Editing Link (SSBM)

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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a [[characters|starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, Link returns as a veteran character from the previous game, acting mostly the same as before, as a swordsman with powerful short range attacks and a wide variety of long range attacks.
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') is a [[characters|starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, Link returns as a veteran character from the previous game, acting mostly the same as before, as a swordsman with powerful short range attacks and a wide variety of long range attacks.


As in ''[[Super Smash Bros.]]'', Nobuyuki Hiyama's portrayal of Link from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' was re-purposed in ''Melee'', with the ones used in the previous ''Smash'' title returning alongside new ones.
As in ''[[Super Smash Bros.|Super Smash Bros.]]'', Nobuyuki Hiyama's portrayal of Link from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' was re-purposed in ''Melee'', with the ones used in the previous ''Smash'' title returning alongside new ones.


Link is ranked 18th in the tier list, in the C- tier, which is much higher than his second to last current rank in the ''Smash 64'' [[tier list]] (11th out of 12), and one place below his clone, {{SSBM|Young Link}}. Link's placement is due to his low lag aerials (with his neutral and forward air), a good variety of projectiles, several kill confirms, multiple strong tech-chasing options and a very high air speed. His disjointed hitbox also gives him a slight advantage against others, as well as a  [[Passive shield|fully functional shield]] that can block a wide variety of projectiles. Link is also a potent edgeguarder in the NTSC versions of the game; his Spin Attack is possibly the best semi-spike in the game, though he still has many other options like his notoriously active neutral air. Finally, similarly to {{SSBM|Samus}}, Link possesses a wide array of techniques specific to himself or shared between himself and his younger counterpart relating to his bombs, such as the Bomb Jump variants to extend his recovery and the Goron Roll enabling him to techroll on command.
Link is ranked 18th in the tier list, in the C- tier, which is much higher than his second to last current rank in the ''Smash 64'' [[tier list]] (11th out of 12), and one place below his clone, {{SSBM|Young Link}}. Link's placement is due to his low lag aerials (with his neutral and forward air), a good variety of projectiles, several kill confirms, multiple strong tech-chasing options and a very high air speed. His disjointed hitbox also gives him a slight advantage against others, as well as a  [[Passive shield|fully functional shield]] that can block a wide variety of projectiles. Link is also a potent edgeguarder in the NTSC versions of the game; his Spin Attack is possibly the best semi-spike in the game, though he still has many other options like his notoriously active neutral air. Finally, similarly to {{SSBM|Samus}}, Link possesses a wide array of techniques specific to himself or shared between himself and his younger counterpart relating to his bombs, such as the Bomb Jump variants to extend his recovery and the Goron Roll enabling him to techroll on command.

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