Editing Koopa Klaw

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{{Infobox Special Move
{{Infobox Special Move
|name=Koopa Klaw
|name=Koopa Klaw
|image=[[File:Bowser Side B SSBM.gif|275px]]
|image=[[Image:Bowser Koopa Klaw SSBM.png|300px]]
|caption=Koopa Klaw in ''Melee''.
|caption=Koopa Klaw being used in midair.
|user=[[Bowser]]<br>[[Giga Bowser]]
|user=[[Bowser]]<br>[[Giga Bowser]]
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki=mariowiki
|interwikiname=Super Mario Wiki
|interwikipage=Koopa Klaw
}}
}}


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==Overview==
==Overview==
Koopa Klaw is a claw swipe that grabs enemies close to Bowser, with an additional slash [[hitbox]] outside of its grab range. This makes it the only move in the game that can either grab or deal direct damage in the same action, adding some unique options to Bowser's gameplay. As a [[command grab]], it can also grab opponents while Bowser is airborne. Upon capturing an opponent, Bowser can bite them repeatedly by pressing the special move button, accumulating damage akin to a [[pummel]], or [[throw]] them either forward or backward with the control stick. The [[forward throw]] has Bowser slash the opponent upwards, while the [[back throw]] has him hurl the opponent backwards with a large amount of knockback. The slashing hitbox at farther range instead launches opponents upward with high knockback, serving as a KO option.
Koopa Klaw is a claw swipe that grabs enemies close to Bowser. It has a pummel and two possible throws as options during the grab, allowing Bowser to have a good deal of control over his opponent. It also hits enemies outside of its grab range, serving as a KO option. This is the only move in the game that can either grab or deal direct damage in the same action, adding some unique options to Bowser's gameplay. Foes are able to use their attack buttons and wiggle their control sticks to escape Bowser's clutches quicker, but if they do not move at all, Bowser can bite the opponent up to eight times, doing 2-3% damage with each bite. The Koopa Klaw has the unique ability of allowing Bowser to grab onto an opponent in midair. If Bowser is holding someone in the move, they can be thrown in two directions: pressing forward on the control stick causes Bowser to slash the enemy upwards, while pressing backwards causes him to hurl the enemy backwards with a large amount of knockback. If he hits his enemies farther away, then his opponents will be sent upward with high vertical knockback.  


When grabbing an opponent, Bowser automatically bites them once if a throw isn't chosen, and they can be held for a maximum of 250 frames, after which they are [[grab release]]d. Unlike standard grabs, the move's duration is not affected by the opponent's damage percentage, nor their placing in the match relative to Bowser. However, they can still escape faster via [[button mashing]], with each input reducing the grab's duration by 12 frames.
Koopa Klaw's swipe [[hitbox]] comes out on Frame 17, ending on Frame 18. After this, the Grab hitbox comes out for 2 frames. The forward throw has a FAF of 41, and the back throw a FAF of 43. As a result of this, is very possible for Bowser to combo from the forward throw Koopa Klaw provides, usually with [[up aerial]] or another Koopa Klaw at lower percentages. This is a large aspect of his advantage state, being able to juggle opponents on a semi-consistent basis, especially fast fallers. The back throw serves as a strong kill option - especially off-stage - and its speed makes it hard to react to. The slash can provide mixup options at low percents as well, although it typically serves as a kill option or safety net for poor spacing. As a result, Koopa Klaw is a centerpiece of Bowser's moveset in ''Melee''.  


Koopa Klaw's swipe hitbox comes out on frame 17, ending on frame 18. After this, the Grab hitbox comes out for 2 frames. The forward throw has a [[FAF]] of 41, and the back throw a FAF of 43. As a result of this, is very possible for Bowser to combo from the forward throw Koopa Klaw provides, usually with [[up aerial]] or another Koopa Klaw at lower percentages. This is a large aspect of his advantage state, being able to juggle opponents on a semi-consistent basis, especially fast fallers. The back throw serves as a strong kill option - especially off-stage - and its speed makes it hard to react to. The slash can provide mixup options at low percents as well, although it typically serves as a kill option or safety net for poor spacing. As a result, Koopa Klaw is a centerpiece of Bowser's moveset in ''Melee''.
This special attack is shared by [[Giga Bowser]], although it does have some small issues. The pummel can miss on {{SSBM|Yoshi}} completely, and {{SSBM|Pichu}} if the button is mashed too fast. If played with through [[hacking]], Giga Bowser can also [[combo]] from the Koopa Klaw forward throw, with a [[jump-cancel]]ed [[up smash]] being very possible. [[Up tilt]] is also an option on [[fast fall]]ers such as {{SSBM|Fox}}. However, it is very possible to [[self-destruct]] when using it in the air, unlike with normal Bowser, likely due to Giga Bowser's large hurtbox.  
 
This special attack is shared by [[Giga Bowser]], but it does have a small issue if played with through [[hacking]]; the pummel can miss against {{SSBM|Yoshi}} and {{SSBM|Pichu}} if the button is mashed too fast. Giga Bowser can [[combo]] from the Koopa Klaw forward throw with a [[jump-cancel]]ed [[up smash]]; alternatively, [[up tilt]] is also an option on [[fast fall]]ers such as {{SSBM|Fox}}. However, it is very possible to [[self-destruct]] when using it in the air, unlike with normal Bowser, due to Giga Bowser's large hurtbox.  


In ''[[Super Smash Bros. Brawl]]'' onwards, Koopa Klaw is replaced with [[Flying Slam]]. The two are rather similar in that they involve Bowser doing a claw slash to grab enemies. In the [[Subspace Emissary]], Flying Slam will deal claw swipe damage instead of serving as a throw, likely as a throwback to Koopa Klaw. Also, one of Bowser's custom side specials in ''[[Super Smash Bros. 4]]'', the Dash Slash, is a similar move to Koopa Klaw, in which Bowser rushes at an opponent before slashing them.
In ''[[Super Smash Bros. Brawl]]'' onwards, Koopa Klaw is replaced with [[Flying Slam]]. The two are rather similar in that they involve Bowser doing a claw slash to grab enemies. In the [[Subspace Emissary]], Flying Slam will deal claw swipe damage instead of serving as a throw, likely as a throwback to Koopa Klaw. Also, one of Bowser's custom side specials in ''[[Super Smash Bros. 4]]'', the Dash Slash, is a similar move to Koopa Klaw, in which Bowser rushes at an opponent before slashing them.
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<gallery>
<gallery>
Koopa Klaw.jpg|Bowser gnaws on {{SSBM|Fox}} after grabbing him with Koopa Klaw.
Koopa Klaw.jpg|Bowser gnaws on {{SSBM|Fox}} after grabbing him with Koopa Klaw.
Bowser Koopa Klaw SSBM.png|Koopa Klaw being used in midair.
GigaBowser-KoopaKlaw-Melee.png|Giga Bowser throwing Bowser with Koopa Klaw.
GigaBowser-KoopaKlaw-Melee.png|Giga Bowser throwing Bowser with Koopa Klaw.
</gallery>
</gallery>
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[[Category:Bowser]]
[[Category:Bowser]]
[[Category:Bowser (SSBM)]]
[[Category:Bowser (SSBM)]]
[[es:Garra Koopa]]

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