Editing List of armored attacks (SSBU)

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| {{SSBU|Charizard}} || [[Flare Blitz]] || 23-53 || 15% || Deals 5% in [[recoil damage]] upon use, as well as an additional 5% on hit.
| {{SSBU|Charizard}} || [[Flare Blitz]] || 23-53 || 15% || Deals 5% in [[recoil damage]] upon use, as well as an additional 5% on hit.
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| {{SSBU|Dr. Mario}} || [[Dr. Tornado]] || 2-9 || 10% || Active for 8 frames before the first hitbox is active. The armor will not start while Dr. Mario is airborne; it does so as soon as he touches the ground during the startup and stays active even while rising up and becoming airborne again.
| {{SSBU|Dr. Mario}} || [[Dr. Tornado]] || 5-9 || 10% || Active for 5 frames before the first hitbox is active. The armor will not start while Dr. Mario is airborne; it does so as soon as he touches the ground during the startup and stays active even while rising up and becoming airborne again.
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| {{SSBU|Hero}} || [[Kazap]] || 50-71 || 15% || Requires 42 [[MP Gauge|MP]]. Armor disappears at the same time as the last hit, leaving Hero extremely vulnerable if whiffed, as the FAF is 127.
| {{SSBU|Hero}} || [[Kazap]] || 50-71 || 15% || Requires 42 [[MP Gauge|MP]]. Armor disappears at the same time as the last hit, leaving Hero extremely vulnerable if whiffed, as the FAF is 127.

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