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{{ArticleIcons|melee=y|ultimate=y}} | {{ArticleIcons|melee=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Donkey Kong Country'' | ||
|name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}} | |name = [[DK Island]]: Kongo Jungle{{gameIcon|melee}}<br>Kongo Falls{{gameIcon|ultimate}} | ||
|image | |image = [[File:SSBU-Kongo Falls.jpg|300px]] | ||
|caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]'' | |caption = Kongo Falls in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:DKSymbol.svg|50px]] | ||
|universe = {{uv|Donkey Kong}} | |universe = {{uv|Donkey Kong}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Donkey Kong}}<br>'''Ultimate:'''<br>{{SSBU|Donkey Kong}}<br>{{SSBU|Diddy Kong}}<br>{{SSBU|King K. Rool}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
| | |music = In ''Melee'':<br>{{MeleeMusic|Kongo Jungle}} | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
|interwiki = mariowiki | |||
|interwikiname = Super Mario Wiki | |||
|interwiki=mariowiki | |interwikipage = Kongo Falls | ||
|interwikiname=Super Mario Wiki | |||
|interwikipage=Kongo Falls | |||
}} | }} | ||
{{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle}} | {{for|the stage that originated in ''Super Smash Bros.''|Kongo Jungle (SSB)}} | ||
{{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''Face off against your foes atop a raft stuck at the edge of a waterfall. How well you utilize the rock jutting out at the bottom right can be the difference between victory or defeat!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Kongo Jungle''' ({{ja|コンゴジャングル|Kongojanguru}}, ''Kongo Jungle'') is one of three ''[[Donkey Kong (universe)|Donkey Kong]]'' stages in ''[[Super Smash Bros. Melee]]''. This stage is played in [[All-Star Mode]] when the player faces {{SSBM|Donkey Kong}} and any of his teammates. This stage is also set to return in ''[[Super Smash Bros. Ultimate]]'' under the name '''Kongo Falls''' ({{ja|いかだと滝|Ikada to Taki}}, ''Raft and Waterfall''). | |||
==Stage overview== | ==Stage overview== | ||
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side. | ||
Below the raft is a spinning barrel moving back and forth. | Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and [[KO]]ed. The barrel occasionally stops and spins in place. | ||
This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, | This stage also features a ''Donkey Kong'' series enemy, [[Klaptrap]]. If a character touches one, he or she flies off to his/her death at middle to high [[percentage]] (unless [[shield]]ed or [[air dodge]]d). Klaptraps occasionally get caught in the barrel cannon, where they still KO the player if he or she touches them, effectively rendering the cannon unusable. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall. | ||
When stage hazards are turned off in Ultimate, the barrel and Klaptrap are removed. In addition, the raft remains completely still when stood on. | |||
When the player fights False Donkey Kong in [[The Great Maze]], the stage resembles Kongo Jungle (except the colors and background are different). | |||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a completely flat version of the normal form's main bottom raft on top of a large rock. The main platform is also resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The rock is absent in both forms and Klaptraps and large logs no longer occasionally appear. The three [[soft platform]]s of the Battefield form are flat versions of the ones in the regular form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''. | SSBU-Kongo FallsOmega.png|Ω form in ''Ultimate''. | ||
File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''. | File:SSBU-Kongo FallsBattlefield.png|Battlefield form in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{ | [[File:KongoJungle.png|left|thumb|The Kongo Jungle region as it originally appeared in ''{{s|mariowiki|Donkey Kong Country}}''.]] | ||
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{s|mariowiki|Donkey Kong Country}}''; however, Kongo Jungle does not feature a raging river. In the background of this stage is {{s|mariowiki|Donkey Kong's Treehouse}}, which appears on the world map for Kongo Jungle and in the beginning of the first level: {{s|mariowiki|Jungle Hijinxs}}. | |||
This stage is loosely based on the {{s|mariowiki|Kongo Jungle}} area from ''{{ | |||
''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating. | ''Donkey Kong Country'' also features {{s|mariowiki|Barrel Cannon}}s that the player can shoot out of, and they can be found moving either up and down, left and right, or diagonally. There are also stationary Barrel Cannons that rotate around. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' there are [[mariowiki:Barrel Cannon#Arrow Barrel|Arrow Barrel]]s that fire at whichever direction it is pointing at. This stage features an Arrow Barrel; however, it moves horizontally while rotating. | ||
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==Tournament legality== | ==Tournament legality== | ||
Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of [[camping]]. Klaptraps are also considered to be too dangerous and powerful for a [[stage hazard]] | Kongo Jungle is usually banned in tournaments, primarily because the rock at the right of the screen creates an overabundance of [[camping]]. Klaptraps are also considered to be too dangerous and powerful for a [[stage hazard]]. | ||
==King of the Rock== | ==King of the Rock== | ||
'''King of the Rock''' is a gameplay | '''''King of the Rock''''' is a gameplay method in ''Super Smash Bros. Melee'' which can be considered as a [[Special Melee]] but must be set up manually. This mode features no specific data within the game, but its gameplay is explained in the instruction booklet. It is only possible with human players, as there are no [[CPU]] commands to cooperate with this type of Melee. | ||
=== | ===How to play=== | ||
Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match. | The suggested way to play ''King of the Rock'' is to first set up a 1-minute Melee on this stage and then position every player on the rock platform at the bottom-right. Every players' objective is to fend opponents away from the rock. Anybody who stands on the rock platform when the announcer calls "TIME!" wins. It is fairly low and small, meaning it can be tricky to land on. | ||
{{cquote|Play a MELEE on the KONGO JUNGLE stage and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when the time runs out wins the match.|cite=''Melee'' instruction manual}} | |||
= | |||
''' | |||
==Gallery== | ==Gallery== | ||
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SSBUWebsiteDonkeykongSeriesBG.jpg|Panorama of Kongo Falls from ''Ultimate''. | SSBUWebsiteDonkeykongSeriesBG.jpg|Panorama of Kongo Falls from ''Ultimate''. | ||
KongoFallsRock.jpg|The rock in ''Ultimate''. | KongoFallsRock.jpg|The rock in ''Ultimate''. | ||
SSBUWebsiteDiddyKong1.jpg|{{SSBU|Diddy Kong}} on the stage. | |||
SSBUWebsiteDonkeyKong1.jpg|{{SSBU|Donkey Kong}} post-[[Giant Punch]] on the stage. | |||
SSBUWebsiteIceClimbers5.jpg|[[Ice Climbers (SSBU)|Popo]] performing his forward smash. | |||
SSBUWebsiteIncineroar1.jpg|{{SSBU|Incineroar}} on the stage. | |||
SSBUWebsiteMetaKnight3.jpg|{{SSBU|Meta Knight}} and {{SSBU|Toon Link}} ready to battle. | SSBUWebsiteMetaKnight3.jpg|{{SSBU|Meta Knight}} and {{SSBU|Toon Link}} ready to battle. | ||
SSBUAnnouncerGo!.png|{{SSBU|Snake}} and {{SSBU|King K. Rool}} | SSBUWebsiteOlimar4.jpg|{{SSBU|Olimar}} ascending with [[Winged Pikmin]] on the stage. | ||
SSBUWebsiteRyu1.jpg|{{SSBU|Ryu}} using his side [[taunt]] on the stage. | |||
SSBUAnnouncerGo!.png|{{SSBU|Snake}} and {{SSBU|King K. Rool}} ready to battle. | |||
</gallery> | </gallery> | ||
{{clr}} | {{clr}} | ||
==Trivia== | ==Trivia== | ||
*Kongo Jungle is notable for being the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background music. | |||
*Kongo Jungle is the first stage in the ''{{b|Super Smash Bros.|series}}'' series to have fully vocalized music for its background | |||
*The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. | *The platforms sway from side to side a tiny bit. The only effect it has on players is that it could be slightly harder to land on them. | ||
*Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items. | *Crates and logs float down the river. The latter gets stuck in the water unlike the former. Logs stick on either the left or right side of the stage. The stage's crates do not contain any items. | ||
*Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed. | *Every once in a while, a Klaptrap which gets stuck in the barrel will be shot onto the stage, dealing 30% damage and often KOing every fighter in the center of the stage. However, it can be [[Counterattack|counter]]ed. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{Donkey Kong}} | {{Donkey Kong}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBM)]] | |||
[[Category:Stages (SSBU)]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[ | [[Category:Donkey Kong universe]] |