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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer] on June 12th. Link is classified as [[Fighter number|Fighter #03]]. | '''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was suggested to appear in the then unnamed ''Ultimate'' in its first [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and officially announced in ''Ultimate''{{'}}s [https://www.youtube.com/watch?v=L93H7YC-83o E3 2018 trailer] on June 12th. Link is classified as [[Fighter number|Fighter #03]]. | ||
Kengo Takanashi, Link's voice actor from ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', reprises his role in ''Ultimate'' in all regions, providing new voice clips that mimic the ones he recorded for the former game. In ''Ultimate'', Takanshi succeeds Akira Sasanuma, whose portrayal from ''The Legend of Zelda: Twilight Princess'' was re-purposed in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | |||
Link is currently ranked 56th out of 82 characters on the current tier list, placing him in the C+ tier. | Link is currently ranked 56th out of 82 characters on the current tier list, placing him in the C+ tier. This is a moderate drop from his placement in ''SSB4'', where he ranked 31st out of 54. | ||
==Attributes== | ==Attributes== | ||
Link is a | Link is a [[weight|heavyweight]] swordsman that sports powerful attacks and long [[range]] via the Master Sword. Link sports an above-average [[walking]] speed, the 15th slowest [[dashing]] speed, above-average [[initial dash]], the 10th slowest [[air speed]] (tied with {{SSBU|Diddy Kong}}), the 4th slowest [[air acceleration]], average [[gravity]], above-average [[falling speed]], the 6th highest [[fast fall|fast falling speed]], and above-average [[traction]]. Lastly, Link has among the lowest jumps in the game. Overall, these stats render Link's mobility generally poor. Like his [[Young Link (SSBU)|alternate timeline]] [[Toon Link (SSBU)|counterparts]] and {{SSBU|Hero}}, Link possesses two shields instead of just one. In Link's case, he wields the [[Passive shield|Hylian Shield]], which blocks opposing [[projectile]]s if he is standing still, walking, or crouching. Like Toon Link, Link also wields his respective version of the {{iw|ZeldaWiki|Master Sword}}, which sports overall better range compared to the previous installment. | ||
In addition to overall long range, Link's grounded moveset features other merits: neutral attack deals above-average damage and has a reliable [[semi-spike]] in its third hit. Forward tilt boasts both above-average damage and knockback, which in tandem with its good range and low ending lag, makes for a great [[spacing]] option. Up tilt also deals above-average damage which, in tandem with its low ending lag and large range, makes it a great [[juggling]] option. Down tilt possesses low ending lag, satisfactory damage, and high vertical knockback; altogether, these traits render it a great combo starter for devastating chains of aerial attacks. Dash attack possesses high damage, knockback, range, and traveling distance, all of which make it very useful for KOs at around 110%. | In addition to overall long range, Link's grounded moveset features other merits: neutral attack deals above-average damage and has a reliable [[semi-spike]] in its third hit. Forward tilt boasts both above-average damage and knockback, which in tandem with its good range and low ending lag, makes for a great [[spacing]] option. Up tilt also deals above-average damage which, in tandem with its low ending lag and large range, makes it a great [[juggling]] option. Down tilt possesses low ending lag, satisfactory damage, and high vertical knockback; altogether, these traits render it a great combo starter for devastating chains of aerial attacks. Dash attack possesses high damage, knockback, range, and traveling distance, all of which make it very useful for KOs at around 110%. | ||
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Link's primary recovery move and most offensive special attack is [[Spin Attack]]. The move's grounded version boasts decent damage and knockback, good range, and is a fast out of shield option, giving it decent utility; however, it can be charged, increasing its damage output and knockback, significantly improving its KO ability. Aerial Spin Attack is instead a multi-hitting series of sword slashes that gains respectable vertical distance and has good knockback on its last hit, making it good for KOing near the upper blast line. | Link's primary recovery move and most offensive special attack is [[Spin Attack]]. The move's grounded version boasts decent damage and knockback, good range, and is a fast out of shield option, giving it decent utility; however, it can be charged, increasing its damage output and knockback, significantly improving its KO ability. Aerial Spin Attack is instead a multi-hitting series of sword slashes that gains respectable vertical distance and has good knockback on its last hit, making it good for KOing near the upper blast line. | ||
However, like all fighters, Link has some weaknesses. Although he has better mobility than his predecessors, Link's mobility is still inconsistent and somewhat on the poor side. Despite his fast walking speed, his dash is only marginally faster, making it very sluggish and unreliable for approaching (with foxtrotting being the only way of mitigating this issue). Link's air speed and air acceleration are both | However, like all fighters, Link has some weaknesses. Although he has noticeably better mobility than his predecessors, Link's mobility is still inconsistent and somewhat on the poor side. Despite his fast walking speed, his dash is only marginally faster, making it very sluggish and unreliable for approaching (with foxtrotting being the only way of mitigating this issue). Link's air speed and air acceleration are both notoriously poor, making his air game solely reliant on the traits of his aerial attacks. On a related note, Link's recovery is burdened by the combination of his low jumps and high falling speed, his aforementioned poor air speed and air acceleration, and the merely average travel distance of Spin Attack. Due to lacking a [[Hookshot]] or a [[Clawshot]] in his moveset, Link lacks both a [[tether recovery]] and another spacing option, the former of which further hinders his recovery. | ||
Link's lack of a Hookshot/Clawshot also results in his grab game differing entirely: due to grabbing opponents with his bare hands, his grab speed is significantly quicker at the cost of his grab having much less range. Thus, Link's grab game is much more aggressive and up-close. Despite being a swordsman, Link's grab game is decent overall. His pummel is fast and his down throw is a reliable combo starter into moves like up tilt, up smash, neutral aerial and up aerial. Although Link's up throw will semi-spike bystanders, it has minimal KO potential. Finally, his forward and back throws deal minimal damage and while both are best suited for setting up edgeguards, only forward throw is decent in that regard. | Link's lack of a Hookshot/Clawshot also results in his grab game differing entirely: due to grabbing opponents with his bare hands, his grab speed is significantly quicker at the cost of his grab having much less range. Thus, Link's grab game is much more aggressive and up-close. Despite being a swordsman, Link's grab game is decent overall. His pummel is fast and his down throw is a reliable combo starter into moves like up tilt, up smash, neutral aerial and up aerial. Although Link's up throw will semi-spike bystanders, it has minimal KO potential. Finally, his forward and back throws deal minimal damage and while both are best suited for setting up edgeguards, only forward throw is decent in that regard. | ||
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|nairname=Link Kick ({{ja|リンクキック|Rinku Kikku}}) | |nairname=Link Kick ({{ja|リンクキック|Rinku Kikku}}) | ||
|nairdmg={{ShortHopDmgSSBU|11}} (clean foot), {{ShortHopDmgSSBU|9}} (clean leg), {{ShortHopDmgSSBU|6}} (late) | |nairdmg={{ShortHopDmgSSBU|11}} (clean foot), {{ShortHopDmgSSBU|9}} (clean leg), {{ShortHopDmgSSBU|6}} (late) | ||
|nairdesc=A flying kick. It is a [[sex kick]] with relatively low startup (frame 7), ending and [[landing lag]]. | |nairdesc=A flying kick. It is a [[sex kick]] with relatively low startup (frame 7), ending and [[landing lag]]. It has gained notoriety for its sheer effectiveness in Link's arsenal, as it lets him escape pressure, is safe on shield with proper timing, and can even [[lock]] and combo into other moves on landing especially with the late hit, a notable followup being dash attack as a KO setup at high percents. Additionally, it has a rather large disjoint and can anti-air opponents reliably. As such, it is considered to be one of the best neutral aerials and sex kicks in the game. However, it cannot autocancel in a short hop. | ||
|fairname=Spiral Slash ({{ja|螺旋斬り|Rasen Kiri}}) | |fairname=Spiral Slash ({{ja|螺旋斬り|Rasen Kiri}}) | ||
|fairdmg={{ShortHopDmgSSBU|8}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2) | |fairdmg={{ShortHopDmgSSBU|8}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2) | ||
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|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}}) | |pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Hits the opponent with the Master Sword's pommel. | |pummeldesc=Hits the opponent with the Master Sword's pommel. A fairly fast pummel. | ||
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}) | |fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}) | ||
|fthrowdmg=3% (hit 1), 2.5% (throw) | |fthrowdmg=3% (hit 1), 2.5% (throw) | ||
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|djump = 29 | |djump = 29 | ||
|rdjump = 72-77 | |rdjump = 72-77 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|{{NTSC}} [[File:Link & Toon Link Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer English PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Japanese | |{{NTSC}} [[File:Link & Toon Link Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer English PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Japanese SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Italian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Link & Toon Link Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer Spanish NTSC | |[[File:Link & Toon Link Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Link & Toon Link Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Link & Toon Link Cheer Spanish PAL SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Russian SSBU.ogg|center]]||[[File:Link & Toon Link Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
In the beginning of ''Ultimate's'' metagame, many players noticed the character had significantly improved from ''SSB4'', recognizing the increased reach of his sword, the return of his previous Boomerang from ''Smash 64'' and ''Melee'', his improved mobility, most of his aerials being safe on shield (most notably his neutral air), and the versatility of his new Remote Bomb special. Compounded with {{Sm|Salem}}'s strong success with the character at majors and supermajors in the game's early months, Link received an extremely positive reception from the community, being regarded as a high-tier or even a top-tier character. Although opinions on the character eventually mellowed out, especially after Salem dropped the character, the community continued to remain positive thanks to strong results from Link players on a regional level and {{Sm|T}}'s strong performances at majors, leading Link to have a relatively average playerbase. | |||
However, the post-pandemic period saw Link's position in the metagame decline, most notably due to {{Sm|T}}'s lower activity and worse results. On the other hand, there were not a lot of Links active at a national level, with only a few players such as {{Sm|Rido}} and {{Sm|VinS}} seeing some success outside of regionals. This led to a noticeable decline in Link's metagame representation, with the character dropping from 32nd at the end of 2019<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data from July-December 2019}}</ref> to 55th by the end of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank 2019 character data from July-December 2022}}</ref> Due to this, most players reassessed the character as a mid-tier, which is reflected in Link's current position on the tier list, where he is ranked 56th out of 82 characters and on the C+ tier. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Link players (SSBU)]]'' | ''See also: [[:Category:Link players (SSBU)]]'' | ||
*{{Sm|Bernie|Mexico}} - | *{{Sm|Bernie|Mexico}} - The best Link player in Mexico. Placed 3rd at {{Trn|BIT MASTER MTY 7}}, 5th at {{Trn|Delfino Maza 2}}, and 13th at {{Trn|ChillHouse}} and {{Trn|Smash Factor 8}} with wins over players such as {{Sm|Chag}}, {{Sm|Rox}}, and {{Sm|Wonf}}. Ranked 17th on the [[Mexican Power Rankings]]. | ||
*{{Sm|Prand Grix|Japan}} - Although he has yet to make an appearance offline, he is considered one of the all-time best players in Japan's online metagame, winning several events such as [https://smashmate.net/tournament/2251/ 157th Maesuma] and [https://smashmate.net/tournament/2251/ 154th Tamisuma SP] and ranking 1st on the [https://smashmate.net/record/32/ 9th] [[Smashmate]] SP ranking. | *{{Sm|Prand Grix|Japan}} - Although he has yet to make an appearance offline, he is considered one of the all-time best players in Japan's online metagame, winning several events such as [https://smashmate.net/tournament/2251/ 157th Maesuma] and [https://smashmate.net/tournament/2251/ 154th Tamisuma SP] and ranking 1st on the [https://smashmate.net/record/32/ 9th] [[Smashmate]] SP ranking. | ||
*{{Sm|Otakuni|France}} - One of the two best Link players in Europe. | *{{Sm|Otakuni|France}} - One of the two best Link players in Europe. Placed 9th at {{Trn|SEL 4: Crêpes Strikes Back}}, 17th at both {{Trn|Syndicate 2019}} and {{Trn|Temple: Hermès Edition}}, 25th at {{Trn|VCA 2022}}, and 33rd at {{Trn|Albion 4}} with wins over players such as {{Sm|Mr.R}}, {{Sm|Homika}}, and {{Sm|Peli}}. Ranked 39th on the [[European Smash Rankings]]. | ||
*{{Sm|Rido|Japan}} - The best Link player in the world | *{{Sm|Rido|Japan}} - The best Link player in the world in the post-online metagame. He regularly places highly at events, including 5th at the superregional {{Trn|Seibugeki 11}} and 17th at the major {{Trn|Maesuma TOP 7}}. | ||
*{{Sm|T|Japan}} - The best Link player of all-time, with performances that have yet to be matched by any other Link player. He remains the only Link player who has placed top 8 at a major, having placed 4th at the major {{Trn|Umebura SP 7}} and 5th at the supermajor {{Trn|2GG: Kongo Saga}} | *{{Sm|T|Japan}} - The best Link player of all-time, with performances that have yet to be matched by any other Link player. He remains the only Link player who has placed top 8 at a major, having placed 4th at the major {{Trn|Umebura SP 7}} and 5th at the supermajor {{Trn|2GG: Kongo Saga}}. | ||
*{{Sm|VinS|France}} - One of the two best Link players in Europe. | *{{Sm|VinS|France}} - One of the two best Link players in Europe. Placed 9th at {{Trn|Tech Republic VI}}, 25th at both {{Trn|VCA 2021}} and {{Trn|COLOSSEL 2022}}, and 33rd at both {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|Syndicate 2019}} with wins over players such as {{Sm|alice}}, {{Sm|varun}}, and {{Sm|Mezcaul}}. Ranked 43rd on the [[European Smash Rankings]]. | ||
=={{SSBU|Classic Mode}}: A Quest to Seal the Darkness== | =={{SSBU|Classic Mode}}: A Quest to Seal the Darkness== | ||
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During the opening cutscene, Link was present on the cliffside when [[Galeem]] unleashed his beams of light. Link successfully deflected three beams of light with his [[Passive shield|shield]], but he lost his footing on the third blow, and, failing to block the fourth beam coming for him, was vaporized and placed under Galeem's imprisonment along with the rest of the fighters (excluding {{SSBU|Kirby}}). | During the opening cutscene, Link was present on the cliffside when [[Galeem]] unleashed his beams of light. Link successfully deflected three beams of light with his [[Passive shield|shield]], but he lost his footing on the third blow, and, failing to block the fourth beam coming for him, was vaporized and placed under Galeem's imprisonment along with the rest of the fighters (excluding {{SSBU|Kirby}}). | ||
Link is unlocked near a Sheikah Tower when taking {{SSBU|Villager}} | Link is unlocked near a Sheikah Tower when taking {{SSBU|Villager}}’s route. The player must defeat [[List of spirits (Animal Crossing series)|Don's spirit]] to access his unlock battle. | ||
{{clrl}} | {{clrl}} | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Link's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as | Link's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as him. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Link in World of Light allows the player to preview the second spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
Additionally, various incarnations of Link make an appearance in various primary and support spirits. | Additionally, various incarnations of Link make an appearance in various primary and support spirits. | ||
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==Trivia== | ==Trivia== | ||
*''Ultimate'' marks the first time in the ''Smash'' series where Link: | *''Ultimate'' marks the first time in the ''Smash'' series where Link does not: | ||
** | **use recycled voice clips from his respective ''Zelda'' games; this also applies to {{SSBU|Ganondorf}}. | ||
***By extension, ''Ultimate'' marks the first time in which any incarnation of Link (including Young Link and Toon Link) has new voice clips recorded | ***By extension, ''Ultimate'' marks the first time in which any incarnation of Link (including Young Link and Toon Link) has new voice clips recorded for ''Smash'' as opposed to reused ones from the ''Zelda'' series. | ||
** | **fight left-handed, matching ''Breath of the Wild''; this resulted in multiple animation changes. | ||
** | **wield the Triforce, as it does not appear in ''Breath of the Wild''. | ||
***This also makes Link's ''Ultimate'' iteration the first playable ''The Legend of Zelda'' character that does not wield the Triforce. | ***This also makes Link's ''Ultimate'' iteration the first playable ''The Legend of Zelda'' character that does not wield the Triforce. | ||
** | **wear his trademark green tunic as his default outfit, as well as the first time Link no longer has his Goron and Zora tunics from ''Ocarina of Time'' as his respective red and blue alternate costumes. His new red and blue costumes are based on armor sets from ''Breath of the Wild'' - the {{s|zeldawiki|Hylian Tunic}} and the Royal Guard Uniform, respectively. | ||
***Ironically, Link's Champion's Tunic cannot be dyed in ''Breath of the Wild'' despite being the base for four of his costumes in ''Ultimate''. His Hero of the Wild set can be dyed, but the colors used for the other three costumes based on this outfit are not possible in ''Breath of the Wild''. | |||
***Ironically, Link's Champion's Tunic cannot be dyed in ''Breath of the Wild'' despite being the base for four of his costumes in ''Ultimate''. | |||
***Despite being recolored versions of the Hero of the Wild outfit, neither his Fierce Deity nor his ''Twilight Princess''-inspired costumes appear to expose his knees. This is in line with how both outfits appear in their respective ''Zelda'' games. Additionally, if one views him wearing these costumes during gameplay, then one can tell that his trousers were indeed lengthened due to the appearance of seams and other fabric detail and not just simply recoloring his legs. | ***Despite being recolored versions of the Hero of the Wild outfit, neither his Fierce Deity nor his ''Twilight Princess''-inspired costumes appear to expose his knees. This is in line with how both outfits appear in their respective ''Zelda'' games. Additionally, if one views him wearing these costumes during gameplay, then one can tell that his trousers were indeed lengthened due to the appearance of seams and other fabric detail and not just simply recoloring his legs. | ||
***Despite Link's default design lacking a cap, {{SSBU|Kirby}} still gains his familiar green cap when [[Inhale (Kirby)|copying]] Link. | ***Despite Link's default design lacking a cap, {{SSBU|Kirby}} still gains his familiar green cap when [[Inhale (Kirby)|copying]] Link. | ||
***Link's Skyloft-based alternate costume (now a white recolor of his Champion's Tunic) is the only one of his eight costumes in this game that does not appear in ''Breath of the Wild''. | ***Link's Skyloft-based alternate costume (now a white recolor of his Champion's Tunic) is the only one of his eight costumes in this game that does not appear in ''Breath of the Wild''. | ||
***Link's Tunic of the Wild-based costume somewhat resembles Link's design in both ''A Link to the Past'' and ''A Link Between Worlds'' (which also inspired Zelda's design in this game), particularly the tunic's brown-colored sleeves, and having his knees completely exposed. This is best seen if Link (while wearing this costume) and Zelda are both on the stage at the same time. | |||
*In the E3 demo of the game, Link's portrait used his in-game model instead of his official artwork. This was also the case for {{SSBU|Mario}}, {{SSBU|Pikachu}} and {{SSBU|Villager}}. | *In the E3 demo of the game, Link's portrait used his in-game model instead of his official artwork. This was also the case for {{SSBU|Mario}}, {{SSBU|Pikachu}} and {{SSBU|Villager}}. | ||
*Link is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Kirby, {{SSBU|King Dedede}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | *Link is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Kirby, {{SSBU|King Dedede}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | ||
*Link is | *Link is ranked #3 on ''Ultimate'''s roster, which is coincidentally the same number of playable Links in the game as well as the same number of pieces in the {{s|zeldawiki|Triforce}}, as well as the number of sides of a triangle. | ||
*While Link's ''Smash'' series [[amiibo]] is based on his ''SSB4'' appearance and does not match his ''Ultimate'' design, he possesses an amiibo in the ''Breath of the Wild'' line that matches his incarnation in ''Ultimate'' (despite possessing different weapons) and is identical to his Fighter Spirit. | *While Link's ''Smash'' series [[amiibo]] is based on his ''SSB4'' appearance and does not match his ''Ultimate'' design, he possesses an amiibo in the ''Breath of the Wild'' line that matches his incarnation in ''Ultimate'' (despite possessing different weapons) and is identical to his Fighter Spirit. | ||
*In Link's Hero of the Wild outfit, there's a gap on his right arm.<ref>[https://i.imgur.com/IdRRIFT.jpg]</ref> | *In Link's Hero of the Wild outfit, there's a gap on his right arm.<ref>[https://i.imgur.com/IdRRIFT.jpg]</ref> | ||
*One of Link's Tips talks about how | *One of Link's Tips talks about how Link's name is only in five titles in the series, and that one is trickier to remember than the others. These games are ''Zelda II: The Adventure of Link'', ''The Legend of Zelda: A Link To the Past'', ''The Legend of Zelda: Link's Awakening'', ''The Legend of Zelda: A Link Between Worlds'', and the one that is "trickier to remember" being ''Link's Crossbow Training''. | ||
*Link is the most common opponent for Classic Mode routes, as he appears in 23 different routes. | *Link is the most common opponent for Classic Mode routes, as he appears in 23 different routes. | ||
*Despite his ''Twilight Princess'' incarnation (which based his designs in ''Brawl'' and ''SSB4'') being retired after this game, the ''Twilight Princess'' version of Link still makes an appearance in ''Ultimate'' as a spirit, although in his Wolf form. | *Despite his ''Twilight Princess'' incarnation (which based his designs in ''Brawl'' and ''SSB4'') being retired after this game, the ''Twilight Princess'' version of Link still makes an appearance in ''Ultimate'' as a spirit, although in his Wolf form. | ||
*Marketing for ''Ultimate'' depicts Link as a mascot of the game alongside Mario with roughly equal status for the first time in the series; for instance, Mario and Link were the two most prominent veterans teased for the game in March 2018, they are the two most prominent characters on the "Everyone is Here" cast artwork, and | *Marketing for ''Ultimate'' depicts Link as a mascot of the game alongside Mario with roughly equal status for the first time in the series; for instance, Mario and Link were the two most prominent veterans teased for the game in March 2018, they are the two most prominent characters on the "Everyone is Here" cast artwork, and were shown on interstitial screens to represent the game at {{Trn|EVO 2019}}. | ||
**The only cases in which Link does not share prominence with Mario are the {{SSBU|How to Play}} video (depicting Mario and {{SSBU|Bowser}} as has been tradition | **The only cases in which Link does not share prominence with Mario are the {{SSBU|How to Play}} video (depicting Mario and {{SSBU|Bowser}} as has been tradition), the [[Controls]] menu (due to the fact that only one character is used to test controls), and [[Adventure Mode: World of Light]] (as Mario is the first required unlock while Link can be skipped over, although Kirby is the mode's ''de facto'' starter character). While Mario is marginally more prominent on the boxart for ''Ultimate'', it still depicts him and Link as a mascot duo. | ||
*Link has some carryovers from ''Smash 4'': | *Link has some interesting carryovers from ''Smash 4'': | ||
**Although Link has a new side taunt, an unused model of the fairy from his previous side taunt (which is given to Young Link instead in ''Ultimate'') remains in his character files.<ref> | **Although Link has a new side taunt, an unused model of the fairy from his previous side taunt (which is given to Young Link instead in ''Ultimate'') remains in his character files.<ref> | ||
[https://tcrf.net/Super_Smash_Bros._Ultimate#Link Super Smash Bros. Ultimate - The Cutting Room Floor]</ref> | [https://tcrf.net/Super_Smash_Bros._Ultimate#Link Super Smash Bros. Ultimate - The Cutting Room Floor]</ref> | ||
**If Link performs a dash attack while holding a battering item, he will briefly transition to his previous idle stance from ''Smash 4'', albeit mirrored; however, he will transition to his new idle animation afterwards. This can be seen using Camera Controls and going frame-by-frame. | **If Link performs a dash attack while holding a battering item, he will briefly transition to his previous idle stance from ''Smash 4'', albeit mirrored; however, he will transition to his new idle animation afterwards. This can be seen using Camera Controls and going frame-by-frame. | ||
* | *When fighting off the fifty puppet fighter army as Master Hand in World of Light, Link is one of the eight fighters fought there, being affiliated with Galeem. | ||
*The Sword Beam from Link's forward smash flashes as it travels and produces a brighter flash before it disappears. The bright flash always occurs after 30 frames whereas the Beam lasts between 32-40 frames, making it appear to last longer than it should. | |||
==References== | ==References== |