Editing Kongo Falls

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{{ArticleIcons|melee=y|ultimate=y}}
{{ArticleIcons|melee=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle =  ''Donkey Kong''
|location =  ''Donkey Kong Country''
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}}
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Falls.jpg|300px]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title2=Melee|content2=[[File:KONGO-NRML-SSBM.jpg|300px]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Kongo Falls.jpg|300px]]|title2=Melee|tab2=[[File:KONGO-NRML-SSBM.jpg|300px]]}}
|caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''.
|caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' and ''[[Super Smash Bros. Melee]]''.<br>[[File:DKSymbol.svg|50px]]
|universe = {{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Donkey Kong}}<br>'''Ultimate:'''<br>{{SSBU|Donkey Kong}}<br>{{SSBU|Diddy Kong}}<br>{{SSBU|King K. Rool}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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|ultimatesingles= Banned
|ultimatesingles= Banned
|ultimatedoubles= Banned
|ultimatedoubles= Banned
|interwiki=mariowiki
|interwiki = mariowiki
|interwikiname=Super Mario Wiki
|interwikiname = Super Mario Wiki
|interwikipage=Kongo Falls
|interwikipage = Kongo Falls
}}
}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle}}
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}}
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''), previously referred to as '''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''), is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. It returns in ''[[Super Smash Bros. Ultimate]]'' with numerous aesthetic updates. In ''Ultimate'', {{SSBU|Diddy Kong}} is fought here for his unlock battle.
'''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''), previously referred to as '''Kongo Jungle''' ({{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''), is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. It returns in ''[[Super Smash Bros. Ultimate]]'' with numerous aesthetic updates. In ''Ultimate'', {{SSBU|Diddy Kong}} is fought here when being unlocked.


==Stage overview==
==Stage overview==
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.


Below the raft is a spinning barrel moving back and forth. Similar to [[Kongo Jungle]] in [[Super Smash Bros 64]], If a player's fighter gets caught in it, the player can push any button to launch out their fighter in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place.  
Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place.  


This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. There are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. Crates can also come down the waterfall, and will deal 8% damage and weak knockback to players it hits.
This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, they will fly off to their death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall.
 
When stage hazards are turned off in ''Ultimate'', the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.
 
When the player fights False Donkey Kong in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different).


===Ω form and Battlefield form===
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battlefield form are flat versions of the ones in the regular form.
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battefield form are flat versions of the ones in the regular form.
<gallery widths="200px">
<gallery widths="200px">
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''.
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''.
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''.
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''.
</gallery>
</gallery>
===Hazards off===
When stage hazards are turned off, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on.


==Origin==
==Origin==
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{iw|mariowiki|Donkey Kong Country}}''.]]
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{s|mariowiki|Donkey Kong Country}}''.]]
 
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{s|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}.
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{iw|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}.
 
[[File:DKC3's Waterfall level.png|thumb|The falls levels in ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' are the origin for the waterfall in the stage.]]
At the time of ''Melee''{{'}}s release, ''{{iw|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' was the only game in the ''Donkey Kong'' series to feature a waterfall. The waterfall in the stage, however, is also a much lighter shade of blue.  


''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating.
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Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of [[camping]]. Klaptraps are also considered to be too dangerous and powerful for a [[stage hazard]]. The ledges are also notorious for their inconsistency with horizontal [[recovery]] routes, often leading to [[SD]]s.  
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of [[camping]]. Klaptraps are also considered to be too dangerous and powerful for a [[stage hazard]]. The ledges are also notorious for their inconsistency with horizontal [[recovery]] routes, often leading to [[SD]]s.  


However, it is legal under a unique ruleset called "Rishi's Jungle Jam"<ref>https://www.youtube.com/watch?v=-SA_U6JoA7g</ref>, founded by [[Rishi]]. This is primarily a ''Melee'' ruleset, with 3 stocks, 5 minutes. It also features a single item: a [[Starman]] set to very low as a nuclear option to prevent rock camping. It generally isn't considered to be a serious ruleset, rather seen as satire. Despite this, it has been adopted as a popular side event at major tournaments such as [[Shine 2019]]<ref>https://www.youtube.com/watch?v=Y2cs5C35Fz8</ref> and {{Trn|GENESIS 7}}, with great success, to the extent that it has also been adapted for ''Ultimate'' majors such as [[2GG: Kongo Saga]] as a side event.
However, it is legal under a unique ruleset called "Rishi's Jungle Jam"<ref>https://www.youtube.com/watch?v=-SA_U6JoA7g</ref>, founded by the Smasher [[Rishi]]. This is primarily a ''Melee'' ruleset, with 3 stocks, 5 minutes. It also features a single item: a [[Starman]] set to very low as a nuclear option to prevent rock camping. It generally isn't considered to be a serious ruleset, rather seen as satire. Despite this, it has been adopted as a popular side event at major tournaments such as [[Shine 2019]]<ref>https://www.youtube.com/watch?v=Y2cs5C35Fz8</ref> and [https://smash.gg/tournament/genesis-7-1/events Genesis 7], with great success, to the extent that it has also been adapted for ''Ultimate'' majors such as [[2GG: Kongo Saga]] as a side event.


==King of the Rock==
==King of the Rock==
'''King of the Rock''' is a gameplay variant described in ''Melee''{{'}}s instruction booklet. It suggests that players begin a one-minute timed match and compete to see who is standing on the lower-right rock platform when the timer expires. As the rock is very small and hard to land on, the battle will be quite messy. [[Computer player]]s will not understand the goal, but will still go to where the fighting is, so they could feasibly participate.
'''''King of the Rock''''' is a gameplay method in ''Super Smash Bros. Melee'' which can be considered as a [[Special Melee]] but must be set up manually. This mode features no specific data within the game, but its gameplay is explained in the instruction booklet. It is only possible with human players, as there are no [[CPU]] commands to cooperate with this type of Melee.


===Description in the Instruction Booklet===
===How to play===
Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.
The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on this stage and then position every player on the rock platform at the bottom-right. Every players' objective is to fend opponents away from the rock. Anybody who stands on the rock platform when the [[announcer]] calls "TIME!" wins. It is fairly low and small, meaning it can be tricky to land on.
 
{{cquote|Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.|cite=''Melee'' instruction manual}}
==Update history==
'''{{GameIcon|ssbu}} 3.1.0'''
*Kongo Falls's revival platforms locations have been changed.


==Gallery==
==Gallery==
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</gallery>
</gallery>
{{clr}}
{{clr}}
==Names in other languages==
{{langtable
|ja={{ja|コンゴジャングル|Kongo Janguru}} {{GameIcon|ssbm}}<br>{{ja|いかだと滝|Ikada to Taki}} {{GameIcon|ssbu}}
|jaM=Kongo Jungle<br>Raft and Waterfall
|en=Kongo Falls
|fr=Jungle Kongo {{GameIcon|ssbm}}<br>Cascade Kongo {{GameIcon|ssbu}}
|frM=Kongo Jungle<br>Kongo Waterfall
|es=Selva Kongo {{GameIcon|ssbm}}<br>Cascada Kongo {{GameIcon|ssbu}}
|esM=Kongo Jungle<br>Kongo Cascade
|de=Tiefster Kongo {{GameIcon|ssbm}}<br>Kongo-Wasserfall {{GameIcon|ssbu}}
|deM=Deepest Kongo<br>Kongo Waterfall
|it=Cascate Kongo
|itM=Kongo Falls
|nl=Kongo-Waterval
|nlM=Kongo Waterfall
|ru={{rollover|Водопад Конга|Vodopad Konga|?}}
|ruM=Konga Falls
|ko={{rollover|뗏목과 폭포|Ttenmokgwa Pokpo|?}}
|koM=Raft and Waterfall
|zh={{rollover|木筏和瀑布|Mùfá Hé Pùbù|?}}
|zhM=Raft and Waterfall
}}


==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Brawl]]'', the stage in which the [[False character|false Donkey Kong]] is fought in [[the Great Maze]] loosely resembles Kongo Jungle.
*Kongo Jungle is notable for being the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track.
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background track.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items.
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed.
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed.
*[[Klaptrap]] cannot be summoned from an [[Assist Trophy]] in this stage, due to already being a stage hazard, but can still be summoned on the stage's Battlefield and Omega forms. [[Color TV-Game 15]] can only be summoned on the Battlefield and Omega forms, while [[Dr. Kawashima]] cannot be summoned here at all. Additionally, [[Metagross]] and [[Marshadow]] can only be summoned from a [[Poké Ball]] on the Battlefield and Omega forms, the latter likely due to its shadow not showing up well on the logs on the stage's Normal form.
*[[Klaptrap]] cannot be summoned from an [[Assist Trophy]] in this stage, due to already being a stage hazard. [[Color TV-Game 15]] and [[Dr. Kawashima]] also cannot be summoned here. Additionally, [[Metagross]] and [[Marshadow]] cannot be summoned from a [[Poké Ball]], the latter likely due to its shadow not showing up well on the logs.
*When playing as {{SSBU|Pokémon Trainer}}, he will stand on the porch of the treehouse. Up to three additional Trainers can stand atop the rocks in the river.
*When playing as {{SSBU|Pokémon Trainer}}, he will stand on the porch of the treehouse.
 
==References==
{{reflist}}


{{SSBMStages}}
{{SSBMStages}}
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[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Cascada Kongo]]
[[es:Isla de Kong: Selva Kongo]]

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