Editing Link (SSBB)

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|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}})
|neutralname= 
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=3%
|neutral2dmg=3%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltname= 
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname= 
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dashname=Splitting Strike ({{ja|たたき割り|Tataki Wari}})
|dashname= 
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdesc=Swings sword from head to toe. Good combo starter.
|dashdesc=Swings sword from head to toe. Good combo starter.
Line 169: Line 169:
|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|usmashname=Triple Sword Slice ({{ja|三段斬り|Sandan Giri}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashname= 
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|nairname=Link Kick ({{ja|リンクキック|Rinku Kikku}})
|nairname=&nbsp;
|nairdmg=10% (clean), 6% (late)
|nairdmg=10% (clean), 6% (late)
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|fairname=Spinning Sweep ({{ja|回転なぎ払い|Kaiten Nagiharai}})
|fairname=&nbsp;
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}})
|bairname=&nbsp;
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname=&nbsp;
|uairdmg=15% (clean), 13% (late)
|uairdmg=15% (clean), 13% (late)
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|dairname=Downward Thrust ({{ja|下突き|Shita Tsuki}})
|dairname=&nbsp;
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|zairname=Midair [[Clawshot]] ({{ja|空中クローショット|Kūchū Kurōshotto}})
|zairname=[[Clawshot]] ({{ja|クローショット|Kurōshotto}})
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}})
|fthrowname=&nbsp;
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|bthrowname=Back Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}})
|bthrowname=&nbsp;
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowname=&nbsp;
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowname=&nbsp;
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).

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