Editing Link (SSBB)

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==Moveset==
==Moveset==
''For a gallery of Link's hitboxes, see [[Link (SSBB)/Hitboxes|here]].''<br>
''For a more detailed information regarding Link's moveset and attack hitboxes, see [[Link (SSBB)/Moveset|this page]].''
''For a more detailed information regarding Link's moveset and attack hitboxes, see [[Link (SSBB)/Moveset|this page]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
|neutralname=&nbsp;
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=3%
|neutral2dmg=3%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltname=&nbsp;
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltname=&nbsp;
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname=&nbsp;
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dashname=Splitting Strike ({{ja|たたき割り|Tataki Wari}})
|dashname=&nbsp;
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdesc=Swings sword from head to toe. Good combo starter.
|dashdesc=Swings sword from head to toe. Good combo starter.
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|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|usmashname=Triple Sword Slice ({{ja|三段斬り|Sandan Giri}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashname=&nbsp;
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|nairname=Link Kick ({{ja|リンクキック|Rinku Kikku}})
|nairname=&nbsp;
|nairdmg=10% (clean), 6% (late)
|nairdmg=10% (clean), 6% (late)
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|fairname=Spinning Sweep ({{ja|回転なぎ払い|Kaiten Nagiharai}})
|fairname=&nbsp;
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}})
|bairname=&nbsp;
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname=&nbsp;
|uairdmg=15% (clean), 13% (late)
|uairdmg=15% (clean), 13% (late)
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|dairname=Downward Thrust ({{ja|下突き|Shita Tsuki}})
|dairname=&nbsp;
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|zairname=Midair [[Clawshot]] ({{ja|空中クローショット|Kūchū Kurōshotto}})
|zairname=[[Clawshot]] ({{ja|クローショット|Kurōshotto}})
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}})
|fthrowname=&nbsp;
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|bthrowname=Back Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}})
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowname=&nbsp;
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowname=&nbsp;
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).
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|djump      = ?
|djump      = ?
|rdjump    = ?
|rdjump    = ?
|ellag      = 4
|rellag    = 30-37
}}
}}


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===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Appears from within a whirlwind and equips the Master Sword and Hylian Shield. Seemingly based on the {{s|zeldawiki|warping}} animation seen upon using the {{s|zeldawiki|Recorder}} in ''[[The Legend of Zelda]]''.
|desc=Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip the Master Sword and Hylian Shield.
|char=Link
|char=Link
|game=SSBB}}
|game=SSBB}}
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Link
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Go Link! *clap x3*
!Cheer (Japanese)
|desc-jp=Li-n-k
!Cheer (German)
|pitch-us=Group chant
!Cheer (Korean)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Link Cheer English SSBB.ogg|center]]||[[File:Link Cheer Japanese SSBB.ogg|center]]||[[File:Link Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Link Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Go - Link! *clap clap clap* || Li - n - k! || Hey Link! *claps 3 times*
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Link Cheer French SSBB.ogg|center]]||[[File:Link Cheer Italian SSBB.ogg|center]]||[[File:Link Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Allez Link ! *clap 3 times* || Forza Link! *claps 6 times* || Vi -- va Li-ink! *claps 5 times* || Link!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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===Tier placement and history===
===Tier placement and history===
Despite the considerable power buffs he received in ''Brawl'', his amazing vertical [[momentum cancelling]], and possessing a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely [[gimp]]able [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had a few renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, and {{Sm|Izaw}}, these players were never a high placing threat at majors, with no Link player ever placing higher than 33rd at a major, and even at average regionals, making top 8 was unobtainable. Eventually all of them either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether, and while {{Sm|Scizor}} would emerge late in ''Brawl'' as a strong Link player in one of the strongest regions, he too couldn't buck this trend. As such, Link's competitive prospects have never prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, he never rose beyond being considered a bottom tier.
Despite the considerable power buffs he received in ''Brawl'', his amazing vertical [[momentum cancelling]], and possessing a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely [[gimp]]able [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had a few renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, and {{Sm|Izaw}}, these players were never a high placing threat at majors, with no Link player ever placing higher than 33rd at a major, and even at average regionals, making top 8 was unobtainable. Eventually all of them either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether, and while {{Sm|Scizor}} would emerge late in ''Brawl'' as a strong Link player in one of the strongest regions, he too couldn't buck this trend. As such, Link's competitive prospects have never prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, he never rose beyond being considered a bottom tier.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Link can appear as an opponent or ally in Stage 1 along with {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]] (with the latter available if it has been unlocked). Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.
===[[All-Star Mode]]===
In All-Star Mode, Link is fought in Stage 6 alongside {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].
====Co-Op Events====
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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===Exclusive stickers===
===Exclusive stickers===
These stickers can only be used by Link or a select few including him:
These stickers can only be used by Link, or a select few including him:
*Boomerang: [Weapon] Attack +4
*Boomerang: [Weapon] Attack +4
*Colin: [Specials: Direct] Attack +4
*Colin: [Specials: Direct] Attack +4
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*Zant: [Weapon] Attack +7
*Zant: [Weapon] Attack +7
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Link can appear as an opponent or ally in Stage 1 along with {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]] (with the latter available if it has been unlocked). Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.
===[[All-Star Mode]]===
In All-Star Mode, Link is fought in Stage 6 alongside {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].
====Co-Op Events====
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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==Trivia==
==Trivia==
*Link, {{SSBB|Pit}}, {{SSBB|Ice Climbers}}, and {{SSBB|Toon Link}} are the only fighters in ''Super Smash Bros. Brawl'' who are left-handed.
*Link, {{SSBB|Pit}}, {{SSBB|Ice Climbers}}, and {{SSBB|Toon Link}} are the only characters in ''Super Smash Bros. Brawl'' who are left-handed.
*Link uses battering items such as the [[Beam Sword]] and [[Lip's Stick]] with his right hand in order to wield his sword with his left.  This prevents him from using [[Shield (Link)|his shield]] when holding items.
*Link, {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Mario}}, are the only returning characters in ''Brawl'' to have one completely different special move. In Link's case, his side special has been changed.
*Link, {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Mario}}, are the only returning characters in ''Brawl'' to have one completely different special move. In Link's case, his side special has been changed.


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