Editing Link (SSB)/Up tilt

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:


In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly.
In the Japanese version of ''Smash 64'', the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a {{mvsub|Link|SSB|down aerial}} or a {{mvsub|Link|SSB|up special|alt=Spin Attack}} for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a [[shield break combo]] if used repeatedly.
{{technical data|<br>NTSC-J hitbox tables.}}


==Hitboxes==
==Hitboxes==
Line 51: Line 53:
|part=0
|part=0
|damage=10%
|damage=10%
|damagebg=nerf
|angle=79
|angle=79
|anglebg=nerf
|bk=20
|bk=20
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=100
|r=100
|rbg=nerf
|bn=11
|bn=11
|zpos=240
|zpos=240
|zposbg=nerf
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
Line 71: Line 69:
|part=0
|part=0
|damage=10%
|damage=10%
|damagebg=nerf
|angle=79
|angle=79
|anglebg=nerf
|bk=20
|bk=20
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=80
|r=80
|rbg=nerf
|bn=10
|bn=10
|zpos=0
|zpos=0
Line 94: Line 89:
*{{nerf|Hitbox sizes (120u/90u → 100u/80u).}}
*{{nerf|Hitbox sizes (120u/90u → 100u/80u).}}
*{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}}
*{{nerf|The far hitbox has been moved closer to Link (z offset: 260 → 240).}}


==Timing==
==Timing==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)