Editing Ledgedash

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==Usage==
==Usage==
Ledgedashing is a high-risk, high-reward technique in competitive play; it allows players to escape corner [[pressure]] from the ledge and perform invincible attacks, but is challenging to perform consistently due to the numerous precise inputs required, and carries the chance of losing a stock if done incorrectly. This difficulty also increases when attempting to perform a perfect ledgedash with maximum GALINT; as such, players will often choose to perform suboptimal ledgedashes in order to decrease the risk of misinputting and air dodging off stage, or doing a laggy getup on stage. Players will also ledgedash more frequently while at high percents, to minimize the consequences of self-destructing.
Ledgedashing is a high-risk, high-reward technique in competitive play that is challenging to perform consistently due to the numerous precise inputs required, and the chance of losing a stock if done incorrectly. This difficulty also increases when attempting to perform a perfect ledgedash with maximum GALINT; as such, players will often choose to perform suboptimal ledgedashes in order to decrease the risk of misinputting and air dodging off stage, or doing a laggy getup on stage. Players will also ledgedash more frequently while at high percents, to minimize the consequences of self-destructing.


Ledgedashing is a staple technique for characters with strong ledgedashes (such as {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}), but is rarely used by characters with weaker ledgedashes (such as {{SSBM|Peach}} and {{SSBM|Marth}}), as the minimal benefit gained by the technique is not worth the risk of losing a stock for many players. For characters with strong ledgedashes, even a suboptimal version of the technique allows them to perform fully invincible [[grab]]s, combo starters, and KO moves. Fox is known for having a particularly fearsome ledgedash, due to the multitude of options available during his GALINT frames, including his aerials, {{Mvsub|Fox|SSBM|grab}}, {{Mvsub|Fox|SSBM|up smash}}, and [[Fox (SSBM)/Down special|Shine]]. {{SSBM|Falco}} players ledgedash less frequently despite his large number of GALINT frames, as his double lasers and instant Falco Phantasm are already powerful ledge options on their own. Jigglypuff players will also rarely ledgedash, as their multiple jumps and high horizontal air speed gives them an easier time getting off the ledge without the risk of self-destructing.  
Ledgedashing is a staple technique for characters with strong ledgedashes (such as {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}), but is rarely used by characters with weaker ledgedashes (such as {{SSBM|Peach}} and {{SSBM|Marth}}), as the minimal benefit gained by the technique is not worth the risk of losing a stock for many players. For characters with strong ledgedashes, even a suboptimal version of the technique allows them to perform fully invincible [[grab]]s, combo starters, and KO moves. Fox is known for having a particularly fearsome ledgedash, due to the multitude of options available during his GALINT frames, including his aerials, {{Mvsub|Fox|SSBM|grab}}, {{Mvsub|Fox|SSBM|up smash}}, and [[Fox (SSBM)/Down special|Shine]]. {{SSBM|Falco}} players ledgedash less frequently despite his large number of GALINT frames, as his double lasers and instant Falco Phantasm are already powerful ledge options on their own. Jigglypuff players will also rarely ledgedash, as their multiple jumps and high horizontal air speed gives them an easier time getting off the ledge without the risk of self-destructing.  

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