Editing List of Copy Abilities

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|[[Donkey Kong]]||[[File:Kirby Donkey Kong SSB.png|125px]]||[[File:Kirbydk.png|125px]]||[[File:Kdk.jpg|125px]]||[[File:KirbyDonkeyKong3DS.jpeg|125px]]<br>[[File:Kirby Donkey Kong Wii U.jpeg|125px]]||[[File:SSBU Donkey Kong Kirby.jpg|125px]]||[[Giant Punch]]||Causes [[helpless]]ness when used in the air (except in ''SSB'' and ''Ultimate''). In imitation of Donkey Kong's grunts, Kirby says "Gao!" when unleashing a fully-charged punch, which is a Japanese onomatopoeia for an animalistic roar. In ''SSB'', Kirby can [[charge-cancel]] the wind-up to turn more easily in the air.
|[[Donkey Kong]]||[[File:Kirby Donkey Kong SSB.png|125px]]||[[File:Kirbydk.png|125px]]||[[File:Kdk.jpg|125px]]||[[File:KirbyDonkeyKong3DS.jpeg|125px]]<br>[[File:Kirby Donkey Kong Wii U.jpeg|125px]]||[[File:SSBU Donkey Kong Kirby.jpg|125px]]||[[Giant Punch]]||Causes [[helpless]]ness when used in the air (except in ''SSB'' and ''Ultimate''). In imitation of Donkey Kong's grunts, Kirby says "Gao!" when unleashing a fully-charged punch, which is a Japanese onomatopoeia for an animalistic roar. In ''SSB'', Kirby can [[charge-cancel]] the wind-up to turn more easily in the air.
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|[[Dr. Mario]]||||[[File:Dr Mario Kirby.png|125px]]||||[[File:KirbyDrMarioHat.jpg|125px]]<br>[[File:Kirby Dr Mario Wii U.jpeg|125px]]||[[File:SSBU Dr. Mario Kirby.jpg|125px]]||[[Megavitamins]]||In ''Melee'', Kirby's Megavitamins make the [[Green Shell|Koopa Shell]] sound upon impact. Additionally, Kirby's Megavitamins have a smaller hitbox. The {{s|wikirby|Doctor}} ability, introduced in ''{{s|wikirby|Kirby: Planet Robobot}}'', has a similar appearance and allows Kirby to use a similar move.
|[[Dr. Mario]]||||[[File:Dr Mario Kirby.png|125px]]||||[[File:KirbyDrMarioHat.jpg|125px]]<br>[[File:Kirby Dr Mario Wii U.jpeg|125px]]||[[File:SSBU Dr. Mario Kirby.jpg|125px]]||[[Megavitamins]]||In ''Melee'', Kirby's Megavitamins make the [[Green Shell|Koopa Shell]] sound upon impact. The {{s|wikirby|Doctor}} ability, introduced in ''{{s|wikirby|Kirby: Planet Robobot}}'', has a similar appearance and allows Kirby to use a similar move.
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|[[Duck Hunt]]||||||||[[File:KirbyDuckHuntHat.jpg|125px]]<br>[[File:Kirby Duck Hunt Wii U.jpeg|125px]]||[[File:SSBU Duck Hunt Kirby.jpg|125px]]||[[Trick Shot]]||Unlike Duck Hunt, Kirby does not flinch when the can is shot nearby.
|[[Duck Hunt]]||||||||[[File:KirbyDuckHuntHat.jpg|125px]]<br>[[File:Kirby Duck Hunt Wii U.jpeg|125px]]||[[File:SSBU Duck Hunt Kirby.jpg|125px]]||[[Trick Shot]]||Unlike Duck Hunt, Kirby does not flinch when the can is shot nearby.
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|rowspan="2"|[[Jigglypuff]]||rowspan="2"|[[File:Kirby Jigglypuff SSB.png|125px]]||rowspan="2"|[[File:Kirbyjiiggly.png|125px]]||rowspan="2"|[[File:Kjiggly.jpg|125px]]||rowspan="2"|[[File:KirbyJigglypuff3DS.jpeg|125px]]<br>[[File:Kirby Jigglypuff Wii U.jpeg|125px]]||rowspan="2"|[[File:SSBU Jigglypuff Kirby.jpg|125px]]||[[Pound]] {{GameIcon|SSB64|16px}}||Differs from Jigglypuff's Pound in that using this move toward a ledge sends Kirby off of the ledge, and it is notable for having much higher distance if Kirby leaves the ground at the end of the Pound animation; it is capable of traveling nearly the length of a {{SSB|Dream Land}} soft platform if spaced correctly. The hat's color changes based on Kirby's alternate costume.
|rowspan="2"|[[Jigglypuff]]||rowspan="2"|[[File:Kirby Jigglypuff SSB.png|125px]]||rowspan="2"|[[File:Kirbyjiiggly.png|125px]]||rowspan="2"|[[File:Kjiggly.jpg|125px]]||rowspan="2"|[[File:KirbyJigglypuff3DS.jpeg|125px]]<br>[[File:Kirby Jigglypuff Wii U.jpeg|125px]]||rowspan="2"|[[File:SSBU Jigglypuff Kirby.jpg|125px]]||[[Pound]] {{GameIcon|SSB64|16px}}||Differs from Jigglypuff's Pound in that using this move toward a ledge sends Kirby off of the ledge, and it is notable for having much higher distance if Kirby leaves the ground at the end of the Pound animation; it is capable of traveling nearly the length of a {{SSB|Dream Land}} soft platform if spaced correctly. The hat's color changes based on Kirby's alternate costume.
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||[[Rollout]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}{{GameIcon|SSBU|16px}}||Causes [[helpless]]ness when used in the air in ''Melee''. Regardless of the game's current language settings, Kirby says "Purin!", Jigglypuff's Japanese name, upon performing this move. In ''Melee'', Kirby's Rollout lacks the extended hitboxes for damaging destructible stage terrain. In ''SSB4'', Kirby can move left and right in midair after hitting an opponent with Rollout, due to having a higher fall speed than Jigglypuff. He also rebounds further backwards, due to his air friction being lower than Jigglypuff's. ''Ultimate''{{'}}s damage multiplier for copied abilities allows Kirby's Rollout to instantly break a shield if the move is released right before Kirby touches ground, causing the move to hit twice. In ''Ultimate'', Jigglypuff's ears fold inwards during Rollout; Kirby's do not follow this trait. With the exception of ''SSB4'', the hat's color changes based on Kirby's alternate costume. In ''Ultimate'', Kirby's Rollout will continue to play the charging sound effect when the move is released, even doing so on top of the charged release sound effect.
||[[Rollout]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}{{GameIcon|SSBU|16px}}||Causes [[helpless]]ness when used in the air in ''Melee''. Regardless of the game's current language settings, Kirby says "Purin!", Jigglypuff's Japanese name, upon performing this move. In ''SSB4'', Kirby can move left and right in midair after hitting an opponent with Rollout, due to having a higher fall speed than Jigglypuff. He also rebounds further backwards, due to his air friction being lower than Jigglypuff's. ''Ultimate''{{'}}s damage multiplier for copied abilities allows Kirby's Rollout to instantly break a shield if the move is released right before Kirby touches ground, causing the move to hit twice. In ''Ultimate'', Jigglypuff's ears fold inwards during Rollout; Kirby's do not follow this trait. With the exception of ''SSB4'', the hat's color changes based on Kirby's alternate costume. In ''Ultimate'', Kirby's Rollout will continue to play the charging sound effect when the move is released, even doing so on top of the charged release sound effect.
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|[[Joker]]||||||||||[[File:SSBU Joker Kirby.jpg|125px]]||[[Gun]]||As Kirby does not copy the [[Rebellion Gauge]], he does not have access to [[Arsène]] or [[Gun Special]].
|[[Joker]]||||||||||[[File:SSBU Joker Kirby.jpg|125px]]||[[Gun]]||As Kirby does not copy the [[Rebellion Gauge]], he does not have access to [[Arsène]] or [[Gun Special]].
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|rowspan="3"|[[Link]]||rowspan="3"|[[File:Kirby Link SSB.png|125px]]||rowspan="3"|[[File:Kirbylink.png|125px]]||rowspan="3"|[[File:Klink2.jpg|125px]]||rowspan="3"|[[File:KirbyLink3DS.jpeg|125px]]<br>[[File:Kirby Link Wii U.jpeg|125px]]||rowspan="3"|[[File:SSBU Link Kirby.jpg|125px]]||[[Boomerang]] {{GameIcon|SSB64|16px}}||Unlike Link's Boomerang, Kirby can throw it through solid walls if he is touching them, allowing for pseudo-[[sharking]] on stages like [[Hyrule Castle]] (especially from the [[Greenhouse]] side) or Dream Land. Resembles {{s|wikirby|Sword}} Kirby.
|rowspan="3"|[[Link]]||rowspan="3"|[[File:Kirby Link SSB.png|125px]]||rowspan="3"|[[File:Kirbylink.png|125px]]||rowspan="3"|[[File:Klink2.jpg|125px]]||rowspan="3"|[[File:KirbyLink3DS.jpeg|125px]]<br>[[File:Kirby Link Wii U.jpeg|125px]]||rowspan="3"|[[File:SSBU Link Kirby.jpg|125px]]||[[Boomerang]] {{GameIcon|SSB64|16px}}||Unlike Link's Boomerang, Kirby can throw it through solid walls if he is touching them, allowing for pseudo-[[sharking]] on stages like [[Hyrule Castle]] (especially from the [[Greenhouse]] side) or Dream Land. Resembles {{s|wikirby|Sword}} Kirby.
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||[[Hero's Bow]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less end lag, while in ''Brawl'' it has 5 frames less ending lag. Additionally, in ''Brawl'', Kirby's arrows launch at a much higher angle, and deal more knockback than Link's.
||[[Hero's Bow]] {{GameIcon|SSBM|16px}}{{GameIcon|SSBB|16px}}{{GameIcon|SSB4|16px}}||Resembles Sword Kirby.
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||[[Bow and Arrows]] {{GameIcon|SSBU|16px}}||Although Link's default design is based on his Champion's Tunic, Kirby gains the familiar green cap from his Hero of the Wild outfit when copying him. Resembles Sword Kirby.
||[[Bow and Arrows]] {{GameIcon|SSBU|16px}}||Although Link's default design is based on his Champion's Tunic, Kirby gains the familiar green cap from his Hero of the Wild outfit when copying him. Resembles Sword Kirby.
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|[[Mario]]||[[File:Kirby Mario SSB.png|125px]]||[[File:Mario Kirby.png|125px]]||[[File:KMario1.jpg|125px]]||[[File:KirbyMario3DS.jpeg|125px]]<br>[[File:Kirby Mario Wii U.jpeg|125px]]||[[File:SSBU Mario Kirby.jpg|125px]]||[[Fireball]]||In ''Melee'' and ''Brawl'', Kirby's Fireballs hang much lower to the ground than Mario's due to the height difference, and disappear earlier as a result. This was adjusted in ''Smash 4'', and they now bounce at the same height for both characters.
|[[Mario]]||[[File:Kirby Mario SSB.png|125px]]||[[File:Mario Kirby.png|125px]]||[[File:KMario1.jpg|125px]]||[[File:KirbyMario3DS.jpeg|125px]]<br>[[File:Kirby Mario Wii U.jpeg|125px]]||[[File:SSBU Mario Kirby.jpg|125px]]||[[Fireball]]||In ''Melee'' and ''Brawl'', Kirby's Fireballs hang much lower to the ground than Mario's due to the height difference, and disappear earlier as a result. This was adjusted in ''Smash 4'', and they now bounce at the same height for both characters.
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|[[Marth]]||||[[File:Kirbymarth.png|125px]]||[[File:Marthkirby.jpg|125px]]||[[File:KirbyMarth3DS.jpeg|125px]]<br>[[File:Kirby Marth Wii U.jpeg|125px]]||[[File:SSBU Marth Kirby.jpg|125px]]||[[Shield Breaker]]||Lacks transcendent priority in ''Melee''. Unlike Marth's, it cannot break a shield in one hit even when fully charged in ''Melee''. In ''Brawl'', Kirby's version has 6 frames less ending lag. Oddly, in ''Ultimate'', there is a small window during the startup of the move before it begins charging where Kirby can move left and right in the air. Though Kirby's mobility is also restricted for much longer at the end of the move due to the longer animation length if he doesn't act out of it.
|[[Marth]]||||[[File:Kirbymarth.png|125px]]||[[File:Marthkirby.jpg|125px]]||[[File:KirbyMarth3DS.jpeg|125px]]<br>[[File:Kirby Marth Wii U.jpeg|125px]]||[[File:SSBU Marth Kirby.jpg|125px]]||[[Shield Breaker]]||Lacks transcendent priority in ''Melee''. Oddly, in ''Ultimate'', there is a small window during the startup of the move before it begins charging where Kirby can move left and right in the air. Though Kirby's mobility is also restricted for much longer at the end of the move due to the longer animation length if he doesn't act out of it.
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|[[Mega Man]]||||||||[[File:KirbyMegaManHat.jpg|125px]]<br>[[File:Kirby Mega Man Wii U.jpeg|125px]]||[[File:SSBU Mega Man Kirby.jpg|125px]]||[[Metal Blade]]||
|[[Mega Man]]||||||||[[File:KirbyMegaManHat.jpg|125px]]<br>[[File:Kirby Mega Man Wii U.jpeg|125px]]||[[File:SSBU Mega Man Kirby.jpg|125px]]||[[Metal Blade]]||
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|[[Meta Knight]]||||||[[File:Kmeta.jpg|125px]]||[[File:Meta Knight copy ability.jpg|125px]]<br>[[File:Kirby Meta Knight Wii U.jpeg|125px]]||[[File:SSBU Meta Knight Kirby.jpg|125px]]||[[Mach Tornado]]||Causes [[helpless]]ness when used in the air. Kirby's eyes while wearing the mask are light-green in ''Brawl'' and yellow in ''SSB4'' and ''Ultimate''. The green coloration in ''Brawl'' is due to the mask giving a yellow tint to Kirby's blue eyes and Meta Knight's silver eyes (though they are currently depicted as yellow even without the mask). In ''Brawl'', unlike Meta Knight's version of the attack, the bottom-most hitbox does not cause aerial opponents to flinch, and the move in general connects much less reliably. In ''Smash 4'', Kirby's Mach Tornado's hit rate does not increase when mashing, and thus will deal less damage than Meta Knight's version. In ''Ultimate'', this is the only move that can render Kirby helpless under normal circumstances (aside from sliding off an edge during [[Final Cutter]] or touching the red trampoline from [[Pac-Jump]]). Functionally resembles Kirby's {{s|wikirby|Tornado}} ability. <!--Do not include that Kirby's Meta Knight Sword ability in Forgotten Land resembles this. While there is some resemblance, there are other explanations for the similarity other than it being a reference, and in general we do not list when other games go on to reference Smash later on, except on articles specifically for that purpose, or if it is an officially recognized reference, such as with Mythra's outfit.-->
|[[Meta Knight]]||||||[[File:Kmeta.jpg|125px]]||[[File:Meta Knight copy ability.jpg|125px]]<br>[[File:Kirby Meta Knight Wii U.jpeg|125px]]||[[File:SSBU Meta Knight Kirby.jpg|125px]]||[[Mach Tornado]]||Causes [[helpless]]ness when used in the air. Kirby's eyes while wearing the mask are light-green in ''Brawl'' and yellow in ''SSB4'' and ''Ultimate''. The green coloration in ''Brawl'' is due to the mask giving a yellow tint to Kirby's blue eyes and Meta Knight's silver eyes (though they are currently depicted as yellow even without the mask). In ''Brawl'', unlike Meta Knight's version of the attack, the bottom-most hitbox does not cause aerial opponents to flinch, and the move in general connects much less reliably. In ''Smash 4'', Kirby's Mach Tornado's hit rate does not increase when mashing, and thus will deal less damage than Meta Knight's version. In ''Ultimate'', this is the only move that can render Kirby helpless under normal circumstances (aside from sliding off an edge during [[Final Cutter]] or touching the red trampoline from [[Pac-Jump]]). Functionally resembles Kirby's {{s|wikirby|Tornado}} ability. <!--Do not include that Kirby's Meta Knight Sword ability in Forgotten Land resembles this. While there is some resemblance, there are other explanations for the similarity other than it being a reference, and in general we do not list when other games go on to reference Smash later on, except on articles specifically for that purpose, or if it is an officially recognized reference, such as with Mythra's outfit.-->
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|[[Mewtwo]]||||[[File:Mewtwo Kirby.png|125px]]||||[[File:KirbyMewtwoSmash43DS.jpg|125px]]<br>[[File:KirbyMewtwoSmash4WiiU.jpg|125px]]||[[File:SSBU Mewtwo Kirby.jpg|125px]]||[[Shadow Ball]]||As Kirby is much shorter than Mewtwo, his Shadow Ball is more likely to collide with the ground in ''Melee'' unless he jumps first. Additionally, the charging hitbox is about half the size until the move reaches full charge, and in both cases is placed significantly in the Z-axis, making it harder to connect with. The hat's color changes with Kirby's alternate costume.
|[[Mewtwo]]||||[[File:Mewtwo Kirby.png|125px]]||||[[File:KirbyMewtwoSmash43DS.jpg|125px]]<br>[[File:KirbyMewtwoSmash4WiiU.jpg|125px]]||[[File:SSBU Mewtwo Kirby.jpg|125px]]||[[Shadow Ball]]||As Kirby is much shorter than Mewtwo, his Shadow Ball is more likely to collide with the ground in ''Melee'' unless he jumps first. The hat's color changes with Kirby's alternate costume.
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|[[Mii Brawler]]||||||||[[File:Kirby Brawler Wii U.jpeg|125px]]||[[File:SSBU Mii Brawler Kirby.jpg|125px]]||[[Shot Put]]||rowspan=3|Kirby wears a headband with the face of the Mii he copied. He doesn't copy [[headgear]].
|[[Mii Brawler]]||||||||[[File:Kirby Brawler Wii U.jpeg|125px]]||[[File:SSBU Mii Brawler Kirby.jpg|125px]]||[[Shot Put]]||rowspan=3|Kirby wears a headband with the face of the Mii he copied. He doesn't copy [[headgear]].
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|[[Sephiroth]]||||||||||[[File:SSBU_Sephiroth_Kirby.jpg|125px]]||[[Flare / Megaflare / Gigaflare]]||Unusually, Kirby does not imitate Sephiroth's lines when activating the move, instead letting out generic grunts.
|[[Sephiroth]]||||||||||[[File:SSBU_Sephiroth_Kirby.jpg|125px]]||[[Flare / Megaflare / Gigaflare]]||Unusually, Kirby does not imitate Sephiroth's lines when activating the move, instead letting out generic grunts.
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|[[Sheik]]||||[[File:Sheik Kirby.png|125px]]||[[File:Ksheik.jpg|125px]]||[[File:KirbySheik3DS.jpeg|125px]]<br>[[File:Kirby Sheik Wii U.jpeg|125px]]||[[File:SSBU Sheik Kirby.jpg|125px]]||[[Needle Storm]]|| In ''Brawl'', Kirby's needles do not lose strength with distance.
|[[Sheik]]||||[[File:Sheik Kirby.png|125px]]||[[File:Ksheik.jpg|125px]]||[[File:KirbySheik3DS.jpeg|125px]]<br>[[File:Kirby Sheik Wii U.jpeg|125px]]||[[File:SSBU Sheik Kirby.jpg|125px]]||[[Needle Storm]]||
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|[[Shulk]]||||||||[[File:KirbyHatShulk.jpg|125px]]<br>[[File:Kirby Shulk Wii U.jpeg|125px]]||[[File:SSBU Shulk Kirby.jpg|125px]]||[[Monado Arts]]||The Jump Art does not cause [[Final Cutter]] to go any higher than usual.
|[[Shulk]]||||||||[[File:KirbyHatShulk.jpg|125px]]<br>[[File:Kirby Shulk Wii U.jpeg|125px]]||[[File:SSBU Shulk Kirby.jpg|125px]]||[[Monado Arts]]||The Jump Art does not cause [[Final Cutter]] to go any higher than usual.
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|[[Wolf]]||||||[[File:Kwolf.jpg|125px]]||||[[File:SSBU Wolf Kirby.jpg|125px]]||{{b|Blaster|Wolf}}||In ''Ultimate'', the thrusting sound effect is out of sync, playing when Kirby takes out his Blaster rather than during the thrust.
|[[Wolf]]||||||[[File:Kwolf.jpg|125px]]||||[[File:SSBU Wolf Kirby.jpg|125px]]||{{b|Blaster|Wolf}}||In ''Ultimate'', the thrusting sound effect is out of sync, playing when Kirby takes out his Blaster rather than during the thrust.
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|[[Yoshi]]||[[File:Kirby Yoshi SSB.png|125px]]||[[File:Kirbyyoshi.png|125px]]||[[File:Yoshikirby.jpg|125px]]||[[File:KirbyYoshi3DS.jpeg|125px]]<br>[[File:Kirby Yoshi Wii U.jpeg|125px]]||[[File:SSBU Yoshi Kirby.jpg|125px]]||[[Egg Lay]]||In ''Melee'', Kirby's Egg Lay does 8% damage, as opposed to Yoshi's 7%. Starting in ''Brawl'', Kirby mimics Yoshi's "bero" licking noise. Starting in ''SSB4'', the egg that Kirby lays matches the color of the copied Yoshi.
|[[Yoshi]]||[[File:Kirby Yoshi SSB.png|125px]]||[[File:Kirbyyoshi.png|125px]]||[[File:Yoshikirby.jpg|125px]]||[[File:KirbyYoshi3DS.jpeg|125px]]<br>[[File:Kirby Yoshi Wii U.jpeg|125px]]||[[File:SSBU Yoshi Kirby.jpg|125px]]||[[Egg Lay]]||Starting in ''Brawl'', Kirby mimics Yoshi's "bero" licking noise. Starting in ''SSB4'', the egg that Kirby lays matches the color of the copied Yoshi.
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|[[Young Link]]||||[[File:Young Link Kirby.png|125px]]|||||||[[File:SSBU Young Link Kirby.jpg|125px]]||[[Fire Bow]]||Resembles Sword Kirby. In ''Melee'', Kirby's version has one frame less ending lag.
|[[Young Link]]||||[[File:Young Link Kirby.png|125px]]|||||||[[File:SSBU Young Link Kirby.jpg|125px]]||[[Fire Bow]]||Resembles Sword Kirby.
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|[[Zelda]]||||[[File:Kirbyzelda.png|125px]]||[[File:Kzelda.jpg|125px]]||[[File:KirbyZeldaHat.jpg|125px]]<br>[[File:Kirby Zelda Wii U.jpeg|125px]]||[[File:SSBU Zelda Kirby.jpg|125px]]||[[Nayru's Love]]||In ''Melee'', ''Brawl'', and ''SSB4'', Kirby wears the same hat as the younger version of Zelda from ''The Legend of Zelda: Ocarina of Time'', despite the latter two games featuring Zelda in her ''Twilight Princess'' design. In ''Ultimate'', this was changed to her hair and tiara from ''A Link to the Past'' and ''A Link Between Worlds''. Kirby's version is [[unblockable]] in ''Brawl'', and the reflection multiplier is higher than Zelda's, being 1.5× rather than 1.2×.
|[[Zelda]]||||[[File:Kirbyzelda.png|125px]]||[[File:Kzelda.jpg|125px]]||[[File:KirbyZeldaHat.jpg|125px]]<br>[[File:Kirby Zelda Wii U.jpeg|125px]]||[[File:SSBU Zelda Kirby.jpg|125px]]||[[Nayru's Love]]||In ''Melee'', ''Brawl'', and ''SSB4'', Kirby wears the same hat as the younger version of Zelda from ''The Legend of Zelda: Ocarina of Time'', despite the latter two games featuring Zelda in her ''Twilight Princess'' design. In ''Ultimate'', this was changed to her hair and tiara from ''A Link to the Past'' and ''A Link Between Worlds''. Kirby's version is [[unblockable]] in ''Brawl''.
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|[[Zero Suit Samus]]||||||[[File:Kirbyzss.jpg|125px]]||[[File:KirbyZeroHat.jpg|125px]]<br>[[File:Kirby Zero Suit Samus Wii U.jpeg|125px]]||[[File:SSBU Zero Suit Samus Kirby.jpg|125px]]||[[Paralyzer]]||
|[[Zero Suit Samus]]||||||[[File:Kirbyzss.jpg|125px]]||[[File:KirbyZeroHat.jpg|125px]]<br>[[File:Kirby Zero Suit Samus Wii U.jpeg|125px]]||[[File:SSBU Zero Suit Samus Kirby.jpg|125px]]||[[Paralyzer]]||

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