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{{ArticleIcons| | {{ArticleIcons|ssbm=y|ssbu=y}} | ||
{{move|Kongo Falls}} | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[DK Island]] (Donkey Kong Country in ''Ultimate'') | ||
|name = Kongo Falls | |name = Kongo Jungle (Kongo Falls in ''Ultimate'') | ||
|image | |image = [[File:SSBU-Kongo Falls.jpg|250px]] | ||
| | |caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:DKSymbol.svg|50px]] | ||
| | |universe = {{uv|Donkey Kong}} | ||
|games = ''[[Super Smash Bros. Melee|Melee]]'' <br/> ''[[Super Smash Bros. Ultimate|Ultimate]]'' | |||
|hometo = '''Melee:'''<br/>{{SSBM|Donkey Kong}}<br/>'''Ultimate:'''<br/>{{SSBU|Donkey Kong}}<br/>{{SSBU|Diddy Kong}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
| | |music = In ''Melee'':<br/>{{MeleeMusic|Kongo Jungle}} | ||
| | |interwiki = dkwiki | ||
|interwiki= | |interwikiname= Donkey Kong Wiki | ||
|interwikiname= | |interwikipage= Kongo Jungle | ||
|interwikipage=Kongo | |||
}} | }} | ||
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle}} | {{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}} | ||
{{cquote| | {{cquote|Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Kongo Jungle''' ({{ja|コンゴジャングル|Kongojanguru}}, ''Kongo Jungle'') is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. This stage is also set to return in ''[[Super Smash Bros. Ultimate]]'' under the name '''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''). | |||
==Stage | ==Stage layout== | ||
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | ||
Below the raft is a spinning barrel moving back and forth. | Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place. | ||
This stage also features a ''Donkey Kong'' series enemy, [[ | This stage also features a ''Donkey Kong'' series enemy, [[Klap Trap]]. If a character touches one, he or she flies off to death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klap Traps occasionally get caught in the barrel cannon. They still KO the player if he or she touches them. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. | ||
When stage hazards are turned off in Ultimate, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on. | |||
When the player fights Donkey Kong in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different). | |||
== | ==Tournament legality== | ||
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of camping. Klap Traps are also considered to be too dangerous and powerful for a stage hazard. | |||
==Origin== | ==Origin== | ||
[[File:KongoJungle.png | [[File:KongoJungle.png|thumb|The Kongo Jungle region, as seen in ''Donkey Kong Country''. Note Donkey Kong's treehouse in the top-left.]] | ||
This stage originates from ''{{s|dkwiki|Donkey Kong Country}}''. Donkey Kong lives in a treehouse, which appears in one of the world maps and the first level. The cabin in this stage's foreground resembles {{s|dkwiki|Donkey Kong's treehouse}}. | |||
The game also features barrels which the player can fire out of. They move either up and down, left and right, or diagonally. There are also stationary {{s|dkwiki|barrel}}s which rotate around. | |||
In ''{{s|dkwiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are arrow barrels that fire at whichever direction it points at. This stage features an arrow barrel, but it moves horizontally while rotating. | |||
[[Klaptrap|Klap Trap]]s are a common enemy in ''Donkey Kong Country'', oftentimes blue and sometimes purple; they crawl around and clamp their jaws. A few appear in this stage as a hazard, where they head down the river and snap their jaws at fighters. [http://www.youtube.com/watch?v=ApLNldxmNN0] {{clr}} | |||
==King of the Rock== | ==King of the Rock== | ||
'''King of the Rock''' is a gameplay | '''''King of the Rock''''' is a gameplay method in ''Super Smash Bros. Melee'' which can be considered as a [[Special Melee]] but must be set up manually. This mode features no specific data within the game, but its gameplay is explained in the instruction booklet. It is only possible with human players, as there are no [[CPU]] commands to cooperate with this type of Melee. | ||
== | ===How to play=== | ||
'''{{ | The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on this stage and then position every player on the rock platform at the bottom-right. Every players' objective is to fend opponents away from the rock. Anybody who stands on the rock platform when the time limit runs out wins. It is fairly low and small, meaning it can be tricky to land on. | ||
{{cquote|Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.|cite=''Melee'' instruction manual}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Kongojungle.jpg|Kongo Jungle in ''Melee'' | |||
SSBUWebsiteDonkeykongSeriesBG.jpg|Panorama of Kongo Falls from ''Ultimate''. | SSBUWebsiteDonkeykongSeriesBG.jpg|Panorama of Kongo Falls from ''Ultimate''. | ||
KongoFallsRock.jpg|The rock in ''Ultimate''. | File:KongoFallsRock.jpg|The rock in ''Ultimate''. | ||
SSBUWebsiteMetaKnight3.jpg|{{SSBU|Meta Knight}} and {{SSBU|Toon Link}} ready to battle. | SSBUWebsiteMetaKnight3.jpg|{{SSBU|Meta Knight}} and {{SSBU|Toon Link}} ready to battle. | ||
SSBUWebsiteDonkeyKong1.jpg|{{SSBU|Donkey Kong}} on the stage. | |||
SSBUWebsiteIceClimbers5.jpg|[[Ice Climbers (SSBU)|Popo]] attacking. | |||
</gallery> | </gallery> | ||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
*Kongo Jungle is notable for being the first stage in the [[Super Smash Bros. series|''Super Smash Bros.'' series]] to have fully vocalized music for its background music. | |||
*Kongo Jungle is the first stage in the '' | |||
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. | *The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. | ||
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items. | *Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items. | ||
*Every once in a while, a | *Every once in a while, a Klap Trap which gets stuck in the barrel will be shot on to the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counter]]ed. | ||
*[[ | *Kongo Jungle is the only [[Past Stages|Past Stage]] to have its English name changed between games. The only other that had a change is [[Congo Jungle]], but it only had a typography correction to "Kongo Jungle" in ''Melee'' and ''[[Super Smash Bros. for Wii U]]''. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{Donkey Kong}} | {{Donkey Kong}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBM)]] | |||
[[Category:Stages (SSBU)]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[ | [[Category:Donkey Kong universe]] |