Editing Konga Beat

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==Origin==
==Origin==
[[File:KongaBeatOrigin.jpg|thumb|200px|The bongos Donkey Kong uses as seen in the ''{{iw|mariowiki|Donkey Konga|series}}'' series.]]
[[File:KongaBeatOrigin.jpg|thumb|200px|The bongos Donkey Kong uses as seen in the ''{{iw|mariowiki|Donkey Konga|series}}'' series.]]
Bongos were Donkey Kong's musical attack in ''{{s|mariowiki|Donkey Kong 64}}'' for the [[Nintendo 64]]. They would later play a more important role in the [[GameCube]] rhythm game, ''{{s|mariowiki|Donkey Konga}}'', and its sequels, ''{{s|mariowiki|Donkey Konga 2}}'' and ''{{s|mariowiki|Donkey Konga 3}}'', and were used as the controls for ''{{s|mariowiki|Donkey Kong Jungle Beat}}''. In fact, the bongos DK uses for Konga Beat are almost an exact replica of the bongo controller used for ''Donkey Konga''. The Final Smash involves Donkey Kong hitting the bongos and clapping in between; and the player pressing the A Button within rhythm with accurate timing, which are a translation of the gameplay of ''Donkey Konga''. In ''Donkey Kong Jungle Beat'', Donkey Kong could make similar circular waves by clapping to stun the enemies. The name of this move is a combination of ''Donkey '''Konga''''' and ''Donkey Kong Jungle '''Beat'''''. The new timing indicator in ''Super Smash Bros. 4'' is directly copied off the timing indicator used in the ''Donkey Konga'' games.
Bongos were Donkey Kong's musical attack in ''{{s|mariowiki|Donkey Kong 64}}'' for the [[Nintendo 64]]. They would later play a more important role in the [[GameCube]] rhythm game, ''{{s|mariowiki|Donkey Konga}}'', and its sequels, ''{{s|mariowiki|Donkey Konga 2}}'' and ''{{s|mariowiki|Donkey Konga 3}}'', and were used as the controls for ''{{s|mariowiki|Donkey Kong Jungle Beat}}''. In fact, the bongos DK uses for Konga Beat are almost an exact replica of the bongo controller used for ''Donkey Konga''. The final smash involves Donkey Kong hitting the bongos and clapping in between; and the player pressing the A Button within rhythm with accurate timing, which are a translation of the gameplay of ''Donkey Konga''. In ''Donkey Kong Jungle Beat'', Donkey Kong could make similar circular waves by clapping to stun the enemies. The name of this move is a combination of ''Donkey '''Konga''''' and ''Donkey Kong Jungle '''Beat'''''. The new timing indicator in ''Super Smash Bros. 4'' is directly copied off the timing indicator used in the ''Donkey Konga'' games.
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**If a match ends and Konga Beat is still active, the indicator bar will disappear.
**If a match ends and Konga Beat is still active, the indicator bar will disappear.
**The ''3DS'' version will mute several vocal and attack noises during the Final Smash, presumably to reduce processing strain. This applies to all versions of the 3DS console family.
**The ''3DS'' version will mute several vocal and attack noises during the Final Smash, presumably to reduce processing strain. This applies to all versions of the 3DS console family.
**Unlike the English version, where the Announcer says: "Ready: Go!"; in the Spanish version the Announcer says "¡Música, Maestro!"(Music, Master!)
**Unlike the English version, where the Announcer says: "Ready: Go!"; in the spanish version the Announcer says "¡Música, Maestro!"(Music, Master!)
*In ''[[Super Smash Bros. Ultimate]]'', there is an unused model of the bongo drums with a more updated design than in ''Smash 4'', suggesting that the Final Smash was meant to return in ''Ultimate'', but was scrapped in favor of Donkey Kong's new Final Smash, [[Jungle Rush]].
*In ''[[Super Smash Bros. Ultimate]]'', there is an unused model of the bongo drums with a more updated design than in ''Smash 4'', suggesting that the Final Smash was meant to return in ''Ultimate'', but was scrapped in favor of Donkey Kong's new Final Smash, [[Jungle Rush]].


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