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{{redirect|Arrow of Light|the Arrows of Light used in [[Pit]]'s [[SSB4]] [[Final Smash]]|Three Sacred Treasures}} | {{redirect|Arrow of Light|the Arrows of Light used in [[Pit]]'s [[SSB4]] [[Final Smash]]|Three Sacred Treasures}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image | |image=[[File:Zelda_Light_Arrow_SSB4.jpeg|300px]] | ||
|caption=Zelda | |caption=Zelda using the Light Arrow in {{forwiiu}}. | ||
|user=[[Zelda]] | |user=[[Zelda]] | ||
|user2=[[Sheik]] | |user2=[[Sheik]] | ||
Line 12: | Line 11: | ||
|interwikipage=Light Arrow | |interwikipage=Light Arrow | ||
}} | }} | ||
{{cquote|''Fire an arrow of light that delivers heavy damage to all opponents in line with the shot. It even rips through shields.''|cite=''Brawl''{{'}}s instruction manual (Zelda)}} | |||
{{cquote|''Unleash a powerful bolt of light. The more opponents you have, the better your chances are of scoring multiple KOs in one shot.''|cite=''Brawl''{{'}}s instruction manual (Sheik)}} | |||
{{cquote|''Shoot an arrow of light that annihilates opponents.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Light Arrow''' ({{ja|光の弓矢|Hikari no Yumiya}}, ''Bow and Arrow of Light'') is the [[Final Smash]] of both [[Zelda]] and [[Sheik]] prior to ''[[Super Smash Bros. Ultimate]]''. When used, Zelda/Sheik draws a large bow and sets an arrow. During this time, any characters in her line of sight will flinch. A second later, the Light Arrow is released, dealing significant damage and likely KO'ing the struck characters, although its power decreases drastically for every target caught in the blow. | |||
==Properties== | |||
[[File:Zelda light arrow.jpg|thumb|left|200px|Zelda's Light Arrow has a considerably different launch angle...]] | |||
[[File:Sheik Light Arrow.jpg|thumb|200px|...than Sheik's Light Arrow.]] | |||
This move covers a large distance from the user's line-of-sight, ignoring any terrain in the way. In ''Brawl'', it seems to cover infinite distance, but in ''SSB4'', it has a limited range. There are two hits involved in the move: a weak, stun hit, and the main hit which follows it. | |||
The move | The stun hit occurs just before the main hit of the move, and is designed to keep opponents in place for the main hit. It has limited range, covering the distance of approximately 1.7 times the length of Final Destination. It is possible through timing or placement for a target to be hit by only this hit and not the main hit, or vice-versa. In ''Brawl'', the stun hit has limited range while the main hit does not, meaning a target can be too far for the stun hit but not for the main hit. In ''SSB4'', the main hit's range is now limited, covering the same distance as the stun hit. | ||
The move | The main hit of the move deals a large amount of damage and knockback, both of which vary between Zelda and Sheik's versions. It deals reduced damage to succesive targets; anything that can be hit, including players, [[Boss#Stage_bosses|bosses]], [[Item|items]] (such as [[Crate|crates]] and [[Assist Trophy]] summons), and attackable stage elements, can all be hit by the attack and reduce the damage of the main hit to subsequent targets. | ||
This move penetrates opponents' [[shield]] | This move penetrates opponents' [[shield|shields]]. Unusually for ''Brawl'', this Final Smash also ignores [[Armor|super armor]], and can therefore successfully hit opponents that are in super armor frames. This is likely due to the paralyzing effect of the first hit, which overrides the super armor and allows the main hit to connect with full power. | ||
While the basic move is the same whether Zelda or Sheik uses it, the properties of the arrow are slightly different for each of them. The primary difference is that Zelda's launches at the [[Sakurai angle]] (and thus usually about 45 degrees), while Sheik's launches at a [[semi-spike]] angle (10 degrees in ''Brawl'' and 20 degrees in ''SSB4''). Zelda's Light Arrow also does less damage but more knockback than Sheik's Light Arrow; in ''Brawl'', Zelda's has enough knockback to [[one-hit KO]] the first target at 0% damage, though it is barely in the OHKO threshold and can be DI'ed. In ''SSB4'', Zelda's Light Arrow, while still powerful, can no longer OHKO. In both games, Sheik's Light Arrow can be very powerful against fighters with poor recoveries due to its semi-spike angle, especially if used on recovering opponents. | While the basic move is the same whether Zelda or Sheik uses it, the properties of the arrow are slightly different for each of them. The primary difference is that Zelda's launches at the [[Sakurai angle]] (and thus usually about 45 degrees), while Sheik's launches at a [[semi-spike]] angle (10 degrees in ''Brawl'' and 20 degrees in ''SSB4''). Zelda's Light Arrow also does less damage but more knockback than Sheik's Light Arrow; in ''Brawl'', Zelda's has enough knockback to [[one-hit KO]] the first target at 0% damage, though it is barely in the OHKO threshold and can be DI'ed. In ''SSB4'', Zelda's Light Arrow, while still powerful, can no longer OHKO. In both games, Sheik's Light Arrow can be very powerful against fighters with poor recoveries due to its semi-spike angle, especially if used on recovering opponents. | ||
The move can hit a maximum of 8 targets in ''Brawl'' and 7 targets in ''SSB4'', with reduced damage (and thus knockback) for each target hit. Thus, if used on many targets, the further ones will take much less damage, and further opponents may not be KO'ed even at high percentages. For each fighter the arrow connects with, the match will pause as the camera does a slow-motion close-up of each hit one in order (similar to the [[Dragoon]]). This zoom effect is faster in ''SSB4'' than in ''Brawl''. | |||
In ''Brawl'', opponents that are close together when hit by this move may collide with each other, potentially preventing them from being KO'ed. Thus, spacing of opponents is very important when using the Light Arrow. This is even more important in Sheik's version, where opponents are launched at a very low angle. | |||
==Damage== | |||
For both Zelda and Sheik's Light Arrows, the stun hit that occurs first deals 3% damage in ''Brawl'' and 1% damage in ''SSB4'' | For both Zelda and Sheik's Light Arrows, the stun hit that occurs first deals 3% (3.15% [[Stale-move negation|fresh]]) damage in ''Brawl'' and 1% (1.05% fresh) damage in ''SSB4''. | ||
Successive targets hit by the main hit of the move multiply its damage by 0.75 for subsequent targets. The stun hit's damage is not affected by the amount of targets. The below tables detail only the main hit's damage. | |||
===Zelda's Light Arrow=== | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Target!!Damage | !Target!!Damage!!Damage ([[Stale-move negation|fresh]]) | ||
|- | |- | ||
|1||39 | |1||39||40.95 | ||
|- | |- | ||
|2||29.25 | |2||29.25||30.71 | ||
|- | |- | ||
|3||21.94 | |3||21.94||23.03 | ||
|- | |- | ||
|4||16.45 | |4||16.45||17.28 | ||
|- | |- | ||
|5||12.34 | |5||12.34||12.96 | ||
|- | |- | ||
|6||9.25 | |6||9.25||9.72 | ||
|- | |- | ||
|7||6.94 | |7||6.94||7.29 | ||
|- | |- | ||
|8||5.21 | |8||5.21||5.47 | ||
|} | |} | ||
===Sheik's Light Arrow=== | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Target!!Damage {{GameIcon|SSBB}}!!Damage {{GameIcon|SSB4}} | !Target!!Damage {{GameIcon|SSBB|24px}}!!Damage ([[Stale-move negation|fresh]]) {{GameIcon|SSBB|24px}}!!Damage {{GameIcon|SSB4|24px}}!!Damage ([[Stale-move negation|fresh]]) {{GameIcon|SSB4|24px}} | ||
|- | |- | ||
|1||45||44 | |1||45||47.25||44||46.2 | ||
|- | |- | ||
|2||33.75||33 | |2||33.75||35.44||33||34.65 | ||
|- | |- | ||
|3||25.31||24.75 | |3||25.31||26.58||24.75||25.99 | ||
|- | |- | ||
|4||18.98||18.56 | |4||18.98||19.93||18.56||19.49 | ||
|- | |- | ||
|5||14.24||13.92 | |5||14.24||14.95||13.92||14.62 | ||
|- | |- | ||
|6||10.68||10.44 | |6||10.68||11.21||10.44||10.96 | ||
|- | |- | ||
|7||8.01||7.83 | |7||8.01||8.41||7.83||8.22 | ||
|- | |- | ||
|8||6.01 | |8||6.01||6.31 | ||
|} | |} | ||
== | ==Trophy descriptions== | ||
[[File:Light Arrow (Zelda) - Brawl Trophy.png|125px|thumb|Light Arrow (Zelda) trophy in ''Brawl''.]] | |||
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===In ''Super Smash Bros. Brawl''=== | ===In ''Super Smash Bros. Brawl''=== | ||
;Light Arrow (Zelda) | |||
''Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better!'' | |||
;Light Arrow (Sheik) | |||
''Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished.'' | |||
===In ''Super Smash Bros. for Wii U''=== | ===In ''Super Smash Bros. for Wii U''=== | ||
;Light Arrow (Zelda) | |||
''In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!'' | |||
;Light Arrow (Sheik) | |||
{{Flag|North America}} ''Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's and it launches its victims at a lower angle.''<br> | |||
{{Flag|Europe}} ''Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and it launches its targets at a more shallow angle.'' | |||
{{clear}} | |||
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==Origin== | ==Origin== | ||
[[File:TPLightArrow.jpg | [[File:TPLightArrow.jpg|thumb|Zelda receiving the Light Arrows in ''Twilight Princess''.]] | ||
In conjunction with the [[Master Sword]], Light Arrows have been used in {{uv|The Legend of Zelda}} series as a weapon used to stun [[Ganondorf|Ganon/Ganondorf]], leaving him vulnerable to the [[Master Sword]]. The concept for them probably comes from the original NES '' | In conjunction with the [[Master Sword]], Light Arrows have been used in {{uv|The Legend of Zelda}} series as a weapon used to stun [[Ganondorf|Ganon/Ganondorf]], leaving him vulnerable to the [[Master Sword]]. The concept for them probably comes from the original NES ''{{Iw|zeldawiki|The Legend of Zelda|Game}}'', in which Link used a similar weapon called the Silver Arrow to defeat Ganon. Link was first able to wield the Light Arrows in ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' on the [[Nintendo 64|N64]], where he utilized them in the penultimate showdown with Ganondorf. | ||
The first incarnation of Zelda to use Light Arrows was | The first incarnation of Zelda to use Light Arrows was in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', wielding [[Toon Link|Link]]'s [[Hero's Bow]] and Light Arrows in the final battle against Ganondorf. In ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', Zelda is granted the Light Arrows by the {{s|zeldawiki|Spirits of Light}} and once again uses them in the final battle against Ganondorf. The bow and Light Arrows used in ''Smash'' are based on the ''Twilight Princess'' design. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Zelda_Light_Arrow_Piercing_SSB4.jpeg|Zelda striking Sheik with her Light Arrow in {{forwiiu}}... | Light arrow.jpg|Light Arrow in ''Brawl''. | ||
Sheik_Light_Arrow_Piercing_SSB4.jpeg|... | Zelda_Light_Arrow_Piercing_SSB4.jpeg|Zelda striking Sheik with her Light Arrow in {{forwiiu}}. | ||
Sheik_Light_Arrow_SSB4.jpeg|Sheik's Light Arrow in ''for Wii U''. | |||
Sheik_Light_Arrow_Piercing_SSB4.jpeg|Sheik striking Zelda with her Light Arrow in ''for Wii U''. | |||
Light Arrow (Sheik) - Brawl Trophy.png|Light Arrow (Sheik) trophy in ''Brawl''. | |||
LightArrowZeldaTrophyWiiU.png|Light Arrow (Zelda) trophy in ''for Wii U''. | |||
LightArrowSheikTrophyWiiU.png|Light Arrow (Sheik) trophy in ''for Wii U''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Light Arrow is the only Final | *Light Arrow is one of the only Final Smashes shared by multiple characters, along with [[Landmaster]], [[Triforce Slash]], [[Critical Hit]], and [[PK Starstorm]]. | ||
*[[Dark Pit Staff]] is very similar to this move, and is often considered a clone of Light Arrow due to its similar properties (down to the zooming in on hit | **[[Dark Pit Staff]] is very similar to this move, and is often considered a clone of Light Arrow due to its similar properties (down to the zooming in on hit). | ||
==External | ==External Links== | ||
*[http://www.smashbros.com/wii/en_us/characters/zelda.html Confirmation] | *[http://www.smashbros.com/wii/en_us/characters/zelda.html Confirmation] | ||
{{Multiple Special Moves|Zelda|Sheik}} | {{Multiple Special Moves|Zelda|Sheik}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] | ||
[[Category:Zelda]] | [[Category:Zelda]] | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||