Editing Konga Beat

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:


==Overview==
==Overview==
Donkey Kong gets his bongos out and plays them. This involves him creating shock waves to attack his opponents. The [[announcer]] says "Ready? Go!", then part of the "DK Island Swing" song from ''{{s|mariowiki|Donkey Kong Country}}'' plays, with DK clapping and playing the drums.
Donkey Kong gets his bongos out and plays them. This involves him creating shock waves to attack his opponents. The [[announcer]] says "Ready? Go!", then part of the "DK Island Swing" song from ''{{s|dkwiki|Donkey Kong Country}}'' plays, with DK clapping and playing the drums.


If a player does not press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the [[attack]] button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination, while the weak shockwaves have a vacuum effect, making it harder for foes to escape the player's stronger, better timed waves.
If a player does not press any buttons, the shock wave created just barely covers DK. However, the player can increase the power and range of the attack by timing their button presses to the beat of the music. When a player press the [[attack]] button to the beat, he claps or strikes the bongos, creating a forceful wave each time. The strong shock wave's diameter is a bit bigger than Final Destination, while the weak shockwaves have a vacuum effect, making it harder for foes to escape the player's stronger, better timed waves.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: