Editing Link (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name = Link
|name         = Link
|image = {{tabber|title1=Twilight Princess (PM)|content1=[[File:Link SSBB.jpg|250px]]|title2=Twilight Princess (P+)|content2=[[File:PPlus Link.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:PMLinkAlt.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Link.png|250px]]|title5=Fierce Deity (P+)|content5=[[File:PPlus Fierce Deity Link.png|250px]]}}
|image       = [[Image:Link SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|altcostume = [[Link (SSBM)|''Melee'' Link]]
|altcostume   = [[Link (SSBM)|''Melee'' Link]]
|moveset1 = Link (SSBM)
|moveset1     = Link (SSBM)
|tier        = High
|ranking      = 7
}}
}}
'''Link''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be closer to his ''Melee'' version.


Link is ranked 30th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the bottom of the C tier. This is an improvement over his placement in ''Brawl'', where he ranked 35th out of 38, but a slight drop from his ''Melee'' position of 18th out of 26. In the official [[Project +]] tier list, he places slightly higher, ranking 23rd out of 42, now residing near the top of B tier.
'''Link''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be closer to his ''Melee'' version. <!--tier position paragraph-->


==Attributes==
==Attributes==
Link is, in general, a well-ranged fighter. He is a heavyweight (tied with {{PM|Captain Falcon}} in weight) possessing three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, allowing him to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his {{b|Bomb|Link}}s and [[Boomerang]] can be used to create openings, which allow Link to start a combo or get in a finishing hit. Link's is also packed with a stellar defensive game, as his [[Shield (Link)|Hylian Shield]] can block projectiles when standing still, crouching (which aids his [[crouch cancel]]), and even while walking. His Spin Attack is also one of the most potent [[out of shield]] options in the game. The latter attack is also highly effective for [[edge guarding]] onstage, as it will [[semi-spike]] any opponent who fails to [[edge sweet spot|sweet spot the edge]], sending them away towards the [[blast line]]s. Link also has a good aerial game; his up and down aerials are very powerful and stay active for a long time, serving as combo finishers, and his Bombs can be used efficiently for glide tossing. His other three aerials have low lag and decent range, serving as both combo and approach tools. His tilts are generally fast, especially his forward tilt, which can be quite devastating on those not expecting it; it is also a potent edge-guarding tool. His up tilt can combo into itself and/or juggle opponents, and his down tilt is also good at edge-guarding and can lead into combos at moderate percentages.
Link is, in general, a well-ranged fighter. He is a heavyweight (tied with {{PM|Captain Falcon}} in weight) possessing three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, allowing him to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his [[Bomb (Link)|Bombs]] and [[Boomerang]] can be used to create openings, which allow Link to start a combo or get in a finishing hit. Link's is also packed with a stellar defensive game, as his [[Shield (Link)|Hylian Shield]] can block projectiles when standing still, crouching (which aids his [[crouch cancel]]), and even while walking. His Spin Attack is also one of the most potent [[out of shield]] options in the game. The latter attack is also highly effective for [[edge guarding]] onstage, as it will [[semi-spike]] any opponent who fails to [[edge sweet spot|sweet spot the edge]], sending them away towards the [[blast line]]s. Link also has a good aerial game; his up and down aerials are very powerful and stay active for a long time, serving as combo finishers, and his Bombs can be used efficiently for glide tossing. His other three aerials have low lag and decent range, serving as both combo and approach tools. His tilts are generally fast, especially his forward tilt, which can be quite devastating on those not expecting it; it is also a potent edge-guarding tool. His up tilt can combo into itself and/or juggle opponents, and his down tilt is also good at edge-guarding and can lead into combos at moderate percentages.


Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag.
Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag.
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== Changes from ''Melee'' to PM ==
== Changes from ''Melee'' to PM ==
As with most ''Melee'' veterans, Link was reverted back to his ''Melee'' iteration although he maintains some of the improvements he saw in Brawl and he has some additional new improvements to further aid him. Because of this, Link was heavily buffed in the transition from ''Melee'', with many of his attacks being slightly faster, stronger and having improved range.
[[File:PMLinkAlt.png|250px|thumb|Link's alternate costume in Project M.]]
Link was reverted back to his ''Melee'' iteration as opposed to ''Brawl'', as his recovery and frame data in the latter game pushed him 4th to the bottom of the [[tier list]] despite his buffs in power and being indirectly buff due to [[Dash attack canceled up smash|DACUS]] and [[momentum canceling]]. Overall, Link was heavily buffed in the transition from ''Melee'', with many of his attacks being slightly faster, stronger and having improved range.


===Aesthetics===
===Aesthetics===
*{{change|Link's taunts have been adjusted:}}
*{{change|Side [[taunt]] changed to his ''Melee'' taunt.}}
**{{change|His ''Melee'' [[taunt]] has returned and assigned to his side taunt.
*{{change|[[On-screen appearance]] changed to coming down from a teleporting light, akin to ''Smash 64'' and inspired by the end-of-dungeon teleporters in ''Ocarina of Time''.}}
***His ''Brawl'' side taunt is still accessible and assigned as a side Smash Taunt. In addition, the fairy now says "Hey, listen!" during said taunt, referencing Link's partner Navi, with said voice clip taken directly from ''Ocarina of Time''.}}
*{{change|Link now has a side [[Smash Taunt]]: Navi flies around him, similar to in his side taunt from ''Brawl'', but Navi additionally says "Hey, listen!", taken directly from ''Ocarina of Time''.}}
**{{change|Link now has a down Smash Taunt that involves taking out the Ocarina of Time and standing in place while using it. While idle in this pose, players can press the A button and D-pad to play songs on it, emulating the game's control scheme for playing the ocarina.}}
*{{change|Link now has a down Smash Taunt: he pulls out the Ocarina of Time and stands in place while using it. While he holds the Ocarina of Time up, the player can press the A button and D-pad to play songs on it.}}
*{{change|Link's [[on-screen appearance]] has been reverted to his on-screen appearance from the original ''Super Smash Bros.'', which involves teleporting downward from a beam of light akin to the end-of-dungeon teleporters in ''Ocarina of Time''.}}


===Attributes===
===Attributes===
*{{buff|Link's [[dashing]] speed has increased slightly (1.3 → 1.4).}}
*{{buff|Link's [[dashing]] speed has increased slightly.}}
*{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}}
*{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}}
*{{buff|Despite Link not having any decrease in height and/or size, his hurtbox is somewhat smaller.}}
*{{buff|Despite Link not having any decrease in height and/or size, his hurtbox is somewhat smaller.}}
*{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}}
*{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}}
*{{buff|Link's [[air speed]] is faster.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Most of Link's normal attacks have slight speed and power increases and are generally safer to use on [[shield]]ing opponents.}}
*{{buff|Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier [[IASA]] frames so that they can be acted out of sooner and are generally safer to use on [[shield]]ing opponents.}}
*{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}}
*{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}}
*{{buff|Link's [[up smash]]'s later hits have less startup lag with a longer duration (frames 26-28 (hit 2), frame 41-43 (hit 3) → 23-27/36-41), and all three slashes can link better into other. He can also [[DACUS]] improving up smash's approach potential (although his DACUS covers less distance than in ''Brawl'').}}
*{{buff|The [[up smash]] is now quicker, and all three slashes can link better into other.}}
*{{nerf|Up smash has more ending lag (frame 52 → 58).}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials except [[down aerial]] auto-cancel earlier (frame 32 → 31 (neutral), frame 51 → 48 (neutral), frame 29 → 25 (back), frame 56 → 49 (up)). Much like in ''Brawl'', Link can now auto-cancel neutral aerial in a short hop and he can auto-cancel forward and up aerials in a full hop.}}
*{{buff|Zair does more damage.}}
*{{nerf|[[Neutral aerial]] has a shorter duration (frames 4-39 → 4-31).}}
*{{buff|The two hits in his [[back aerial]] now connect better.}}
*{{buff|[[Forward aerial]]'s first hit deals more damage (13% → 14%) and the second hit has less startup lag (frame 30 → 28), deals more damage (8% → 10%) and now launches opponents vertically granting it combo potential. It also has less ending lag (frame 56 → 51).}}
*{{buff|The first hit of [[back aerial]] now has set knockback similar to it's ''Brawl'' incarnation making it connect better with the second hit. The second hit also has less startup lag (frame 18 → 16) and back aerial has less ending lag (frame 30 → 28).}}
*{{buff|[[Up aerial]] has less ending lag (frame 60 → 57) and landing lag (30 frames → 28).}}
*{{buff|Down aerial has less landing lag (50 frames → 40).}}
*{{nerf|Down aerial auto-cancels later (frame 65 → 79).}}
*{{buff|[[Grab aerial]] is now based on its ''Brawl'' incarnation having two separate hits. It has less startup lag (frame 11 → 10), deals more damage overall (6% → 4% (hit 1), 9% (hit 2)) and the second hit launches opponents vertically granting it combo potential. It also has less landing lag (30 frames → 15).}}
*{{nerf|Grab aerial is now a [[tether]] hindering its use as a recovery option.}}


===Grabs and Throws===
===Grabs and Throws===
*{{buff|Standing [[grab]] has a longer duration (frames 11-17 → 11-19) and has less ending lag (frame 86 → 76), and dash grab also has a longer duration (frames 12-17 → 13-20) and gives Link more distance.}}
*{{buff|Standing [[grab]] has less ending lag, and dash grab gives Link more distance.}}
*{{nerf|Dash grab has more startup lag (frame 12 → 13).}}
*{{buff|Up throw deals much more knockback.}}
*{{buff|Up throw deals much more knockback.}}


===Special Moves===
===Special Moves===
*{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and {{b|Quickdraw|technique}} technique.}}
*{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and [[Quickdraw (technique)|Quickdraw]] technique.}}
*{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}}
*{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}}
*{{change|Boomerang designed with a light-blue trail to resemble its ''Smash 64'' incarnation.}}
*{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}}
*{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}}
*{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}}
*{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}}
*{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}}
*{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}}
*{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}}
*{{bugfix|Can no longer perform [[Boomerang superjump]] nor [[Bomb dash]].}}
*{{nerf|Can no longer perform [[Boomerang superjump]] nor [[Bomb dash]].}}
 
*{{change|Boomerang designed with a light-blue trail to resemble its ''Smash 64'' incarnation.}}
==Changes from PM to P+==
*{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}}
===v2.0===
Aesthetics
*{{change|Link's ''Ocarina of Time'' costumes aesthetically replaces Clawshot and Hero's Bow with the Hookshot and Fairy Bow, respectively.}}
 
Attributes
*{{change|Ground Friction: 0.09 → 0.08}}
*{{buff|Jump Startup Time: 5 → 4}}
*{{change|Wall Jump Horizontal Velocity 1.3 → 1.0}}
Ground Attacks
 
Up Smash
*{{change|Second Hit Tip Angle 95 → 93}}
*{{change|Second Hit other hitbox angles 98 → 90}}
*{{buff|SDI Multipliers on first two hits 1.0x → 0.5x}}
*{{nerf|End lag increased slightly 16 → 20}}
Aerial Attacks
*{{buff|Back Air can now be interrupted as soon as frame 28 → 27}}
Grabs and Throws
 
Grab:
*{{change|All grabs have their active frames reverted to v3.5}}
*{{change|Dash/Pivot tether grab box changed from having 1 hit grab box to having 2 smaller grab boxes next to each other}}
{{change|Up Throw now always causes tumble}}
 
Down Throw:
*{{change|KBG 50 → 40: BKB 60 → 85, Angle 90 → 85}}
*{{nerf|Animation length increased slightly 50 → 51}}
{{change|Back Throw BKB 35 → 40}}
 
Special Moves
Neutral Special (Arrow):
*{{buff|Hitbox Size 1 → 1.75 (fixes issues involving Z-axis)}}
*{{change|Release point modified to better match visual.}}
Side Special (Boomerang):
*{{buff|Startup 27 → 25}}
*{{change|Release point modified to better match visual.}}
Other
*{{buff|<100% Ledge getup attack active frames 27-29 → 26-29}}
*{{change|Up Taunt - Sword Glow remains throughout instead of ending abruptly.}}
*{{change|Dash now rumbles on frame 1.}}
*{{change|Restricted to pulling two bombs at a time in order to prevent game breaking bugs.}}
*{{change|Dash-Attack-Cancelled-Up-Smash distance normalized between first and second frame.}}
 
===v2.0 - v2.28===
No changes.


==Revisions==
==Revisions==
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*{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}}
*{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}}
*{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}}
*{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}}
*{{buff|Link's forward [[roll]] no longer falls off edges.}}
*{{change|Link's forward [[roll]] no longer falls off edges.}}


===v2.5b===
===v2.5b===
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*{{change|Link's Arrow hitbox size matched to ''Melee''.}}
*{{change|Link's Arrow hitbox size matched to ''Melee''.}}
*{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}}
*{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}}
*{{buff|Link can pull up to 3 Bombs.}}<!--can anyone verify whether this is an increase or decrease-->
*{{change|Link can pull up to 3 Bombs.}}<!--can anyone verify whether this is an increase or decrease-->


===v2.6b===
===v2.6b===
*{{buff|Dash speed slightly increased.}}
*{{buff|Dash and run speed slightly increased.}}
*{{buff|Down tilt is slightly faster, and knockback is slightly increased.}}
*{{buff|Down tilt is slightly faster, and knockback is slightly increased.}}
*{{buff|Forward and back throws end sooner.}}
*{{buff|Forward and back throws end sooner.}}
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*{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}}
*{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}}
*{{change|Neutral aerial's duration matched to the animation.}}
*{{change|Neutral aerial's duration matched to the animation.}}
*{{buff|Aerial Clawshot sweetspot now sends opponents up and slightly towards Link.}}
*{{change|Aerial Clawshot sweetspot now sends opponents up and slightly towards Link.}}
*{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}}
*{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}}
*{{buff|Boomerang catch animation only occurs when Link is in his waiting animation.}}
*{{change|Boomerang catch animation only occurs when Link is in his waiting animation.}}


===v3.0===
===v3.0===
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*{{buff|Up throw has increased base knockback.}}
*{{buff|Up throw has increased base knockback.}}
*{{nerf|Up throw endlag increased.}}
*{{nerf|Up throw endlag increased.}}
*{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from 36.}}
*{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from 38.}}
*{{nerf|Upsmash SDI multipliers normalized to 1.0.}}
*{{nerf|Upsmash SDI multipliers normalized to 1.0.}}
*{{nerf|In an attempt to fix pausing when grabbing foes at maximum range, Link now has an overall shorter grab range.}}
*{{nerf|In an attempt to fix pausing when grabbing foes at maximum range, Link now has an overall shorter grab range.}}
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|-
|-
! colspan=2 rowspan=4 | Neutral attack
! colspan=2 rowspan=4 | Neutral attack
| rowspan=4 | || 5% || rowspan=4 | Link performs a diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than ''Melee'', but has some [[Ending lag]].
| rowspan=4 | || 5% || rowspan=4 | Link performs a diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than ''Melee'', but has some [[Lag|ending lag]].
|-
|-
|3%
|3%
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|-
|-
! colspan=2 rowspan=2 | Forward smash
! colspan=2 rowspan=2 | Forward smash
| rowspan=2 | Sword Slice || {{ChargedSmashDmgSSBM|15}} (tip), {{ChargedSmashDmgSSBM|16}} (body) || rowspan=2 | Link swings his sword downwards for good knockback, and if the [[A button]] is pressed again, he will do a much more powerful horizontal slash to follow. The second hit deals more vertical knockback than the first hit, but it's impossible for the second hit will land at damages above 30% due to the knockback growth of the first hit.
| rowspan=2 | || {{ChargedSmashDmgSSBM|15}} (tip), {{ChargedSmashDmgSSBM|16}} (body) || rowspan=2 | Link swings his sword downwards for good knockback, and if the [[A button]] is pressed again, he will do a much more powerful horizontal slash to follow. The second hit deals more vertical knockback than the first hit, but it's impossible for the second hit will land at damages above 30% due to the knockback growth of the first hit.
|-
|-
|{{ChargedSmashDmgSSBM|18}} (tip), {{ChargedSmashDmgSSBM|20}} (body)  
|{{ChargedSmashDmgSSBM|18}} (tip), {{ChargedSmashDmgSSBM|20}} (body)  
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|-
|-
! colspan=2| Up special
! colspan=2| Up special
| [[Spin Attack]] || Ground: 15% (clean), 5% (late)<br/>Air: 4% (hit 1), 2% (hits 2-4), 6% (hit 5) || Link spins in place with a shout, slashing with his sword. Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying, acting as one of the best [[out of shield]] options. It can also [[semi-spike]] at the tip of Link's sword, alongside better length, making it an even better edgeguarding move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery.
| [[Spin Attack]] || Ground: 15% (clean), 5% (late)<br/>Air: 4% (hit 1), 2% (hits 2-4), 6% (hit 5) || Link spins in place with a shout, slashing with his sword. Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying, acting as one of the best [[out of shield|out-of-shield]] options. It can also [[semi-spike]] at the tip of Link's sword, alongside better length, making it an even better edgeguarding move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery.
|-
|-
! colspan=2| Down special
! colspan=2| Down special
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Ic3|USA}}
*{{Sm|Blue|USA}} - Best Link in the world. Ranked #12 on [[PMRank 2022]], won {{Trn|Smash Camp 2022}}.
*{{Sm|E2xD|USA}}
*{{Sm|El Shroomo|USA}} - Ranked 3rd in SoCal.
*{{Sm|FingerStripes|USA}}
*{{Sm|Magi|USA}} - Top melee Falco player with strong placements in PM.
*{{Sm|Red1|USA}}
*{{Sm|Titanium|Canada}} - Ranked 5th on the [[Southern Ontario Power Rankings]] for ''[[Project M]]''. Placed 13th at [[EVO 2017]].
*{{Sm|Lazarond|USA}}
*{{Sm|Dan Salvato|USA}}
*{{Sm|NinjaLink|USA}}
*{{Sm|Skeith|USA}}
*{{Sm|Vwins|Canada}}
*{{Sm|Wolf|USA}}
*{{Sm|AeroLink|USA}}
*{{Sm|Sixx|Germany}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Link now has an alternate costume that resembles his appearance in ''Melee'' and ''Smash 64'', which itself was based off his appearance in ''The Legend of Zelda: Ocarina of Time''.  
Beginning with 3.0, Link received an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'', which was the basis for his default costume in ''Smash 64'' and ''Melee''.


It received recolors that were present in ''Melee''. Additionally, the Master Sword and Hylian shield were also changed to resemble how they appeared in ''Ocarina of Time''. Link has the Triforce symbol in his right hand after getting a Final Smash with his Ocarina of Time costume.
It received recolors that were present in ''Melee''. Additionally, the Master Sword was also changed to resemble its appearance from ''Ocarina of Time''.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
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|}
|}


===Project+===
In ''[[Project+]]'', Link receives additional purple and pink color, as well as a new recolor that resembles his original design in ''The Legend of Zelda'' for the NES. Each of these function as extra team colors.
His ''Ocarina of Time'' outfit was revamped with a more modernized appearance. His white costume from ''Melee'' returns, itself based on his sprite while wearing the Blue Ring in ''{{s|zeldawiki|The Legend of Zelda}}.'' It also includes a new purple recolor that references {{s|zeldawiki|Ravio}} from ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}''. Lastly, it includes an alternate costume based on Link's transformation into [[zeldawiki:Fierce Deity's Mask|the Fierce Deity]] in ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'', included with armor, face painting, and weapons from ''Majora's Mask''; a unique aesthetic detail when wearing this costume is when using Triforce Slash, Link will instead wield the Fierce Deity's [[zeldawiki:Fierce Deity Sword|signature sword]].
[[File:Link Palette (P+).png|1152px|thumb|center|Link's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Link Z P+.png|160px]] [[File:Link R_P+.png|160px]]
'''Z-Secret Costume:''' NES Link: Based on Link's original appearance in official artwork for ''The Legend of Zelda'' and ''Zelda II: The Adventure of Link''. Extra details include the cross-emblazoned [[zeldawiki:Magical Shield|Magical Shield]], a yellow rim on his hat, a brown undershirt, a sword resembling a hybrid of the [[zeldawiki:Magical Sword|Magical Sword]] and the [[zeldawiki:Crissword|Crissword]] from the ''Legend of Zelda'' cartoon from 1989, and dirty blonde hair resembling how it looked in artwork and sprites for the NES titles.
'''R-Secret Costume:''' Hyrule Warriors Link: Based on Link's appearance in ''Hyrule Warriors'' equipped with the [[zeldawiki:Knight's Sword|Knight's Sword]] and its corresponding shield.


==External links==
*[https://pmunofficial.com/en/characters/link/ Link's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/e5gim7/labbing_discord_results_link/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Link]]
[[Category:Link]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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