Editing List of bonuses

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:''This article is about the points themselves. For the mode that encompasses them, see [[Bonus (mode)]].''
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
'''Bonus Points''' are the amount of points awarded to a player due to the fact that they accomplished some feat. Most Bonuses award points, though some take them away.
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
==Super Smash Bros.==
 
{| border="1" cellpadding="5" cellspacing="0"
==''[[Super Smash Bros.]]''==
| '''Name''' || '''Points Given''' || '''Requirement'''
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
|-
| {{TextAnchor|Acid Clear}} || 1,500<br>1,000 {{Flag|Japan}}|| The opponent was [[KO]]'d via the acid in [[Planet Zebes]].
| Acid Clear || 1,500 || Killed your opponent via the acid in [[Planet Zebes]].
|-
|-
| {{TextAnchor|All Variations}} || 15,000 || Hit with all tilts, smashes, and aerials.
| All Variations || 15,000 || Used every one of your character's moves at some point.
|-
|-
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
| ARWING Clear || 4,000 || Killed your opponent via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
| Bros. Calamity || 25,000 || Killed one of the [[Mario Bros.]] before the other took damage.
|-
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| Booby Trap || 12,000 || Won the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
| Bumper Clear || 11,000 || Won the match using a [[Bumper]].
|-
|-
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
| Butterfly || 10,000 || Jumped whenever you touched the ground. (only in original Smash Bros.)
|-
|-
| {{TextAnchor|Comet Mystic}} || 10,000<br>7,000 {{Flag|Japan}}|| Finished the match while in the middle of being [[Star KO]]'d (does not count while being [[Screen KO]]'d).
| Cheap Shot || -99 || Overused a single move.
|-
|-
| {{TextAnchor|DK Defender}}<br>(JPN: ''Kong Defender'') || 10,000<br>7,000 {{Flag|Japan}}|| Defeated [[Giant DK]] without any allies being KO'd.
| Comet Mystic || 10,000 || Finished the match while in the middle of being [[Star KO]]'d.
|-
|-
| {{TextAnchor|DK Perfect}} || 50,000 || Defeated Giant DK without any allies taking damage.
| DK Defender || 10,000 || Defeated [[Giant DK]] without your allies dying.
|-
|-
| {{TextAnchor|Easy Clear}} || 140,000<br>80,000 {{Flag|Japan}}|| Cleared the [[1P Game]] on Easy difficulty.
| DK Perfect || 50,000 || Defeated [[Giant DK]] without your allies taking damage.
|-
|-
| {{TextAnchor|Fighter Stance}}<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
| Easy Clear || 140,000 || Cleared single-player mode on Easy difficulty.
|-
|-
| {{TextAnchor|Full Power}} || 5,000 || Ended the match with 0% [[damage]].
| Fighter Stance || 100 || Ended the match in mid-[[Taunt]].
|-
|-
| {{TextAnchor|Good Friend}}<br>(JPN: ''Friendship'') || 8,000<br>5,000 {{Flag|Japan}}|| Defeated the Mario Bros. without the player's ally being KO'd.
| Full Power || 5,000 || Ended the match with zero damage.
|-
|-
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| Good Friend || 8,000 || Your ally didn't die in the [[Mario Bros.]] fight.
|-
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
| Hard Clear || 280,000 || Cleared single-player mode on Hard difficulty.
|-
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| Hawk || 18,000 || Only used aerial attacks.
|-
|-
| {{TextAnchor|Heavy Damage}} || 28,000<br>10,000 {{Flag|Japan}}|| Cleared a stage with over 200% damage.
| Heartthrob || 17,000 || Collected three Heart Containers in one match.
|-
|-
| {{TextAnchor|Item Strike}} || 20,000<br>10,000 {{Flag|Japan}}|| Only used [[item]]s to attack.
| Heavy Damage || 28,000 || Won the match with over 200% damage.
|-
|-
| {{TextAnchor|Item Throw}}<br>(JPN: ''Item Pitcher'') || 16,000<br>10,000 {{Flag|Japan}}|| Always threw items; never used them in any other way.
| Item Pitcher || 10,000 || Won the match by throwing an item.
|-
|-
| {{TextAnchor|Jackpot}} || 3,330<br>5,000 {{Flag|Japan}}|| Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%).
| Item Strike || 20,000 || Only used items to attack.
|-
|-
| {{TextAnchor|Judo Warrior}}<br>(JPN: ''Judo Master'') || 5,000<br>4,000 {{Flag|Japan}} || Only KO'd opponents using [[throw]]s.
| Item Throw || 16,000 || Only threw items when attained (all types)
|-
|-
| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
| Jackpot || 3,330 || Ended the match with all digits of your damage being the same (damage cannot be single-digit).
|-
|-
| {{anchor|Last Second (SSB)|Last Second}}<br>(JPN: ''Count One'') || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
| Judo Master || 5,000 || Only KO'd using throws.
|-
|-
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
| Kirby Ranks || 25,000 || Defeated the [[Kirby team]] in the order in which they appear.
|-
|-
| {{TextAnchor|Mew Catch}}<br>(JPN: ''Mew Get'') || 15,000<br>8,000 {{Flag|Japan}} || [[Mew]] was released from a Poké Ball at any moment during the match. A [[Clefairy]] emulating its effect does not count.
| Last Second || 8,000 || Won the match with less than one second left.
|-
|-
| {{TextAnchor|Mystic}} || 7,000<br>6,000 {{Flag|Japan}} || Cleared a stage while on a [[revival platform]].
| Lucky 3 || 9,990 || Finished the match with 3:33 on the clock.
|-
|-
| {{anchor|No Damage (SSB)|No Damage}} || 15,000<br>10,000 {{Flag|Japan}} || Cleared a stage without taking any damage.  
| Mew Catch || 15,000 || [[Mew]] was released from a Poké Ball.
|-
|-
| {{anchor|No Damage Clear (SSB)|No Damage Clear}} || 400,000<br>300,000 {{Flag|Japan}} || Cleared the entire 1P Game without taking any damage.  
| Mystic || 7000 || The match ended while on the recovery platform.
|-
|-
| {{TextAnchor|No Item}} || 1,000<br>5,000 {{Flag|Japan}} || Never used an [[item]].
| No Damage || 15,000 || Never took damage.
|-
|-
| {{TextAnchor|No Miss}} || 5,000×<br>1,500x {{Flag|Japan}}|| Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. Being KO'd in Bonus Games does not break the multiplier.
| No Item || 1,000 || Never used an [[item]].
|-
|-
| {{anchor|No Miss Clear (SSB)|No Miss Clear}} || 70,000<br>40,000 {{Flag|Japan}} ||  Never lost a life in the entire 1P Game. This bonus can be lost at the end of [[1P Game]] as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times &mdash; once for all stages.  
| No Miss 1 || 5,000 || Didn't die in single-player mode's first level.
|-
|-
| {{TextAnchor|Normal Clear}} || 210,000<br>120,000 {{Flag|Japan}} || Cleared the 1P Game on Normal difficulty.
| No Miss 2 || 10,000 || Didn't die through single-player mode's second level.
|-
|-
| {{TextAnchor|Pacifist}}<br>(JPN: ''Anti-War'') || 60,000<br>30,000 {{Flag|Japan}} || Cleared a stage without damaging the opponent.
| No Miss 3 || 15,000 || Didn't die through single-player mode's third level.
|-
|-
| {{TextAnchor|Perfect}} || 30,000<br>10,000 {{Flag|Japan}}|| Cleared the [[Break the Targets]] or [[Board the Platforms]] bonus stages. When clearing {{SSB|Race to the Finish}} without taking damage, the player receives the "No Damage" bonus instead.
| No Miss 4 || 20,000 || Didn't die through single-player mode's fourth level.
|-
|-
| {{TextAnchor|Pokémon Finish}} || 11,000<br>8,000 {{Flag|Japan}} || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
| No Miss 5 || 25,000 || Didn't die through single-player mode's fifth level.
|-
|-
| {{anchor|Shield Breaker (SSB)|Shield Breaker}} || 8,000<br>5,000 {{Flag|Japan}} || Broke an opponent's shield.
| No Miss 6 || 30,000 || Didn't die through single-player mode's sixth level.
|-
|-
| {{TextAnchor|Shooter}} || 12,000<br>5,000 {{Flag|Japan}} || Used only projectiles to attack.
| No Miss 7 || 35,000 || Didn't die through single-player mode's seventh level.
|-
|-
| {{TextAnchor|Single Move}} || 8,000 || Only damaged opponents with one move.
| No Miss 8 || 40,000 || Didn't die through single-player mode's eighth level.
|-
|-
| {{TextAnchor|Smash Mania}} || 3,500<br>3,000 {{Flag|Japan}} || Only knocked out opponents using [[smash attack]]s.
| No Miss 9 || 45,000 || Didn't die through single-player mode's ninth level.
|-
|-
| {{TextAnchor|Smash-less}} || 5,000<br>3,000 {{Flag|Japan}} || Cleared a stage without using smash attacks.
| No Miss 10 || 50,000 || Didn't die through single-player mode's tenth level.
|-
|-
| {{TextAnchor|Special Move}} || 5,000 || Used only [[special move]]s to attack.
| No Miss 11 || 55,000 || Didn't die through single-player mode's eleventh level.
|-
|-
| {{TextAnchor|Speedster}} || 10,000<br>8,000 {{Flag|Japan}} || Cleared a stage in under thirty seconds.
| No Miss Clear || 70,000 || Never died in single-player mode.
|-
|-
| {{TextAnchor|Speed Demon}} || 80,000<br>60,000 {{Flag|Japan}} || Cleared the 1P Game in under eight minutes.
| Normal Clear || 210,000 || Cleared single-player mode on Normal difficulty.
|-
|-
| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
| Pacifist || 60,000 || Never hit your opponent.
|-
|-
| {{TextAnchor|Star Clear}} || 12,000<br>8,000 {{Flag|Japan}} || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
| Perfect || 30,000 || Got every target in the [[Target Test]] or boarded every platform in [[Board the Platforms]].
|-
|-
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage with a [[Star KO]] or [[Screen KO]].
| Pokémon Finish || 11,000 || Won the match via a Poké Ball Pokémon.
|-
|-
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
| Throw Down || 2000 || Won the match by using a [[throw]].
|-
|-
| {{TextAnchor|Tornado Clear}} || 3,000 || The opponent was knocked out via the tornadoes in [[Hyrule Castle]].
| Shooter || 12,000 || Used only projectiles.
|-
|-
| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
| Shield Breaker || 8,000 || Broke your opponent's shield.
|-
|-
| {{TextAnchor|True Friend}}<br>(JPN: ''Real Friend'') || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
| Single Move || 8,000 || Only one type of move ever hit your opponents.
|-
|-
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
| Smash Mania || 3,500 || Only KO'd using Smashes.
|-
|-
| {{TextAnchor|Very Easy Clear}} || 70,000<br>40,000 {{Flag|Japan}} || Cleared the 1P Game on Very Easy difficulty.
| Smash-less || 5,000 || Never used a smash attack.
|-
|-
| {{TextAnchor|Very Hard Clear}} || 350,000<br>200,000 {{Flag|Japan}} || Cleared the 1P Game on Very Hard difficulty.
| Special Move || 5,000 || All moves that hit an opponent were special moves.
|-
|-
| {{TextAnchor|Yoshi Rainbow}} || 50,000<br>15,000 {{Flag|Japan}} || Knocked out the [[Yoshi Team]] in the order in which they appear.
| Speedster || 10,000 || Won the match in under thirty seconds.
|}
 
==''[[Super Smash Bros. Melee]]''==
[[File:GALE01-1.png|thumb|A selection of bonuses awarded after clearing a single player battle in ''Melee''.]]
[[File:BonusRecords-Melee.png|thumb|A few of the Bonuses seen in the "Special Bonus" section of the [[Data]] menu.]]
[[File:Melee vs mode bonuses.png|thumb|Bonuses as seen in ''Melee's'' [[results screen]].]]
 
There are 249 unique bonuses in ''Melee''. Earning every bonus at least once gives the player the Diskun trophy.
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
|-
| {{TextAnchor|Bird of Prey}} || 4,000 || Only used aerial attacks.
| Speed Demon || 80,000 || Beat single-player mode in under eight minutes.
|-
|-
| {{TextAnchor|Combo King}} || 2,500 || Used many combos (average combo counter being 2.5 or greater).
| Speed King || 40,000 || Beat single-player mode in under twenty minutes. This is not awarded if Speed Demon is earned.
|-
|-
| {{TextAnchor|Juggler}} || 1,500 || Struck an enemy several times while keeping them airborne.
| Star Clear || 12,000 || Finished the match while under the effect of a [[Starman]].
|-
|-
| {{TextAnchor|Backstabber}} || 2,000 || Attacked from behind often (70% of the time).
| Star Finish || 10,000 || Won the match via a [[Star KO]].
|-
|-
| {{TextAnchor|Sweeper}} || 2,500 || Most attacks were low attacks.
| Tornado Clear || 3,000 || Killed your opponent via the tornadoes in [[Hyrule Castle]]
|-
|-
| {{TextAnchor|Clean Sweep}} || 5,000 || Only used low attacks (such as [[down tilt]]s and [[down smash]]es).
| Trickster || 11,000 || [[Star KO]]'d every member of a CPU Team.
|-
|-
| {{TextAnchor|Meteor Smash}} || 800× || Knocked out a foe using a meteor smash.
| True Friend || 25,000 || Your ally wasn't hit in the [[Mario Bros.]] fight.
|-
|-
| {{TextAnchor|Meteor Clear}} || 3,000 || Cleared a stage with a meteor smash.
| Vegetarian || 9,000 || Ate three Maxim Tomatoes in one match.
|-
|-
| {{TextAnchor|Meteor Master}} || 8,000 || Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2).
| Very Easy Clear || 70,000 || Cleared single-player mode on Very Easy difficulty.
|-
|-
| {{TextAnchor|Meteor Survivor}} || 2,000× || Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via [[meteor canceling]].
| Very Hard Clear || 350,000 || Cleared single-player mode on Very Hard difficulty.
|-
|-
| {{TextAnchor|Flying Meteor}} || 4,000× || Hit a [[reeling]] enemy with a [[meteor smash]].
| Yoshi Rainbow || 50,000 || Killed the [[Yoshi Team]] in the order in which they appear.
|-
|}
| {{TextAnchor|Exceptional Aim}} || 4,000 || Hit with most attacks.
 
|-
==Super Smash Bros. Melee==
| {{TextAnchor|Perfect Aim}} || 10,000 || Never missed (at least 8 attacks per minute).
 
|-
{| border="1" cellpadding="5" cellspacing="0"
| {{TextAnchor|All Ground}} || 6,000 || Hit the opponent with all standard [[ground attack]]s at least once.
| '''Name''' || '''Points Given''' || '''Requirement'''
|-
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
|-
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
|-
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
|-
| {{TextAnchor|Smash King}} || 3,000 || Used many smash attacks (50% or more of all hits).
|-
| {{TextAnchor|Smash Maniac}} || 3,500 || Used only smash attacks.
|-
| {{TextAnchor|Smash-less}} || 1,500 || Used no [[smash attack]]s.
|-
| {{TextAnchor|Specialist}} || 2,200 || Used only [[special move]]s.
|-
| {{TextAnchor|Dedicated Specialist}} || 3,100 || Only used one move, which was a special move.
|-
| {{TextAnchor|One-Two Punch}} || 1,800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
|-
| {{TextAnchor|First Strike}} || 500 || Delivered the first attack of the match.
|-
| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
|-
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
|-
| {{TextAnchor|Brawler}} || 2,000 || Only used direct attacks (as opposed to [[projectile]]s).
|-
| {{TextAnchor|Precise Aim}} || 10,000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
|-
| {{TextAnchor|Pitcher}} || 6,000 || Fought with only grabs and throws.
|-
| {{TextAnchor|Butterfingers}} || -500 || Most [[grab]]s failed.
|-
| {{TextAnchor|All Thumbs}} || -1,500 || Failed all attempted [[dash grab]]s (4 minimum).
|-
| {{TextAnchor|Cuddly Bear}} || 2,000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
|-
| {{TextAnchor|Compass Tosser}} || 3,500 || Used all four [[throw]]s on enemies.
|-
| {{anchor|Throw Down (Melee)|Throw Down}} || 2,500 || Cleared a stage with a throw.
|-
| {{TextAnchor|Pummeler}} || 1,500 || Did a lot of damage by [[pummel]]ing.
|-
| {{TextAnchor|Fists of Fury}} || 2,500 || When grabbing other characters, always pummeled, never threw.
|-
| {{TextAnchor|Close Call}} || 2,000 || Threw an enemy just before they escaped from the player's [[grab]].
|-
| {{TextAnchor|Opportunist}} || -1,000 || Didn't attack for a time of 30 seconds.
|-
| {{TextAnchor|Spectator}} || -2,500 || Spent a long time on a slanted surface.
|-
| {{TextAnchor|Statue}} || 500 || Barely moved horizontally at all.
|-
| {{TextAnchor|Never Look Back}} || 5,000 || Never changed directions.
|-
| {{TextAnchor|Stiff Knees}} || 300 || Never [[crouch]]ed.
|-
| {{TextAnchor|Run, Don't Walk}} || 6,500 || Never walked (except for very small distances).
|-
| {{TextAnchor|Ambler}} || 2,500 || [[Walk]]ed a lot.
|-
| {{TextAnchor|No Hurry}} || 1,000 || Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all.
|-
| {{TextAnchor|Marathon Man}} || 2,000 || [[Dash|Ran]] a lot.
|-
| {{TextAnchor|Eagle}} || 1,500 || Spent a lot of time in the air.
|-
| {{TextAnchor|Aerialist}} || 2,500 || Never jumped from the ground; used only midair jumps.
|-
| {{TextAnchor|Acrobat}} || 3,000 || Did a [[midair jump]] during every air trip.
|-
| {{TextAnchor|Cement Shoes}} || 4,000 || Never jumped in any way.
|-
| {{TextAnchor|Head Banger}} || 800 || Hit walls a lot (3 or more times a minute).
|-
| {{TextAnchor|Elbow Room}} || 2,000 || [[Jostle|Bumped into or pushed]] opponents a lot (overlaps opponents 1/30 or more of the time).
|-
| {{TextAnchor|Power Shielder}} || 5,000 || [[Powershield]]ed at least 3 times in one minute. Powershielding projectiles does not count.
|-
| {{TextAnchor|Shield Buster}} || 2,500× || Broke an opponent's shield.
|-
| {{TextAnchor|Shattered Shield}} || -1,000× || Got [[shield break|shield broken]].
|-
| {{TextAnchor|Shield Stupidity}} || -2,000× || Broke the player's own shield.
|-
| {{TextAnchor|Shield Saver}} || 500 || Dropped [[shield]] just before it broke (has 3 HP or less remaining).
|-
| {{TextAnchor|Skid Master}} || 1,000 || Skidded at least 9 feet in one minute.
|-
| {{TextAnchor|Rock Climber}} || 800 || Hung from edges at least 4 times in one minute.
|-
| {{TextAnchor|Edge Hog}} || 2,500× || Prevented an enemy from grabbing an edge [[Edge-hogging|by grabbing it first]].
|-
| {{TextAnchor|Cliff Hanger}} || 2,000 || Hung off ledges several times before being KO'd.
|-
| {{TextAnchor|Life on the Edge}} || 800× || After being knocked off, grabbed an edge without using a [[midair jump]].
|-
| {{TextAnchor|Poser}} || 2,000 || Taunted often (6 or more times in one minute).
|-
| {{TextAnchor|Poser Poseur}} || 500× || Taunted one second after someone else does.
|-
| {{TextAnchor|Poser Power}} || 700× || Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this.
|-
| {{TextAnchor|Pose Breaker}} || 800× || Hit a taunting opponent with a weak attack.
|-
| {{TextAnchor|Instant Poser}} || 100× || [[Taunt]]ed within one second after KOing an opponent.
|-
| {{TextAnchor|Control Freak}} || 1,000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
|-
| {{TextAnchor|Button Masher}} || 700 || Pressed buttons twice as fast as the second-fastest presser.
|-
| {{TextAnchor|Button Holder}} || 4,000 || Held down the A or B button for the entire match.
|-
| {{TextAnchor|Rock Steady}} || 3,000 || Did not fall down (that is, did not ever get knocked down on the ground).
|-
| {{TextAnchor|Pratfaller}} || 1,500 || Always landed face up. Not to be confused with [[Prat Falling]].
|-
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
|-
| {{TextAnchor|No R 4 U}} || 300 || Didn't press either L or R.
|-
| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
|-
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 200%) from floors, such as the {{SSBM|Mute City}} track.*
|-
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
|-
| {{TextAnchor|Stale Moves}} || -2,000 || Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
|-
| {{TextAnchor|Blind Eye}} || 3,000 || Was always hit from behind.
|-
| {{TextAnchor|Crowd Favorite}} || 2,500 || The {{SSBM|crowd}} cheered for the player.
|-
| {{TextAnchor|Master of Suspense}} || 2,500 || Surprised the crowd a lot (3 or more times a minute).
|-
| {{TextAnchor|Lost in Space}} || 2,000 || Spent at least 25% of the total match time in the magnifying glass.
|-
| {{TextAnchor|Lost Luggage}} || 3,000 || Spent time in a magnifying glass on all four sides of the screen.
|-
| {{TextAnchor|Half-Minute Man}} || 2,500 || Beat the stage within 30 seconds.
|-
| {{TextAnchor|Pacifist}} || 3,000 || Never attacked, including missed attacks.
|-
| {{TextAnchor|Peaceful Warrior}} || 5,000 || Never attacked, but didn't lose the match.
|-
| {{TextAnchor|Moment of Silence}} || 3,000 || Took no damage for one minute. Not given if Impervious is earned.
|-
| {{TextAnchor|Impervious}} || 7,000 || Never took damage.
|-
| {{TextAnchor|Immortal}} || 5,000 || Was never knocked off the stage.
|-
| {{TextAnchor|Switzerland}} || 12,000 || Never attacked (including misses) and never took any damage.
|-
| {{TextAnchor|Predator}} || -1,500 || Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players.
|-
| {{TextAnchor|Down, But Not Out}} || 2,000 || Fell all the way down but got back up the most in the match.
|-
| {{TextAnchor|Solar Being}} || 800 || Was only ever Star KO'd.
|-
| {{TextAnchor|Stalker}} || -1,000 || In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
| {{TextAnchor|Bully}} || -2,000 || Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
| {{TextAnchor|Coward}} || -500 || Spent a long time away from opponents.
|-
| {{TextAnchor|In the Fray}} || 2,000 || Average distance to foe was very small.
|-
| {{TextAnchor|Friendly Foe}} || 3,000 || Never pushed an opponent.
|-
| {{TextAnchor|Center Stage}} || 2,000 || Spent most of the time in the middle of the stage.
|-
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
|-
| {{TextAnchor|Wimpy KO}} || 4,000× || KO'd a foe with a weak attack.
|-
| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
|-
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a damaging [[taunt]].
|-
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
|-
| {{TextAnchor|Bank-Shot KO}} || 3,000× || KO'd an opponent with a [[reflect]]ed item.
|-
| {{TextAnchor|Timely KO}} || 3,500× || KO'd an enemy with less than five seconds left.
|-
| {{TextAnchor|Special KO}} || 800× || KO'd a foe by using a [[special attack]].
|-
| {{TextAnchor|Hangman's KO}} || 2,000× || KO'd an opponent that was hanging from an edge.
|-
| {{TextAnchor|KO 64}} || 640× || KO'd an opponent with 64% damage.
|-
| {{TextAnchor|Bubble-Blast KO}} || 1,200× || KO'd an opponent who was in a [[Hoop damage|hoop]].
|-
| {{TextAnchor|Sacrificial KO}} || 1,500× || KO'd both an enemy and themselves with a single attack.
|-
| {{TextAnchor|Avenger KO}} || 2,500× || KO'd an opponent 5 seconds after the player was KO'd by them.
|-
| {{TextAnchor|Double KO}} || 2,000× || KO'd two enemies with one attack.
|-
| {{TextAnchor|Triple KO}} || 4,000× || KO'd three opponents with one attack.
|-
| {{TextAnchor|Quadruple KO}} || 8,000× || KO'd four opponents with one attack.
|-
| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
|-
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
|-
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
|-
| {{TextAnchor|Assisted KO}} || 1,500× || Enemy was KO'd by a stage hazard (such as an [[Arwing]] at [[Corneria]] or a car at [[Onett]]).
|-
| {{TextAnchor|Foresight}} || 500× || Got [[Screen KO]]'d.
|-
| {{TextAnchor|First to Fall}} || -1,000 || First one to be KO'd after the match began (VS. Mode).
|-
| {{TextAnchor|Cliff Diver}} || 500 || After grabbing a [[ledge]], let go of it and fell.
|-
| {{TextAnchor|Quitter}} || -1,000× || Fell off the stage without using a double or [[Up special|triple jump]] to recover.
|-
| {{TextAnchor|Shameful Fall}} || -1,500× || At less than 50%, got KO'd by a foe with over 100% damage.
|-
| {{TextAnchor|World Traveler}} || 2,000 || Got KO'd off all four sides of the screen.
|-
| {{TextAnchor|Ground Pounded}} || 500× || Got KO'd by landing on a damaging floor.
|-
| {{TextAnchor|Environmental Hazard}} || 1,000× || Got KO'd by a part of the [[stage]] environment.
|-
| {{TextAnchor|Angelic}} || 2,000 || Ended the match while standing on a [[revival platform]].
|-
| {{TextAnchor|Magnified Finish}} || 1,000 || Ended the match while in a magnifying glass.
|-
| {{anchor|Fighter Stance (Melee)|Fighter Stance}} || 500 || Ended the match while taunting.
|-
| {{anchor|Mystic (Melee)|Mystic}} || 2,000 || Ended the match while offscreen.
|-
| {{TextAnchor|Shooting Star}} || 1,500 || Ended match as a star (by being Star KO'd).
|-
| {{TextAnchor|Lucky Number Seven}} || 3,000 || Finished a stage with :07 left.
|-
| {{anchor|Last Second (Melee)|Last Second}} || 5,000 || Finished a stage with one second left.
|-
| {{TextAnchor|Lucky Threes}} || 3,330 || Finished a stage with 3:33 left.
|-
| {{anchor|Jackpot (Melee)|Jackpot}} || 1,110 || Damage at end was composed of only one digit (such as 44% or 111%).
|-
| {{anchor|Full Power (Melee)|Full Power}} || 2,000 || Ended the match with 0% damage, regardless of having taken damage beforehand or not.
|-
| {{TextAnchor|Item-less}} || 1,800 || Never used items.
|-
| {{TextAnchor|Item Specialist}} || 2,000 || Only hit with items.
|-
| {{TextAnchor|Item Chucker}} || 3,000 || Attacked only by throwing items.
|-
| {{TextAnchor|Item Smasher}} || 3,000 || Used only smash attacks with battering items.
|-
| {{TextAnchor|Capsule KO}} || 800× || KO'd an enemy with a [[Capsule]].
|-
| {{TextAnchor|Carrier KO}} || 800× || KO'd a foe with a [[Item#Container items|container]] item (other than a Capsule).
|-
| {{TextAnchor|Weight Lifter}} || 1,500 || Frequently held heavy items.
|-
| {{TextAnchor|Item Catcher}} || 1,000× || Caught a thrown [[item]].
|-
| {{TextAnchor|Reciprocator}} || 2,000× || Caught an item that an enemy threw and threw it back.
|-
| {{TextAnchor|Item Self-Destruct}} || -1,000 || [[SD]]'d because of an item.
|-
| {{TextAnchor|Triple Items}} || 3,000 || Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
|-
| {{TextAnchor|Minimalist}} || 1,500 || Spent the least time holding items of all players.*
|-
| {{TextAnchor|Materialist}} || 100 || Spent the most time holding items of all players.*
|-
| {{TextAnchor|Item Hog}} || 4,000 || Used at least 10 different kinds of items.
|-
| {{TextAnchor|Item Collector}} || 4,000 || Collected all items that appeared.
|-
| {{TextAnchor|Connoisseur}} || 3,000 || Got every kind of [[food]] that appeared.
|-
| {{TextAnchor|Gourmet}} || 2,000 || Used only food items (3 or more).
|-
| {{TextAnchor|Battering Ram}} || 1,500 || Used only battering items (3 or more). {{b|Hammer|item}}s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
|-
| {{TextAnchor|Straight Shooter}} || 1,500 || Used only shooting items (3 or more).
|-
| {{TextAnchor|Wimp}} || 1,500 || Used only recovery items (3 or more).
|-
| {{TextAnchor|Shape Shifter}} || 1,500 || Used only transformation items (3 or more).
|-
| {{TextAnchor|Chuck Wagon}} || 1,500 || Used only throwing items (3 or more).
|-
| {{TextAnchor|Parasol Finish}} || 1,600 || Was parachuting with the [[Parasol]] at match's end.
|-
| {{TextAnchor|Gardener Finish}} || 2,000 || Put a flower on an enemy's head at match's end (timed matches only).
|-
| {{TextAnchor|Flower Finish}} || 1,700 || Was [[flower]]ed when the match ended.
|-
| {{TextAnchor|Super Scoper}} || 2,000 || Did 100% damage or more by firing a [[Super Scope]]. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the [[Infinite Super Scope Glitch]]).
|-
|-
| {{TextAnchor|Screwed Up}} || 2,000 || Held a Screw Attack for 30 seconds or more.
|150% Damage|| 1000 || Took 150% Damage
|-
|-
| {{TextAnchor|Screw-Attack KO}} || 2,500× || Used a thrown [[Screw Attack]] to KO an enemy.
|200% Damage|| 3000||Took 200% Damage
|-
|-
| {{TextAnchor|Warp Star KO}} || 1,000× || KO'd a foe using a [[Warp Star]].
|250% Damage|| 7000 || Took 250% Damage
|-
|-
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
|300% Damage|| 10000||Took 300% Damage
|-
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
|350% Damage|| 15000 || Took 350% Damage
|-
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
|All Aerial ||4000 || Used Only Standard Attacks
|-
|-
| {{TextAnchor|Freezie KO}} || 2,000× || KO'd an enemy with a [[Freezie]].
|All Ground ||6000 || Used Only Ground Attacks
|-
|-
| {{TextAnchor|Flipper KO}} || 2,000× || KO'd enemy with a [[Flipper]].
|All on One || 20000 || Used All attacks except final blows on one enemy
|-
|-
| {{TextAnchor|Mr. Saturn Fan}} || 3,000 || Only item used was [[Mr. Saturn]].
|All Variations || 10000 || Used all attack except final blows on all enemies
|-
|-
| {{TextAnchor|Mrs. Saturn}} || 1,500 || Held a specific Mr. Saturn for 30 seconds or more.
|Backstabber || 2000 || High Percentage Attacks Dealt From Behind (70% or more)
|-
|-
| {{TextAnchor|Saturn Siblings}} || 4,000 || Got 3 or more individual Mr. Saturns.
|Berserker || 3500 || Used 60 attacks in one minute
|-
|-
| {{TextAnchor|Saturn Ringer}} || 4,000 || Caught a Mr. Saturn thrown at the player.
|Bird of Prey|| 4000 || Used only aerial attacks
|-
|-
| {{TextAnchor|Giant KO}} || 600× || KO'd a foe while [[giant]].
|Brawler|| 2000 || Hit only with direct attacks
|-
|-
| {{TextAnchor|Tiny KO}} || 2,500× || KO'd a foe while [[tiny]].
|Clean Sweep || 5000 || All attacks were low attacks
|-
|-
| {{TextAnchor|Invisible KO}} || 800× || KO'd a foe while being [[invisible]].
|Combo King ||2500|| Used many combos (average greater then 2.5)
|-
|-
| {{TextAnchor|Bunny-Hood Blast}} || 1,200× || KO'd someone while wearing a [[Bunny Hood]].
|Dedicated Specialist || 3100 || Used only one kind of special move
|-
|-
| {{anchor|Vegetarian (Melee)|Vegetarian}} || 1,800 || Ate 2 or more [[Maxim Tomato]]es.
|Exceptional Aim|| 4000 || Hit with most attacks
|-
|-
| {{anchor|Heartthrob (Melee)|Heartthrob}} || 2,800 || Got 2 or more [[Heart Container]]s.
|First Strike||500 || Delivered first attack of game
|-
|-
| {{TextAnchor|Invincible Finish}} || 1,200 || Ended match while being [[invincible]].
|Flying Meteor|| 4000 || Hit flying enemy with meteor attack
|-
|-
| {{TextAnchor|Invincible KO}} || 800× || KO'd a foe while being invincible.
|Heavy Damage ||20000 ||Took more then 400% Damage
|-
|-
| {{TextAnchor|Beam Swordsman}} || 800× || KO'd a foe by using a [[Beam Sword]].
|Juggler || 1500 || Struck a enemy many times while keeping them airborne
|-
|-
| {{TextAnchor|Home-Run King}} || 600× || KO'd a foe using a [[Home-Run Bat]].
|Lethal Weapon ||7000 || Hit with a variety of attacks
|-
|-
| {{TextAnchor|Laser Marksman}} || 4,000 || Hit with every blast from a [[Ray Gun]].
|Meteor Clear || 3000 || Cleared Level with Meteor Attack
|-
|-
| {{TextAnchor|Flame Thrower}} || 1,600 || Got a 10 combo or higher with the [[Fire Flower]].
|Meteor Master || 8000 || Every Meteor Attack KO an Opponent (Minimum of 2)
|-
|-
| {{TextAnchor|Hammer Throw}} || 1,500 || Successfully dropped a {{b|Hammer|item}}. To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game.
|Meter Smash || 800 || KO'd a foe with a meteor smash
|-
|-
| {{TextAnchor|Headless Hammer}} || 2,500 || Grabbed a Hammer and had its head fall off.
|Meteor Survivor || 2000 ||Successfully recovered from a Meteor Smash
|-
|-
| {{TextAnchor|Super Spy}} || 800× || KO'd someone with a [[Motion-Sensor Bomb]].
|One-Two Punch || 1800 || Hit consecutively with all weak attacks.
|-
| {{TextAnchor|Bob-omb's Away}} || -500 || Got KO'd by a wandering [[Bob-omb]].
|-
| {{TextAnchor|Bob-omb Squad}} || 2,500× || Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it.
|-
| {{TextAnchor|Pokémon KO}} || 1,000× || KO'd a foe with a Poké Ball [[Pokémon]].
|-
| {{TextAnchor|Mew Catcher}} || 10,000 || [[Mew]] appeared from a thrown [[Poké Ball]].
|-
| {{TextAnchor|Celebi Catcher}} || 8,000 || [[Celebi]] appeared from a thrown [[Poké Ball]].
|-
| {{TextAnchor|Goomba KO}} || 100× || KO'd a [[Goomba]]. Stepping on them counts.
|-
| {{TextAnchor|Koopa KO}} || 200× || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a [[throw]] or a swallow by Yoshi or Kirby.
|-
| {{TextAnchor|Paratroopa KO}} || 300× || KO'd a [[Koopa Paratroopa]]. Like Koopas, reducing Paratroopas to a shell does not count.
|-
| {{TextAnchor|ReDead KO}} || 300× || KO'd a [[ReDead]].
|-
| {{TextAnchor|Like-Like KO}} || 500× || KO'd a [[Like-Like]].
|-
| {{TextAnchor|Octorok KO}} || 150× || KO'd an [[Octorok]].
|-
| {{TextAnchor|Topi KO}} || 200× || KO'd a [[Topi]].
|-
| {{TextAnchor|Polar Bear KO}} || 800× || KO'd a [[Polar Bear]].
|-
| {{TextAnchor|Shy Guy KO}} || 20× || KO'd a [[Shy Guy]] at the [[Yoshi's Story]] stage.
|-
| {{TextAnchor|First Place}} || 1,000 || Finished in first place in a VS. match.
|-
| {{TextAnchor|Last Place}} || -1,000 || Finished in last place in time match (Versus Mode).
|-
| {{TextAnchor|Wire to Wire}} || 2,000 || Led in points for the whole match (Versus mode).
|-
| {{TextAnchor|Whipping Boy}} || -1,500 || Trailed in points for the whole match (Versus mode).
|-
| {{TextAnchor|KO Artist}} || 3,000 || Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
|-
| {{TextAnchor|KO Master}} || 1,500 || Had the most KOs (Versus Mode).
|-
| {{TextAnchor|Offensive Artist}} || 2,000 || Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
|-
| {{TextAnchor|Offensive Master}} || 1,000 || Did the most [[damage]] (Versus Mode).
|-
| {{TextAnchor|Frequent Faller}} || -1,000 || Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
|-
| {{TextAnchor|Fall Guy}} || -500 || Had the most falls ([[Versus Mode]]).
|-
| {{TextAnchor|Self-Destructor}} || -2,000 || Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
|-
| {{TextAnchor|Master of Disaster}} || -1,000 || Had the most self-destructs (Versus Mode).
|-
| {{TextAnchor|KOs}} || 500× || Counts each [[KO]] (Versus Mode).
|-
| {{TextAnchor|Falls}} || -500× || Counts each fall (Versus Mode).
|-
| {{anchor|SDs|[[Self-Destruct|SDs]]}} || -500× || Counts each self-destruct (Versus Mode).
|-
| {{TextAnchor|Target Master}} || 30,000 || Smashed all targets in [[Target Test]].
|-
| {{TextAnchor|Hobbyist}} || 1,000 || Got at least one [[trophy]] before the stage ended (Trophies dropped by enemies do not count) (Regular Matches).
|-
| {{TextAnchor|Collector}} || 30,000 || Snagged all trophies that appeared (Regular Matches).
|-
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300,000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
|-
| {{anchor|No-Miss Clear (Melee)|No-Miss Clear}} || 10,000 || Cleared all levels without losing a single life (Regular Matches).
|-
| {{TextAnchor|Continuation}} || -20,000 || Cleared a Regular Match by continuing.
|-
| {{anchor|Speedster (Melee)|Speedster}} || 10,000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
|-
| {{anchor|Speed Demon (Melee)|Speed Demon}} || 20,000 || Cleared all levels very quickly.
|-
| {{TextAnchor|Melee Master}} || 100,000 || Cleared All-Star mode without using any of the Heart Containers.
|-
| {{TextAnchor|Classic Clear}} || 50,000 || Cleared {{SSBM|Classic Mode}}.
|-
| {{TextAnchor|Adventure Clear}} || 50,000 || Cleared [[Adventure Mode]].
|-
| {{TextAnchor|All-Star Clear}} || 50,000 || Cleared [[All-Star Mode]].
|-
| {{anchor|Very-Hard Clear (Melee)|Very-Hard Clear}} || 200,000 || Cleared Very Hard mode.
|-
| {{TextAnchor|Crazy Hand KO}} || 80,000 || Defeated [[Crazy Hand]] in Classic mode. Counts even if the player uses the {{SSBM|debug menu}} to autocomplete the stage once he appears.
|-
| {{TextAnchor|Luigi KO}} || 20 || Defeated {{SSBM|Luigi}} in Adventure mode.
|-
| {{TextAnchor|Link Master}} || 30,000 || Defeated all five {{SSBM|Link}}s in Adventure mode.
|-
| {{TextAnchor|Giant Kirby KO}} || 10,000 || Defeated [[Giant Kirby]] in Adventure mode.
|-
| {{TextAnchor|Metal Bros. KO}} || 8,000 || KO'd the [[Metal Bros.]] in Adventure mode.
|-
| {{TextAnchor|Giga Bowser KO}} || 100,000 || Defeated [[Giga Bowser]] in Adventure mode.
|}
|}


There are also additional bonuses only accessible via Action Replay. They are not required for obtaining the Diskun Trophy.
==Super Smash Bros. Brawl==
 
Brawl no longer has bonuses for standard play. Instead, they are given for completing matches in the Solo modes.
{| class="wikitable sortable"
{| border="1" cellpadding="6" cellspacing="0"
! Name !! Points Given !! Requirement
| '''Name''' || '''Points Given''' || '''Requirement'''
|-
|-
| {{TextAnchor|Barrel Blast KO}} || 300× || Used a Barrel to KO someone.
| Cleared On Normal || 40,000 || Cleared [[Classic Mode]] on Normal difficulty.
|-
|-
| {{TextAnchor|Crash & Burn}} || −500 || All meteor smashes missed.  
| Cleared Without Losing A Life || 10,500 || Never died in Classic Mode.
|-
|-
| {{TextAnchor|Deflector}} || 1,000 || N/A
| Damage || 100''x'' || Dealt damage to an opponent; the total [[Damage Percentage|damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|-
|-
| {{TextAnchor|Green Shell Shooter}} || 800× || Caused damage twice or more with a [[Green Shell]].
| Perfect! Level 2 || 8,000 || Got every target in [[Target Test|Target Smash!! Level 2]].
|-
| {{TextAnchor|Poolshark}} || 300× || Threw one enemy into another.
|-
| {{TextAnchor|Red Shell Shooter}} || 400× || Caused damage 3 or more times with a [[Red Shell]].
|-
| {{TextAnchor|Ricochet Rifler}} || 800× || Deflected shot hit an enemy.
|}
 
===Notes===
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.
 
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
| Cleared On Easy || 10,000 || Cleared Classic or All-Star mode on Easy difficulty.
|-
| Cleared On Normal || 40,000 || Cleared Classic or All-Star mode on Normal difficulty.
|-
| Cleared On Hard || 100,000 || Cleared Classic or All-Star mode on Hard difficulty.
|-
| Cleared On Very Hard || 250,000 || Cleared Classic or All-Star mode on Very Hard difficulty.
|-
| Cleared On Intense || 500,000 || Cleared Classic or All-Star mode on Intense difficulty.
|-
| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
|-
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic or All-Star mode.
|-
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|-
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
|-
| Perfect! Level 2 || 8,000 || Got every target in Target Smash!! Level 2.
|-
|-
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
Line 701: Line 218:
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
|-
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
| Time Remaining || 30,000 - 100''x'' || Cleared stage with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues.
|-
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
| Used A Continue || -20,000 || Lost all stocked lives and used a Continue.
|}
|}


[[Category:Single-player modes]]
{{stub}}
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