Editing List of armored attacks (SSBU)

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| {{SSBU|Wario}} || [[Wario Bike]] || 1- || 20 KB and 60 KB || Moves dealing 20 KB or less won't make Wario flinch, but moves dealing under 60 KB won't launch him away, instead putting him in a forced dismount animation that lasts for 25 frames. Wario doesn't take any knockback during this animation, instead dropping straight down from where he was hit. The bike itself has 18 HP (unaffected by the [[1v1 multiplier]]) and can act as protection against attempts to contest it. The bike explodes when the HP is depleted; if Wario is still on the bike when that happens, he is dealt damage by the explosion, which is a throw dealing 6% (7.2% in 1v1), bypassing his armor.
| {{SSBU|Wario}} || [[Wario Bike]] || 1- || 20 KB and 60 KB || Moves dealing 20 KB or less won't make Wario flinch, but moves dealing under 60 KB won't launch him away, instead putting him in a forced dismount animation that lasts for 25 frames. Wario doesn't take any knockback during this animation, instead dropping straight down from where he was hit. The bike itself has 18 HP (unaffected by the [[1v1 multiplier]]) and can act as protection against attempts to contest it. The bike explodes when the HP is depleted; if Wario is still on the bike when that happens, he is dealt damage by the explosion, which is a throw dealing 6% (7.2% in 1v1), bypassing his armor.
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| {{SSBU|Yoshi}} || [[Fighter ability|Midair jump]] || 1-44 || 120 KB || Classified as a [[fighter ability]]. This unique armor has been dubbed "subtractive armor" by the Yoshi playerbase. Unlike all other attacks on this list where the character takes full knockback if the threshold is exceeded, The attack's knockback will be reduced by 120 KB, with only the remainder being applied to Yoshi. The armor will only break if said remainder is more than 0. This allows Yoshi to survive attacks that would KO most other characters in the same situation simply by double jumping. The minimum knockback an attack that breaks the armor can do is 60 KB.
| {{SSBU|Yoshi}} || [[Fighter ability|Midair jump]] || 1-44 || 120 KB || Classified as a [[fighter ability]]. This unique armor has been dubbed "subtractive armor" by the Yoshi playerbase. Unlike all other attacks on this list where the character takes full knockback if the threshold is exceeded, The attack's knockback will be reduced by 120 KB, with only the remainder being applied to Yoshi. This allows Yoshi to survive attacks that would KO most other characters in the same situation simply by double jumping. The minimum knockback an attack that breaks the armor can do is 60 KB.
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[[File:BellyArmor high.png|thumb|200px|Belly Super Armor, damaged.]]
[[File:BellyArmor high.png|thumb|200px|Belly Super Armor, damaged.]]
{{Main|Belly Super Armor}}
{{Main|Belly Super Armor}}
{{SSBU|King K. Rool}} has his own unique variation of damage-based armor named '''Belly Super Armor'''. This armor uses a stamina system and does not passively regenerate. King K. Rool's belly will eventually have visible cracks to indicate that armor is close to its threshold. The armor has 18.01 HP, and any damage received to the armor is halved between itself and King K. Rool, effectively giving it 36.02 HP. If the threshold is reached, a [[Special Zoom]] effect plays and King K. Rool behaves as if his [[shield break|shield was broken]].
{{SSBU|King K. Rool}} has his own unique variation of damage-based armor named '''Belly Super Armor'''. It has 18.01 HP halving damage between itself and King K. Rool, making it effectively 36.02 HP. If it runs out, it breaks, putting King K. Rool into a [[shield break]] animation.


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