Mode. Counts even if the player uses [[Debug Mode]] to autocomplete the stage once he appears.
|-
|-
| {{TextAnchor|Cement Shoes}} || 4,000 || Never jumped in any way.
| {{anchor|Crowd Favorite|Crowd Favorite}} || 2500 || The [[crowd]] cheered for the player.
|-
|-
| {{TextAnchor|Head Banger}} || 800 || Hit walls a lot (3 or more times a minute).
| {{anchor|Cuddly Bear|Cuddly Bear}} || 2000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
|-
|-
| {{TextAnchor|Elbow Room}} || 2,000 || [[Jostle|Bumped into or pushed]] opponents a lot (overlaps opponents 1/30 or more of the time).
| {{anchor|Dead-Weight KO|Dead-Weight KO}} || ×4000 || KO'd an opponent by throwing someone else at them.
|-
|-
| {{TextAnchor|Power Shielder}} || 5,000 || [[Powershield]]ed at least 3 times in one minute. Powershielding projectiles does not count.
| {{anchor|Dedicated Specialist|Dedicated Specialist}} || 3100 || Only used one move, which was a special move.
|-
|-
| {{TextAnchor|Shield Buster}} || 2,500× || Broke an opponent's shield.
| {{anchor|Double KO|Double KO}} || ×2000 || KO'd two enemies with one attack.
|-
|-
| {{TextAnchor|Shattered Shield}} || -1,000× || Got [[shield break|shield broken]].
| {{anchor|Down, But Not Out|Down, But Not Out}} || 2000 || Fell all the way down but got back up the most in the match.
|-
|-
| {{TextAnchor|Shield Stupidity}} || -2,000× || Broke the player's own shield.
| {{anchor|Eagle|Eagle}} || 1500 || Spent a lot of time in the air.
|-
|-
| {{TextAnchor|Shield Saver}} || 500 || Dropped [[shield]] just before it broke (has 3 HP or less remaining).
| {{anchor|Edge Hog|Edge Hog}} || x2500 || Prevented an enemy from grabbing an edge [[Edge-hogging|by grabbing it first]].
|-
|-
| {{TextAnchor|Skid Master}} || 1,000 || Skidded at least 9 feet in one minute.
| {{anchor|Elbow Room|Elbow Room}} || 2000 || Bumped into or pushed opponents a lot (overlaps opponents 1/30 or more of the time).
|-
|-
| {{TextAnchor|Rock Climber}} || 800 || Hung from edges at least 4 times in one minute.
| {{anchor|Environmental Hazard|Environmental Hazard}} || ×1000 || Got KO'd by a part of the [[stage]] environment.
|-
|-
| {{TextAnchor|Edge Hog}} || 2,500× || Prevented an enemy from grabbing an edge [[Edge-hogging|by grabbing it first]].
| {{anchor|Exceptional Aim|Exceptional Aim}} || 4000 || Hit with most attacks.
|-
|-
| {{TextAnchor|Cliff Hanger}} || 2,000 || Hung off ledges several times before being KO'd.
| {{anchor|Face Planter|Face Planter}} || 1500 || Always landed face down.
|-
|-
| {{TextAnchor|Life on the Edge}} || 800× || After being knocked off, grabbed an edge without using a [[midair jump]].
| {{anchor|Fall Guy|Fall Guy}} || –500 || Had the most falls ([[Versus Mode]]).
|-
|-
| {{TextAnchor|Poser}} || 2,000 || Taunted often (6 or more times in one minute).
| {{anchor|Falls|Falls}} || ×–500 || Counts each fall (Versus Mode).
|-
|-
| {{TextAnchor|Poser Poseur}} || 500× || Taunted one second after someone else does.
| {{anchor|Fighter Stance (Melee)|Fighter Stance]] || 500 || Ended match while taunting.
|-
|-
| {{TextAnchor|Poser Power}} || 700× || Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this.
| {{anchor|First Place|First Place}} || 1000 || Finished in first place in a VS. match.
|-
|-
| {{TextAnchor|Pose Breaker}} || 800× || Hit a taunting opponent with a weak attack.
| {{anchor|First Strike|First Strike}} || 500 || Delivered the first attack of the match.
|-
|-
| {{TextAnchor|Instant Poser}} || 100× || [[Taunt]]ed within one second after KOing an opponent.
| {{anchor|First to Fall|First to Fall}} || –1000 || First one to be KO'd after match began (VS. Mode).
|-
|-
| {{TextAnchor|Control Freak}} || 1,000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
| {{anchor|Fists of Fury|Fists of Fury}} || 2500 || When grabbed, always pummeled, never threw.
|-
|-
| {{TextAnchor|Button Masher}} || 700 || Pressed buttons twice as fast as the second-fastest presser.
| {{anchor|Flame Thrower|Flame Thrower}} || 1600 || Got a 10 combo or higher with the [[Fire Flower]].
|-
|-
| {{TextAnchor|Button Holder}} || 4,000 || Held down the A or B button for the entire match.
| {{anchor|Flipper KO|Flipper KO}} || ×2000 || KO'd enemy with a [[Flipper]].
|-
|-
| {{TextAnchor|Rock Steady}} || 3,000 || Did not fall down (that is, did not ever get knocked down on the ground).
| {{anchor|Flower Finish|Flower Finish}} || 1700 || Was [[flower]]ed when the match ended.
|-
|-
| {{TextAnchor|Pratfaller}} || 1,500 || Always landed face up. Not to be confused with [[Prat Falling]].
| {{anchor|Flying Meteor|Flying Meteor}} || 4000 || Hit a [[tumble|reeling]] enemy with a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
| {{anchor|Floor Diver|Floor Diver}} || 1500 || Dropped through soft [[platform]]s often (about 12 times a minute).
|-
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
| {{anchor|Floored|Floored}} || 300 || Took a lot of damage (over 50%) from floors, such as the [[Mute City]] track.
|-
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
| {{anchor|Foresight|Foresight}} || ×500 || Got [[Screen KO]]'d.
|-
|-
| {{TextAnchor|No R 4 U}} || 300 || Didn't press either L or R.
| {{anchor|Freezie KO|Freezie KO}} || x2000 || KO'd an enemy with a [[Freezie]].
|-
|-
| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
| {{anchor|Frequent Faller|Frequent Faller}} || –1000 || Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
|-
| {{anchor|Friendly Foe|Friendly Foe}} || 3000 || Never pushed an opponent.
|-
|-
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 200%) from floors, such as the {{SSBM|Mute City}} track.*
| {{anchor|Full Power (Melee)|Full Power}} || 2000 || Ended the match with 0% damage.
|-
|-
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
| {{anchor|Gardener Finish|Gardener Finish}} || 2000 || Put a flower on an enemy's head at match's end (timed matches only).
|-
|-
| {{TextAnchor|Stale Moves}} || -2,000 || Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
| {{anchor|Giant Kirby KO|Giant Kirby KO}} || 10000 || Defeated [[Giant Kirby]] in Adventure Mode.
|-
|-
| {{TextAnchor|Blind Eye}} || 3,000 || Was always hit from behind.
| {{anchor|Giant KO|Giant KO}} || ×600 || KO'd a foe while [[Super Mushroom|giant]].
|-
|-
| {{TextAnchor|Crowd Favorite}} || 2,500 || The {{SSBM|crowd}} cheered for the player.
| {{anchor|Giga Bowser KO|Giga Bowser KO}} || 100000 || Defeated [[Giga Bowser]] in Adventure Mode.
|-
|-
| {{TextAnchor|Master of Suspense}} || 2,500 || Surprised the crowd a lot (3 or more times a minute).
| {{anchor|Goomba KO|Goomba KO}} || ×100 || KO'd a [[Goomba]]. Stepping on them counts.
|-
|-
| {{TextAnchor|Lost in Space}} || 2,000 || Spent at least 25% of the total match time in the magnifying glass.
| {{anchor|Gourmet|Gourmet}} || 2000 || Used only food items (3 or more).
|-
|-
| {{TextAnchor|Lost Luggage}} || 3,000 || Spent time in a magnifying glass on all four sides of the screen.
| {{anchor|Ground Pounded|Ground Pounded}} || ×500 || Got KO'd by landing on a damaging floor.
|-
|-
| {{TextAnchor|Half-Minute Man}} || 2,500 || Beat the stage within 30 seconds.
| {{anchor|Hammer Throw|Hammer Throw}} || 1500 || Successfully dropped a [[Hammer]]. To do this, a player holding a Hammer must tumble (by either a hazard like [[Brinstar]]'s acid or an invincible enemy's attack) and drop it by pressing the Z Button on the frame he/she starts falling after the tumble. One of the hardest bonuses to earn in the game.
|-
|-
| {{TextAnchor|Pacifist}} || 3,000 || Never attacked, including missed attacks.
| {{anchor|Hangman's KO|Hangman's KO}} || ×2000 || KO'd an opponent that was hanging from an edge.
|-
|-
| {{TextAnchor|Peaceful Warrior}} || 5,000 || Never attacked, but didn't lose the match.
| {{anchor|Half-Minute Man|Half-Minute Man}} || 2500 || Beat the stage within 30 seconds.
|-
|-
| {{TextAnchor|Moment of Silence}} || 3,000 || Took no damage for one minute. Not given if Impervious is earned.
| {{anchor|Heartthrob (Melee)|Heartthrob}} || 2800 || Got 2 or more [[Heart Container]]s.
|-
|-
| {{TextAnchor|Impervious}} || 7,000 || Never took damage.
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20000 || Survived to over 400% damage in a single stock. Same stipulations as other X% Damage bonuses.
|-
|-
| {{TextAnchor|Immortal}} || 5,000 || Was never knocked off the stage.
| {{anchor|Head Banger|Head Banger}} || 800 || Hit walls a lot (3 or more times a minute).
|-
|-
| {{TextAnchor|Switzerland}} || 12,000 || Never attacked (including misses) and never took any damage.
| {{anchor|Headless Hammer|Headless Hammer}} || 2500 || Grabbed a broken Hammer.
|-
|-
| {{TextAnchor|Predator}} || -1,500 || Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players.
| {{anchor|Hobbyist|Hobbyist}} || 1000 || Got at least one [[trophy]] before the stage ended (Regular Matches).
|-
|-
| {{TextAnchor|Down, But Not Out}} || 2,000 || Fell all the way down but got back up the most in the match.
| {{anchor|Home-Run King|Home-Run King}} || ×600 || KO'd a foe using a [[Home-Run Bat]].
|-
|-
| {{TextAnchor|Solar Being}} || 800 || Was only ever Star KO'd.
| {{anchor|Instant Poser|Instant Poser}} || ×100 || [[Taunt]]ed within one second after KOing an opponent.
|-
|-
| {{TextAnchor|Stalker}} || -1,000 || In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
| {{anchor|In the Fray|In the Fray}} || 2000 || Average distance to foe was very small.
|-
|-
| {{TextAnchor|Bully}} || -2,000 || Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
| {{anchor|Immortal|Immortal}} || 5000 || Was never knocked off the stage.
|-
|-
| {{TextAnchor|Coward}} || -500 || Spent a long time away from opponents.
| {{anchor|Impervious|Impervious}} || 7000 || Never took damage.
|-
|-
| {{TextAnchor|In the Fray}} || 2,000 || Average distance to foe was very small.
| {{anchor|Invincible Finish|Invincible Finish}} || 1200 || Ended match while being [[invincible]].
|-
| {{TextAnchor|Friendly Foe}} || 3,000 || Never pushed an opponent.
|-
|-
| {{TextAnchor|Center Stage}} || 2,000 || Spent most of the time in the middle of the stage.
| {{anchor|Invincible KO|Invincible KO}} || ×800 || KO'd a foe while being [[Starman|invincible]].
|-
|-
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
| {{anchor|Invisible KO|Invisible KO}} || ×800 || KO'd a foe while being [[Cloaking Device|invisible]].
|-
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
| {{anchor|Item Catcher|Item Catcher}} || ×1000 || Caught a thrown [[item]].
|-
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
| {{anchor|Item Chucker|Item Chucker}} || 3000 || Attacked only by throwing items.
|-
|-
| {{TextAnchor|Wimpy KO}} || 4,000× || KO'd a foe with a weak attack.
| {{anchor|Item Collector|Item Collector}} || 4000 || Collected all items that appeared.
|-
|-
| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
| {{anchor|Item Hog|Item Hog}} || 4000 || Used at least 10 different kinds of items.
|-
|-
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a damaging [[taunt]].
| {{anchor|Item-less|Item-less}} || 1800 || Never used items.
|-
|-
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
| {{anchor|Item Self-Destruct|Item Self-Destruct}} || –1000 || [[SD]]'d because of an item.
|-
|-
| {{TextAnchor|Bank-Shot KO}} || 3,000× || KO'd an opponent with a [[reflect]]ed item.
| {{anchor|Item Smasher|Item Smasher}} || 3000 || Used only smash attacks with battering items.
|-
|-
| {{TextAnchor|Timely KO}} || 3,500× || KO'd an enemy with less than five seconds left.
| {{anchor|Item Specialist|Item Specialist}} || 2000 || Only hit with item attacks.
|-
|-
| {{TextAnchor|Special KO}} || 800× || KO'd a foe by using a [[special attack]].
| {{anchor|Jackpot (Melee)|Jackpot}} || 1110 || Damage at end was composed of only one digit (such as 44% or 111%).
|-
|-
| {{TextAnchor|Hangman's KO}} || 2,000× || KO'd an opponent that was hanging from an edge.
| {{anchor|Juggler|Juggler}} || 1500 || Struck an enemy several times while keeping them airborne.
|-
|-
| {{TextAnchor|KO 64}} || 640× || KO'd an opponent with 64% damage.
| {{anchor|Kiss-the-Floor KO|Kiss-the-Floor KO}} || ×1000 || Launched an opponent onto a damaging floor for a KO.
|-
|-
| {{TextAnchor|Bubble-Blast KO}} || 1,200× || KO'd an opponent who was in a [[Hoop damage|hoop]].
| {{anchor|Koopa KO|Koopa KO}} || ×200 || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a [[throw]] or a swallow by Yoshi or Kirby.
|-
|-
| {{TextAnchor|Sacrificial KO}} || 1,500× || KO'd both an enemy and themselves with a single attack.
| {{anchor|KO 64|KO 64}} || ×640 || KO'd an opponent with 64.x% damage.
|-
|-
| {{TextAnchor|Avenger KO}} || 2,500× || KO'd an opponent 5 seconds after the player was KO'd by them.
| {{anchor|KO Artist|KO Artist}} || 3000 || Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
|-
|-
| {{TextAnchor|Double KO}} || 2,000× || KO'd two enemies with one attack.
| {{anchor|KO Master|KO Master}} || 1500 || Had the most KOs (Versus Mode).
|-
|-
| {{TextAnchor|Triple KO}} || 4,000× || KO'd three opponents with one attack.
| {{anchor|KOs|KOs}} || ×500 || Counts each [[KO]] (Versus Mode).
|-
|-
| {{TextAnchor|Quadruple KO}} || 8,000× || KO'd four opponents with one attack.
| {{anchor|Laser Marksman|Laser Marksman}} || 4000 || Hit with every blast from a [[Ray Gun]].
|-
|-
| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
| {{anchor|Last Place|Last Place}} || –1000 || Finished in last place in time match (Versus Mode).
|-
|-
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
| {{anchor|Last Second (Melee)|Last Second}} || 5000 || Finished a stage with one second left.
|-
|-
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
| {{anchor|Lethal Weapon|Lethal Weapon}} || 7000 || Hit opponents using a wide variety of attacks. One way to get it is by using all aerial, smash, and special attacks on an enemy, without missing with any of those attacks.
|-
|-
| {{TextAnchor|Assisted KO}} || 1,500× || Enemy was KO'd by a stage hazard (such as an [[Arwing]] at [[Corneria]] or a car at [[Onett]]).
| {{anchor|Life on the Edge|Life on the Edge}} || ×800 || After being knocked off, grabbed an edge without using a [[double jump]].
|-
|-
| {{TextAnchor|Foresight}} || 500× || Got [[Screen KO]]'d.
| {{anchor|Like-Like KO|Like-Like KO}} || ×500 || KO'd a [[Like-Like]].
|-
|-
| {{TextAnchor|First to Fall}} || -1,000 || First one to be KO'd after the match began (VS. Mode).
| {{anchor|Link Master|Link Master}} || 30000 || Defeated all five [[Link (SSBM)|Link]]s in Adventure Mode.
|-
|-
| {{TextAnchor|Cliff Diver}} || 500 || After grabbing a [[ledge]], let go of it and fell.
| {{anchor|Lost in Space|Lost in Space}} || 2000 || Spent at least 25% of the total match time in the magnifying glass.
|-
|-
| {{TextAnchor|Quitter}} || -1,000× || Fell off the stage without using a double or [[Up special|triple jump]] to recover.
| {{anchor|Lost Luggage|Lost Luggage}} || 3000 || Spent time in a magnifying glass on all four sides of the screen.
|-
|-
| {{TextAnchor|Shameful Fall}} || -1,500× || At less than 50%, got KO'd by a foe with over 100% damage.
| {{anchor|Lucky Number Seven|Lucky Number Seven}} || 3000 || Finished a stage with :07 left.
|-
|-
| {{TextAnchor|World Traveler}} || 2,000 || Got KO'd off all four sides of the screen.
| {{anchor|Lucky Threes|Lucky Threes}} || 3330 || Finished a stage with 3:33 left.
|-
|-
| {{TextAnchor|Ground Pounded}} || 500× || Got KO'd by landing on a damaging floor.
| {{anchor|Luigi KO|Luigi KO}} || 20 || Defeated [[Luigi (SSBM)|Luigi]] in Adventure Mode.
|-
|-
| {{TextAnchor|Environmental Hazard}} || 1,000× || Got KO'd by a part of the [[stage]] environment.
| {{anchor|Magnified Finish|Magnified Finish}} || 1000 || Ended the match while in a magnifying glass.
|-
|-
| {{TextAnchor|Angelic}} || 2,000 || Ended the match while standing on a [[revival platform]].
| {{anchor|Marathon Man|Marathon Man}} || 2000 || [[Dashing|Ran]] a lot.
|-
|-
| {{TextAnchor|Magnified Finish}} || 1,000 || Ended the match while in a magnifying glass.
| {{anchor|Mario Maniac|Mario Maniac}} || 8000 || Used only [[Mushroom]]s, [[Fire Flower]]s, and [[Starman|Starmen]].
|-
|-
| {{anchor|Fighter Stance (Melee)|Fighter Stance}} || 500 || Ended the match while taunting.
| {{anchor|Master of Disaster|Master of Disaster}} || –1000 || Had the most self-destructs (Versus Mode).
|-
|-
| {{anchor|Mystic (Melee)|Mystic}} || 2,000 || Ended the match while offscreen.
| {{anchor|Master of Suspense|Master of Suspense}} || 2500 || Surprised the crowd a lot (3 or more times a minute).
|-
|-
| {{TextAnchor|Shooting Star}} || 1,500 || Ended match as a star (by being Star KO'd).
| {{anchor|Materialist|Materialist}} || 100 || Spent the most time holding items of all players.*
|-
|-
| {{TextAnchor|Lucky Number Seven}} || 3,000 || Finished a stage with :07 left.
| {{anchor|Melee Master|Melee Master}} || 100000 || Cleared All-Star Mode without using any of the Heart Containers.
|-
|-
| {{anchor|Last Second (Melee)|Last Second}} || 5,000 || Finished a stage with one second left.
| {{anchor|Merciful Master|Merciful Master}} || 3000 || Won without KOing anybody.
|-
|-
| {{TextAnchor|Lucky Threes}} || 3,330 || Finished a stage with 3:33 left.
| {{anchor|Metal Bros. KO|Metal Bros. KO}} || 8000 || KO'd the [[Metal Bros.]] in Adventure Mode.
|-
|-
| {{anchor|Jackpot (Melee)|Jackpot}} || 1,110 || Damage at end was composed of only one digit (such as 44% or 111%).
| {{anchor|Metal KO|Metal KO}} || ×800 || KO'd a foe while being [[metal]].
|-
|-
| {{anchor|Full Power (Melee)|Full Power}} || 2,000 || Ended the match with 0% damage, regardless of having taken damage beforehand or not.
| {{anchor|Meteor Clear|Meteor Clear}} || 3000 || Cleared a stage with a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Item-less}} || 1,800 || Never used items.
| {{anchor|Meteor Master|Meteor Master}} || 8000 || Knocked out every opponent using Meteor Smashes (minimum of 2).
|-
|-
| {{TextAnchor|Item Specialist}} || 2,000 || Only hit with items.
| {{anchor|Meteor Smash|Meteor Smash}} || ×800 || Knocked out a foe using a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Item Chucker}} || 3,000 || Attacked only by throwing items.
| {{anchor|Meteor Survivor|Meteor Survivor}} || ×2000 || Successfully recovered from a Meteor Smash. Does not necessarily need to be due to a Meteor Cancel.
|-
|-
| {{TextAnchor|Item Smasher}} || 3,000 || Used only smash attacks with battering items.
| {{anchor|Mew Catcher|Mew Catcher}} || 10000 || [[Mew]] appeared from a thrown [[Poké Ball]].
|-
|-
| {{TextAnchor|Capsule KO}} || 800× || KO'd an enemy with a [[Capsule]].
| {{anchor|Minimalist|Minimalist}} || 1500 || Spent the least time holding items of all players.*
|-
|-
| {{TextAnchor|Carrier KO}} || 800× || KO'd a foe with a [[Item#Container items|container]] item (other than a Capsule).
| {{anchor|Moment of Silence|Moment of Silence}} || 3000 || Took no damage for one minute. (Not given if Impervious is earned.)
|-
|-
| {{TextAnchor|Weight Lifter}} || 1,500 || Frequently held heavy items.
| {{anchor|Mr. Saturn Fan|Mr. Saturn Fan}} || 3000 || Only item used was [[Mr. Saturn]].
|-
|-
| {{TextAnchor|Item Catcher}} || 1,000× || Caught a thrown [[item]].
| {{anchor|Mrs. Saturn|Mrs. Saturn}} || 1500 || Held a specific Mr. Saturn for 30 seconds or more.
|-
|-
| {{TextAnchor|Reciprocator}} || 2,000× || Caught an item that an enemy threw and threw it back.
| {{anchor|Mycologist|Mycologist}} || 2500 || Got 3 or more Mushrooms.
|-
|-
| {{TextAnchor|Item Self-Destruct}} || -1,000 || [[SD]]'d because of an item.
| {{anchor|Mystic (Melee)|Mystic}} || 2000 || Ended the match while offscreen.
|-
|-
| {{TextAnchor|Triple Items}} || 3,000 || Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
| {{anchor|Never Look Back|Never Look Back}} || 5000 || Never changed directions.
|-
|-
| {{TextAnchor|Minimalist}} || 1,500 || Spent the least time holding items of all players.*
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300000 || Cleared [[Classic Mode]], [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
|-
|-
| {{TextAnchor|Materialist}} || 100 || Spent the most time holding items of all players.*
| {{anchor|No Hurry|No Hurry}} || 1000 || Never dashed. Despite description of "Always walked; never ran.", can be earned alongside the Run, Don't Walk bonus if the player never moves at all.
|-
|-
| {{TextAnchor|Item Hog}} || 4,000 || Used at least 10 different kinds of items.
| {{anchor|No-Miss Clear (Melee)|No-Miss Clear}} || 10000 || Cleared all levels without losing a single life (Regular Matches).
|-
|-
| {{TextAnchor|Item Collector}} || 4,000 || Collected all items that appeared.
| {{anchor|No R 4 U|No R 4 U}} || 300 || Didn't press either L or R.
|-
|-
| {{TextAnchor|Connoisseur}} || 3,000 || Got every kind of [[food]] that appeared.
| {{anchor|Octorok KO|Octorok KO}} || ×150 || KO'd an [[Octorok]].
|-
|-
| {{TextAnchor|Gourmet}} || 2,000 || Used only food items (3 or more).
| {{anchor|Offensive Artist|Offensive Artist}} || 2000 || Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
|-
|-
| {{TextAnchor|Battering Ram}} || 1,500 || Used only battering items (3 or more). {{b|Hammer|item}}s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
| {{anchor|Offensive Master|Offensive Master}} || 1000 || Did the most [[damage]] (Versus Mode).
|-
|-
| {{TextAnchor|Straight Shooter}} || 1,500 || Used only shooting items (3 or more).
| {{anchor|One-Two Punch|One-Two Punch}} || 1800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
|-
|-
| {{TextAnchor|Wimp}} || 1,500 || Used only recovery items (3 or more).
| {{anchor|Opportunist|Opportunist}} || –1000 || Didn't attack for a time of 30 seconds.
|-
|-
| {{TextAnchor|Shape Shifter}} || 1,500 || Used only transformation items (3 or more).
| {{anchor|Pacifist|Pacifist}} || 3000 || Never attacked, including misses.  
|-
|-
| {{TextAnchor|Chuck Wagon}} || 1,500 || Used only throwing items (3 or more).
| {{anchor|Parasol Finish|Parasol Finish}} || 1600 || Was parachuting with the [[Parasol]] at match's end.
|-
|-
| {{TextAnchor|Parasol Finish}} || 1,600 || Was parachuting with the [[Parasol]] at match's end.
| {{anchor|Paratroopa KO|Paratroopa KO}} || ×300 || KO'd a [[Koopa Paratroopa|Paratroopa]]. Like Koopas, reducing Paratroopas to a shell does not count.
|-
|-
| {{TextAnchor|Gardener Finish}} || 2,000 || Put a flower on an enemy's head at match's end (timed matches only).
| {{anchor|Peaceful Warrior|Peaceful Warrior}} || 5000 || Never attacked, but didn't lose the match.
|-
|-
| {{TextAnchor|Flower Finish}} || 1,700 || Was [[flower]]ed when the match ended.
| {{anchor|Perfect Aim|Perfect Aim}} || 10000 || Never missed (at least 8 attacks per minute).
|-
|-
| {{TextAnchor|Super Scoper}} || 2,000 || Did 100% damage or more by firing a [[Super Scope]]. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the [[Infinite Super Scope Glitch]]).
| {{anchor|Pitcher|Pitcher}} || 6000 || Fought with only grabs and throws.
|-
|-
| {{TextAnchor|Screwed Up}} || 2,000 || Held a Screw Attack for 30 seconds or more.
| {{anchor|Pokémon KO|Pokémon KO}} || ×1000 || KO'd a foe with a Poké Ball [[Pokémon]].
|-
|-
| {{TextAnchor|Screw-Attack KO}} || 2,500× || Used a thrown [[Screw Attack]] to KO an enemy.
| {{anchor|Polar Bear KO|Polar Bear KO}} || ×800 || KO'd a [[Polar Bear]].
|-
|-
| {{TextAnchor|Warp Star KO}} || 1,000× || KO'd a foe using a [[Warp Star]].
| {{anchor|Pose Breaker|Pose Breaker}} || ×800 || Hit a taunting opponent with a weak attack.
|-
|-
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
| {{anchor|Poser|Poser}} || 2000 || Taunted often (6 or more times in one minute).
|-
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
| {{anchor|Poser KO|Poser KO}} || ×5000 || KO'd an opponent with a [[taunt]]. (Obviously, only {{SSBM|Luigi}} can earn this because he's the only character who has a hazardous taunt.)
|-
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
| {{anchor|Poser Poseur|Poser Poseur}} || ×500 || Taunted one second after someone else does.
|-
|-
| {{TextAnchor|Freezie KO}} || 2,000× || KO'd an enemy with a [[Freezie]].
| {{anchor|Poser Power|Poser Power}} || ×700 || Attacked an opponent with a taunt. (Obviously, only Luigi can earn this.)
|-
|-
| {{TextAnchor|Flipper KO}} || 2,000× || KO'd enemy with a [[Flipper]].
| {{anchor|Power Shielder|Power Shielder}} || 5000 || [[Power shield]]ed at least 3 times in one minute. Reflecting a projectile does not count.
|-
|-
| {{TextAnchor|Mr. Saturn Fan}} || 3,000 || Only item used was [[Mr. Saturn]].
| {{anchor|Pratfaller|Pratfaller}} || 1500 || Always landed face up. Not to be confused with [[Prat Falling]].
|-
|-
| {{TextAnchor|Mrs. Saturn}} || 1,500 || Held a specific Mr. Saturn for 30 seconds or more.
| {{anchor|Precise Aim|Precise Aim}} || 10000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
|-
|-
| {{TextAnchor|Saturn Siblings}} || 4,000 || Got 3 or more individual Mr. Saturns.
| {{anchor|Predator|Predator}} || –1500 || Always attacked opponents with high damage.
|-
|-
| {{TextAnchor|Saturn Ringer}} || 4,000 || Caught a Mr. Saturn thrown at the player.
| {{anchor|Pummeler|Pummeler}} || 1500 || Did a lot of damage by [[pummel]]ing.
|-
|-
| {{TextAnchor|Giant KO}} || 600× || KO'd a foe while [[giant]].
| {{anchor|Punching Bag|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
|-
|-
| {{TextAnchor|Tiny KO}} || 2,500× || KO'd a foe while [[tiny]].
| {{anchor|Quadruple KO|Quadruple KO}} || ×8000 || KO'd four opponents with one attack.
|-
|-
| {{TextAnchor|Invisible KO}} || 800× || KO'd a foe while being [[invisible]].
| {{anchor|Quintuple KO|Quintuple KO}} || ×15000 || KO'd five opponents with one attack.
|-
|-
| {{TextAnchor|Bunny-Hood Blast}} || 1,200× || KO'd someone while wearing a [[Bunny Hood]].
| {{anchor|Quitter|Quitter}} || ×–1000 || Fell off the stage without using a double or triple jump to recover.
|-
|-
| {{anchor|Vegetarian (Melee)|Vegetarian}} || 1,800 || Ate 2 or more [[Maxim Tomato]]es.
| {{anchor|Reciprocator|Reciprocator}} || ×2000 || Caught an item that an enemy threw and threw it back.
|-
|-
| {{anchor|Heartthrob (Melee)|Heartthrob}} || 2,800 || Got 2 or more [[Heart Container]]s.
| {{anchor|ReDead KO|ReDead KO}} || ×300 || KO'd a [[ReDead]].
|-
|-
| {{TextAnchor|Invincible Finish}} || 1,200 || Ended match while being [[invincible]].
| {{anchor|Rock Climber|Rock Climber}} || 800 || Hung from edges at least 4 times in one minute.
|-
|-
| {{TextAnchor|Invincible KO}} || 800× || KO'd a foe while being invincible.
| {{anchor|Rock Steady|Rock Steady}} || 3000 || Did not fall down (that is, did not ever lie on the ground).
|-
|-
| {{TextAnchor|Beam Swordsman}} || 800× || KO'd a foe by using a [[Beam Sword]].
| {{anchor|Rocket KO|Rocket KO}} || 5000 || Star KO'd all opponents on a team.
|-
|-
| {{TextAnchor|Home-Run King}} || 600× || KO'd a foe using a [[Home-Run Bat]].
| {{anchor|Run, Don't Walk|Run, Don't Walk}} || 6500 || Never walked (except for very small distances).
|-
|-
| {{TextAnchor|Laser Marksman}} || 4,000 || Hit with every blast from a [[Ray Gun]].
| {{anchor|Sacrificial KO|Sacrificial KO}} || ×1500 || KO'd both an enemy and themselves with a single attack.
|-
|-
| {{TextAnchor|Flame Thrower}} || 1,600 || Got a 10 combo or higher with the [[Fire Flower]].
| {{anchor|Saturn Ringer|Saturn Ringer}} || 4000 || Caught a Mr. Saturn thrown at the player.
|-
|-
| {{TextAnchor|Hammer Throw}} || 1,500 || Successfully dropped a {{b|Hammer|item}}. To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game.
| {{anchor|Saturn Siblings|Saturn Siblings}} || 4000 || Got 3 or more (individual) Mr. Saturns.
|-
|-
| {{TextAnchor|Headless Hammer}} || 2,500 || Grabbed a Hammer and had its head fall off.
| {{anchor|Screw-Attack KO|Screw-Attack KO}} || ×2500 || Used a thrown [[Screw Attack]] to KO an enemy.
|-
|-
| {{TextAnchor|Super Spy}} || 800× || KO'd someone with a [[Motion-Sensor Bomb]].
| {{anchor|Screwed Up|Screwed Up}} || 2000 || Held a Screw Attack for 30 seconds or more.
|-
|-
| {{TextAnchor|Bob-omb's Away}} || -500 || Got KO'd by a wandering [[Bob-omb]].
| {{anchor|SDs|[[Self-Destruct|SDs]]}} || ×–500 || Counts each self-destruct (Versus Mode).
|-
|-
| {{TextAnchor|Bob-omb Squad}} || 2,500× || Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it.
| {{anchor|Self-Destructor|Self-Destructor}} || –2000 || Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
|-
|-
| {{TextAnchor|Pokémon KO}} || 1,000× || KO'd a foe with a Poké Ball [[Pokémon]].
| {{anchor|Shameful Fall|Shameful Fall}} || ×–1500 || At less than 50%, got KO'd by a foe with over 100% damage.
|-
|-
| {{TextAnchor|Mew Catcher}} || 10,000 || [[Mew]] appeared from a thrown [[Poké Ball]].
| {{anchor|Shape Shifter|Shape Shifter}} || 1500 || Used only transformation items (3 or more).
|-
|-
| {{TextAnchor|Celebi Catcher}} || 8,000 || [[Celebi]] appeared from a thrown [[Poké Ball]].
| {{anchor|Shattered Shield|Shattered Shield}} || ×–1000 || Got [[shield break|shield broken]].
|-
|-
| {{TextAnchor|Goomba KO}} || 100× || KO'd a [[Goomba]]. Stepping on them counts.
| {{anchor|Shield Buster|Shield Buster}} || ×2500 || Broke an opponent's shield.
|-
|-
| {{TextAnchor|Koopa KO}} || 200× || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a [[throw]] or a swallow by Yoshi or Kirby.
| {{anchor|Shield Saver|Shield Saver}} || 500 || Dropped [[shield]] just before it broke (has 3 HP or less remaining).
|-
|-
| {{TextAnchor|Paratroopa KO}} || 300× || KO'd a [[Koopa Paratroopa]]. Like Koopas, reducing Paratroopas to a shell does not count.
| {{anchor|Shield Stupidity|Shield Stupidity}} || ×–2000 || Broke the player's own shield.
|-
|-
| {{TextAnchor|ReDead KO}} || 300× || KO'd a [[ReDead]].
| {{anchor|Shooting Star|Shooting Star}} || 1500 || Ended match as a star (by being Star KO'd).
|-
|-
| {{TextAnchor|Like-Like KO}} || 500× || KO'd a [[Like-Like]].
| {{anchor|Shy Guy KO|Shy Guy KO}} || ×20 || KO'd a [[Shy Guy]] at the [[Yoshi's Story]] stage.
|-
|-
| {{TextAnchor|Octorok KO}} || 150× || KO'd an [[Octorok]].
| {{anchor|Skid Master|Skid Master}} || 1000 || Skidded at least 9 feet in one minute.
|-
|-
| {{TextAnchor|Topi KO}} || 200× || KO'd a [[Topi]].
| {{anchor|Smash-less|Smash-less}} || 1500 || Used no [[smash attack]]s.
|-
|-
| {{TextAnchor|Polar Bear KO}} || 800× || KO'd a [[Polar Bear]].
| {{anchor|Smash King|Smash King}} || 3000 || Used many smash attacks (50% or more of all hits).
|-
|-
| {{TextAnchor|Shy Guy KO}} || 20× || KO'd a [[Shy Guy]] at the [[Yoshi's Story]] stage.
| {{anchor|Smash Maniac|Smash Maniac}} || 3500 || Used only smash attacks.
|-
|-
| {{TextAnchor|First Place}} || 1,000 || Finished in first place in a VS. match.
| {{anchor|Sniper|Sniper}} || 2000 || Hit only with projectile attacks.
|-
|-
| {{TextAnchor|Last Place}} || -1,000 || Finished in last place in time match (Versus Mode).
| {{anchor|Solar Being|Solar Being}} || 800 || Was only ever Star KO'd.
|-
|-
| {{TextAnchor|Wire to Wire}} || 2,000 || Led in points for the whole match (Versus mode).
| {{anchor|Special KO|Special KO}} || ×800 || KO'd a foe by using a [[special attack]].
|-
|-
| {{TextAnchor|Whipping Boy}} || -1,500 || Trailed in points for the whole match (Versus mode).
| {{anchor|Specialist|Specialist}} || 2200 || Used only [[special move]]s.
|-
|-
| {{TextAnchor|KO Artist}} || 3,000 || Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
| {{anchor|Spectator|Spectator}} || –2500 || Spent a long time on a slanted surface.
|-
|-
| {{TextAnchor|KO Master}} || 1,500 || Had the most KOs (Versus Mode).
| {{anchor|Speed Demon (Melee)|Speed Demon}} || 20000 || Cleared all levels very quickly.
|-
|-
| {{TextAnchor|Offensive Artist}} || 2,000 || Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
| {{anchor|Speedster (Melee)|Speedster}} || 10000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
|-
|-
| {{TextAnchor|Offensive Master}} || 1,000 || Did the most [[damage]] (Versus Mode).
| {{anchor|Stale Moves|Stale Moves}} || –2000 || Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
|-
|-
| {{TextAnchor|Frequent Faller}} || -1,000 || Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
| {{anchor|Stalker|Stalker}} || –1000 || In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
|-
| {{TextAnchor|Fall Guy}} || -500 || Had the most falls ([[Versus Mode]]).
| {{anchor|Star KO|[[Star KO]]}} || x300 || Star KO'd the enemy.
|-
|-
| {{TextAnchor|Self-Destructor}} || -2,000 || Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
| {{anchor|Statue|Statue}} || 500 || Barely moved horizontally at all.
|-
|-
| {{TextAnchor|Master of Disaster}} || -1,000 || Had the most self-destructs (Versus Mode).
| {{anchor|Stiff Knees|Stiff Knees}} || 300 || Never [[crouch]]ed.
|-
|-
| {{TextAnchor|KOs}} || 500× || Counts each [[KO]] (Versus Mode).
| {{anchor|Straight Shooter|Straight Shooter}} || 1500 || Used only shooting items (3 or more).
|-
|-
| {{TextAnchor|Falls}} || -500× || Counts each fall (Versus Mode).
| {{anchor|Super Scoper|Super Scoper}} || 2000 || Did 100% damage or more by firing a [[Super Scope]]. Can be earned by using multiple Super Scopes, as only one isn't enough to do 100% damage.
|-
|-
| {{anchor|SDs|[[Self-Destruct|SDs]]}} || -500× || Counts each self-destruct (Versus Mode).
| {{anchor|Super Spy|Super Spy}} || ×800 || KO'd someone with a [[Motion-Sensor Bomb]].
|-
|-
| {{TextAnchor|Target Master}} || 30,000 || Smashed all targets in [[Target Test]].
| {{anchor|Sweeper|Sweeper}} || 2500 || Most attacks were low attacks.
|-
|-
| {{TextAnchor|Hobbyist}} || 1,000 || Got at least one [[trophy]] before the stage ended (Trophies dropped by enemies do not count) (Regular Matches).
| {{anchor|Switzerland|Switzerland}} || 12000 || Never attacked (including misses) and never took any damage.
|-
|-
| {{TextAnchor|Collector}} || 30,000 || Snagged all trophies that appeared (Regular Matches).
| {{anchor|Target Master|Target Master}} || 30000 || Smashed all targets in [[Target Test]].
|-
|-
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300,000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
| {{anchor|Throw Down (Melee)|Throw Down}} || 2500 || Cleared a stage with a throw.
|-
|-
| {{anchor|No-Miss Clear (Melee)|No-Miss Clear}} || 10,000 || Cleared all levels without losing a single life (Regular Matches).
| {{anchor|Timely KO|Timely KO}} || ×3500 || KO'd an enemy with less than five seconds left.
|-
|-
| {{TextAnchor|Continuation}} || -20,000 || Cleared a Regular Match by continuing.
| {{anchor|Tiny KO|Tiny KO}} || ×2500 || KO'd a foe while [[Poison Mushroom|tiny]].
|-
|-
| {{anchor|Speedster (Melee)|Speedster}} || 10,000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
| {{anchor|Topi KO|Topi KO}} || ×200 || KO'd a [[Topi]].
|-
|-
| {{anchor|Speed Demon (Melee)|Speed Demon}} || 20,000 || Cleared all levels very quickly.
| {{anchor|Triple Items|Triple Items}} || 3000 || Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
|-
|-
| {{TextAnchor|Melee Master}} || 100,000 || Cleared All-Star mode without using any of the Heart Containers.
| {{anchor|Triple KO|Triple KO}} || ×4000 || KO'd three opponents with one attack.
|-
|-
| {{TextAnchor|Classic Clear}} || 50,000 || Cleared {{SSBM|Classic Mode}}.
| {{anchor|Twinkle Toes|Twinkle Toes}} || 2500 || Succeeded on every attempt to absorb damage (such as [[tech]]s, Power Shielding, etc.).
|-
|-
| {{TextAnchor|Adventure Clear}} || 50,000 || Cleared [[Adventure Mode]].
| {{anchor|Vegetarian (Melee)|Vegetarian}} || 1800 || Got 2 or more [[Maxim Tomato]]es.
|-
|-
| {{TextAnchor|All-Star Clear}} || 50,000 || Cleared [[All-Star Mode]].
| {{anchor|Very-Hard Clear (Melee)|Very-Hard Clear}} || 200000 || Cleared Very Hard mode.
|-
|-
| {{anchor|Very-Hard Clear (Melee)|Very-Hard Clear}} || 200,000 || Cleared Very Hard mode.
| {{anchor|Warp Star KO|Warp Star KO}} || ×1000 || KO'd a foe using a [[Warp Star]].
|-
|-
| {{TextAnchor|Crazy Hand KO}} || 80,000 || Defeated [[Crazy Hand]] in Classic mode. Counts even if the player uses the {{SSBM|debug menu}} to autocomplete the stage once he appears.
| {{anchor|Weight Lifter|Weight Lifter}} || 1500 || Frequently held heavy items.
|-
|-
| {{TextAnchor|Luigi KO}} || 20 || Defeated {{SSBM|Luigi}} in Adventure mode.
| {{anchor|Whipping Boy|Whipping Boy}} || –1500 || Trailed in points for the whole match.
|-
|-
| {{TextAnchor|Link Master}} || 30,000 || Defeated all five {{SSBM|Link}}s in Adventure mode.
| {{anchor|Wimp|Wimp}} || 1500 || Used only recovery items (3 or more).
|-
|-
| {{TextAnchor|Giant Kirby KO}} || 10,000 || Defeated [[Giant Kirby]] in Adventure mode.
| {{anchor|Wimpy KO|Wimpy KO}} || ×4000 || KO'd a foe with a weak attack.
|-
|-
| {{TextAnchor|Metal Bros. KO}} || 8,000 || KO'd the [[Metal Bros.]] in Adventure mode.
| {{anchor|Wire to Wire|Wire to Wire}} || 2000 || Led in points for the whole match.
|-
|-
| {{TextAnchor|Giga Bowser KO}} || 100,000 || Defeated [[Giga Bowser]] in Adventure mode.
| {{anchor|World Traveler|World Traveler}} || 2000 || Got KO'd off all four sides of the screen.
|}
|}


Line 637: Line 642:
! Name !! Points Given !! Requirement
! Name !! Points Given !! Requirement
|-
|-
| {{TextAnchor|Barrel Blast KO}} || 300× || Used a Barrel to KO someone.
| {{anchor|Barrel Blast KO|Barrel Blast KO}} || ×300 || Used a Barrel to KO someone.
|-
|-
| {{TextAnchor|Crash & Burn}} || −500 || All meteor smashes missed.  
| {{anchor|Crash & Burn|Crash & Burn}} || −500 || All Meteor Smashes missed.  
|-
|-
| {{TextAnchor|Deflector}} || 1,000 || N/A
| {{anchor|Deflector|Deflector}} || 1000 || N/A
|-
|-
| {{TextAnchor|Green Shell Shooter}} || 800× || Caused damage twice or more with a [[Green Shell]].
| {{anchor|Green Shell Shooter|Green Shell Shooter}} || ×800 || Caused damage twice or more with a Green Shell.
|-
|-
| {{TextAnchor|Poolshark}} || 300× || Threw one enemy into another.
| {{anchor|Poolshark|Poolshark}} || ×300 || Threw one enemy into another.
|-
|-
| {{TextAnchor|Red Shell Shooter}} || 400× || Caused damage 3 or more times with a [[Red Shell]].
| {{anchor|Red Shell Shooter|Red Shell Shooter}} || ×400 || Caused damage 3 or more times with a Red Shell.
|-
|-
| {{TextAnchor|Ricochet Rifler}} || 800× || Deflected shot hit an enemy.
| {{anchor|Ricochet Rifler|Ricochet Rifler}} || ×800 || Deflected shot hit an enemy.
|}
|}


===Notes===
=== Notes ===  
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).
*As Food and Maxim Tomatoes are considered '''food''' items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*If [[Master Hand]] is used via the [[Name Entry glitch]], he will get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the actual country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since 1815, the most famous use of this being the nation's neutrality in both World Wars.
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*The "Rocket KO" bonus is a reference to [[bulbapedia:Team Rocket trio|Jessie, James and Meowth of Team Rocket]], who in the Pokemon anime, usually "blast off" with a little star in the sky.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
''[[Super Smash Bros. Brawl]]'' has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
! Name !! Points Given !! Requirement
|-
|-
| Cleared On Easy || 10,000 || Cleared Classic or All-Star mode on Easy difficulty.
| Cleared On Easy || 10,000 || Cleared Classic Mode or All-Star Mode on Easy difficulty.
|-
|-
| Cleared On Normal || 40,000 || Cleared Classic or All-Star mode on Normal difficulty.
| Cleared On Normal || 40,000 || Cleared Classic Mode or All-Star Mode on Normal difficulty.
|-
|-
| Cleared On Hard || 100,000 || Cleared Classic or All-Star mode on Hard difficulty.
| Cleared On Hard || 100,000 || Cleared Classic Mode or All-Star Mode on Hard difficulty.
|-
|-
| Cleared On Very Hard || 250,000 || Cleared Classic or All-Star mode on Very Hard difficulty.
| Cleared On Very Hard || 250,000 || Cleared Classic Mode or All-Star Mode on Very Hard difficulty.
|-
|-
| Cleared On Intense || 500,000 || Cleared Classic or All-Star mode on Intense difficulty.
| Cleared On Intense || 500,000 || Cleared Classic Mode or All-Star Mode on Intense difficulty.
|-
|-
| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
| Cleared With No Damage || 300,000 || Never took damage in Classic Mode or All-Star Mode.
|-
|-
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic or All-Star mode.
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic Mode or All-Star Mode.
|-
|-
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
| Damage || 100''x'' || Dealt damage to an opponent; the total [[Damage Percentage|damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|-
|-
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
Line 701: Line 702:
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
|-
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
| Time Remaining || 30,000 - 100''x'' || Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues.
|-
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
| Used a Continue || -20,000 || Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.
|}
|}


[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Lists]]
[[Category:Lists]]

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