Editing List of Copy Abilities

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|rowspan="3"|[[Link]]||rowspan="3"|[[File:Kirby Link SSB.png|125px]]||rowspan="3"|[[File:Kirbylink.png|125px]]||rowspan="3"|[[File:Klink2.jpg|125px]]||rowspan="3"|[[File:KirbyLink3DS.jpeg|125px]]<br>[[File:Kirby Link Wii U.jpeg|125px]]||rowspan="3"|[[File:SSBU Link Kirby.jpg|125px]]||[[Boomerang]] {{GameIcon|SSB64|16px}}||Unlike Link's Boomerang, Kirby can throw it through solid walls if he is touching them, allowing for pseudo-[[sharking]] on stages like [[Hyrule Castle]] (especially from the [[Greenhouse]] side) or Dream Land. Resembles {{s|wikirby|Sword}} Kirby.
|rowspan="3"|[[Link]]||rowspan="3"|[[File:Kirby Link SSB.png|125px]]||rowspan="3"|[[File:Kirbylink.png|125px]]||rowspan="3"|[[File:Klink2.jpg|125px]]||rowspan="3"|[[File:KirbyLink3DS.jpeg|125px]]<br>[[File:Kirby Link Wii U.jpeg|125px]]||rowspan="3"|[[File:SSBU Link Kirby.jpg|125px]]||[[Boomerang]] {{GameIcon|SSB64|16px}}||Unlike Link's Boomerang, Kirby can throw it through solid walls if he is touching them, allowing for pseudo-[[sharking]] on stages like [[Hyrule Castle]] (especially from the [[Greenhouse]] side) or Dream Land. Resembles {{s|wikirby|Sword}} Kirby.
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||[[Hero's Bow]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less end lag, while in ''Brawl'' it has 5 frames less ending lag. Additionally, in ''Brawl'', Kirby's arrows launch at a much higher angle, and deal more knockback than Link's.
||[[Hero's Bow]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less end lag.
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||[[Bow and Arrows]] {{GameIcon|SSBU|16px}}||Although Link's default design is based on his Champion's Tunic, Kirby gains the familiar green cap from his Hero of the Wild outfit when copying him. Resembles Sword Kirby.
||[[Bow and Arrows]] {{GameIcon|SSBU|16px}}||Although Link's default design is based on his Champion's Tunic, Kirby gains the familiar green cap from his Hero of the Wild outfit when copying him. Resembles Sword Kirby.
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|[[Mario]]||[[File:Kirby Mario SSB.png|125px]]||[[File:Mario Kirby.png|125px]]||[[File:KMario1.jpg|125px]]||[[File:KirbyMario3DS.jpeg|125px]]<br>[[File:Kirby Mario Wii U.jpeg|125px]]||[[File:SSBU Mario Kirby.jpg|125px]]||[[Fireball]]||In ''Melee'' and ''Brawl'', Kirby's Fireballs hang much lower to the ground than Mario's due to the height difference, and disappear earlier as a result. This was adjusted in ''Smash 4'', and they now bounce at the same height for both characters.
|[[Mario]]||[[File:Kirby Mario SSB.png|125px]]||[[File:Mario Kirby.png|125px]]||[[File:KMario1.jpg|125px]]||[[File:KirbyMario3DS.jpeg|125px]]<br>[[File:Kirby Mario Wii U.jpeg|125px]]||[[File:SSBU Mario Kirby.jpg|125px]]||[[Fireball]]||In ''Melee'' and ''Brawl'', Kirby's Fireballs hang much lower to the ground than Mario's due to the height difference, and disappear earlier as a result. This was adjusted in ''Smash 4'', and they now bounce at the same height for both characters.
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|[[Marth]]||||[[File:Kirbymarth.png|125px]]||[[File:Marthkirby.jpg|125px]]||[[File:KirbyMarth3DS.jpeg|125px]]<br>[[File:Kirby Marth Wii U.jpeg|125px]]||[[File:SSBU Marth Kirby.jpg|125px]]||[[Shield Breaker]]||Lacks transcendent priority in ''Melee''. Unlike Marth's, it cannot break a shield in one hit even when fully charged in ''Melee''. In ''Brawl'', Kirby's version has 6 frames less ending lag. Oddly, in ''Ultimate'', there is a small window during the startup of the move before it begins charging where Kirby can move left and right in the air. Though Kirby's mobility is also restricted for much longer at the end of the move due to the longer animation length if he doesn't act out of it.
|[[Marth]]||||[[File:Kirbymarth.png|125px]]||[[File:Marthkirby.jpg|125px]]||[[File:KirbyMarth3DS.jpeg|125px]]<br>[[File:Kirby Marth Wii U.jpeg|125px]]||[[File:SSBU Marth Kirby.jpg|125px]]||[[Shield Breaker]]||Lacks transcendent priority in ''Melee''. Unlike Marth's, it cannot break a shield in one hit even when fully charged in ''Melee''. Oddly, in ''Ultimate'', there is a small window during the startup of the move before it begins charging where Kirby can move left and right in the air. Though Kirby's mobility is also restricted for much longer at the end of the move due to the longer animation length if he doesn't act out of it.
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|[[Mega Man]]||||||||[[File:KirbyMegaManHat.jpg|125px]]<br>[[File:Kirby Mega Man Wii U.jpeg|125px]]||[[File:SSBU Mega Man Kirby.jpg|125px]]||[[Metal Blade]]||
|[[Mega Man]]||||||||[[File:KirbyMegaManHat.jpg|125px]]<br>[[File:Kirby Mega Man Wii U.jpeg|125px]]||[[File:SSBU Mega Man Kirby.jpg|125px]]||[[Metal Blade]]||
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|[[Sephiroth]]||||||||||[[File:SSBU_Sephiroth_Kirby.jpg|125px]]||[[Flare / Megaflare / Gigaflare]]||Unusually, Kirby does not imitate Sephiroth's lines when activating the move, instead letting out generic grunts.
|[[Sephiroth]]||||||||||[[File:SSBU_Sephiroth_Kirby.jpg|125px]]||[[Flare / Megaflare / Gigaflare]]||Unusually, Kirby does not imitate Sephiroth's lines when activating the move, instead letting out generic grunts.
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|[[Sheik]]||||[[File:Sheik Kirby.png|125px]]||[[File:Ksheik.jpg|125px]]||[[File:KirbySheik3DS.jpeg|125px]]<br>[[File:Kirby Sheik Wii U.jpeg|125px]]||[[File:SSBU Sheik Kirby.jpg|125px]]||[[Needle Storm]]|| In ''Brawl'', Kirby's needles do not lose strength with distance.
|[[Sheik]]||||[[File:Sheik Kirby.png|125px]]||[[File:Ksheik.jpg|125px]]||[[File:KirbySheik3DS.jpeg|125px]]<br>[[File:Kirby Sheik Wii U.jpeg|125px]]||[[File:SSBU Sheik Kirby.jpg|125px]]||[[Needle Storm]]||
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|[[Shulk]]||||||||[[File:KirbyHatShulk.jpg|125px]]<br>[[File:Kirby Shulk Wii U.jpeg|125px]]||[[File:SSBU Shulk Kirby.jpg|125px]]||[[Monado Arts]]||The Jump Art does not cause [[Final Cutter]] to go any higher than usual.
|[[Shulk]]||||||||[[File:KirbyHatShulk.jpg|125px]]<br>[[File:Kirby Shulk Wii U.jpeg|125px]]||[[File:SSBU Shulk Kirby.jpg|125px]]||[[Monado Arts]]||The Jump Art does not cause [[Final Cutter]] to go any higher than usual.
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|[[Young Link]]||||[[File:Young Link Kirby.png|125px]]|||||||[[File:SSBU Young Link Kirby.jpg|125px]]||[[Fire Bow]]||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less ending lag.
|[[Young Link]]||||[[File:Young Link Kirby.png|125px]]|||||||[[File:SSBU Young Link Kirby.jpg|125px]]||[[Fire Bow]]||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less ending lag.
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|[[Zelda]]||||[[File:Kirbyzelda.png|125px]]||[[File:Kzelda.jpg|125px]]||[[File:KirbyZeldaHat.jpg|125px]]<br>[[File:Kirby Zelda Wii U.jpeg|125px]]||[[File:SSBU Zelda Kirby.jpg|125px]]||[[Nayru's Love]]||In ''Melee'', ''Brawl'', and ''SSB4'', Kirby wears the same hat as the younger version of Zelda from ''The Legend of Zelda: Ocarina of Time'', despite the latter two games featuring Zelda in her ''Twilight Princess'' design. In ''Ultimate'', this was changed to her hair and tiara from ''A Link to the Past'' and ''A Link Between Worlds''. Kirby's version is [[unblockable]] in ''Brawl'', and the reflection multiplier is higher than Zelda's, being 1.5× rather than 1.2×.
|[[Zelda]]||||[[File:Kirbyzelda.png|125px]]||[[File:Kzelda.jpg|125px]]||[[File:KirbyZeldaHat.jpg|125px]]<br>[[File:Kirby Zelda Wii U.jpeg|125px]]||[[File:SSBU Zelda Kirby.jpg|125px]]||[[Nayru's Love]]||In ''Melee'', ''Brawl'', and ''SSB4'', Kirby wears the same hat as the younger version of Zelda from ''The Legend of Zelda: Ocarina of Time'', despite the latter two games featuring Zelda in her ''Twilight Princess'' design. In ''Ultimate'', this was changed to her hair and tiara from ''A Link to the Past'' and ''A Link Between Worlds''. Kirby's version is [[unblockable]] in ''Brawl''.
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|[[Zero Suit Samus]]||||||[[File:Kirbyzss.jpg|125px]]||[[File:KirbyZeroHat.jpg|125px]]<br>[[File:Kirby Zero Suit Samus Wii U.jpeg|125px]]||[[File:SSBU Zero Suit Samus Kirby.jpg|125px]]||[[Paralyzer]]||
|[[Zero Suit Samus]]||||||[[File:Kirbyzss.jpg|125px]]||[[File:KirbyZeroHat.jpg|125px]]<br>[[File:Kirby Zero Suit Samus Wii U.jpeg|125px]]||[[File:SSBU Zero Suit Samus Kirby.jpg|125px]]||[[Paralyzer]]||

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