Editing List of SSBU Music (Other series)

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===Origin===
===Origin===
This track is a direct chiptune port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct 8-bit port of the music that would play in ''Wrecking Crew'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.


===Composition & Arrangements===
===Composition & Arrangements===
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*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Fever" from ''{{b|Dr. Mario|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*"Brinstar" from ''{{b|Metroid|game}}''.
*The title theme from {{uv|Duck Hunt}}.
*The title theme from ''{{uv|Duck Hunt}}''.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Jogging" from ''[[Punch-Out!!]]''.
*"Underworld" from ''[[Kid Icarus]]''.
*"Underworld" from ''[[Kid Icarus]]''.
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===Origin===
===Origin===
This track is a direct chiptune port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.
This track is a direct, 8-bit port of the main theme from ''The Mysterious Murasame Castle''. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Title Theme - 3D Hot Rally
|name=Title Theme - 3D Hot Rally
|universe={{uvm|Famicom Grand Prix}}
|universe={{uv|Famicom Grand Prix}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|arrangement=''Super Smash Bros. Brawl''
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===Origin===
===Origin===
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths. The arrangement features the sound of a plane's engine start-up and, later on, the sound of a plane flying by.
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in ''{{s|nwiki|Pilotwings}}'', primarily featuring saxophone and brass sections backed by synths.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. The song starts with the the "Opening" theme, which itself a remix of the opening theme from ''Pilotwings 64''. The "Light Plane" theme from ''Pilotwings'' was incorporated into the "Turbo Jet" arrangement, as well as a highlight before looping. This song was rearranged by its original composer, Asuka Ito.
A remix of the music that plays in the game ''Pilotwings Resort'', with a light jazz style that includes piano, brass, and clean electric guitar. It starts with "Opening", then changes to the main song "Turbo Jet". Before looping, a small remix of "Light Plane" from the original Pilotwings can be heard. This song was rearranged by its original composer, Asuka Ito.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This track is a synthpop and acoustic remix of [[Lip|Lip the Flower Fairy]]'s theme music from ''Panel De Pon''. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.
In ''Panel de Pon'', whenever [[Lip|Lip the Flower Fairy]] was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a synth and acoustic guitar-based remix of said music. Outside of Japan, the game was localized into {{s|mariowiki|''Tetris Attack''}}, and the track was used only in the tutorial. This remix debuted in ''Brawl''.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''. The title is a literal translation as it was given the official English title of "Proof of a Hero - Monster Hunter 4 Version" in the official soundtrack.
This is the version of a track taken directly from ''Monster Hunter 4'', which released internationally as ''Monster Hunter 4 Ultimate'', where it plays during the ending sequence. It originally appeared in the original ''Monster Hunter''.
===Composition & Arrangements===
===Composition & Arrangements===
Source: MONSTER HUNTER
Source: MONSTER HUNTER
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===Origin===
===Origin===
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.  Its official English name was later given as "Bathing" on ''Nintendo Music''.
A new rock-based arrangement of the Bath theme from ''{{s|wikipedia|Nintendogs}}''. The overall structure is based on the ''SSB4'' remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
An arrangement of the Bath theme from ''Nintendogs''. The song starts similarly to the start of the "Walking" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. -->
An arrangement of the Bath theme from ''Nintendogs''. The beginning of the song includes a small section of the "Walking the Dog" themes from ''nintendogs + cats''. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original. <!-- Wrote "Walking the Dog" themes, plural, due to existing 3 variations (Day, Evening and Night), same song, different instrumentation. -->


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo, and is overall shorter than the original song. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in ''for 3DS and Wii U''), the song title in ''Ultimate'' is now more conventionally capitalized by the first letter of all words.
An arrangement of the regular battle theme in ''Baten Kaitos Origins'', a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
A high-tempo house style arrangement of the Wii Shop Channel main theme that incorporates the Mii Channel theme after one loop. The primary instrumentation consists of brass, vibraphone, and steel drums.
A high-tempo, drum-and-bass style arrangement of the Wii Shop Channel main theme that also includes an arrangement of the Mii Channel theme. The primary instrumentation consists of brass, vibraphone, and steel drums.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which only consists of the "Mii Plaza" theme, though it features multiple variations. This arrangement is a remix of said music, more specifically, the "Making a Mii" variation that would play during the creation of a Mii. The song starts with the "Launch Screen" jingle, which plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.
Every [[Wii]] system comes preloaded with software called the ''{{s|wikipedia|Mii Channel}}'', which has one recognizable music track play on it, though slightly differently during the creation of a {{s|wikipedia|Mii}}. The ''Mii Channel'' track in ''Brawl'' is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. This remix returns from ''Brawl'' after not being included in ''SSB4''.


===Composition & Arrangements===
===Composition & Arrangements===
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Source: Wii Play
Source: Wii Play


Composition and arrangement Copyright Nintendo
Composition and arrangements Copyright Nintendo


Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
Japanese title: {{ja|牛ダッシュ|Ushi Dasshu}}, ''Cow Dash''
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===Origin===
===Origin===
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen and the main menu screen. ''Wii Sports Resort'' features 3 different variations of the theme: when the game is played for the first time, the subsequent playthroughs of the game and after returning to the main menu, with all of them featuring a sub-track when accessing settings. The version featured in ''Smash Bros.'' is the second variation, possibly due to being the version more likely to hear on the title screen.
This song is taken directly from ''{{s|nwiki|Wii Sports Resort}}'' and it is played during the title screen.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Wii Sports Resort
Source: Wii Sports Resort
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===Origin===
===Origin===
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. The arrangement consists of a normal battle theme and a world map theme, both songs tied to the region of Troy. While no official titles exist, based on the order of appearance in the game's story, the conjectural titles given are "Battle 3" and "Field 2". The overall remix is performed with shakuhachi and shamisen.
A Feudal Japan-themed remix of two tracks from the DS game ''Glory of Heracles''. It starts with "Battle Theme 4", then transitions to "Field 2" before looping back to the beginning. The overall remix is performed with shakuhachi and shamisen.


===Composition & Arrangements===
===Composition & Arrangements===
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===Trivia===
===Trivia===
Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
*Neither of the two ''Glory of Heracles'' spirits feature this song in their spirit battles despite this song returning.
{{clr}}
{{clr}}


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===Origin===
===Origin===
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''. This song was initially featured on the original ''Daigasso! Band Brothers'' release before being arranged for ''DX''.
This song plays during Trial Mode in ''Jam with the Band'', the European localization of ''Daigasso! Band Brothers DX''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Source: Jam with the Band
Source: Jam with the Band
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===Origin===
===Origin===
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''; The song title "Afternoon on the Island" is taken from the ''Tomodachi Collection Platinum Soundtrack'', which later became the official English title on ''Nintendo Music''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.
An arrangement of the daytime theme from ''{{s|wikipedia|Tomodachi Life}}'' and the daytime theme from ''{{s|wikipedia|Tomodachi Collection}}''. In ''SSB4'', this track was titled '''"Tomodachi Life"'''. The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.


===Composition & Arrangements===
===Composition & Arrangements===
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Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
Japanese title: {{ja|すれちがい伝説 / すれちがい伝説II メドレー|Surechigai Densetsu / Surechigai Densetsu II Medorē}}, ''Passing Legend / Passing Legend II Medley''
===Trivia===
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.


===Other uses===
===Other uses===
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
This track was used in the {{SSBU|Mii Fighter}}s' character trailer on the official website.
===Trivia===
In the PAL versions of ''Ultimate'', this track is called ''StreetPass Quest / StreetPass Quest II Medley'', referring to the two games' titles in those regions.
{{clr}}
{{clr}}


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===Origin===
===Origin===
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions. The song is an arrangement of the game's main theme, "The Won-Stoppable Wonderful 100", and its reprise "The Won-Stoppable Wonderful 101". Unlike the main theme featuring vocals both in Japanese and English, this song is fully instrumental. The song's official English title is "ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs".
This bombastic, orchestrated piece is the first stage theme of the Wii U action game ''{{s|wikipedia|The Wonderful 101}}'', originally playing in the Blossom City Outskirts area of the game and all of its associated missions.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation". While only the main version of the theme is featured in ''Smash Bros.'', ''Wii Party U'' features a piano arrangement that plays while waiting for the player to present the photo or drawing that the game asks for in its respective game.
A track taken directly from ''{{s|nwiki|Wii Party U}}''. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation".


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of ''Code Name: S.T.E.A.M.''
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game ''Code Name: S.T.E.A.M.''; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by the game's original composer, Yoshito Sekigawa.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume.  
This track plays in ''Undertale'', during the battle against [[Sans]] at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans {{SSBU|Mii Gunner}} costume. The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}.
 
The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel.  
 
It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer, {{s|wikipedia|Toby Fox}}.


===Composition & Arrangements===
===Composition & Arrangements===
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===Trivia===
===Trivia===
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania", as he initially intended to use the similarly-titled "Megalomania" from [[Square Enix]]'s 1994 RPG ''{{iw|wikipedia|Live A Live}}''.  
*''MEGALOVANIA'' is the first music track in the ''Smash'' series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of ''{{b|EarthBound|game}}'', titled ''[[wikibound:EarthBound hacks and fangames#EarthBound: The Halloween Hack|The Halloween Hack]]''; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania".
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation.
*''MEGALOVANIA'' is the first music track in the ''Smash'' series composed by a competitive ''Super Smash Bros.'' player. Toby Fox [https://www.youtube.com/watch?v=Nzh3NUO4szE competed] in ''[[Super Smash Bros. Melee]]'' under the tag Radiation.
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
*''MEGALOVANIA'' is the second remix in the ''Smash'' series to be handled by a Western composer, the first being ''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}'' from {{uv|Banjo-Kazooie}}, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.
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==Trivia==
==Trivia==
*Three music tracks that appeared in previous entries do not return in ''Ultimate'':
*The original versions of ''{{SSBMMusicLink|Balloon Fight}}'' and ''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'', as well as ''Brawl''{{'}}s ''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' are the only miscellaneous tracks not included in ''Ultimate''.
**''{{MeleeMusic|Balloon Fight}}'' - Original version
**''{{SSBBMusicLink|Nintendo|Famicom Medley}}'' - ''Brawl'' remix
**''{{SSB4MusicLink|Nintendo|Opening Theme / Select (Wii Sports)}}'' - Original version
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
*The music from the ''Culdcept'' series, ''Soma Bringer'', and ''Style Savvy: Styling Star'' are owned by organizations other than the owner of the IPs. This trait is shared with the music from ''Sonic the Hedgehog'', ''Sonic the Hedgehog 2'', ''Xenoblade Chronicles 2'' and the ''Dragon Quest'' series.
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
**Counting songs cut from ''Ultimate'', this trait is also shared with "{{SSBBMusicLink|Kirby|Checker Knights}}", "{{SSBBMusicLink|Pikmin|Ai no Uta}}", "{{SSBBMusicLink|Pikmin|Ai no Uta (French Version)}}, and "{{SSBBMusicLink|Pikmin|Tane no Uta}}".
*Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
*There are many music tracks that appear in Mii Fighter showcase videos, but don't appear in-game.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://youtu.be/k2g5xFo0JNU/ Town Stages]" from ''{{s|wikipedia|Ganbare Goemon! Karakuri Dōchū}}'' plays in the [[Goemon]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
**"[https://www.youtube.com/watch?v=kJCzhN2d8sQ Beginning (VF2)]" from ''{{s|wikipedia|Virtua Fighter 2}}'' plays in the [[Akira]] and [[Jacky]] reveal.
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**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**The placement of the ''Wii Sports Club'' tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
**''Floral Fury'' was placed after ''Frontier Battle'', despite ''Cuphead'' being released in 2017 and ''Dillon's Dead-Heat Breakers'' in 2018. This may have been be due to the Japanese version of ''Cuphead'' being released in 2019, as the game was only available in English at launch; however, ''Undertale'' is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
*The ''Monster Hunter'' music tracks internally use a unique prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown.
*The ''Monster Hunter'' music tracks are internally prefixed with their own prefix (MH), rather than Q or R like the other "[[List of SSBU Music (Other series)|Other]]" tracks. The reason for this is unknown.


{{Music}}
{{Music}}

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