Editing List of SSBM trophies (Others)
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{{ArticleIcons|ssbm=yes}} | {{ArticleIcons|ssbm=yes}} | ||
{{disambig2|trophies not sorted within a series in ''Melee''|similar trophies in ''Brawl'', see [[List of SSBB trophies (Others)|here]]. For links to all trophies|List of trophies}} | |||
Most '''[[trophies]]''' ("figures" or "figurines" in Japan) in ''[[Super Smash Bros. Melee]]'' can be obtained through the [[lottery]] (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in ''Melee'', some of which tend to be rarer than others. | |||
==Normal | The following is a list of trophies from other, less notable Nintendo series that appear in ''Melee''. There are 35 trophies in total. | ||
{| class= | |||
==Normal Order== | |||
{| class=wikitable sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;" | |||
|- | |- | ||
!width="4%"|# | !width="4%"|# | ||
!width="12%"|Name | !width="12%"|Name | ||
!width="12%"|Image | !width="12%"|Image | ||
!width="21%"|First Game | !width="21%"|First Game / Move | ||
!width="40%"|Description | !width="40%"|Description | ||
!width="10%"|Universe | !width="10%"|Universe | ||
|- | |- | ||
|90 | |90 | ||
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|align=left|A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. | |align=left|A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. | ||
|{{uvm|Nintendo hardware}} | |{{uvm|Nintendo hardware}} | ||
|- | |- | ||
|92 | |92 | ||
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|{{anchor|Lip's Stick}}[[File:Lip's Stick Trophy Melee.png|100px]] | |{{anchor|Lip's Stick}}[[File:Lip's Stick Trophy Melee.png|100px]] | ||
|Panel De Pon<br>Japan Only | |Panel De Pon<br>Japan Only | ||
|align=left|This magical stick was used by the character [[Lip]] in the Japanese game Panel De Pon, which was later released as {{ | |align=left|This magical stick was used by the character [[Lip]] in the Japanese game Panel De Pon, which was later released as {{s|mariowiki|Tetris Attack}} in the United States. Lip's Stick causes a flower to sprout from an enemy's head, inflicting damage as it grows. Quickly tap the Control Stick back and forth to get a flower off of your head. | ||
|{{uv|Panel de Pon}} | |{{uv|Panel de Pon}} | ||
|- | |- | ||
|100 | |100 | ||
|[[Flipper]] | |[[Flipper]] | ||
|{{anchor|Flipper}}[[File:Flipper Trophy Melee.png|100px]] | |{{anchor|Flipper}}[[File:Flipper Trophy Melee.png|100px]] | ||
|Balloon Fight<br>6/86 | |||
|align=left|Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight | |align=left|Made famous as an unpredictable obstacle in {{b|Balloon Fight|game}}, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight they caused accidents to friends and foes alike. | ||
|{{symbol|balloonfight|16px}} {{uv|Balloon Fight}} | |{{symbol|balloonfight|16px}} {{uv|Balloon Fight}} | ||
|- | |- | ||
|104 | |104 | ||
| | |'''Japan:''' Proximity Mine<br>'''English:''' [[Motion-Sensor Bomb]] | ||
|{{anchor|Proximity Mine}}{{anchor|Motion-Sensor Bomb}}[[File:Proximity Mine Trophy Melee.png|100px]]<br>[[File:Motion-Sensor Bomb Trophy Melee.png|100px]] | |{{anchor|Proximity Mine}}{{anchor|Motion-Sensor Bomb}}[[File:Proximity Mine Trophy Melee.png|100px]]<br>[[File:Motion-Sensor Bomb Trophy Melee.png|100px]] | ||
| | |'''Japan:''' Perfect Dark 5/00<br>'''English:''' TOP SECRET | ||
|align=left|'''Japan/PAL:''' The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go boom.<br> | |||
|align=left| | '''NA:''' The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go. | ||
|{{uv|Perfect Dark}}, {{uv|GoldenEye}} | |{{uv|Perfect Dark}}, {{uv|GoldenEye}} | ||
|- | |- | ||
|112 | |112 | ||
|[[Cloaking Device]] | |[[Cloaking Device]] | ||
|{{anchor|Cloaking Device}}[[File:Cloaking Device Trophy Melee.png|100px]] | |{{anchor|Cloaking Device}}[[File:Cloaking Device Trophy Melee.png|100px]] | ||
| | |'''Japan:''' Perfect Dark 5/00<br>'''English:''' TOP SECRET | ||
|align=left|This state-of-the-art camouflage device bends light rays in such a way that players using it appear almost invisible. The device fosters confusion, and players using it will not take damage while cloaked. This does not mean, however, that players become invulnerable, so they can still be sent reeling or flying across the screen, depending on their damage percentages. | |align=left|This state-of-the-art camouflage device bends light rays in such a way that players using it appear almost invisible. The device fosters confusion, and players using it will not take damage while cloaked. This does not mean, however, that players become invulnerable, so they can still be sent reeling or flying across the screen, depending on their damage percentages. | ||
|{{uv|Perfect Dark}} | |{{uv|Perfect Dark}} | ||
|- | |- | ||
|261 | |261 | ||
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|{{anchor|Maruo Maruhige}}[[File:Maruo Maruhige Trophy Melee.png|100px]] | |{{anchor|Maruo Maruhige}}[[File:Maruo Maruhige Trophy Melee.png|100px]] | ||
|Card Hero<br>Japan Only | |Card Hero<br>Japan Only | ||
|align=left|His name is Maruo Maruhige. He has a splendid moustache, and he's the eldest son of a long-established card merchant. After stints as a taxi driver and convenience store clerk, he settled into his role as heir to the card business, which has been in his family for five generations. He manages the Maruhige Card Shop. | |align=left|His name is Maruo Maruhige. He has a splendid moustache, and he's the eldest son of a long-established card merchant. After stints as a taxi driver and convenience store clerk, he settled into his role as heir to the card business, which has been in his family for five generations. He manages the Maruhige Card Shop. | ||
|{{uvm|Card Hero}} | |{{uvm|Card Hero}} | ||
|- | |- | ||
|262 | |262 | ||
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|{{anchor|Ryota Hayami}}[[File:Ryota Hayami Trophy Melee.png|100px]] | |{{anchor|Ryota Hayami}}[[File:Ryota Hayami Trophy Melee.png|100px]] | ||
|Wave Race 64<br>11/96 | |Wave Race 64<br>11/96 | ||
|align=left|An 18-year-old Wave Race competitor from Japan. While he doesn't appear to have one outstanding trait, his acceleration, top speed, and maneuverability are quite well balanced. In Wave Race: Blue Storm, he's done away with his helmet and goggles in an attempt to make his face more recognizable across the world. | |align=left|An 18-year-old Wave Race competitor from Japan. While he doesn't appear to have one outstanding trait, his acceleration, top speed, and maneuverability are quite well balanced. In Wave Race: Blue Storm, he's done away with his helmet and goggles in an attempt to make his face more recognizable across the world. | ||
|{{uvm|Wave Race}} | |{{uvm|Wave Race}} | ||
|- | |- | ||
|263 | |263 | ||
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|{{anchor|Kensuke Kimachi}}[[File:Kensuke Kimachi Trophy Melee.png|100px]] | |{{anchor|Kensuke Kimachi}}[[File:Kensuke Kimachi Trophy Melee.png|100px]] | ||
|1080° Snowboarding<br>4/98 | |1080° Snowboarding<br>4/98 | ||
|align=left|A member of the Vertical Air snowboard team of Japan. He's 19 years of age and a top boarder in Japan, but his team is still working on achieving world-class ranking. Kensuke is a mellow, laid-back guy who gets bored quickly with things that don't spark his interest. He plays a lot of Nintendo games when he's not riding. | |align=left|A member of the Vertical Air snowboard team of Japan. He's 19 years of age and a top boarder in Japan, but his team is still working on achieving world-class ranking. Kensuke is a mellow, laid-back guy who gets bored quickly with things that don't spark his interest. He plays a lot of Nintendo games when he's not riding. | ||
|{{uvm|1080°}} | |{{uvm|1080°}} | ||
|- | |- | ||
|264 | |264 | ||
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|{{anchor|Love Giant}}[[File:Love Giant Trophy Melee.png|100px]] | |{{anchor|Love Giant}}[[File:Love Giant Trophy Melee.png|100px]] | ||
|Doshin the Giant<br>Japan Only | |Doshin the Giant<br>Japan Only | ||
|align=left| | |align=left|'''NTSC:''' A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" Its yellow color indicates its friendly nature: this Doshin likes to help with the villagers' daily tasks.<br>'''PAL:''' A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. Its yellow color indicates its friendly nature: this Doshin with its characteristic navel likes to help with the villagers' daily tasks. | ||
|{{uvm|Doshin the Giant}} | |{{uvm|Doshin the Giant}} | ||
|- | |- | ||
|265 | |265 | ||
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|{{anchor|Hate Giant}}[[File:Hate Giant Trophy Melee.png|100px]] | |{{anchor|Hate Giant}}[[File:Hate Giant Trophy Melee.png|100px]] | ||
|Doshin the Giant<br>Japan Only | |Doshin the Giant<br>Japan Only | ||
|align=left| | |align=left|'''NTSC:''' A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" The red color of this Doshin points toward its malignant nature. It knows but one thing: Destroy! Destroy!<br>'''PAL:''' A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. Its red color points toward its malignant nature. This Doshin with its protruding navel knows but one thing: Destroy! Destroy! | ||
|{{uvm|Doshin the Giant}} | |{{uvm|Doshin the Giant}} | ||
|- | |- | ||
|266 | |266 | ||
|Ray Mk | |Ray Mk II | ||
|{{anchor|Ray Mk II}}[[File:Ray | |{{anchor|Ray Mk II}}[[File:Ray MK II Trophy Melee.png|100px]] | ||
|Custom Robo 2<br>Japan Only | |Custom Robo 2<br>Japan Only | ||
|align=left|The Custom Robo games feature combat between small robots averaging about 12 inches in height. Ray Mk II is the upgraded descendant of one of the combatants from the original game. It's a well-balanced Jumper model in the Shining Fighter line of robots. Its stable design lets it excel with a minimum of customization. | |align=left|The Custom Robo games feature combat between small robots averaging about 12 inches in height. Ray Mk II is the upgraded descendant of one of the combatants from the original game. It's a well-balanced Jumper model in the Shining Fighter line of robots. Its stable design lets it excel with a minimum of customization. | ||
|{{uv|Custom Robo}} | |{{uv|Custom Robo}} | ||
|- | |- | ||
|267 | |267 | ||
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|{{anchor|Bayonette}}[[File:Bayonette Trophy Melee.png|100px]] | |{{anchor|Bayonette}}[[File:Bayonette Trophy Melee.png|100px]] | ||
|Custom Robo 2<br>Japan Only | |Custom Robo 2<br>Japan Only | ||
|align=left|Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot. The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. This successful power-up is nothing short of a Custom Robo miracle. | |align=left|Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot. The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. This successful power-up is nothing short of a Custom Robo miracle. | ||
|{{uv|Custom Robo}} | |{{uv|Custom Robo}} | ||
|- | |- | ||
|268 | |268 | ||
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|{{anchor|Annie}}[[File:Annie Trophy Melee.png|100px]] | |{{anchor|Annie}}[[File:Annie Trophy Melee.png|100px]] | ||
|Custom Robo 2<br>Japan Only | |Custom Robo 2<br>Japan Only | ||
|align=left|Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majel. This act ultimately set the stage for her undeniably tragic end. | |align=left|Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majel. This act ultimately set the stage for her undeniably tragic end. | ||
|{{uv|Custom Robo}} | |{{uv|Custom Robo}} | ||
|- | |- | ||
|269 | |269 | ||
|[[Tom Nook]] | |[[Tom Nook]] | ||
|{{anchor|Tom Nook}}[[File:Tom Nook Trophy Melee.png|100px]] | |{{anchor|Tom Nook}}[[File:Tom Nook Trophy Melee.png|100px]] | ||
|[[ | |[[Animal Crossing (universe)|Future Release]] | ||
|align=left|This guy's the friendly neighborhood shopkeeper who kindly helps the player set up | |align=left|This guy's the friendly neighborhood shopkeeper who kindly helps the player set up his or her first house. He has a nose for business, and his customer service is second to none. During the course of the game, his store starts as a [[nookipedia:Nook's Cranny|corner shop]], expands to become a [[nookipedia:Nook 'n' Go|convenience store]], and finally becomes a [[nookipedia:Nookway|thriving supermarket]]. | ||
|{{symbol|ac|16px}} {{uv|Animal Crossing}} | |{{symbol|ac|16px}} {{uv|Animal Crossing}} | ||
|- | |- | ||
|270 | |270 | ||
|[[K.K. Slider|Totakeke]] | |[[K.K. Slider|Totakeke]] | ||
|{{anchor|Totakeke}}[[File:Totakeke Trophy Melee.png|100px]] | |{{anchor|Totakeke}}[[File:Totakeke Trophy Melee.png|100px]] | ||
|[[ | |[[Animal Crossing (universe)|Future Release]] | ||
|align=left|A wandering musician whose daily life is a bit of a mystery. He plays in front of the [[nookipedia:Train Station|train station]] every Saturday night starting at 8 | |align=left|A wandering musician whose daily life is a bit of a mystery. He plays in front of the [[nookipedia:Train Station|train station]] every Saturday night starting at 8.00 p.m. He has a [[nookipedia:Category:K.K. Slider Songs|large repertoire]] and plays both old and new hits from all over the world. His music is so ingrained in the villagers that it's impossible to imagine them living without it. | ||
|{{symbol|ac|16px}} {{uv|Animal Crossing}} | |{{symbol|ac|16px}} {{uv|Animal Crossing}} | ||
|- | |- | ||
|271 | |271 | ||
|[[Mr. Resetti]] | |[[Mr. Resetti]] | ||
|{{anchor|Mr. Resetti}}[[File:Mr. Resetti Trophy Melee.png|100px]] | |{{anchor|Mr. Resetti}}[[File:Mr. Resetti Trophy Melee.png|100px]] | ||
|[[ | |[[Animal Crossing (universe)|Future Release]] | ||
|align=left|Prepare to receive a really long talking-to if you reset this game: the next time you play, Mr. Resetti will be waiting to deliver his best scolding. No matter what your intentions are, pressing the RESET Button will bring you face-to-face with this fervent character. Sometimes | |align=left|Prepare to receive a really long talking-to if you reset this game: the next time you play, Mr. Resetti will be waiting to deliver his best scolding. No matter what your intentions are, pressing the RESET Button will bring you face-to-face with this fervent character. Sometimes the only way to shut him up is to apologize. | ||
|{{symbol|ac|16px}} {{uv|Animal Crossing}} | |{{symbol|ac|16px}} {{uv|Animal Crossing}} | ||
|- | |- | ||
|272 | |272 | ||
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|{{anchor|Heririn}}[[File:Heririn Trophy Melee.png|100px]] | |{{anchor|Heririn}}[[File:Heririn Trophy Melee.png|100px]] | ||
|Kuru Kuru Kururin<br>Japan Only | |Kuru Kuru Kururin<br>Japan Only | ||
|align=left|Kururin sets off in his specialized helicopter to rescue his siblings | |align=left|Kururin sets off in his specialized helicopter to rescue his siblings who have lost their way somewhere among ten worlds. The helicopter is fitted with an enormous blade, which propels the machine forward by slowly rotating. The mazes that Kururin must navigate are narrow and filled with all kinds of strange obstacles. | ||
|{{uv|Kururin}} | |{{uv|Kururin}} | ||
|- | |- | ||
|273 | |273 | ||
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|{{anchor|Alpha}}[[File:Alpha Trophy Melee.png|100px]] | |{{anchor|Alpha}}[[File:Alpha Trophy Melee.png|100px]] | ||
|[[Wikipedia:Cubivore: Survival of the Fittest|Future Release]] | |[[Wikipedia:Cubivore: Survival of the Fittest|Future Release]] | ||
|align=left|A creature in an imaginary cubist world where survival of the fittest is the rule. These creatures have strong, efficient bodies and the cute faces of pandas. They form family groups and treat each other lovingly, yet have no respect for other beasts. Their favorite foods seem to be meat and bamboo grass. | |align=left|A creature in an imaginary cubist world where survival of the fittest is the rule. These creatures have strong, efficient bodies and the cute faces of pandas. They form family groups and treat each other lovingly, yet have no respect for other beasts. Their favorite foods seem to be meat and bamboo grass. | ||
|{{uvm|Cubivore}} | |{{uvm|Cubivore}} | ||
|- | |- | ||
|275 | |275 | ||
|{{b|Pikmin|species}} | |{{b|Pikmin|species}} | ||
|{{anchor|Pikmin}}[[File:Pikmin Trophy Melee.png|100px]] | |{{anchor|Pikmin}}[[File:Pikmin Trophy Melee.png|100px]] | ||
| | |{{b|Pikmin|universe}}<br>12/01 | ||
|align=left|These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever [[Pikmin Pluck|plucks]] them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful. | |align=left|These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever [[Pikmin Pluck|plucks]] them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful. | ||
|{{symbol|pikmin|16px}} {{uv|Pikmin}} | |{{symbol|pikmin|16px}} {{uv|Pikmin}} | ||
|- | |- | ||
|276 | |276 | ||
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|{{anchor|Captain Olimar}}[[File:Olimar Trophy Melee.png|100px]] | |{{anchor|Captain Olimar}}[[File:Olimar Trophy Melee.png|100px]] | ||
|Pikmin<br>12/01 | |Pikmin<br>12/01 | ||
|align=left|The main character of the game Pikmin, Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of [[pikipedia:S.S. Dolphin|his broken ship]], but the atmosphere of [[Distant Planet|the planet]] is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin. | |align=left|The main character of the game Pikmin, Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of [[pikipedia:S.S. Dolphin|his broken ship]], but the atmosphere of [[Distant Planet|the planet]] is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin. | ||
|{{symbol|pikmin|16px}} {{uv|Pikmin}} | |{{symbol|pikmin|16px}} {{uv|Pikmin}} | ||
|- | |- | ||
|277 | |277 | ||
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|{{anchor|Excitebike}}[[File:Excite Bike Trophy Melee.png|100px]] | |{{anchor|Excitebike}}[[File:Excite Bike Trophy Melee.png|100px]] | ||
|Excitebike<br>10/85 | |Excitebike<br>10/85 | ||
|align=left|This top-of-the-line motocross motorcycle can accelerate like crazy with its turbo, but this also causes the temperature gauge to rise rapidly; if used too often, the bike will overheat. You can cool your hot bike down by running over special icons scattered across the track. The turbo and ramps let you pull insane airs. | |align=left|This top-of-the-line motocross motorcycle can accelerate like crazy with its turbo, but this also causes the temperature gauge to rise rapidly; if used too often, the bike will overheat. You can cool your hot bike down by running over special icons scattered across the track. The turbo and ramps let you pull insane airs. | ||
|{{uv|Excite}} | |{{uv|Excite}} | ||
|- | |- | ||
|278 | |278 | ||
|Tamagon | |Tamagon | ||
|{{anchor|Tamagon}}[[File:Tamagon Trophy Melee.png|100px]] | |{{anchor|Tamagon}}[[File:Tamagon Trophy Melee.png|100px]] | ||
|Demon World | |Demon World<br>Japan Only | ||
|align=left|This is the main character of a Japanese NES game never released in North America. In this quirky maze game, your goal was to work your way through a series of scrolling mazes while battling the cyclopean henchmen of a [[Devil|large, winged demon]]. Tamagon not only had to worry about the evil creatures, but also the walls, which were extremely harmful. | |align=left|This is the main character of a Japanese NES game never released in North America. In this quirky maze game, your goal was to work your way through a series of scrolling mazes while battling the cyclopean henchmen of a [[Devil|large, winged demon]]. Tamagon not only had to worry about the evil creatures, but also the walls, which were extremely harmful. | ||
|{{uv|Devil World}} | |{{uv|Devil World}} | ||
|- | |- | ||
|280 | |280 | ||
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|{{anchor|Ducks}}[[File:Ducks Trophy Melee.png|100px]] | |{{anchor|Ducks}}[[File:Ducks Trophy Melee.png|100px]] | ||
|Duck Hunt<br>10/85 | |Duck Hunt<br>10/85 | ||
|align=left|These friendly fowl are the targets in the game Duck Hunt, which utilizes the Nintendo Zapper Light Gun. They appear and randomly fly about trying to escape after your faithful (if slightly clamorous) hunting dog flushes them out. Once you drop the ducks, your dog dutifully fetches them by the napes of their necks and grins at you. | |align=left|These friendly fowl are the targets in the game Duck Hunt, which utilizes the Nintendo Zapper Light Gun. They appear and randomly fly about trying to escape after your faithful (if slightly clamorous) hunting dog flushes them out. Once you drop the ducks, your dog dutifully fetches them by the napes of their necks and grins at you. | ||
|{{symbol|duckhunt|16px}} {{uv|Duck Hunt}} | |{{symbol|duckhunt|16px}} {{uv|Duck Hunt}} | ||
|- | |- | ||
|281 | |281 | ||
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|{{anchor|Bubbles}}[[File:Bubbles Trophy Melee.png|100px]] | |{{anchor|Bubbles}}[[File:Bubbles Trophy Melee.png|100px]] | ||
|Clu Clu Land<br>10/85 | |Clu Clu Land<br>10/85 | ||
|align=left|The mysterious Bubbles can only move straight ahead and has problems stopping | |align=left|The mysterious Bubbles can only move straight ahead and has problems stopping: she changes paths by sticking out her hand and grabbing a post on the way by. If Bubbles makes contact with a [[Unira|Sea Urchin]], she'll pop and deflate like a balloon. Bubbles protects herself by shocking Sea Urchins and pushing them into walls to destroy them. | ||
|{{uv|Clu Clu Land}} | |{{uv|Clu Clu Land}} | ||
|- | |- | ||
|282 | |282 | ||
|{{ | |{{s|mariowiki|Eggplant Man}} | ||
|{{anchor|Eggplant Man}}[[File:Eggplant Man Trophy Melee.png|100px]] | |{{anchor|Eggplant Man}}[[File:Eggplant Man Trophy Melee.png|100px]] | ||
|Wrecking Crew<br>10/85 | |||
|align=left|Eggplant Man debuted as an enemy in the NES game {{b|Wrecking Crew|game}}. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room. | |align=left|Eggplant Man debuted as an enemy in the NES game {{b|Wrecking Crew|game}}. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room. | ||
|{{symbol|wreckingcrew|16px}} {{uv|Wrecking Crew}} | |{{symbol|wreckingcrew|16px}} {{uv|Wrecking Crew}} | ||
|- | |- | ||
|283 | |283 | ||
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|{{anchor|Mach Rider}}[[File:Mach Rider Trophy Melee.png|100px]] | |{{anchor|Mach Rider}}[[File:Mach Rider Trophy Melee.png|100px]] | ||
|Mach Rider<br>10/85 | |Mach Rider<br>10/85 | ||
|align=left|After the destruction of his home town, Mach Rider jumped onto his machine-gun-equipped combat motorcycle and set off in search of a new home, destroying all the Quadrunners who got in his way. His motorcycle had four gears and endless ammunition. When hit, Mach Rider would break into fragments and then rejoin together. | |align=left|After the destruction of his home town, Mach Rider jumped onto his machine-gun-equipped combat motorcycle and set off in search of a new home, destroying all the Quadrunners who got in his way. His motorcycle had four gears and endless ammunition. When hit, Mach Rider would break into fragments and then rejoin together. | ||
|{{uvm|Mach Rider}} | |{{uvm|Mach Rider}} | ||
|- | |- | ||
|284 | |284 | ||
|Balloon Fighter | |Balloon Fighter | ||
|{{anchor|Balloon Fighter}}[[File:Balloon Fighter Trophy Melee.png|100px]] | |{{anchor|Balloon Fighter}}[[File:Balloon Fighter Trophy Melee.png|100px]] | ||
|Balloon Fight<br>6/86 | |||
|align=left|The goal in Balloon Fight is to break your enemy's two balloons, depriving him of his flotation devices. If you lose one balloon, your buoyancy drops and it becomes harder to rise. As you can pop both friends' and enemies' balloons, you have to stay alert in this two-player fun fest. The balloonist's name is unknown. | |align=left|The goal in Balloon Fight is to break your enemy's two balloons, depriving him of his flotation devices. If you lose one balloon, your buoyancy drops and it becomes harder to rise. As you can pop both friends' and enemies' balloons, you have to stay alert in this two-player fun fest. The balloonist's name is unknown. | ||
|{{symbol| | |{{symbol|balloonfight|16px}} {{uv|Balloon Fight}} | ||
|- | |- | ||
|286 | |286 | ||
|[[Pit]] | |[[Pit]] | ||
|{{anchor|Pit}}[[File:Pit Trophy Melee.png|100px]] | |{{anchor|Pit}}[[File:Pit Trophy Melee.png|100px]] | ||
| | |Kid Icarus<br>7/87 | ||
|align=left|The head of [[Palutena]]'s personal bodyguards, Pit traveled near and far to gather [[Three Sacred Treasures]] that would help him defeat the evil goddess of darkness, [[icaruspedia:Medusa, Queen of the Underworld|Medusa]], and free Palutena, the goddess of light. Pit couldn't fly with his little wings; only the Wings of Pegasus let him take flight. Will Pit ever fight again? | |align=left|The head of [[Palutena]]'s personal bodyguards, Pit traveled near and far to gather [[Three Sacred Treasures]] that would help him defeat the evil goddess of darkness, [[icaruspedia:Medusa, Queen of the Underworld|Medusa]], and free Palutena, the goddess of light. Pit couldn't fly with his little wings; only the Wings of Pegasus let him take flight. Will Pit ever fight again? | ||
|{{symbol|ki|16px}} {{uv|Kid Icarus}} | |{{symbol|ki|16px}} {{uv|Kid Icarus}} | ||
|- | |- | ||
|287 | |287 | ||
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|{{anchor|Dr. Wright}}[[File:Dr. Wright Trophy Melee.png|100px]] | |{{anchor|Dr. Wright}}[[File:Dr. Wright Trophy Melee.png|100px]] | ||
|SimCity<br>8/91 | |SimCity<br>8/91 | ||
|align=left|The assistant to the mayor of SimCity, Dr. Wright was actually named after [[wikipedia:Will Wright (game designer)|the creator of the game]]. As a player, you'd have to use your wisdom and experience to give timely advice to the mayor; if you did a good job, the city prospered. Dr. Wright is one of the leaders in the all-time, bizarre Nintendo-game-hairstyle contest. | |align=left|The assistant to the mayor of SimCity, Dr. Wright was actually named after [[wikipedia:Will Wright (game designer)|the creator of the game]]. As a player, you'd have to use your wisdom and experience to give timely advice to the mayor; if you did a good job, the city prospered. Dr. Wright is one of the leaders in the all-time, bizarre Nintendo-game-hairstyle contest. | ||
|{{uv|SimCity}} | |{{uv|SimCity}} | ||
|- | |- | ||
|288 | |288 | ||
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|{{anchor|Donbe & Hikari}}[[File:Donbe & Hikari Trophy Melee.png|100px]] | |{{anchor|Donbe & Hikari}}[[File:Donbe & Hikari Trophy Melee.png|100px]] | ||
|Shin Oni Ga Shima<br>Japan Only | |Shin Oni Ga Shima<br>Japan Only | ||
|align=left|Donbe and Hikari are the main characters in this video-game version of a classic Japanese folk tale. The game chronicles the lives of our fearless heroes | |align=left|Donbe and Hikari are the main characters in this video-game version of a classic Japanese folk tale. The game chronicles the lives of our fearless heroes from their births to the time they drove the evil from the Island of Ogres. They are accompanied in their adventure by Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant. | ||
|{{uvm|Shin Onigashima}} | |{{uvm|Shin Onigashima}} | ||
|- | |- | ||
|289 | |289 | ||
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|{{anchor|Ayumi Tachibana}}[[File:Ayumi Tachibana Trophy Melee.png|100px]] | |{{anchor|Ayumi Tachibana}}[[File:Ayumi Tachibana Trophy Melee.png|100px]] | ||
|Famicom Detective Club Part II<br>Japan Only | |Famicom Detective Club Part II<br>Japan Only | ||
|align=left|Ayumi's the heroine of the Detective Club games, which were made for the Famicom Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver. | |align=left|Ayumi's the heroine of the Detective Club games, which were made for the Famicom Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver. | ||
|{{uvm| | |{{uvm|Detective Club}} | ||
|- | |- | ||
|290 | |290 | ||
|{{ | |{{s|mariowiki|Monster|monster truck}} | ||
|{{anchor|Monster}}[[File:Monster Trophy Melee.png|100px]] | |{{anchor|Monster}}[[File:Monster Trophy Melee.png|100px]] | ||
|3D Hot Rally<br>Japan Only | |3D Hot Rally<br>Japan Only | ||
|align=left|This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often. | |align=left|This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often. | ||
|{{uvm|Famicom Grand Prix}} | |{{uvm|Famicom Grand Prix}} | ||
|- | |- | ||
|291 | |291 | ||
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|align=left|Sheriff is a game with a particularly long history, even among other classic Nintendo arcade games. You aimed the sheriff's gun by way of an eight-directional dial controller, which you would depress to fire. The goal of this frontier shooter was to protect the territory from various scoundrels and ne'er-do-wells. | |align=left|Sheriff is a game with a particularly long history, even among other classic Nintendo arcade games. You aimed the sheriff's gun by way of an eight-directional dial controller, which you would depress to fire. The goal of this frontier shooter was to protect the territory from various scoundrels and ne'er-do-wells. | ||
|{{uv|Sheriff}} | |{{uv|Sheriff}} | ||
|- | |- | ||
|292 | |292 | ||
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|align=left|This little guy is the adorable mascot for a Nintendo Entertainment System peripheral device released in 1986. Using the disk system, you could rewrite games for 500 yen, an epochal and economical feature. Funnily enough, the instruction booklet was sold separately for 100 yen. The disk system's first game was [[The Legend of Zelda]]. | |align=left|This little guy is the adorable mascot for a Nintendo Entertainment System peripheral device released in 1986. Using the disk system, you could rewrite games for 500 yen, an epochal and economical feature. Funnily enough, the instruction booklet was sold separately for 100 yen. The disk system's first game was [[The Legend of Zelda]]. | ||
|{{uvm|Nintendo hardware}} | |{{uvm|Nintendo hardware}} | ||
|- | |- | ||
|293 | |293 | ||
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|{{anchor|Nintendo GameCube}}[[File:Gamecube Trophy Melee.png|100px]] | |{{anchor|Nintendo GameCube}}[[File:Gamecube Trophy Melee.png|100px]] | ||
|Nintendo GameCube<br>Hardware | |Nintendo GameCube<br>Hardware | ||
|align=left| | |align=left|'''NTSC:''' Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.<br> | ||
'''PAL:''' Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device. | |||
|{{uvm|Nintendo hardware}} | |{{uvm|Nintendo hardware}} | ||
| | |- | ||
|} | |} | ||
==Game | ==Game Order== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 313: | Line 277: | ||
| 187 || Hate Giant | | 187 || Hate Giant | ||
|- | |- | ||
| 188 || Ray Mk | | 188 || Ray Mk II | ||
|- | |- | ||
| 189 || Bayonette | | 189 || Bayonette | ||
Line 376: | Line 340: | ||
|} | |} | ||
== | ==Notes== | ||
*The Eggplant Man and Monster trophies are in this category, even though both ''Wrecking Crew'' and ''3D Hot Rally'' are part of the {{uv|Mario}} universe. | *The Eggplant Man and Monster trophies are in this category, even though both ''Wrecking Crew'' and ''3D Hot Rally'' are part of the {{uv|Mario}} universe. | ||
*The Proximity Mine trophy was changed to Motion-Sensor Bomb from ''{{ | *The Proximity Mine trophy was changed to Motion-Sensor Bomb from ''{{s|wikipedia|GoldenEye 007}}'', and all references to and designs from ''Perfect Dark'' were removed for the English version. The reason for this switch is unknown. | ||
*Because ''Animal Crossing'' had yet to be released outside of Japan at ''Melee''{{'}}s release, the K. K. Slider trophy is labeled as "Totakeke", his Japanese name. | *Because ''Animal Crossing'' had yet to be released outside of Japan at ''Melee''{{'}}s release, the K. K. Slider trophy is labeled as "Totakeke", his Japanese name. | ||
**Totakeke is also the nickname for Kazumi Totaka, the music composer for the ''Animal Crossing'' series. K. K. Slider would also refer to this as his nickname when first meeting him in ''Animal Crossing'' when it was released in the West. | **Totakeke is also the nickname for Kazumi Totaka, the music composer for the ''Animal Crossing'' series. K. K. Slider would also refer to this as his nickname when first meeting him in ''Animal Crossing'' when it was released in the West. | ||
*The [[Helirin]] is incorrectly named the Heririn. | |||
*The [[Helirin]] is incorrectly named the Heririn | |||
*In the release of ''Cubivore'' itself, no such creature named Alpha exists in it. | *In the release of ''Cubivore'' itself, no such creature named Alpha exists in it. | ||
*The Tamagon trophy is only naturally obtainable in the Japanese release of ''Melee''; in the American version of ''Melee'', it can only be obtained by hacking, and it is completely unobtainable in the PAL version of ''Melee''. It also erroneously refers to ''Devil World'' as ''Demon World'', and that it was released in Japan only, when it was also released in Europe. | *The Tamagon trophy is only naturally obtainable in the Japanese release of ''Melee''; in the American version of ''Melee'', it can only be obtained by hacking, and it is completely unobtainable in the PAL version of ''Melee''. It also erroneously refers to ''Devil World'' as ''Demon World'', and that it was released in Japan only, when it was also released in Europe. | ||
**When the Tamagon trophy is unlocked via Action Replay, it is listed between the Excitebike and Donkey Kong Jr. trophies; therefore, if the Tamagon trophy could be normally obtained, it would be number 276. | |||
*The Sheriff trophy incorrectly says that it was Japan only, when it was also released in Europe and the Americas (under the name ''Bandido'' in the latter case). | *The Sheriff trophy incorrectly says that it was Japan only, when it was also released in Europe and the Americas (under the name ''Bandido'' in the latter case). | ||
*On the Mach Rider trophy, it says he has endless ammunition. This is not true, though a cheat in ''Mach Rider'' does allow him to gain endless ammunition. | *On the Mach Rider trophy, it says he has endless ammunition. This is not true, though a cheat in ''Mach Rider'' does allow him to gain endless ammunition. | ||
*Ayumi Tachibana's trophy claims that she solved the murder of "one of her friends" in the first installment of her game series, when it actually occurred in the second installment | *Ayumi Tachibana's trophy claims that she solved the murder of "one of her friends" in the first installment of her game series, when it actually occurred in the second installment, not the first. Furthermore, contrary to what the description says, Ayumi never opened her own detective agency; at the most, her backstory says that she opened a school detective club with her friend Yoko, and she becomes an assistant of Utsugi's agency. | ||
**The reflection on the metal parts on Ayumi's trophy consists of a heavily embossed face of a cat. | **The reflection on the metal parts on Ayumi's trophy consists of a heavily embossed face of a cat. | ||