Editing List of bonuses

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{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.'s'' 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score on 1 player modes in the first three installments in the [[Super Smash Bros. (series)|Super Smash Bros]] series [[Super Smash Bros.]], [[Super Smash Bros. Melee]], and [[Super Smash Bros. Brawl]] (including the [[1P Game]] in ''Super Smash Bros.'', {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] in ''Super Smash Bros. Melee'', and {{SSBB|Classic Mode}} and ''All-Star Mode'' in ''Super Smash Bros. Brawl''). They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
 
__TOC__
==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
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| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
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| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
|-
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only used [[aerial attack]]s.
|-
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
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| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
|-
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks during the fight.
|-
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
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| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
|-
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to absorb damage (such as [[tech]]s, powershielding, etc.).
|-
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
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| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
|-
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
| {{anchor|Star KO|[[Star KO]]}} || 300× || Star KO'd the enemy.
|-
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
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| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
|-
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
|-
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
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|}
|}


===Notes===
=== Notes ===  
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
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*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.


==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous two installments (''Smash 64'' and ''Melee''). In ''Brawl'', on Classic and All Star, points are only determined by time remaining and damage. However, clearing the mode without losing any stocks awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
|-
|-
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic or All-Star mode.
| Cleared Without Losing a Life || 10,000 || Never lost a stock in Classic or All-Star mode.
|-
|-
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|-
|-
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
| Perfect! Level 1 || 1,000 || Smashed every target in [[Target Test|Target Smash!!]] Level 1.
|-
|-
| Perfect! Level 2 || 8,000 || Got every target in Target Smash!! Level 2.
| Perfect! Level 2 || 8,000 || Smashed every target in Target Smash!! Level 2.
|-
|-
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
| Perfect! Level 3 || 20,000 || Smashed every target in Target Smash!! Level 3.
|-
|-
| Perfect! Level 4 || 50,000 || Got every target in Target Smash!! Level 4.
| Perfect! Level 4 || 50,000 || Smashed every target in Target Smash!! Level 4.
|-
|-
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
| Perfect! Level 5 || 100,000 || Smashed every target in Target Smash!! Level 5.
|-
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
| Time Remaining || data-sort-value="30000" | 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
|-
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.

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