Editing Link (SSB)
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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') appears as a starter character in ''[[Super Smash Bros.]]'' He is the sole fighter from {{uv|The Legend of Zelda}} series. Link is perhaps the most well-equipped character with either long ranged and melee options of attack, with two projectiles (which would become three in later iterations), his long-reaching {{h2|List of swords|Master Sword}} and his Hookshot. His design is based on his appearance as an adult in ''[[The Legend of Zelda: Ocarina of Time]]''. | '''Link''' ({{ja|リンク|Rinku}}, ''Link'') appears as a starter character in ''[[Super Smash Bros.]]'' He is the sole fighter from {{uv|The Legend of Zelda}} series. Link is perhaps the most well-equipped character with either long ranged and melee options of attack, with two projectiles (which would become three in later iterations), his long-reaching {{h2|List of swords|Master Sword}} and his Hookshot. His design is based on his appearance as an adult in ''[[The Legend of Zelda: Ocarina of Time]]''. | ||
Link is voiced by | Link is voiced by Nobuyuki Hiyama, who also voiced him in ''Ocarina of Time'', with his voice clips recycled from the game. | ||
Link is currently ranked 11th on the [[tier list]], the second lowest ranked character, outranking only {{SSB|Luigi}}. His placement in ''Smash 64'' is also tied with [[Link (SSBB)|his later iteration in ''Brawl'']] as his worst placement in the series. Link is known in high level competitive play as a very defensive character, relying on {{b|bomb|Link}}s and [[Boomerang]]s to prevent gimps and using his up tilt and up and back aerials for combos, while using his forward and down smash, down aerial, and [[projectile]]s for [[edgeguarding]]. Having many disjointed melee attacks and his aforementioned two projectiles, Link can be a hassle to [[approach]], while also having an average approach himself courtesy of his extremely high traction. | Link is currently ranked 11th on the [[tier list]], the second lowest ranked character, outranking only {{SSB|Luigi}}. His placement in ''Smash 64'' is also tied with [[Link (SSBB)|his later iteration in ''Brawl'']] as his worst placement in the series. Link is known in high level competitive play as a very defensive character, relying on {{b|bomb|Link}}s and [[Boomerang]]s to prevent gimps and using his up tilt and up and back aerials for combos, while using his forward and down smash, down aerial, and [[projectile]]s for [[edgeguarding]]. Having many disjointed melee attacks and his aforementioned two projectiles, Link can be a hassle to [[approach]], while also having an average approach himself courtesy of his extremely high traction. | ||
However, his lack of speed and maneuverability limit his ability to safely approach. As a result, Link's game plan is largely attacking from afar with thrown [[projectile]]s and waiting for an opening. Due to his slow ground movement and attacks, it is imperative for Link players to be able to not only [[short hop]] but be able to input an attack immediately afterward. Link's [[recovery]] is awful | However, his lack of speed and maneuverability limit his ability to safely approach. As a result, Link's game plan is largely attacking from afar with thrown [[projectile]]s and waiting for an opening. Due to his slow ground movement and attacks, it is imperative for Link players to be able to not only [[short hop]] but be able to input an attack immediately afterward. Link's [[recovery]] is awful, and widely considered to be one of the worst recoveries in the series, making offstage play very risky. He is also very easy to combo due to his weight and being a fast faller. Link's recovery and combo vulnerability make many of his matchups difficult. Link is slightly better in the [[PAL]] version due to having faster [[air speed]] (improving his recovery and some of his combo ability), and his forward smash dealing 4% more damage, and much better in the Japanese version where he is ranked 9th on the tier list, due to Link's up tilt having more reliable combo ability and sending opponents on a more favorable angle to combo, as well as his bombs being much easier to use in combos. Regardless, he has poor matchups on the NTSC-U version, and poor results due to his small playerbase. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Link.png|thumb|250px|Link's | [[File:SSB64 Congratulations Link.png|thumb|250px|Link's ending picture in ''Super Smash Bros.'']] | ||
[[File:Ssb64link.jpg|thumb|Link using Spin Attack in the ''Smash 64'' instruction booklet.]] | [[File:Ssb64link.jpg|thumb|Link using Spin Attack in the ''Smash 64'' instruction booklet.]] | ||
In general, Link's attacks are slow, long-ranged, and powerful. This gives him good KOing ability, with his down aerial and forward smash being especially powerful finishers. However, his moves are laggy and easy to [[punish]] if they aren't landed. His [[grab]] is also ranged, being one of the three tether grabs in the game, but it is also very slow and leaves Link very vulnerable if it misses. Link himself is also rather slow, with the second lowest [[dashing]] speed in the game and very short jumps. Despite this, his [[air speed]] and [[walking]] speed are above average. Link is also very stable in terms of gameplay. | In general, Link's attacks are slow, long-ranged, and powerful. This gives him good KOing ability, with his down aerial and forward smash being especially powerful finishers. However, his moves are laggy and easy to [[punish]] if they aren't landed. His [[grab]] is also ranged, being one of the three tether grabs in the game, but it is also very slow and leaves Link very vulnerable if it misses. Link himself is also rather slow, with the second lowest [[dashing]] speed in the game and very short jumps. Despite this, his [[air speed]] and [[walking]] speed are above average. Link is also very stable in terms of gameplay. | ||
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===NTSC-U to PAL (EUR)=== | ===NTSC-U to PAL (EUR)=== | ||
Link | Link received some notable buffs in the transition to the European PAL version. His air speed is much higher (now being almost as high as Pikachu's) and he is also significantly heavier which noticeably increases his survivability. Link's recovery covers significantly more distance (although it still remains linear and exploitable) and his higher weight means that a vast majority of hits do not send him as far, giving him the potential to live for significantly longer. Link's forward smash also saw a rather large increase to its power, making it significantly more powerful as a combo ender. Link's combo game in general was improved as his higher air speed gave him access to combos he could not perform previously (or in situations where certain combos would not work) and his stronger forward smash allows him to get KOes off combos where he previously could not score KOes. Ultimately, Link is considerably stronger in the European version than in the North American version, although he is still regarded to be slightly weaker than his Japanese counterpart, being considered to be no higher than mid tier. | ||
*{{buff|Link is significantly heavier (0.96 → 0.9) going from being tied for the 4th heaviest to the 2nd heaviest.}} | *{{buff|Link is significantly heavier (0.96 → 0.9) going from being tied for the 4th heaviest to the 2nd heaviest.}} | ||
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===PAL (EUR) to PAL (AUS)=== | ===PAL (EUR) to PAL (AUS)=== | ||
In a rather unique case, Link was changed in the Australian version, being the only character in the game who differs between the European and Australian versions. Link was heavily nerfed in his transition to the Australian PAL version, even beyond his NTSC-U counterpart. The higher weight and stronger forward smash Link received in the European version were reverted to how they were in the NTSC versions, hindering his endurance and KO potential. His air speed received a rather drastic decrease, being a considerable amount lower than in the NTSC versions and his double jump gains even less height. Both of these factors not only made Link's recovery the worst it had ever been by a significant margin but they also made Link's combo potential the worst it had ever been. Link's lower air speed removed combos Link could do in every other version while his lower double jump also meant that certain combos would stop working sooner. As a result of these factors, Link is considerably worse than in any other version, likely being the | In a rather unique case, Link was changed in the Australian version, being the only character in the game who differs between the European and Australian versions. Link was heavily nerfed in his transition to the Australian PAL version, even beyond his NTSC-U counterpart. The higher weight and stronger forward smash Link received in the European version were reverted to how they were in the NTSC versions, hindering his endurance and KO potential. His air speed received a rather drastic decrease, being a considerable amount lower than in the NTSC versions and his double jump gains even less height. Both of these factors not only made Link's recovery the worst it had ever been by a significant margin but they also made Link's combo potential the worst it had ever been. Link's lower air speed removed combos Link could do in every other version while his lower double jump also meant that certain combos would stop working sooner. As a result of these factors, Link is considerably worse than in any other version, likely being the definitive worst character in the Australian version. | ||
*{{nerf|Link is significantly lighter (0.9 → 0.96), with Link being reverted to his NTSC weight.}} | *{{nerf|Link is significantly lighter (0.9 → 0.96), with Link being reverted to his NTSC weight.}} | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Descends from a column of light | |desc=Descends from a column of light, similar to the end-of-dungeon teleports in ''Ocarina of Time'', before unsheathing his sword as he hits the ground. | ||
|char=Link | |char=Link | ||
|game=SSB}} | |game=SSB}} | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Throughout the history of | Throughout the history of Smash 64, Link has always been regarded as one of the worst characters in the game. On the first tier list for 64, he was dead last in bottom tier, sharing it with Samus. He rose up to 11th on the second tier list then he would remain, but share the same placement of 10th-11th with Luigi on the third list. He would regain the placement of 11th tier on the fourth and most current tier list where he remains the second worst character in the game. | ||
However, in spite of his placement, Link has achieved high results in a few tournaments due to the performance of players such as Isai, Gyaki and Sekirei. Even with these impressive placements, it is unknown if Link will ever get out of the bottom two spots that he has consistently remained in throughout the game's lifespan. | |||
==In Single-player== | ==In Single-player== |