Editing List of CPU modes

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
:''"AIR" redirects here. For the Japanese smasher, see [[Smasher:AIR]].''
{{redirect|Human|the French smasher|Smasher:Human}}
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
!width=10%|Name
! Name !! Description !! Availability !! Debug name (''Melee'')
!width=60%|Description
|-
!width=15%|Availability*
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
!width=15%|''Melee'' Debug menu name
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.
 
In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| [[Versus mode]], various single-player modes, [[Training mode]]
| '''CPTP_NORMAL'''


|-
|-
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions:
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. When recovering, they will still make an attempt to avoid attacks, i.e. delaying a double jump or jumping extra early. In some cases, they may even attack while recovering, such as with [[R.O.B.]]'s [[neutral aerial]].
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s.
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends.
*When put in an [[Egg Lay|egg]] in ''SSB'', it will use an aerial after breaking out, even if no one is nearby.
*In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form.
*In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form.
*In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames. They may also occasionally react to [[Flinch|non-flinching attacks]].
*In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames.
| Training Mode
| Training mode
| '''CPTP_STAY'''
| '''CPTP_STAY'''


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| {{Anchor|Walk}} {{Anchor|WALK}} Walk
| {{Anchor|Walk}} {{Anchor|WALK}} Walk
| The CPU will [[walking|walk]] back and forth across the stage. Upon encountering obstacles that it cannot traverse, the CPU will reverse directions. Other than this, it retains the same properties as "Stand".
| The CPU will [[walking|walk]] back and forth across the stage. Upon encountering obstacles that it cannot traverse, the CPU will reverse directions. Other than this, it retains the same properties as "Stand".
| Training Mode, [[Event 16: Kirby's Air-raid]] (''Melee''), [[Event 19: Peach's Peril]] (''Melee'')
| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| '''CPTP_WALK'''
| '''CPTP_WALK'''


|-
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}}
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Starting with ''Brawl'', the CPU will always jump when hanging on a ledge. Otherwise, it retains the same properties as "Stand".
| Training Mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_JUMP'''
 
|-
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand".
| Training Mode
| Training mode
| '''CPTP_ESCAPE'''
| '''CPTP_ESCAPE'''


|-
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} /<br>CPU {{GameIcon|SSBU}}
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will behave normally, throwing out attacks and maneuvers. From ''Brawl'' onwards, the level of the CPU can be chosen at the [[character select screen]]. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and cannot attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| Training Mode, [[Versus Mode]], the majority of single-player modes
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_NORMAL'''
| '''CPTP_JUMP'''


|-
|-
| {{Anchor|Neutral Special}} Neutral Special {{GameIcon|SSBU}}
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}
| The CPU will stand in place and repeatedly use their [[neutral special]] in the direction of the player. Other than this, it retains the same properties as "Stand".
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.
| Training Mode
| Training mode (''Melee'' onward only, excluding ''Smash3DS'')
| N/A
| '''CPTP_MANUAL'''


|-
|-
| {{Anchor|Side Smash}} Side Smash {{GameIcon|SSBU}}
| {{Anchor|Nana}} {{Anchor|NANA}}Nana
| The CPU will stand in place and repeatedly use their [[forward smash]] in the direction of the player, charged for 1 second. It will always use an [[edge attack]] or [[floor attack]] when hanging on a ledge or after landing from a tumble, respectively. Other than this, it retains the same properties as "Stand".
| The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc.  
| Training Mode
| With Ice Climbers, Debug menu (''Melee'' only)
| N/A
| '''CPTP_NANA'''


|-
|-
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}}{{GameIcon|SSBU}}
| {{Anchor|Defensive}} {{Anchor|DEFENSIVE}} Defensive
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other.<br/>In ''Ultimate'', default [[controls]] will always be used for the CPUs, and are unaffected by changes to global control settings.
| The CPU will only use defensive tactics, such as [[shield]]s and [[roll]]s.  
| Training Mode (''Melee'' onward only, excluding {{for3ds}})
| Debug menu (''Melee'' only)
| '''CPTP_MANUAL'''
| '''CPTP_DEFENSIVE'''


|-
|-
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| {{Anchor|Struggle}} {{Anchor|STRUGGLE}} Struggle
| The CPU will constantly and only use their [[down special move]]. Characters set to this mode via the debug menu will even use [[Counter]], [[PSI Magnet]], and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| Causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.
| [[Event 3: Bomb-fest]] (''Melee''). Additionally, a very similar mode is used for various [[Spirit]] Battles in ''Ultimate''.
| Debug menu (''Melee'' only)
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''
| '''CPTP_STRUGGLE'''


|-
|-
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| The CPU will stay where they are, but attack when an opponent comes near.
| Causes the CPU to stay where they are, but attack when an opponent comes near.
| [[Event 6: Kirbys on Parade]] (''Melee'')
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_FREAK'''
| '''CPTP_FREAK'''


|-
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| {{Anchor|Cooperate}} {{Anchor|COOPERATE}} Cooperate
| The CPU will attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| Causes the CPU to follow the player and attack them.  
| [[Event 7: Pokémon Battle]] (''Melee'')
| Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
| '''CPTP_COOPERATE'''


|-
|-
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| When set to {{SSBM|Zelda}}, the CPU will [[Transform]] into {{SSBM|Sheik}} more often.  
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| [[Event 9: Hide 'n' Sheik]] (''Melee'')
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_EVZELDA'''
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''


|-
|-
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| The CPU will only use [[item]]s, as opposed to using any other [[attack]]s.  
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s.  
| [[Event 37: Legendary Pokémon]] (''Melee'')
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ONLYITEM'''
| '''CPTP_ONLYITEM'''


|-
|-
| {{Anchor|Nana}} {{Anchor|NANA}} Nana
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| The CPU will follow the leader, attack with the leader, etc. As the name implies, this is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]].
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda".
| Ice Climbers partner
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_NANA'''
| '''CPTP_EVZELDA'''
 
|-
| {{Anchor|Defensive}} {{Anchor|DEFENSIVE}} Defensive
| The CPU will escape and use defensive tactics, such as [[shield]]s and [[roll]]s, and occasionally fend off nearby enemies with grabs and normals.
| ''Melee'' debug menu only
| '''CPTP_DEFENSIVE'''
 
|-
| {{Anchor|Struggle}} {{Anchor|STRUGGLE}} Struggle
| The CPU will attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior, as a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match.
| ''Melee'' debug menu only
| '''CPTP_STRUGGLE'''
 
|-
| {{Anchor|Cooperate}} {{Anchor|COOPERATE}} Cooperate
| In team matches, the CPU will follow teammates and otherwise attack opponents.
If the match is a free-for-all or all teammates have been knocked out, the CPU will act much the same as in "Attack", except that the CPU will now dash when the enemy is out of reach.
| ''Melee'' debug menu only
| '''CPTP_COOPERATE'''


|-
|-
| {{Anchor|No Action}} {{Anchor|NOACT}} No Action
| {{Anchor|No Action}} {{Anchor|NOACT}} No Action
| The CPU will do absolutely nothing.
| Causes the CPU to do absolutely nothing. This is not to be confused with "Stand", in which the CPU will still attempt to [[recover]] if knocked off.  
| ''Melee'' debug menu only
| Debug menu (''Melee'' only)
| '''CPTP_NOACT'''
| '''CPTP_NOACT'''


|-
|-
| {{Anchor|Air}} {{Anchor|AIR}} Air
| {{Anchor|Air}} {{Anchor|AIR}} Air
| The CPU will use only [[short hop]]s instead of full jumps on grounded opponents. It will also use them more often when approaching. On top of that, it will edgeguard more aggressively, now using aerials offstage.  
| Causes the CPU to use only [[short hop]]s instead of full jumps, though it will also use them more often when approaching the player.  
| ''Melee'' debug menu only
| Debug menu (''Melee'' only)
| '''CPTP_AIR'''
| '''CPTP_AIR'''
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
|}
|}
<small>*All modes are available via the ''Melee'' debug menu.</small>


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