Editing List of bonuses

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:''This article is about the points themselves. For the mode that encompasses them, see [[Bonus (mode)]].''
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
'''Bonus Points''' are the amount of points awarded to a player due to the fact that they accomplished some feat. Most Bonuses award points, though some take them away.
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
=Super Smash Bros.=
 
{| border="1" cellpadding="5" cellspacing="0"
==''[[Super Smash Bros.]]''==
| '''Name''' || '''Points Given''' || '''Requirement'''
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
| {{TextAnchor|Acid Clear}} || 1,500<br>1,000 {{Flag|Japan}}|| The opponent was [[KO]]'d via the acid in [[Planet Zebes]].
|-
| {{TextAnchor|All Variations}} || 15,000 || Hit with all tilts, smashes, and aerials.
|-
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
|-
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
|-
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
|-
| {{TextAnchor|Comet Mystic}} || 10,000<br>7,000 {{Flag|Japan}}|| Finished the match while in the middle of being [[Star KO]]'d (does not count while being [[Screen KO]]'d).
|-
| {{TextAnchor|DK Defender}}<br>(JPN: ''Kong Defender'') || 10,000<br>7,000 {{Flag|Japan}}|| Defeated [[Giant DK]] without any allies being KO'd.
|-
| {{TextAnchor|DK Perfect}} || 50,000 || Defeated Giant DK without any allies taking damage.
|-
| {{TextAnchor|Easy Clear}} || 140,000<br>80,000 {{Flag|Japan}}|| Cleared the [[1P Game]] on Easy difficulty.
|-
| {{TextAnchor|Fighter Stance}}<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
|-
| {{TextAnchor|Full Power}} || 5,000 || Ended the match with 0% [[damage]].
|-
| {{TextAnchor|Good Friend}}<br>(JPN: ''Friendship'') || 8,000<br>5,000 {{Flag|Japan}}|| Defeated the Mario Bros. without the player's ally being KO'd.
|-
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only damaged opponents while airborne.
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
|-
| {{TextAnchor|Heavy Damage}} || 28,000<br>10,000 {{Flag|Japan}}|| Cleared a stage with over 200% damage.
|-
| {{TextAnchor|Item Strike}} || 20,000<br>10,000 {{Flag|Japan}}|| Only used [[item]]s to attack.
|-
| {{TextAnchor|Item Throw}}<br>(JPN: ''Item Pitcher'') || 16,000<br>10,000 {{Flag|Japan}}|| Always threw items; never used them in any other way.
|-
| {{TextAnchor|Jackpot}} || 3,330<br>5,000 {{Flag|Japan}}|| Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%).
|-
| {{TextAnchor|Judo Warrior}}<br>(JPN: ''Judo Master'') || 5,000<br>4,000 {{Flag|Japan}} || Only KO'd opponents using [[throw]]s.
|-
| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
|-
| {{anchor|Last Second (SSB)|Last Second}}<br>(JPN: ''Count One'') || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
|-
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
|-
| {{TextAnchor|Mew Catch}}<br>(JPN: ''Mew Get'') || 15,000<br>8,000 {{Flag|Japan}} || [[Mew]] was released from a Poké Ball at any moment during the match. A [[Clefairy]] emulating its effect does not count.
|-
| {{TextAnchor|Mystic}} || 7,000<br>6,000 {{Flag|Japan}} || Cleared a stage while on a [[revival platform]].
|-
| {{anchor|No Damage (SSB)|No Damage}} || 15,000<br>10,000 {{Flag|Japan}} || Cleared a stage without taking any damage.
|-
| {{anchor|No Damage Clear (SSB)|No Damage Clear}} || 400,000<br>300,000 {{Flag|Japan}} || Cleared the entire 1P Game without taking any damage.
|-
| {{TextAnchor|No Item}} || 1,000<br>5,000 {{Flag|Japan}} || Never used an [[item]].
|-
| {{TextAnchor|No Miss}} || 5,000×<br>1,500x {{Flag|Japan}}|| Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. Being KO'd in Bonus Games does not break the multiplier.
|-
| {{anchor|No Miss Clear (SSB)|No Miss Clear}} || 70,000<br>40,000 {{Flag|Japan}} ||  Never lost a life in the entire 1P Game. This bonus can be lost at the end of [[1P Game]] as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times &mdash; once for all stages.
|-
| {{TextAnchor|Normal Clear}} || 210,000<br>120,000 {{Flag|Japan}} || Cleared the 1P Game on Normal difficulty.
|-
| {{TextAnchor|Pacifist}}<br>(JPN: ''Anti-War'') || 60,000<br>30,000 {{Flag|Japan}} || Cleared a stage without damaging the opponent.
|-
| {{TextAnchor|Perfect}} || 30,000<br>10,000 {{Flag|Japan}}|| Cleared the [[Break the Targets]] or [[Board the Platforms]] bonus stages. When clearing {{SSB|Race to the Finish}} without taking damage, the player receives the "No Damage" bonus instead.
|-
| {{TextAnchor|Pokémon Finish}} || 11,000<br>8,000 {{Flag|Japan}} || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
|-
| {{anchor|Shield Breaker (SSB)|Shield Breaker}} || 8,000<br>5,000 {{Flag|Japan}} || Broke an opponent's shield.
|-
| {{TextAnchor|Shooter}} || 12,000<br>5,000 {{Flag|Japan}} || Used only projectiles to attack.
|-
| {{TextAnchor|Single Move}} || 8,000 || Only damaged opponents with one move.
|-
| {{TextAnchor|Smash Mania}} || 3,500<br>3,000 {{Flag|Japan}} || Only knocked out opponents using [[smash attack]]s.
|-
| {{TextAnchor|Smash-less}} || 5,000<br>3,000 {{Flag|Japan}} || Cleared a stage without using smash attacks.
|-
| {{TextAnchor|Special Move}} || 5,000 || Used only [[special move]]s to attack.
|-
| {{TextAnchor|Speedster}} || 10,000<br>8,000 {{Flag|Japan}} || Cleared a stage in under thirty seconds.
|-
| {{TextAnchor|Speed Demon}} || 80,000<br>60,000 {{Flag|Japan}} || Cleared the 1P Game in under eight minutes.
|-
| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
|-
| {{TextAnchor|Star Clear}} || 12,000<br>8,000 {{Flag|Japan}} || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
|-
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage with a [[Star KO]] or [[Screen KO]].
|-
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
|-
| {{TextAnchor|Tornado Clear}} || 3,000 || The opponent was knocked out via the tornadoes in [[Hyrule Castle]].
|-
| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
|-
| {{TextAnchor|True Friend}}<br>(JPN: ''Real Friend'') || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
|-
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
|-
| {{TextAnchor|Very Easy Clear}} || 70,000<br>40,000 {{Flag|Japan}} || Cleared the 1P Game on Very Easy difficulty.
|-
| {{TextAnchor|Very Hard Clear}} || 350,000<br>200,000 {{Flag|Japan}} || Cleared the 1P Game on Very Hard difficulty.
|-
| {{TextAnchor|Yoshi Rainbow}} || 50,000<br>15,000 {{Flag|Japan}} || Knocked out the [[Yoshi Team]] in the order in which they appear.
|}
 
==''[[Super Smash Bros. Melee]]''==
[[File:GALE01-1.png|thumb|A selection of bonuses awarded after clearing a single player battle in ''Melee''.]]
[[File:BonusRecords-Melee.png|thumb|A few of the Bonuses seen in the "Special Bonus" section of the [[Data]] menu.]]
[[File:Melee vs mode bonuses.png|thumb|Bonuses as seen in ''Melee's'' [[results screen]].]]
 
There are 249 unique bonuses in ''Melee''. Earning every bonus at least once gives the player the Diskun trophy.
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
| {{TextAnchor|Bird of Prey}} || 4,000 || Only used aerial attacks.
|-
| {{TextAnchor|Combo King}} || 2,500 || Used many combos (average combo counter being 2.5 or greater).
|-
| {{TextAnchor|Juggler}} || 1,500 || Struck an enemy several times while keeping them airborne.
|-
| {{TextAnchor|Backstabber}} || 2,000 || Attacked from behind often (70% of the time).
|-
| {{TextAnchor|Sweeper}} || 2,500 || Most attacks were low attacks.
|-
| {{TextAnchor|Clean Sweep}} || 5,000 || Only used low attacks (such as [[down tilt]]s and [[down smash]]es).
|-
| {{TextAnchor|Meteor Smash}} || 800× || Knocked out a foe using a meteor smash.
|-
| {{TextAnchor|Meteor Clear}} || 3,000 || Cleared a stage with a meteor smash.
|-
| {{TextAnchor|Meteor Master}} || 8,000 || Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2).
|-
| {{TextAnchor|Meteor Survivor}} || 2,000× || Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via [[meteor canceling]].
|-
| {{TextAnchor|Flying Meteor}} || 4,000× || Hit a [[reeling]] enemy with a [[meteor smash]].
|-
| {{TextAnchor|Exceptional Aim}} || 4,000 || Hit with most attacks.
|-
| {{TextAnchor|Perfect Aim}} || 10,000 || Never missed (at least 8 attacks per minute).
|-
| {{TextAnchor|All Ground}} || 6,000 || Hit the opponent with all standard [[ground attack]]s at least once.
|-
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
|-
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
|-
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
|-
| {{TextAnchor|Smash King}} || 3,000 || Used many smash attacks (50% or more of all hits).
|-
| {{TextAnchor|Smash Maniac}} || 3,500 || Used only smash attacks.
|-
| {{TextAnchor|Smash-less}} || 1,500 || Used no [[smash attack]]s.
|-
| {{TextAnchor|Specialist}} || 2,200 || Used only [[special move]]s.
|-
| {{TextAnchor|Dedicated Specialist}} || 3,100 || Only used one move, which was a special move.
|-
| {{TextAnchor|One-Two Punch}} || 1,800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
|-
| {{TextAnchor|First Strike}} || 500 || Delivered the first attack of the match.
|-
| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
|-
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
|-
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
|-
| {{TextAnchor|Brawler}} || 2,000 || Only used direct attacks (as opposed to [[projectile]]s).
|-
| {{TextAnchor|Precise Aim}} || 10,000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
|-
| {{TextAnchor|Pitcher}} || 6,000 || Fought with only grabs and throws.
|-
| {{TextAnchor|Butterfingers}} || -500 || Most [[grab]]s failed.
|-
| {{TextAnchor|All Thumbs}} || -1,500 || Failed all attempted [[dash grab]]s (4 minimum).
|-
| {{TextAnchor|Cuddly Bear}} || 2,000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
|-
| {{TextAnchor|Compass Tosser}} || 3,500 || Used all four [[throw]]s on enemies.
|-
| {{anchor|Throw Down (Melee)|Throw Down}} || 2,500 || Cleared a stage with a throw.
|-
| {{TextAnchor|Pummeler}} || 1,500 || Did a lot of damage by [[pummel]]ing.
|-
| {{TextAnchor|Fists of Fury}} || 2,500 || When grabbing other characters, always pummeled, never threw.
|-
| {{TextAnchor|Close Call}} || 2,000 || Threw an enemy just before they escaped from the player's [[grab]].
|-
| {{TextAnchor|Opportunist}} || -1,000 || Didn't attack for a time of 30 seconds.
|-
| {{TextAnchor|Spectator}} || -2,500 || Spent a long time on a slanted surface.
|-
| {{TextAnchor|Statue}} || 500 || Barely moved horizontally at all.
|-
| {{TextAnchor|Never Look Back}} || 5,000 || Never changed directions.
|-
| {{TextAnchor|Stiff Knees}} || 300 || Never [[crouch]]ed.
|-
| {{TextAnchor|Run, Don't Walk}} || 6,500 || Never walked (except for very small distances).
|-
| {{TextAnchor|Ambler}} || 2,500 || [[Walk]]ed a lot.
|-
| {{TextAnchor|No Hurry}} || 1,000 || Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all.
|-
| {{TextAnchor|Marathon Man}} || 2,000 || [[Dash|Ran]] a lot.
|-
| {{TextAnchor|Eagle}} || 1,500 || Spent a lot of time in the air.
|-
| {{TextAnchor|Aerialist}} || 2,500 || Never jumped from the ground; used only midair jumps.
|-
| {{TextAnchor|Acrobat}} || 3,000 || Did a [[midair jump]] during every air trip.
|-
| {{TextAnchor|Cement Shoes}} || 4,000 || Never jumped in any way.
|-
| {{TextAnchor|Head Banger}} || 800 || Hit walls a lot (3 or more times a minute).
|-
| {{TextAnchor|Elbow Room}} || 2,000 || [[Jostle|Bumped into or pushed]] opponents a lot (overlaps opponents 1/30 or more of the time).
|-
|-
| {{TextAnchor|Power Shielder}} || 5,000 || [[Powershield]]ed at least 3 times in one minute. Powershielding projectiles does not count.
| Acid Clear || 1,500 || Kill your opponent via the acid in [[Planet Zebes]].
|-
|-
| {{TextAnchor|Shield Buster}} || 2,500× || Broke an opponent's shield.
| All Variations || 15,000 || Use every one of your character's moves at some point.
|-
|-
| {{TextAnchor|Shattered Shield}} || -1,000× || Got [[shield break|shield broken]].
| ARWING Clear || 4,000 || Kill your opponent via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|Shield Stupidity}} || -2,000× || Broke the player's own shield.
| Bros. Calamity || 25,000 || Kill one of the [[Mario Bros.]] before the other takes damage.
|-
|-
| {{TextAnchor|Shield Saver}} || 500 || Dropped [[shield]] just before it broke (has 3 HP or less remaining).
| Booby Trap || 12,000 || Win the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Skid Master}} || 1,000 || Skidded at least 9 feet in one minute.
| Bumper Clear || 11,000 || Win the match using a [[Bumper]].
|-
|-
| {{TextAnchor|Rock Climber}} || 800 || Hung from edges at least 4 times in one minute.
| Butterfly || 10,000 || Unknown.
|-
|-
| {{TextAnchor|Edge Hog}} || 2,500× || Prevented an enemy from grabbing an edge [[Edge-hogging|by grabbing it first]].
| Cheap Shot || -99 || Overuse a single move.
|-
|-
| {{TextAnchor|Cliff Hanger}} || 2,000 || Hung off ledges several times before being KO'd.
| Comet Mystic || 10,000 || Finish the match while in the middle of being [[Star KO]]'d.
|-
|-
| {{TextAnchor|Life on the Edge}} || 800× || After being knocked off, grabbed an edge without using a [[midair jump]].
| DK Defender || 10,000 || Defeat [[Giant DK]] without your allies dying.
|-
|-
| {{TextAnchor|Poser}} || 2,000 || Taunted often (6 or more times in one minute).
| DK Perfect || 50,000 || Defeat [[Giant DK]] without your allies taking damage.
|-
|-
| {{TextAnchor|Poser Poseur}} || 500× || Taunted one second after someone else does.
| Easy Clear || 140,000 || Clear single-player mode on Easy difficulty.
|-
|-
| {{TextAnchor|Poser Power}} || 700× || Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this.
| Fighter Stance || 100 || End the match in mid-[[Taunt]].
|-
|-
| {{TextAnchor|Pose Breaker}} || 800× || Hit a taunting opponent with a weak attack.
| Full Power || 5,000 || End the match with zero damage.
|-
|-
| {{TextAnchor|Instant Poser}} || 100× || [[Taunt]]ed within one second after KOing an opponent.
| Good Friend || 8,000 || Your ally didn't die in the [[Mario Bros.]] fight.
|-
|-
| {{TextAnchor|Control Freak}} || 1,000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
| Hard Clear || 280,000 || Clear single-player mode on Hard difficulty.
|-
|-
| {{TextAnchor|Button Masher}} || 700 || Pressed buttons twice as fast as the second-fastest presser.
| Hawk || 18,000 || Only use aerial attacks.
|-
|-
| {{TextAnchor|Button Holder}} || 4,000 || Held down the A or B button for the entire match.
| Heartthrob || 17,000 || Collect three Heart Containers in one match.
|-
|-
| {{TextAnchor|Rock Steady}} || 3,000 || Did not fall down (that is, did not ever get knocked down on the ground).
| Heavy Damage || 28,000 || Win the match with over 200% damage.
|-
|-
| {{TextAnchor|Pratfaller}} || 1,500 || Always landed face up. Not to be confused with [[Prat Falling]].
| Item Pitcher || 10,000 || Win the match by throwing an item.
|-
|-
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
| Item Strike || 20,000 || Only use items.
|-
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
| Item Throw || 16,000 || Unknown.
|-
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
| Jackpot || 3,330 || End the match with all digits of your damage being the same (damage cannot be single-digit).
|-
|-
| {{TextAnchor|No R 4 U}} || 300 || Didn't press either L or R.
| Judo Master || 5,000 || Only KO using throws.
|-
|-
| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
| Kirby Rank || 25,000 || Defeat the [[Kirby team]] in the order in which they appear.
|-
|-
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 200%) from floors, such as the {{SSBM|Mute City}} track.*
| Last Second || 8,000 || Win the match with less than one second left.
|-
|-
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
| Lucky 3 || 9,990 || Finish the match with 3:33 on the clock.
|-
|-
| {{TextAnchor|Stale Moves}} || -2,000 || Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
| Mew Catch || 15,000 || Release [[Mew]] from a Poké Ball.
|-
|-
| {{TextAnchor|Blind Eye}} || 3,000 || Was always hit from behind.
| Mystic || 7000 || End the match on the recovery platform.
|-
|-
| {{TextAnchor|Crowd Favorite}} || 2,500 || The {{SSBM|crowd}} cheered for the player.
| No Damage || 15,000 || Never take damage.
|-
|-
| {{TextAnchor|Master of Suspense}} || 2,500 || Surprised the crowd a lot (3 or more times a minute).
| No Item || 1,000 || Never use an [[item]].
|-
|-
| {{TextAnchor|Lost in Space}} || 2,000 || Spent at least 25% of the total match time in the magnifying glass.
| No Miss 1 || 5,000 || Didn't die in single-player mode's first level.
|-
|-
| {{TextAnchor|Lost Luggage}} || 3,000 || Spent time in a magnifying glass on all four sides of the screen.
| No Miss 2 || 10,000 || Didn't die through single-player mode's second level.
|-
|-
| {{TextAnchor|Half-Minute Man}} || 2,500 || Beat the stage within 30 seconds.
| No Miss 3 || 15,000 || Didn't die through single-player mode's third level.
|-
|-
| {{TextAnchor|Pacifist}} || 3,000 || Never attacked, including missed attacks.
| No Miss 4 || 20,000 || Didn't die through single-player mode's fourth level.
|-
|-
| {{TextAnchor|Peaceful Warrior}} || 5,000 || Never attacked, but didn't lose the match.
| No Miss 5 || 25,000 || Didn't die through single-player mode's fifth level.
|-
|-
| {{TextAnchor|Moment of Silence}} || 3,000 || Took no damage for one minute. Not given if Impervious is earned.
| No Miss 6 || 30,000 || Didn't die through single-player mode's sixth level.
|-
|-
| {{TextAnchor|Impervious}} || 7,000 || Never took damage.
| No Miss 7 || 35,000 || Didn't die through single-player mode's seventh level.
|-
|-
| {{TextAnchor|Immortal}} || 5,000 || Was never knocked off the stage.
| No Miss 8 || 40,000 || Didn't die through single-player mode's eigth level.
|-
|-
| {{TextAnchor|Switzerland}} || 12,000 || Never attacked (including misses) and never took any damage.
| No Miss 9 || 45,000 || Didn't die through single-player mode's ninth level.
|-
|-
| {{TextAnchor|Predator}} || -1,500 || Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players.
| No Miss 10 || 50,000 || Didn't die through single-player mode's tenth level.
|-
|-
| {{TextAnchor|Down, But Not Out}} || 2,000 || Fell all the way down but got back up the most in the match.
| No Miss 11 || 55,000 || Didn't die through single-player mode's eleventh level.
|-
|-
| {{TextAnchor|Solar Being}} || 800 || Was only ever Star KO'd.
| No Miss Clear || 70,000 || Never died in single-player mode.
|-
|-
| {{TextAnchor|Stalker}} || -1,000 || In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
| Normal Clear || 210,000 || Clear single-player mode on Normal difficulty.
|-
|-
| {{TextAnchor|Bully}} || -2,000 || Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
| Pacifist || 60,000 || Never hit your opponent.
|-
|-
| {{TextAnchor|Coward}} || -500 || Spent a long time away from opponents.
| Perfect || 30,000 || Get every target in the [[Target Test]] or board every platform in [[Board the Platforms]].
|-
|-
| {{TextAnchor|In the Fray}} || 2,000 || Average distance to foe was very small.
| Pokémon Finish || 11,000 || Win the match via a Poké Ball Pokémon.
|-
| {{TextAnchor|Friendly Foe}} || 3,000 || Never pushed an opponent.
|-
|-
| {{TextAnchor|Center Stage}} || 2,000 || Spent most of the time in the middle of the stage.
| Throw Down || 2000 || Win the match by using a [[throw]].
|-
|-
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
| Shooter || 12,000 || Use only projectiles.
|-
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
| Shield Breaker || 8,000 || Break your opponent's shield.
|-
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
| Single Move || 8,000 || Only one type of move ever hit your opponents.
|-
|-
| {{TextAnchor|Wimpy KO}} || 4,000× || KO'd a foe with a weak attack.
| Smash Mania || 3,500 || Only KO using Smashes.
|-
|-
| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
| Smash-less || 5,000 || Never use a smash.
|-
|-
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a damaging [[taunt]].
| Special Move || 5,000 || All moves that hit an opponent must be special moves.
|-
|-
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
| Speedster || 10,000 || Win the match in under thirty seconds.
|-
|-
| {{TextAnchor|Bank-Shot KO}} || 3,000× || KO'd an opponent with a [[reflect]]ed item.
| Speed Demon || 80,000 || Beat single-player mode in under eight minutes.
|-
|-
| {{TextAnchor|Timely KO}} || 3,500× || KO'd an enemy with less than five seconds left.
| Speed King || 40,000 || Beat single-player mode in under twenty minutes. This is not awarded if Speed Demon is earned.
|-
|-
| {{TextAnchor|Special KO}} || 800× || KO'd a foe by using a [[special attack]].
| Star Clear || 12,000 || Finish the match while under the effect of a [[Starman]].
|-
|-
| {{TextAnchor|Hangman's KO}} || 2,000× || KO'd an opponent that was hanging from an edge.
| Star Finish || 10,000 || Win the match via a [[Star KO]].
|-
|-
| {{TextAnchor|KO 64}} || 640× || KO'd an opponent with 64% damage.
| Tornado Clear || 3,000 || Kill your opponent via the tornadoes in [[Hyrule Castle]]
|-
|-
| {{TextAnchor|Bubble-Blast KO}} || 1,200× || KO'd an opponent who was in a [[Hoop damage|hoop]].
| Trickster || 11,000 || [[Star KO]] every member of a CPU Team.
|-
|-
| {{TextAnchor|Sacrificial KO}} || 1,500× || KO'd both an enemy and themselves with a single attack.
| True Friend || 25,000 || Your ally wasn't hit in the [[Mario Bros.]] fight.
|-
|-
| {{TextAnchor|Avenger KO}} || 2,500× || KO'd an opponent 5 seconds after the player was KO'd by them.
| Vegetarian || 9,000 || Eat three Maxim Tomatoes in one match.
|-
|-
| {{TextAnchor|Double KO}} || 2,000× || KO'd two enemies with one attack.
| Very Easy Clear || 70,000 || Clear single-player mode on Very Easy difficulty.
|-
|-
| {{TextAnchor|Triple KO}} || 4,000× || KO'd three opponents with one attack.
| Very Hard Clear || 350,000 || Clear single-player mode on Very Hard difficulty.
|-
|-
| {{TextAnchor|Quadruple KO}} || 8,000× || KO'd four opponents with one attack.
| Yoshi Rainbow || 50,000 || Kill the [[Yoshi Team]] in the order in which they appear.
|-
| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
|-
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
|-
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
|-
| {{TextAnchor|Assisted KO}} || 1,500× || Enemy was KO'd by a stage hazard (such as an [[Arwing]] at [[Corneria]] or a car at [[Onett]]).
|-
| {{TextAnchor|Foresight}} || 500× || Got [[Screen KO]]'d.
|-
| {{TextAnchor|First to Fall}} || -1,000 || First one to be KO'd after the match began (VS. Mode).
|-
| {{TextAnchor|Cliff Diver}} || 500 || After grabbing a [[ledge]], let go of it and fell.
|-
| {{TextAnchor|Quitter}} || -1,000× || Fell off the stage without using a double or [[Up special|triple jump]] to recover.
|-
| {{TextAnchor|Shameful Fall}} || -1,500× || At less than 50%, got KO'd by a foe with over 100% damage.
|-
| {{TextAnchor|World Traveler}} || 2,000 || Got KO'd off all four sides of the screen.
|-
| {{TextAnchor|Ground Pounded}} || 500× || Got KO'd by landing on a damaging floor.
|-
| {{TextAnchor|Environmental Hazard}} || 1,000× || Got KO'd by a part of the [[stage]] environment.
|-
| {{TextAnchor|Angelic}} || 2,000 || Ended the match while standing on a [[revival platform]].
|-
| {{TextAnchor|Magnified Finish}} || 1,000 || Ended the match while in a magnifying glass.
|-
| {{anchor|Fighter Stance (Melee)|Fighter Stance}} || 500 || Ended the match while taunting.
|-
| {{anchor|Mystic (Melee)|Mystic}} || 2,000 || Ended the match while offscreen.
|-
| {{TextAnchor|Shooting Star}} || 1,500 || Ended match as a star (by being Star KO'd).
|-
| {{TextAnchor|Lucky Number Seven}} || 3,000 || Finished a stage with :07 left.
|-
| {{anchor|Last Second (Melee)|Last Second}} || 5,000 || Finished a stage with one second left.
|-
| {{TextAnchor|Lucky Threes}} || 3,330 || Finished a stage with 3:33 left.
|-
| {{anchor|Jackpot (Melee)|Jackpot}} || 1,110 || Damage at end was composed of only one digit (such as 44% or 111%).
|-
| {{anchor|Full Power (Melee)|Full Power}} || 2,000 || Ended the match with 0% damage, regardless of having taken damage beforehand or not.
|-
| {{TextAnchor|Item-less}} || 1,800 || Never used items.
|-
| {{TextAnchor|Item Specialist}} || 2,000 || Only hit with items.
|-
| {{TextAnchor|Item Chucker}} || 3,000 || Attacked only by throwing items.
|-
| {{TextAnchor|Item Smasher}} || 3,000 || Used only smash attacks with battering items.
|-
| {{TextAnchor|Capsule KO}} || 800× || KO'd an enemy with a [[Capsule]].
|-
| {{TextAnchor|Carrier KO}} || 800× || KO'd a foe with a [[Item#Container items|container]] item (other than a Capsule).
|-
| {{TextAnchor|Weight Lifter}} || 1,500 || Frequently held heavy items.
|-
| {{TextAnchor|Item Catcher}} || 1,000× || Caught a thrown [[item]].
|-
| {{TextAnchor|Reciprocator}} || 2,000× || Caught an item that an enemy threw and threw it back.
|-
| {{TextAnchor|Item Self-Destruct}} || -1,000 || [[SD]]'d because of an item.
|-
| {{TextAnchor|Triple Items}} || 3,000 || Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
|-
| {{TextAnchor|Minimalist}} || 1,500 || Spent the least time holding items of all players.*
|-
| {{TextAnchor|Materialist}} || 100 || Spent the most time holding items of all players.*
|-
| {{TextAnchor|Item Hog}} || 4,000 || Used at least 10 different kinds of items.
|-
| {{TextAnchor|Item Collector}} || 4,000 || Collected all items that appeared.
|-
| {{TextAnchor|Connoisseur}} || 3,000 || Got every kind of [[food]] that appeared.
|-
| {{TextAnchor|Gourmet}} || 2,000 || Used only food items (3 or more).
|-
| {{TextAnchor|Battering Ram}} || 1,500 || Used only battering items (3 or more). {{b|Hammer|item}}s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
|-
| {{TextAnchor|Straight Shooter}} || 1,500 || Used only shooting items (3 or more).
|-
| {{TextAnchor|Wimp}} || 1,500 || Used only recovery items (3 or more).
|-
| {{TextAnchor|Shape Shifter}} || 1,500 || Used only transformation items (3 or more).
|-
| {{TextAnchor|Chuck Wagon}} || 1,500 || Used only throwing items (3 or more).
|-
| {{TextAnchor|Parasol Finish}} || 1,600 || Was parachuting with the [[Parasol]] at match's end.
|-
| {{TextAnchor|Gardener Finish}} || 2,000 || Put a flower on an enemy's head at match's end (timed matches only).
|-
| {{TextAnchor|Flower Finish}} || 1,700 || Was [[flower]]ed when the match ended.
|-
| {{TextAnchor|Super Scoper}} || 2,000 || Did 100% damage or more by firing a [[Super Scope]]. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the [[Infinite Super Scope Glitch]]).
|-
| {{TextAnchor|Screwed Up}} || 2,000 || Held a Screw Attack for 30 seconds or more.
|-
| {{TextAnchor|Screw-Attack KO}} || 2,500× || Used a thrown [[Screw Attack]] to KO an enemy.
|-
| {{TextAnchor|Warp Star KO}} || 1,000× || KO'd a foe using a [[Warp Star]].
|-
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
|-
| {{TextAnchor|Freezie KO}} || 2,000× || KO'd an enemy with a [[Freezie]].
|-
| {{TextAnchor|Flipper KO}} || 2,000× || KO'd enemy with a [[Flipper]].
|-
| {{TextAnchor|Mr. Saturn Fan}} || 3,000 || Only item used was [[Mr. Saturn]].
|-
| {{TextAnchor|Mrs. Saturn}} || 1,500 || Held a specific Mr. Saturn for 30 seconds or more.
|-
| {{TextAnchor|Saturn Siblings}} || 4,000 || Got 3 or more individual Mr. Saturns.
|-
| {{TextAnchor|Saturn Ringer}} || 4,000 || Caught a Mr. Saturn thrown at the player.
|-
| {{TextAnchor|Giant KO}} || 600× || KO'd a foe while [[giant]].
|-
| {{TextAnchor|Tiny KO}} || 2,500× || KO'd a foe while [[tiny]].
|-
| {{TextAnchor|Invisible KO}} || 800× || KO'd a foe while being [[invisible]].
|-
| {{TextAnchor|Bunny-Hood Blast}} || 1,200× || KO'd someone while wearing a [[Bunny Hood]].
|-
| {{anchor|Vegetarian (Melee)|Vegetarian}} || 1,800 || Ate 2 or more [[Maxim Tomato]]es.
|-
| {{anchor|Heartthrob (Melee)|Heartthrob}} || 2,800 || Got 2 or more [[Heart Container]]s.
|-
| {{TextAnchor|Invincible Finish}} || 1,200 || Ended match while being [[invincible]].
|-
| {{TextAnchor|Invincible KO}} || 800× || KO'd a foe while being invincible.
|-
| {{TextAnchor|Beam Swordsman}} || 800× || KO'd a foe by using a [[Beam Sword]].
|-
| {{TextAnchor|Home-Run King}} || 600× || KO'd a foe using a [[Home-Run Bat]].
|-
| {{TextAnchor|Laser Marksman}} || 4,000 || Hit with every blast from a [[Ray Gun]].
|-
| {{TextAnchor|Flame Thrower}} || 1,600 || Got a 10 combo or higher with the [[Fire Flower]].
|-
| {{TextAnchor|Hammer Throw}} || 1,500 || Successfully dropped a {{b|Hammer|item}}. To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game.
|-
| {{TextAnchor|Headless Hammer}} || 2,500 || Grabbed a Hammer and had its head fall off.
|-
| {{TextAnchor|Super Spy}} || 800× || KO'd someone with a [[Motion-Sensor Bomb]].
|-
| {{TextAnchor|Bob-omb's Away}} || -500 || Got KO'd by a wandering [[Bob-omb]].
|-
| {{TextAnchor|Bob-omb Squad}} || 2,500× || Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it.
|-
| {{TextAnchor|Pokémon KO}} || 1,000× || KO'd a foe with a Poké Ball [[Pokémon]].
|-
| {{TextAnchor|Mew Catcher}} || 10,000 || [[Mew]] appeared from a thrown [[Poké Ball]].
|-
| {{TextAnchor|Celebi Catcher}} || 8,000 || [[Celebi]] appeared from a thrown [[Poké Ball]].
|-
| {{TextAnchor|Goomba KO}} || 100× || KO'd a [[Goomba]]. Stepping on them counts.
|-
| {{TextAnchor|Koopa KO}} || 200× || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a [[throw]] or a swallow by Yoshi or Kirby.
|-
| {{TextAnchor|Paratroopa KO}} || 300× || KO'd a [[Koopa Paratroopa]]. Like Koopas, reducing Paratroopas to a shell does not count.
|-
| {{TextAnchor|ReDead KO}} || 300× || KO'd a [[ReDead]].
|-
| {{TextAnchor|Like-Like KO}} || 500× || KO'd a [[Like-Like]].
|-
| {{TextAnchor|Octorok KO}} || 150× || KO'd an [[Octorok]].
|-
| {{TextAnchor|Topi KO}} || 200× || KO'd a [[Topi]].
|-
| {{TextAnchor|Polar Bear KO}} || 800× || KO'd a [[Polar Bear]].
|-
| {{TextAnchor|Shy Guy KO}} || 20× || KO'd a [[Shy Guy]] at the [[Yoshi's Story]] stage.
|-
| {{TextAnchor|First Place}} || 1,000 || Finished in first place in a VS. match.
|-
| {{TextAnchor|Last Place}} || -1,000 || Finished in last place in time match (Versus Mode).
|-
| {{TextAnchor|Wire to Wire}} || 2,000 || Led in points for the whole match (Versus mode).
|-
| {{TextAnchor|Whipping Boy}} || -1,500 || Trailed in points for the whole match (Versus mode).
|-
| {{TextAnchor|KO Artist}} || 3,000 || Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
|-
| {{TextAnchor|KO Master}} || 1,500 || Had the most KOs (Versus Mode).
|-
| {{TextAnchor|Offensive Artist}} || 2,000 || Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
|-
| {{TextAnchor|Offensive Master}} || 1,000 || Did the most [[damage]] (Versus Mode).
|-
| {{TextAnchor|Frequent Faller}} || -1,000 || Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
|-
| {{TextAnchor|Fall Guy}} || -500 || Had the most falls ([[Versus Mode]]).
|-
| {{TextAnchor|Self-Destructor}} || -2,000 || Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
|-
| {{TextAnchor|Master of Disaster}} || -1,000 || Had the most self-destructs (Versus Mode).
|-
| {{TextAnchor|KOs}} || 500× || Counts each [[KO]] (Versus Mode).
|-
| {{TextAnchor|Falls}} || -500× || Counts each fall (Versus Mode).
|-
| {{anchor|SDs|[[Self-Destruct|SDs]]}} || -500× || Counts each self-destruct (Versus Mode).
|-
| {{TextAnchor|Target Master}} || 30,000 || Smashed all targets in [[Target Test]].
|-
| {{TextAnchor|Hobbyist}} || 1,000 || Got at least one [[trophy]] before the stage ended (Trophies dropped by enemies do not count) (Regular Matches).
|-
| {{TextAnchor|Collector}} || 30,000 || Snagged all trophies that appeared (Regular Matches).
|-
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300,000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
|-
| {{anchor|No-Miss Clear (Melee)|No-Miss Clear}} || 10,000 || Cleared all levels without losing a single life (Regular Matches).
|-
| {{TextAnchor|Continuation}} || -20,000 || Cleared a Regular Match by continuing.
|-
| {{anchor|Speedster (Melee)|Speedster}} || 10,000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
|-
| {{anchor|Speed Demon (Melee)|Speed Demon}} || 20,000 || Cleared all levels very quickly.
|-
| {{TextAnchor|Melee Master}} || 100,000 || Cleared All-Star mode without using any of the Heart Containers.
|-
| {{TextAnchor|Classic Clear}} || 50,000 || Cleared {{SSBM|Classic Mode}}.
|-
| {{TextAnchor|Adventure Clear}} || 50,000 || Cleared [[Adventure Mode]].
|-
| {{TextAnchor|All-Star Clear}} || 50,000 || Cleared [[All-Star Mode]].
|-
| {{anchor|Very-Hard Clear (Melee)|Very-Hard Clear}} || 200,000 || Cleared Very Hard mode.
|-
| {{TextAnchor|Crazy Hand KO}} || 80,000 || Defeated [[Crazy Hand]] in Classic mode. Counts even if the player uses the {{SSBM|debug menu}} to autocomplete the stage once he appears.
|-
| {{TextAnchor|Luigi KO}} || 20 || Defeated {{SSBM|Luigi}} in Adventure mode.
|-
| {{TextAnchor|Link Master}} || 30,000 || Defeated all five {{SSBM|Link}}s in Adventure mode.
|-
| {{TextAnchor|Giant Kirby KO}} || 10,000 || Defeated [[Giant Kirby]] in Adventure mode.
|-
| {{TextAnchor|Metal Bros. KO}} || 8,000 || KO'd the [[Metal Bros.]] in Adventure mode.
|-
| {{TextAnchor|Giga Bowser KO}} || 100,000 || Defeated [[Giga Bowser]] in Adventure mode.
|}
|}


There are also additional bonuses only accessible via Action Replay. They are not required for obtaining the Diskun Trophy.
=Super Smash Bros. Melee=
 
Coming soon.
{| class="wikitable sortable"
! Name !! Points Given !! Requirement
|-
| {{TextAnchor|Barrel Blast KO}} || 300× || Used a Barrel to KO someone.
|-
| {{TextAnchor|Crash & Burn}} || −500 || All meteor smashes missed.
|-
| {{TextAnchor|Deflector}} || 1,000 || N/A
|-
| {{TextAnchor|Green Shell Shooter}} || 800× || Caused damage twice or more with a [[Green Shell]].
|-
| {{TextAnchor|Poolshark}} || 300× || Threw one enemy into another.
|-
| {{TextAnchor|Red Shell Shooter}} || 400× || Caused damage 3 or more times with a [[Red Shell]].
|-
| {{TextAnchor|Ricochet Rifler}} || 800× || Deflected shot hit an enemy.
|}
 
===Notes===
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.
 
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
| Cleared On Easy || 10,000 || Cleared Classic or All-Star mode on Easy difficulty.
|-
| Cleared On Normal || 40,000 || Cleared Classic or All-Star mode on Normal difficulty.
|-
| Cleared On Hard || 100,000 || Cleared Classic or All-Star mode on Hard difficulty.
|-
| Cleared On Very Hard || 250,000 || Cleared Classic or All-Star mode on Very Hard difficulty.
|-
| Cleared On Intense || 500,000 || Cleared Classic or All-Star mode on Intense difficulty.
|-
| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
|-
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic or All-Star mode.
|-
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|-
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
|-
| Perfect! Level 2 || 8,000 || Got every target in Target Smash!! Level 2.
|-
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
|-
| Perfect! Level 4 || 50,000 || Got every target in Target Smash!! Level 4.
|-
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
|}


[[Category:Single-player modes]]
=Super Smash Bros. Brawl=
[[Category:Lists]]
No bonuses have currently been revealed for ''[[SSBB]]''.

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