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'''Language''' is an option found in the Options menu on the [[PAL]] version of ''[[Super Smash Bros.]]'', all versions of ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]'', and determined by system settings in the PAL version of ''[[Super Smash Bros. Brawl]]'' and all versions of ''[[Super Smash Bros. 4]]''. As the name suggests, the player can adjust the language of their copy of the game. | |||
[[File:Language NTSC SSBM.png|thumb|200px|The Language menu in the NTSC version of ''Super Smash Bros. Melee'' which shows options for English or Japanese.]] | [[File:Language NTSC SSBM.png|thumb|200px|The Language menu in the NTSC version of ''Super Smash Bros. Melee'' which shows options for English or Japanese.]] | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
[[File:Language SSB.png|thumb|200px|The language menu in the European version of ''SSB''. In the image above, the language is currently set to German.]] | [[File:Language SSB.png|thumb|200px|The language menu in the European version of ''SSB''. In the image above, the language is currently set to German.]] | ||
{{Main|List of regional version differences (SSB)}} | {{Main|List of regional version differences (SSB)}} | ||
The original ''Super Smash Bros.'' is available in | The original ''Super Smash Bros.'' is available in Japanese, English, French, German, and Simplified Chinese. | ||
Language can only be adjusted in the European version of ''SSB'' | Language can only be adjusted in the European PAL version of ''SSB'' (uniquely, ''SSB'' has separate European and Australian PAL versions). The language can be set to English, French, or German through an extra section on the options menu. When the player hovers over a menu item with the language set to either French or German, a white box with its corresponding translation will display at the bottom of the screen. The [[announcer]] is dubbed in both languages; however, the German version does not have unique voice clips for "Captain Falcon", "Computer Player" or "Team Battle", using the English clips instead. | ||
The Simplified Chinese version of the game is only available on the {{s|wikipedia|iQue Player}}, the Chinese export of the [[Nintendo 64]]. While the game is fully translated, almost all voice acting is reused from the English version of the game. {{SSB|Jigglypuff}} and most non-playable Pokémon, however, receive new voice clips. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
{{Main|List of regional version differences (SSBM)}} | |||
''Super Smash Bros. Melee'' is available in Japanese, English, French, Spanish, German, and Italian. Spanish and Italian are new to the series, while Simplified Chinese is no longer available, likely due to the game never being officially released in mainland China. | |||
===NTSC versions=== | |||
In the [[NTSC]] versions of ''Melee'', the player can switch between Japanese and American English for their languages. Changing the languages has little to no effect on actual gameplay; almost all changes in the game are cosmetic when languages are switched. | |||
Interestingly, when the English language setting is active, the "Language" option is written in Japanese. The opposite occurs if Japanese is set as the language instead. | |||
===List of differences in the Japanese version versus the American English version=== | |||
*{{SSBM|Bowser}} and {{SSBM|Jigglypuff}} are given their Japanese names of "Koopa" and "Purin" in Japanese. All Pokémon, when released, will also say their original names depending on the version. | |||
*The {{SSBM|Ice Climbers}} have a caption of "Ice Climber", in the singular; in addition, the announcer refers to them as "Ice Climber" as well. | |||
*{{SSBM|Donkey Kong}}'s caption in Japanese in spelled as "D.Kong"; in English, Donkey Kong's caption is "DK". | |||
*The [[Collection]] mode will change depending on the language; a list of differences can be seen in the Collection article. | |||
*Trophies will display what console the game was released for in Japanese; this indication doesn't appear in American English. Trophies are also referred to as "Figurines" in Japanese. | |||
*Characters may or may not speak depending on the language. In American English, {{SSBM|Mewtwo}} and {{SSBM|Sheik}} does not speak, but in Japanese, the two speak in some cases. | |||
*The camera angle in the [[Home-Run Contest]] is more zoomed-in when the language is set to Japanese. | |||
*All distances in the game are recorded in feet in American English, due to America's use of the U.S. Imperial System. All distances are recorded in metres in Japanese, as Japan uses the metric system. | |||
**The latter is also the case with PAL versions. | |||
*The announcer says different phrases in some of the game modes, which are covered in the respective article. | |||
*Most crowd chants are different in Japanese than they are in American English.( Not {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Donkey Kong}}, And {{SSBM|Young Link}}) | |||
*The Sound Test features two kanji characters in place of the discs when set to Japanese; these characters also spin when music is played. | |||
*There are various cosmetic changes to the menus. On the Character select screen, for instance, when set to Japanese, the "Ready to Fight!" banner says "Press Start/Pause", while in American English, it will simply say "Press Start". | |||
*The lottery, in Japanese, will say "Get!" and "New Figure". In English, these messages will be replaced by "Got it!" and "A new trophy!" In addition, the Lottery also has a green "A" above the lever when the game is set to Japanese. | |||
*Though the Japanese release has a different design for the [[Motion-Sensor Bomb]] and [[Topi]]s, their design does not change if the language is set to Japanese on an American copy of the game. | |||
===PAL versions=== | |||
[[File:LanguagePAL.jpg|thumb|The "Language" option in the PAL version of ''Melee''.]] | [[File:LanguagePAL.jpg|thumb|The "Language" option in the PAL version of ''Melee''.]] | ||
In PAL versions of ''Melee'', the player can choose between five different languages in the game, reflecting the multiple areas of the {{s|wikipedia|European Union}}. They are: | |||
'' | *English | ||
*German | |||
*French | |||
*Spanish | |||
*Italian | |||
The quality of the European localization is questionable; while most of the "simple" text is translated, a majority of the game's text, notably of game modes and menu options, remain in English. Furthermore, despite the presence of the British flag on the English option, the text is largely unchanged compared to the NTSC's English language setting, and does not take certain regional differences into account, such as the use of "color" over "colour". Additionally, the announcer voice clips are reused from English for all languages (other than Jigglypuff's foreign names, resulting in a disparity between voices). | |||
Similar to the NTSC version, changing the language [[List of regional version differences (SSBM)#Character names|causes some minor changes in the game.]] | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
{{Main|List of regional version differences (SSBB)}} | {{Main|List of regional version differences (SSBB)}} | ||
''Super Smash Bros. Brawl'' is available in seven languages: Japanese, English, French, Spanish, German, Italian | ''Super Smash Bros. Brawl'' is available in seven languages: Japanese, English, French, Spanish, German, Italian and Korean. Korean is new to the series. | ||
===NTSC versions=== | |||
Players no longer have the option to choose between Japanese and American English in ''Brawl''. | |||
===PAL versions=== | |||
In PAL versions of ''Brawl'', the player can choose between five different languages, like in ''Melee''. The choices remain the same, and like before, [[List of regional version differences (SSBB)|aspects of the game can change]]. However, the language cannot be changed in-game, as the language for Wii games is decided based on what language the console is set to. | |||
Compared to ''Melee'', all text is translated to the language of choice, and the announcer is fully dubbed into each language. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
{{Main|List of regional version differences (SSB4)}} | {{Main|List of regional version differences (SSB4)}} | ||
Both versions of ''Super Smash Bros. 4'' are available in nine languages: Japanese, English, French, Spanish, German, Italian, | Both versions of ''Super Smash Bros. 4'' are available in nine languages: Japanese, English, French, Spanish, German, Italian, Dutch, Portuguese, and Russian, with the last three being new to the series. While {{for3ds}} is available in Korean, {{forwiiu}} lacks the option, because the Wii U console was never officially released in South Korea. Additionally, the Korean version borrows the announcer's voice clips from the Japanese version of the game, rather than recording new Korean voice clips. | ||
===American version=== | |||
The American version of both the Nintendo 3DS and Wii U versions support three languages: English, French and Spanish. The language used by the game depends on the language set on the system itself, and cannot be changed in-game. | |||
===PAL region version=== | |||
<!--NTSC/PAL are not applicable to 3DS/Wii U, so this is the "PAL region version", not the "PAL version". It is not correct to call it the "European version" or the "European and Australian versions", since the same version is used in both Europe and Australia--> | |||
The {{s|wikipedia|PAL region}} version of both the Nintendo 3DS and Wii U versions support eight languages: English, French, Spanish, German, Italian, Dutch, Portuguese and Russian. The language used by the game depends on the language set on the system itself, and cannot be changed in-game. | |||
While the five languages from ''Melee'' and ''Brawl'' continue to localize the announcer and a small number of character voices, the three new languages (Dutch, Portuguese and Russian) borrow their voice clips from the English language version. | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:SSBU Languages.jpg|thumb|200px|The language menu in ''Ultimate'']] | [[File:SSBU Languages.jpg|thumb|200px|The language menu in ''Ultimate'']] | ||
''Ultimate'' supports 11 languages regardless of region: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Korean, Simplified Chinese, and Traditional Chinese. Simplified Chinese is available for the first time since the original ''Super Smash Bros.'', and Traditional Chinese is entirely new to the series. However, Portuguese, which was present in ''Smash 4'', is no longer available, despite the Nintendo Switch being released in Portuguese. For the first time since ''Melee'', language selection is available from an in-game menu rather than being automatically selected based on the system's region and language settings. | |||
''Ultimate'' supports 11 languages regardless of region: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Korean, Simplified Chinese, and Traditional Chinese. Simplified Chinese is available for the first time since the original ''Super Smash Bros.'', and Traditional Chinese is entirely new to the series. However, Portuguese, which was present in '' | |||
For characters who are only voiced in English and Japanese, Asian language localizations use the Japanese voices, whereas Western language localizations use the English voices. As in previous titles, a small number of characters are also voiced in French, Spanish, German and Italian. The English/Japanese announcer, [[Xander Mobus]], provides unique voice clips for the Korean version, while a mixture of his voice clips from both the English and Japanese versions are reused for both Chinese languages. New announcers also provide voice clips for the Dutch and Russian languages. | |||
English, French and Spanish each have two different variants: an | English, French and Spanish each have two different variants: an American variant (American English, Canadian French and Latin American Spanish) and a European variant (Commonwealth English, European French and Castilian Spanish). The difference is affected by the system's region and language. The American variants are used if the region is set to "The Americas", "Japan" or "Hong Kong/Taiwan/South Korea", or if the language is set to Japanese, Korean or Chinese; the European variants are used if the region is set to "Europe" or "Australia/New Zealand", or if the language is set to German, Dutch, Italian, Russian or Portuguese. In these cases, the system's language takes priority over its region. This effectively gives ''Ultimate'' a total of 14 language choices compared to the 11 selectable in the menu.<!--todo: clarify the extent of the regional language differences (color vs. colour, Hammer vs. Hammer Flip, Boxing Ring titles, cosmetic differences, etc.)--> Some regional differences are still present, such as the name "Duck Hunt Duo" for {{SSBU|Duck Hunt}} in European languages, while other former differences such as [[Boxing Ring]] character titles have been standardized between English regional versions. The two Spanish and French versions, however, continue to exhibit significant text and character name differences. | ||
Unlike previous games, changing language settings in ''Ultimate'' reboots the game. As such, changing the language can be used as an alternate method (besides closing and reopening the game) to [[Unlockable character|unlock characters]] in | Unlike previous games, changing language settings in ''Ultimate'' reboots the game. As such, changing the language can be used as an alternate method (besides closing and reopening the game) to [[Unlockable character|unlock characters]] in Smash battles more quickly by bypassing the ten-minute cooldown timer between challengers, particularly when using controllers that lack a HOME button. | ||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
*In ''SSB4'' and ''Ultimate'', [[R.O.B.]]'s default costume depends on the language the game is set to. The Famicom colors are the default costume if the language is set | *The Japanese, Chinese, American and Australian versions of ''Super Smash Bros. 64'' and the Japanese, Korean and American versions of ''Brawl'' are the only games that possess a singular language option. | ||
*While the Asian versions share the [[announcer]]'s voice actor in all games (except the Korean version of ''Brawl'') with the English version, in ''Brawl'', ''SSB4'' and ''Ultimate'', he | *In non-English Western language versions of ''Brawl'', ''SSB4'' and ''Ultimate'', most characters retain their voices from the English version. Exceptions include most ''Pokémon'' characters (apart from ones who use their Japanese voices internationally, such as [[Pikachu]], [[Pichu]], [[Charizard]], [[Mewtwo]] and a few [[Poké Ball]] Pokémon), the [[Wii Fit Trainer]]s, and {{SSB4|Sonic}} (in ''SSB4'' onwards). This is due to the ''Pokémon'' anime and spinoff games, the ''Wii Fit'' series, and ''Sonic'' games (from ''Sonic Generations'' onwards) being dubbed into many languages, while the other represented series are either unvoiced or retain the English voices with translated text and subtitles. However, [[Zelda]] (in [[World of Light]]'s intro), [[Fox]], [[Falco]], [[Wario]] and [[Ike]] still speak English, even though each of them featured in at least one game dubbed into multiple languages, and [[Cloud Strife]] and [[Sephiroth]] speak Japanese in all versions even though almost all of their home series appearances have been dubbed in English and some in additional languages. | ||
**In the Korean version of ''Ultimate'', the announcer switches between English and Japanese pronunciations depending on the character. | **As such, [[Star Fox Smash Taunt]]s, [[Codec Conversations]], [[Palutena's Guidance]], and the few cutscenes in Adventure Modes with voiced dialogue are always voiced in either English or Japanese, with subtitles in the game's language. | ||
*In ''Ultimate'', Mewtwo does not speak in any of its victory poses if the language is set | **Mewtwo and [[Hero]] actually speak in the Japanese version; however, this is replaced with generic grunts in the Western releases. | ||
*In ''SSB4'' and ''Ultimate'', [[R.O.B.]]'s default costume depends on the language the game is set to. The Famicom colors are the default costume if the language is set to Japanese, Korean, or Chinese; otherwise, the NES colors are used, referencing how his real-life counterpart had different colorings between regions to match the NES/Famicom's body color. | |||
*[[Bayonetta]] in the Japanese version has a unique trait: she uses her Japanese voice with her Love Is Blue costumes, while in her Witch With No Memories costumes, she speaks English, referencing how the original ''Bayonetta'' did not have Japanese voice acting until the Wii U version's release. Because of this trait, she has two entries in ''Ultimate''{{'}}s [[Sounds]], even though both are largely identical outside of Japan. | |||
*[[Kirby]] in the English version of ''SSB4'' and ''Ultimate'' also has a unique trait: while most of his voice clips are shared with the Japanese version, he has dubbed English clips for when he copies Palutena ([[Autoreticle]]), Robin ([[Thunder (Robin)|Thunder]]), Shulk ([[Monado Arts]]) and Byleth ([[Failnaught]]). These voice clips are still provided by Kirby's usual voice actress, Makiko Ōmoto. | |||
*[[Pokémon Trainer]] utilizes unique property of voice clips; The trainer is voiced in English, Japanese, Korean (''Brawl'' only), French, Spanish, German, Italian; [[Squirtle]] and [[Ivysaur]] use their English voice clips in Spanish and Italian; and [[Charizard]] uses the same voice clips across all languages. | |||
*In tournament play, many tournaments in non-English-speaking Western regions choose to set the game to English rather than the regional language, presumably due to English being the standard game language setting in national tournaments in the Americas, Europe and Oceania. Thus, playing in English allows players to better condition themselves for tournaments abroad - a sentiment reinforced by the controversy over {{SSBU|Hero}}'s [[Command Selection]] and potential language barrier issues. | |||
** The "Master Hand" ''Melee'' tournament series in Japan uses the game's English language option, as most of the ''Melee'' competitive scene is in the West. | |||
*[[Bowser]], [[Bowser Jr.]], [[Rosalina]] & [[Luma]], [[Piranha Plant]], [[Sheik]], [[King Dedede]], [[Jigglypuff]], [[Mewtwo]], [[Squirtle]], [[Ivysaur]], [[Charizard]], [[Greninja]], [[Incineroar]], [[Robin]], [[Corrin]], [[R.O.B]]., [[Isabelle]], [[Duck Hunt]] and [[Mega Man]] are the only playable characters to have their proper names changed in another language. | |||
**Others with a name change just translate titles or descriptors (like [[Captain Falcon]]), and/or have it specified for gender (like [[Wii Fit Trainer]]). [[Palutena]] and [[Sephiroth]] are a unique case in French localizations; their names only differ in the addition of an [[wikipedia:acute accent|acute accent]], but in Palutena's case it is treated as an alternate name on her American [[amiibo]] packaging. | |||
**The ''SSB4'' Pokémon [[amiibo]] for [[Jigglypuff]], [[Charizard]] and [[Greninja]] do not have their French names displayed on their American packaging (even when reprinted for ''Ultimate''), although they are present on their European packaging; this may be related to the fact that the [[bulbapedia:Pokémon in Canada|French Canadian translation]] of the ''Pokémon'' franchise simply reused the English names prior to 2010. However, the ''Ultimate'' ''Pokémon'' amiibo for [[Squirtle]], [[Ivysaur]] and [[Incineroar]] have their French and Japanese names displayed on their American packaging. | |||
**[[Byleth]]'s name is the same in Japanese, but it is spelled differently depending on gender ({{ja|ベレト|Bereto}} for male, {{ja|ベレス|Beresu}} for female); all other languages use the same name between genders. | |||
*While the Asian versions share the [[announcer]]'s voice actor in all games (except the Korean version of ''Brawl'') with the English version, in ''Brawl'', ''SSB4'' and ''Ultimate'', he pronounce some character names differently, namely those for [[King Dedede]], [[Lucina]], [[Simon Belmont|Simon]], [[Richter Belmont|Richter]] and [[King K. Rool]], to better reflect the Japanese pronunciation; Lucina, for example, is pronounced as "RU-ki-na" in Asian versions rather than "Lu-SEE-na" in the English version. Interestingly, [[Marth]], [[Young Link]], [[Lucas]] and [[Byleth]] do not share this trait (even in ''Melee''), despite their Japanese pronunciations being slightly different from their English counterparts. | |||
**In the Korean version of ''Ultimate'', the announcer switches between English and Japanese pronunciations depending on the character; for example, King K. Rool uses the Japanese pronunciation, while Richter uses the English pronunciation. | |||
*While still based off of the Japanese version, the {{uv|Metal Gear}} characters use their English voice clips in both Korean and Chinese versions of ''Ultimate''; in the former, this also applies to the {{uv|Street Fighter}} and {{uv|Castlevania}} universes. | |||
**Despite this, the usage of English and Japanese voices does not appear to be consistent: from the ''Metal Gear'' series, [[Snake]] uses his English voice and [[Gray Fox]] uses his Japanese voice, while from the ''Street Fighter'' series, [[Ryu]] and [[Ken]] use their English voices and [[Guile]] uses his Japanese voice. | |||
*In the Chinese version of ''Ultimate'', some names are not transliterated into Chinese, even though some of them have official transliterations; examples include [[Mr. Game & Watch]], Snake, Ryu (traditional only), Ken (traditional only), Cloud, Bayonetta, [[Inkling]] and [[Joker]]. For Ryu and Ken, this is also the case in Korean. | |||
*In ''Ultimate'', there exists two inconsistencies for the victory poses of all characters who only have an English or Japanese voice when setting the game to different languages: | |||
**Setting the language to either Spanish, German, Dutch or Russian causes all those characters to speak English, but uses the voice timing from the Japanese version, causing some victory quotes to play earlier/later, which then results incorrect lip syncing. | |||
**Setting the language to either Simplified Chinese, Traditional Chinese or Korean will cause all those character to use their Japanese voices, but the game loads up the English version of the victory pose, which results in incorrect lip syncing. | |||
*Oddly, in ''Ultimate'', Mewtwo does not speak in any of its victory poses if the language is currently set to either Spanish, German, Dutch or Russian. This is due to game incorrectly loading up the voice timing from the Japanese version, which uses the Japanese variant of Mewtwo's victory voice clips. | |||
{{SSBMenus}} | {{SSBMenus}} | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Options]] | [[Category:Options]] |