Editing List of CPU modes
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{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}} | {{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}} | ||
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}. | '''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''[[Melee]]'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}. | ||
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| {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4 | | {{Anchor|Stand}} {{Anchor|Stop}} {{Anchor|STAY}} Stand {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Stop {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | | The CPU will not move and will not make any inputs to defend itself or upon getting hit, barring some exceptions: | ||
*It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s | *It will still attempt to [[recover]] if hit away from the stage, use a standard [[floor recovery]] after being knocked down (in ''SSB'', the CPU will always wait until the maximum length, then use a [[floor attack]]), use a ledge jump [[edge recovery]] when hanging onto a [[ledge]], and jump off of [[revival platform]]s. | ||
*When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends. | *When put to [[sleep]] in ''SSB'', it will attack nearby foes right after the sleep ends. | ||
*When put in an | *When put in an egg in ''SSB'', it will use an aerial after breaking out, even if no one is nearby. | ||
*In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form. | *In ''Melee'', a CPU {{SSBM|Zelda}} or {{SSBM|Sheik}} will use [[Transform]] periodically if not attacked, allowing players to practice against either alter-ego form. | ||
*In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames | *In ''Brawl'', a CPU will still air dodge after being launched in [[tumbling]] state when set to high levels, and will participate in the [[WarioWare, Inc.]] microgames. | ||
| Training Mode | | Training Mode | ||
| '''CPTP_STAY''' | | '''CPTP_STAY''' | ||
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| {{Anchor|Jump}} {{Anchor|JUMP}} Jump | | {{Anchor|Jump}} {{Anchor|JUMP}} Jump | ||
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. | | The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand". | ||
| Training Mode, [[Event 21: Ice Breaker]] (''Melee'') | | Training Mode, [[Event 21: Ice Breaker]] (''Melee'') | ||
| '''CPTP_JUMP''' | | '''CPTP_JUMP''' | ||
|- | |- | ||
| {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4 | | {{Anchor|Evade}} {{Anchor|Run}} {{Anchor|ESCAPE}} Evade {{GameIcon|SSB}}{{GameIcon|SSBM}}/<br>Run {{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
| The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand". | | The CPU will actively run away from and avoid interaction with the player. Other than this, it retains the same properties as "Stand". | ||
| Training Mode | | Training Mode | ||
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| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | | {{Anchor|Attack}} {{Anchor|NORMAL}} Attack | ||
| The CPU will behave normally, throwing out attacks and maneuvers. | | The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels. | ||
| Training Mode, [[Versus Mode]], the majority of single-player modes | | Training Mode, [[Versus Mode]], the majority of single-player modes | ||
| '''CPTP_NORMAL''' | | '''CPTP_NORMAL''' | ||
|- | |- | ||
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU}} | |||
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other. | |||
| {{Anchor|Human}} {{Anchor|Control}} {{Anchor|MANUAL}} Human{{GameIcon|SSBM}}/<br>Control {{GameIcon|SSBB}}{{GameIcon|SSB4-WiiU | |||
| The CPU will be controlled by human players using extra controllers. If multiple Training CPUs are placed on the stage, they will all need separate controllers. As with Attack mode, CPUs cannot hit each other | |||
| Training Mode (''Melee'' onward only, excluding {{for3ds}}) | | Training Mode (''Melee'' onward only, excluding {{for3ds}}) | ||
| '''CPTP_MANUAL''' | | '''CPTP_MANUAL''' | ||
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| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus | | {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus | ||
| The CPU will constantly and only use their [[down special move]]. Characters set to this mode via the debug menu will even use [[Counter]], [[PSI Magnet]], and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | | The CPU will constantly and only use their [[down special move]]. Characters set to this mode via the debug menu will even use [[Counter]], [[PSI Magnet]], and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations. | ||
| [[Event 3: Bomb-fest]] (''Melee'') | | [[Event 3: Bomb-fest]] (''Melee'') | ||
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS''' | | '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS''' | ||