Editing Kongo Jungle

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|subtitle = ''{{iw|mariowiki|Donkey Kong Country}}''
|subtitle = ''{{iw|mariowiki|Donkey Kong Country}}''
|name = Congo Jungle{{gameIcon|64}}<br>Kongo Jungle{{gameIcon|melee}}{{gameIcon|ultimate}}<br>Kongo Jungle 64{{gameIcon|ssb4-u}}
|name = Congo Jungle{{gameIcon|64}}<br>Kongo Jungle{{gameIcon|melee}}{{gameIcon|ultimate}}<br>Kongo Jungle 64{{gameIcon|ssb4-u}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Jungle.png|300px|Kongo Jungle]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title2=Wii U|content2=[[File:SSB4UKongoJungle64.jpg|300px|Kongo Jungle 64]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title3=Melee|content3=[[File:OLDKJ-NRML-SSBM.png|300px|Past Stages: Kongo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]|title4=64|content4=[[File:CongoJungle64.png|300px|Congo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Kongo Jungle.png|300px|Kongo Jungle]]|title2=Wii U|tab2=[[File:SSB4UKongoJungle64.jpg|300px|Kongo Jungle 64]]|title3=Melee|tab3=[[File:OLDKJ-NRML-SSBM.png|300px|Past Stages: Kongo Jungle]]|title4=64|tab4=[[File:CongoJungle64.png|300px|Congo Jungle]]}}
|caption = Kongo Jungle in the ''Smash'' games.
|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Kongo Jungle in the ''Smash'' games.
|universe = {{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
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==Stage overview==
==Stage overview==
The players battle in a jungle at sunset, which is a combination of jungle levels from the ''Donkey Kong County'' series.
This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.
This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.


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This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, the first world featured in the game. The stage and its gradient background is likely based on {{s|mariowiki|Orang-utan Gang}}, a jungle level in the game's third world, {{s|mariowiki|Vine Valley}}, which features a sunset gradient in the background.
This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, the first world featured in the game. The stage and its gradient background is likely based on {{s|mariowiki|Orang-utan Gang}}, a jungle level in the game's third world, {{s|mariowiki|Vine Valley}}, which features a sunset gradient in the background.


Barrel Cannons are a type of [[Barrel]] in the ''Donkey Kong Country'' series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In ''Donkey Kong Country'', the Barrel Cannons will either shoot the player automatically or with the push of a button. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in ''Donkey Kong Country'' and this stage, the arrow Barrel Cannons in ''Donkey Kong Country 2'' remain stationary. One of the plain barrels can be seen discarded on the stage foreground
Barrel Cannons are a type of [[Barrel]] in the ''Donkey Kong Country'' series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In ''Donkey Kong Country'', the Barrel Cannons will either shoot the player automatically or with the push of a button. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in ''Donkey Kong Country'' and this stage, the arrow Barrel Cannons in ''Donkey Kong Country 2'' remain stationary.
 
The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels of ''Donkey Kong Country'', while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from the ''Donkey Kong Country'' series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels of ''Donkey Kong Country 2'' and the {{s|mariowiki|Jump Board Scene}} stage of ''{{s|mariowiki|Donkey Kong Jr.}}''


A flock of [[mariowiki:Necky|Neckies]], a type of vulture enemy from ''Donkey Kong Country'', appear as [[background character]]s.
A flock of [[mariowiki:Necky|Neckies]], a type of vulture enemy from ''Donkey Kong Country'', appear as [[background character]]s.

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