Editing Link (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Link | |name = Link | ||
|image | |image = [[Image:Link SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = [[Link (SSBM)|''Melee'' Link]] | |altcostume = [[Link (SSBM)|''Melee'' Link]] | ||
|moveset1 = Link (SSBM) | |moveset1 = Link (SSBM) | ||
|tier = High | |||
|ranking = 7 | |||
}} | }} | ||
Link is | '''Link''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be closer to his ''Melee'' version. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
Link is, in general, a well-ranged fighter. He is a heavyweight (tied with {{PM|Captain Falcon}} in weight) possessing three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, allowing him to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his | Link is, in general, a well-ranged fighter. He is a heavyweight (tied with {{PM|Captain Falcon}} in weight) possessing three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, allowing him to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his [[Bomb (Link)|Bombs]] and [[Boomerang]] can be used to create openings, which allow Link to start a combo or get in a finishing hit. Link's is also packed with a stellar defensive game, as his [[Shield (Link)|Hylian Shield]] can block projectiles when standing still, crouching (which aids his [[crouch cancel]]), and even while walking. His Spin Attack is also one of the most potent [[out of shield]] options in the game. The latter attack is also highly effective for [[edge guarding]] onstage, as it will [[semi-spike]] any opponent who fails to [[edge sweet spot|sweet spot the edge]], sending them away towards the [[blast line]]s. Link also has a good aerial game; his up and down aerials are very powerful and stay active for a long time, serving as combo finishers, and his Bombs can be used efficiently for glide tossing. His other three aerials have low lag and decent range, serving as both combo and approach tools. His tilts are generally fast, especially his forward tilt, which can be quite devastating on those not expecting it; it is also a potent edge-guarding tool. His up tilt can combo into itself and/or juggle opponents, and his down tilt is also good at edge-guarding and can lead into combos at moderate percentages. | ||
Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | ||
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== Changes from ''Melee'' to PM == | == Changes from ''Melee'' to PM == | ||
[[File:PMLinkAlt.png|250px|thumb|Link's alternate costume in Project M.]] | |||
Link was reverted back to his ''Melee'' iteration as opposed to ''Brawl'', as his recovery and frame data in the latter game pushed him 4th to the bottom of the [[tier list]] despite his buffs in power and being indirectly buff due to [[Dash attack canceled up smash|DACUS]] and [[momentum canceling]]. Overall, Link was heavily buffed in the transition from ''Melee'', with many of his attacks being slightly faster, stronger and having improved range. | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change| | *{{change|Side [[taunt]] changed to his ''Melee'' taunt.}} | ||
*{{change|[[On-screen appearance]] changed to coming down from a teleporting light, akin to ''Smash 64'' and inspired by the end-of-dungeon teleporters in ''Ocarina of Time''.}} | |||
*{{change|Link now has a side [[Smash Taunt]]: Navi flies around him, similar to in his side taunt from ''Brawl'', but Navi additionally says "Hey, listen!", taken directly from ''Ocarina of Time''.}} | |||
*{{change|Link now has a down Smash Taunt: he pulls out the Ocarina of Time and stands in place while using it. While he holds the Ocarina of Time up, the player can press the A button and D-pad to play songs on it.}} | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Link's [[dashing]] speed has increased slightly | *{{buff|Link's [[dashing]] speed has increased slightly.}} | ||
*{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | *{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | ||
*{{buff|Despite Link not having any decrease in height and/or size, his hurtbox is somewhat smaller.}} | *{{buff|Despite Link not having any decrease in height and/or size, his hurtbox is somewhat smaller.}} | ||
*{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | *{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | ||
*{{buff|Link's [[air speed]] is faster.}} | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Most of Link's normal attacks have slight speed and power increases and are generally safer to use on [[shield]]ing opponents.}} | *{{buff|Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier [[IASA]] frames so that they can be acted out of sooner and are generally safer to use on [[shield]]ing opponents.}} | ||
*{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}} | *{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}} | ||
*{{buff| | *{{buff|The [[up smash]] is now quicker, and all three slashes can link better into other.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff| | *{{buff|Zair does more damage.}} | ||
*{{buff|The two hits in his [[back aerial]] now connect better.}} | |||
*{{buff|The | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Standing [[grab]] | *{{buff|Standing [[grab]] has less ending lag, and dash grab gives Link more distance.}} | ||
*{{buff|Up throw deals much more knockback.}} | *{{buff|Up throw deals much more knockback.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and | *{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and [[Quickdraw (technique)|Quickdraw]] technique.}} | ||
*{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}} | *{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}} | ||
*{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}} | *{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}} | ||
*{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}} | *{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}} | ||
*{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | *{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | ||
*{{ | *{{nerf|Can no longer perform [[Boomerang superjump]] nor [[Bomb dash]].}} | ||
*{{change|Boomerang designed with a light-blue trail to resemble its ''Smash 64'' incarnation.}} | |||
*{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}} | |||
*{{change| | |||
*{{change| | |||
==Revisions== | ==Revisions== | ||
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*{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}} | *{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}} | ||
*{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}} | *{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}} | ||
*{{ | *{{change|Link's forward [[roll]] no longer falls off edges.}} | ||
===v2.5b=== | ===v2.5b=== | ||
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*{{change|Link's Arrow hitbox size matched to ''Melee''.}} | *{{change|Link's Arrow hitbox size matched to ''Melee''.}} | ||
*{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}} | *{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}} | ||
*{{ | *{{change|Link can pull up to 3 Bombs.}}<!--can anyone verify whether this is an increase or decrease--> | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Dash speed slightly increased.}} | *{{buff|Dash and run speed slightly increased.}} | ||
*{{buff|Down tilt is slightly faster, and knockback is slightly increased.}} | *{{buff|Down tilt is slightly faster, and knockback is slightly increased.}} | ||
*{{buff|Forward and back throws end sooner.}} | *{{buff|Forward and back throws end sooner.}} | ||
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*{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}} | *{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}} | ||
*{{change|Neutral aerial's duration matched to the animation.}} | *{{change|Neutral aerial's duration matched to the animation.}} | ||
*{{ | *{{change|Aerial Clawshot sweetspot now sends opponents up and slightly towards Link.}} | ||
*{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}} | *{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}} | ||
*{{ | *{{change|Boomerang catch animation only occurs when Link is in his waiting animation.}} | ||
===v3.0=== | ===v3.0=== | ||
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*{{buff|Up throw has increased base knockback.}} | *{{buff|Up throw has increased base knockback.}} | ||
*{{nerf|Up throw endlag increased.}} | *{{nerf|Up throw endlag increased.}} | ||
*{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from | *{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from 38.}} | ||
*{{nerf|Upsmash SDI multipliers normalized to 1.0.}} | *{{nerf|Upsmash SDI multipliers normalized to 1.0.}} | ||
*{{nerf|In an attempt to fix pausing when grabbing foes at maximum range, Link now has an overall shorter grab range.}} | *{{nerf|In an attempt to fix pausing when grabbing foes at maximum range, Link now has an overall shorter grab range.}} | ||
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|- | |- | ||
! colspan=2 rowspan=4 | Neutral attack | ! colspan=2 rowspan=4 | Neutral attack | ||
| rowspan=4 | || 5% || rowspan=4 | Link performs a diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than ''Melee'', but has some [[ | | rowspan=4 | || 5% || rowspan=4 | Link performs a diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than ''Melee'', but has some [[Lag|ending lag]]. | ||
|- | |- | ||
|3% | |3% | ||
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|- | |- | ||
! colspan=2 rowspan=2 | Forward smash | ! colspan=2 rowspan=2 | Forward smash | ||
| rowspan=2 | | | rowspan=2 | || {{ChargedSmashDmgSSBM|15}} (tip), {{ChargedSmashDmgSSBM|16}} (body) || rowspan=2 | Link swings his sword downwards for good knockback, and if the [[A button]] is pressed again, he will do a much more powerful horizontal slash to follow. The second hit deals more vertical knockback than the first hit, but it's impossible for the second hit will land at damages above 30% due to the knockback growth of the first hit. | ||
|- | |- | ||
|{{ChargedSmashDmgSSBM|18}} (tip), {{ChargedSmashDmgSSBM|20}} (body) | |{{ChargedSmashDmgSSBM|18}} (tip), {{ChargedSmashDmgSSBM|20}} (body) | ||
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|- | |- | ||
! colspan=2| Up special | ! colspan=2| Up special | ||
| [[Spin Attack]] || Ground: 15% (clean), 5% (late)<br/>Air: 4% (hit 1), 2% (hits 2-4), 6% (hit 5) || Link spins in place with a shout, slashing with his sword. Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying, acting as one of the best [[out of shield]] options. It can also [[semi-spike]] at the tip of Link's sword, alongside better length, making it an even better edgeguarding move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery. | | [[Spin Attack]] || Ground: 15% (clean), 5% (late)<br/>Air: 4% (hit 1), 2% (hits 2-4), 6% (hit 5) || Link spins in place with a shout, slashing with his sword. Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying, acting as one of the best [[out of shield|out-of-shield]] options. It can also [[semi-spike]] at the tip of Link's sword, alongside better length, making it an even better edgeguarding move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery. | ||
|- | |- | ||
! colspan=2| Down special | ! colspan=2| Down special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Ic3|USA}} | ||
*{{Sm| | *{{Sm|E2xD|USA}} | ||
*{{Sm| | *{{Sm|FingerStripes|USA}} | ||
*{{Sm| | *{{Sm|Red1|USA}} | ||
*{{Sm| | *{{Sm|Lazarond|USA}} | ||
*{{Sm|Dan Salvato|USA}} | |||
*{{Sm|NinjaLink|USA}} | |||
*{{Sm|Skeith|USA}} | |||
*{{Sm|Vwins|Canada}} | |||
*{{Sm|Wolf|USA}} | |||
*{{Sm|AeroLink|USA}} | |||
*{{Sm|Sixx|Germany}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Link now has an alternate costume that resembles his appearance in ''Melee'' and ''Smash 64'', which itself was based off his appearance in ''The Legend of Zelda: Ocarina of Time''. | |||
It received recolors that were present in ''Melee''. Additionally, the Master Sword | It received recolors that were present in ''Melee''. Additionally, the Master Sword was also changed to resemble its appearance from ''Ocarina of Time''. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|} | |} | ||
{{Project M}} | {{Project M}} | ||
[[Category:Link]] | [[Category:Link]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |