Editing Kongo Falls
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|subtitle = ''Donkey Kong'' | |subtitle = ''Donkey Kong'' | ||
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}} | |name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}} | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Falls.jpg|300px | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Falls.jpg|300px]]|title2=Melee|content2=[[File:KONGO-NRML-SSBM.jpg|300px]]}} | ||
|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''. | |||
|universe = {{uv|Donkey Kong}} | |universe = {{uv|Donkey Kong}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
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The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | ||
Below the raft is a spinning barrel moving back and forth. | Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place. | ||
This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits. | This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits. | ||
When the player fights the [[False character|false]] {{SSBB|Donkey Kong}} in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different). | |||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
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[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{iw|mariowiki|Donkey Kong Country}}''.]] | [[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{iw|mariowiki|Donkey Kong Country}}''.]] | ||
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{iw|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}. | This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{iw|mariowiki|Donkey Kong Country}}''.; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}. | ||
[[File:DKC3's Waterfall level.png|thumb|The falls levels in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' are the origin for the waterfall in the stage.]] | [[File:DKC3's Waterfall level.png|thumb|The falls levels in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' are the origin for the waterfall in the stage.]] | ||
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==Trivia== | ==Trivia== | ||
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track. | *Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track. | ||
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. | *The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. |