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{{ArticleIcons| | {{ArticleIcons|ssbb=y|ssb4=y}} | ||
{{Infobox | {{Infobox Final Smash | ||
|image= | |image=Konga Beat SSB4.png | ||
|caption= | |size=200px | ||
|user= | |caption=DK about to play his drums in {{for3ds}} | ||
| | |user=Donkey Kong | ||
|type=Focused | |||
|effect=Sound waves damage nearby foes, timed button presses increase attack's power and range of it. | |||
|interwiki=dkwiki | |||
|interwikiname=DK Wiki | |||
|interwikipage=Konga Beat | |||
}} | }} | ||
[[File:Donkey Kong Konga beat 1.jpg|thumb|left|Donkey Kong about to play his drums in ''Brawl''.]] | |||
'''Konga Beat''' ({{ja|タルコンガビート|Tarukongabīto}}, ''Barrel Conga Beat'') is [[Donkey Kong]]'s [[Final Smash]], where he gets out his bongos and plays them. This involves him creating shock waves to attack his opponents. The [[announcer]] says "Ready? Go!", then part of the "DK Island Swing" song plays, with DK clapping and playing the drums. | |||
If a player doesn't press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the {{SSBB|music}}. When a player press the [[attack]] button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than {{SSBB|Final Destination}}, while the weak shockwaves have a vacuum effect, making it harder for foes to escape the player's stronger, better timed waves. | |||
If a player | |||
During the Final Smash, DK is invincible but immobile. If it is used at the wrong place and the wrong time, the other players can dodge the entire attack simply by staying away from DK. | During the Final Smash, DK is invincible but immobile. If it is used at the wrong place and the wrong time, the other players can dodge the entire attack simply by staying away from DK. | ||
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Konga Beat returns in ''[[Super Smash Bros. 4]]''. It now displays a rhythmic tracker and can be made stronger. | Konga Beat returns in ''[[Super Smash Bros. 4]]''. It now displays a rhythmic tracker and can be made stronger. | ||
==Timing== | |||
As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if the player presses the attack button when the ring lines up with the drums, he will get a large shock wave that can do 15% damage or so. Alternately, the player can hit the button just as DK raises his hands to strike the bongos. If the player does | As the attack begins, red circles will appear and shrink upon the bongos. These rings serve as a timing aid, if the player presses the attack button when the ring lines up with the drums, he will get a large shock wave that can do 15% damage or so. Alternately, the player can hit the button just as DK raises his hands to strike the bongos. If the player does 4 successful beats in a row, [[Donkey Kong]] will clap, creating a shock wave that has more [[knockback]]. | ||
In ''Super Smash Bros. 4'', this has been replaced with an indicator bar that circular beat symbols pass through; pressing the button as the indicator passes the circle on the left side of the bar will strengthen the attack. The bar also keeps track of the number of correctly timed beats performed in a row and will display a message saying "Good", "Miss", or "Great" each time the player attempts to match the beat. | In ''Super Smash Bros. 4'', this has been replaced with an indicator bar that circular beat symbols pass through; pressing the button as the indicator passes the circle on the left side of the bar will strengthen the attack. The bar also keeps track of the number of correctly timed beats performed in a row and will display a message saying "Good", "Miss", or "Great" each time the player attempts to match the beat. | ||
== | ==Origin== | ||
{{ | Bongos were Donkey Kong's musical attack in ''{{s|dkwiki|Donkey Kong 64}}'' for the [[Nintendo 64]]. They would later play a more important role in the [[GameCube]] rhythm game, ''{{s|dkwiki|Donkey Konga}}'', and its sequels, ''{{s|dkwiki|Donkey Konga 2}}'' and ''{{s|dkwiki|Donkey Konga 3}}'', and were used as the controls for ''{{s|dkwiki|Donkey Kong Jungle Beat}}''. In fact, the bongos DK uses for Konga Beat are almost an exact replica of the bongo controller used for ''Donkey Konga''. The final smash involves Donkey Kong hitting the bongos and clapping in between; and the player pressing the A Button within rhythm with accurate timing, which are a translation of the gameplay of ''Donkey Konga''. In ''Donkey Kong Jungle Beat'', Donkey Kong could make similar circular waves by clapping to stun the enemies. The name of this move is a portmanteau of ''Donkey '''Konga''''' and ''Donkey Kong Jungle '''Beat'''''. The new timing indicator in ''Super Smash Bros. 4'' is directly copied off the timing indicator used in the ''Donkey Konga'' games. | ||
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== | ==''[[Brawl]]'' Manual description== | ||
"''Attack by beating out a vicious beat on the DK bongos. DK is invincible - you can power the attack up by pressing A in time with the music.''" | |||
== | =={{for3ds}} foldout description== | ||
{{ | "''Press {{button|3DS|A}} in time with the music to attack foes.''" | ||
== | ==Trophy description== | ||
[[File: | [[File:Konga Beat - Brawl Trophy.png|thumb|right|The Konga Beat trophy in ''Brawl'']] | ||
;Konga Beat | |||
:''DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.'' | |||
{{Trophy games | |||
|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Donkey Kong Konga beat Full Power.jpg|DK's Konga Beat at full power in ''Brawl'' | |||
Donkey Kong Konga beat Full Power.jpg|DK's Konga Beat at full power in ''Brawl'' | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *There are three beats that occur even before the announcer says "Ready? Go!". | ||
*If used during a stage-wide slow-time effect (such as those caused by [[Dialga]], Slow Brawl, or [[Training Mode]]), the shock waves created by a perfect beat can grow to enormous size because the timing can be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl. | *If used during a stage-wide slow-time effect (such as those caused by [[Dialga]], Slow Brawl, or [[Training Mode]]), the shock waves created by a perfect beat can grow to enormous size because the timing can be even more accurate. A high level CPU will perform this perfectly, and the shock waves produced will be stretched, blurry, and semi-transparent. In the same way, a perfect beat is much more difficult to accomplish when time is sped up during a Fast Brawl. | ||
*In ''Super Smash Bros. 4'' | *Because of [[Wi-Fi lag|lag]] in [[Wi-Fi]] matches, the music and rhythm of the attack may become out of sync, making it harder to produce large shockwaves. | ||
*In ''Super Smash Bros. 4'', hitting all the notes perfectly will have DK give a thumbs-up at the end of the move instead of his usual bicep-flexing gesture. | |||
* | *Konga Beat is the only gameplay move in the entire ''Smash'' series that invokes the [[Announcer]]. | ||
**In early versions of ''Smash 4'', the "Ready? Go!" soundbite was taken from ''Brawl'' and featured Pat Cashman's voice instead of Xander Mobus's. As a result, Pat Cashman appears in the game's [[credits]]. | |||
* | |||
*In | |||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/characters/donkeykong.html Smash Bros DOJO!!: Donkey Kong] | *[http://www.smashbros.com/wii/en_us/characters/donkeykong.html Smash Bros DOJO!!: Donkey Kong] | ||
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{{Special Moves|char=Donkey Kong}} | {{Special Moves|char=Donkey Kong}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Donkey Kong universe]] | [[Category:Donkey Kong universe]] | ||
[[Category:Donkey Kong]] | [[Category:Donkey Kong]] | ||
[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||
[[Category:Final Smashes (SSB4)]] | [[Category:Final Smashes (SSB4)]] | ||