Editing Knuckles (P+)

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{{incomplete}}
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{{ArticleIcons|p+=y}}
{{ArticleIcons|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Knuckles
|name = Knuckles
|image = {{tabber|title1=Default|content1=[[File:Project_+_Knuckles.png|250px]]|title2=Jet Set Radio|content2=[[File:PPlus_Knuckles Jet Set.png|250px]]|title3=Treasure Hunter|content3=[[File:PPlus_Knuckles Treasure Hunter.png|250px]]}}
|image = {{tabber|title1=Default|tab1=[[File:Project_+_Knuckles.png|250px]]|title2=Jet Set Radio|tab2=[[File:PPlus_Knuckles Jet Set.png|250px]]}}
|mod = Project+
|mod = Project+
|altcostume = Jet Set Radio, Treasure Hunter
|altcostume = Jet Set Radio
}}
}}


'''Knuckles''' is a playable character in the ''[[Brawl]]'' mod ''[[Project+]]''. He was revealed on March 17th, 2020 and was made available in P+ 2.0, which released on the same day. Knuckles is one of the three characters that were not originally playable in ''Brawl'', with the other two being {{PM|Mewtwo}} and {{PM|Roy}}. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a ''Smash'' [[veteran]].
'''Knuckles''' is a playable character in the ''[[Brawl]]'' mod ''[[Project+]]''. He was revealed on March 17th, 2020 and was made available in P+ 2.0, which released on the same day. Knuckles is one of the three characters that were not originally playable in ''Brawl'', with the other two being {{PM|Mewtwo}} and {{PM|Roy}}. Unlike Mewtwo and Roy, Knuckles is a brand new character rather than a ''Smash'' [[veteran]].


One of few characters originally planned for ''[[Project M]]'', all plans came to a halt after ''Project M'' ceased its own development following version 3.6. Knuckles is the first [[File_replacement#Clone_Engine|clone engine character]] to hail from a third party universe, the third clone engine character overall (built using {{PM|Sonic}} as a base), and the only newcomer to appear beyond the plans of ''Project M''.
One of few characters originally planned for ''[[Project M]]'', all plans [[wikipedia:development hell|came to a halt]] after ''Project M'' ceased its own development following version 3.6. Knuckles is the first clone engine character from a third party universe, the third clone engine character overall, and the only newcomer to appear beyond the plans of ''Project M''.


{{iw|wikipedia|Dan Green|voice actor}}, Knuckle's voice actor between 2003-2010, voices the character in ''Project+'', with his portrayals being re-purposed from various ''Sonic the Hedgehog'' media existing around the same time as ''Super Smash Bros. Brawl'', beginning from ''{{iw|wikipedia|Sonic X}}'' to ''{{iw|wikipedia|Sonic and Sega All-Stars Racing}}''.
As a possible callback to ''Sonic'' media existing around the same time as ''Super Smash Bros. Brawl'', [[wikipedia:Dan_Green_(voice_actor)|James Snyder]] (credited as "Dan Green"), who started voicing the character in  [[wikipedia:Sonic_X|Sonic X]], reprises his role using re-purposed voice clips from ''Sonic'' games made between 2005 and 2010.


Knuckles ranks 10th out of 42 characters in the official ''Project+'' {{h2|Project+|tier list}}, at the top of the A tier, making him a high tier character.
Knuckles ranks 10th out of 42 characters in the official ''Project+'' {{h2|Project+|tier list}}, at the top of the A tier, making him a high tier character.
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|-
|-
! colspan=2 rowspan=3 | Neutral attack
! colspan=2 rowspan=3 | Neutral attack
| rowspan=3 | || 3% || rowspan=3 | Two punches, followed by a neutral infinite.
| rowspan=3 | || || rowspan=3 |  
|-
|-
| 4%
|  
|-
|-
| 1% (loop)
|  
|-
|-
! colspan=2 | Forward tilt
! colspan=2 | Forward tilt
| || 12% || A forward punch that can be angled.
| || || A forward punch that can be angled.
|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || 11% || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
| || || An uppercut that sends opponents upwards. Similar to Knuckles' unused Uppercut attack from Sonic Adventure.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 10% || A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
| || || A sweeping punch that sends opponents upwards. Has a sweetspot at the tip of his knuckles.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
| || 12% || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt.
| || || Performs a running donkey kick from Sonic the Fighters, similar to Sonic's F Tilt.
|-
|-
! colspan=2 | Forward smash
! colspan=2 | Forward smash
| Deep Impact || {{ChargedSmashDmgSSBM|12}} (fist), {{ChargedSmashDmgSSBM|19}} (explosion) || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
| Deep Impact || || A charged punch forwards. A small explosion appears in front of his fist; this is the sweetspot of the move. Taken directly from Sonic Battle.
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| Rising Super Uppercut || {{ChargedSmashDmgSSBM|17}} || An uppercut engulfed in flames. Taken directly from Sonic Advance.
| Rising Super Uppercut || || An uppercut engulfed in flames. Taken directly from Sonic Advance.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| Meteor Eruption || {{ChargedSmashDmgSSBM|12}}, 1% (charging hitbox) || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
| Meteor Eruption || || Knuckles spins into the ground, then launches out to hit opponents. If done on a soft platform while holding down on the control stick, and charged for too long, Knuckles will fall through the platform. Has a hitbox on the ball while charging. Based off the attack from Sonic Battle.
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || 12% (clean), 8% (late) || A [[sex kick]].
| || || A [[sex kick]].
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
| || 13% (early), 15% (late) ||A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a [[meteor smash]] hitbox on the late hitbox.
| || ||A downward, fist enlarging punch that functions similarly to Mario's, having a horizontal knockback angle on the early hit and having a [[meteor smash]] hitbox on the late hitbox.
|-
|-
! colspan=2 | Back aerial
! colspan=2 | Back aerial
| || 15% (early), 8% (late) || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2. Has [[sex kick]] properties.
| || || Jabs behind himself with his elbow. Based off his Quick Reverse Back Attack from Sonic Advance 2.
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 11% || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
| || || A headbutt attack from Sonic the Fighters that acts similarly to Donkey Kong's.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
| Meteor Punch|| 11% || Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
| Meteor Punch|| || Punches downwards with both of his fists, taken directly from Sonic Battle. Has a meteor smash effect.
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || - || Knuckles reaches out with his left hand.
| || || Knuckles reaches out with his left hand.
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
| || 3% || Punches with his right hand.
| || || Punches with his right hand.
|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 6% (hit 1), 10% (throw) || Headbutts the opponent.
| || || Headbutts the opponent.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
| || 10% || Spins his opponent round in a circular motion and throws them.
| || || Spins his opponent round in a circular motion and throws them.
|-
|-
! colspan=2 | Up throw  
! colspan=2 | Up throw  
| || 2% (hit 1), 10% (throw) || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
| || || Knuckles jumps into the air with his opponent and slams them into the ground. Similar to Volcanic Dunk from Sonic Heroes.
|-
|-
! colspan=2 | Down throw
! colspan=2 | Down throw
| || 1% (hits 1-4), 10% (throw) || Rapidly punches his opponent downward. Similar to his digging animation.
| || || Rapidly punches his opponent downward. Similar to his digging animation.
|-
|-
! colspan=2 | Floor attack (front)
! colspan=2 | Floor attack (front)
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|-
|-
! colspan=2 | Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% ||  
| || ||  
|-
|-
! colspan=2 | Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% ||  
| || ||  
|-
|-
! colspan=2 | Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 8% ||  
| || ||  
|-
|-
! colspan=2 | Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 11% ||  
| || ||  
|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| Dig/Drill Claw|| 20% (Grounded uppercut, clean), 11% (Grounded uppcercut, late)<br>1% (aerial) || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
| Dig/Drill Claw|| || ''Grounded'': Knuckles will dig into the ground for some frames, then enter it. The player can move underground for a short time, which can be extended by holding down the B button, before unearthing with an uppercut, akin to his introduction in Sonic the Hedgehog 3. Can be used to become totally invincible, as well as get around projectiles. The uppercut has a sourspot on the late hit.<br/>''Aerial'': Based off of the Drill Claw move in ''Sonic Adventure 2''. Knuckles will spiral downwards in a stall-then-fall move. If the B button is held down while landing, he will dig into the ground. From there, it functions like the grounded version.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
| Diving Punch/Glide || 16%, 5% (landing hitbox) || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
| Diving Punch/Glide || || ''Grounded'': Knuckles jumps up and performs a diving punch, similar to the Stone Breaker Punch from Sonic the Hedgehog (2006).<br>''Aerial'': Glides around the air, can cling to and climb up and down walls. If the opponent interrupts your glide or if you press Z while gliding, Knuckles will perform an Aerial version of the Diving Punch instead of the Glide. The glide can be directly cancelled into aerials.
|-
|-
! colspan=2 | Up special
! colspan=2 | Up special
| Spring Jump || 4% (spring) || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series give you less height than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling.  It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's.
| Spring Jump || || Bounces into the air off of a yellow spring. Compared to Sonic's version of the move, Knuckles does not go as high, as yellow springs in the Sonic series send you less further than red springs, giving it weaker potential as both a recovery option and method of gaining height for juggling.  It also has an upwards launch angle on the spring projectile, giving it much better combo potential. Otherwise, the same as Sonic's.
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| Spin Charge || 7-10% (dash), 8% (jump) || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed and lacks a charging hitbox
| Spin Charge || || Functions in a similar manner to Sonic's own version of the move, except Knuckles' does more damage at the cost of speed.
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
| Super Knuckles || 18% (startup), 16% (ram) || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.
| Super Knuckles || || Transforms into Super Knuckles using the Chaos Emeralds. Functions almost identically to Super Sonic.
|}
|}
===Stats===
{{technical data|Needs jump heights}}
{{Attributes
|cast      = 42
|weight    = 90
|rweight    = 18-22
|dash      = 1.7
|rdash      = 13-17
|run        = 2.1
|rrun      = 5
|walk      = 1.05
|rwalk      = 23-24
|trac      = 0.07
|rtrac      = 22-26
|airfric    = 0.01
|rairfric  = 19-23
|air        = 0.9
|rair      = 27-31
|baseaccel  = 0.045
|rbaseaccel = 16-17
|addaccel  = 0.01
|raddaccel  = 28-41
|gravity    = 0.14
|rgravity  = 4
|fall      = 2.2
|rfall      = 11-12
|ff        = 2.4
|rff        = 26-29
|jumpsquat  = 5
|rjumpsquat = 28-42
|jumpheight = ?
|rjumpheight= ?
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
===[[Taunt]]s===
===[[Taunt]]s===
[[File:Knuckles_Side Taunt.gif|thumb|Knuckles Side Taunt in Project+.]]
[[File:Knuckles_Side Taunt.gif|thumb|Knuckles Side Taunt in Project+.]]
*'''Up taunt''': Crosses his arms together and chuckles, much like his animation in ''Sonic the Hedgehog 3''.
*'''Up taunt''': Crosses his arms together and chuckles, much like his animation in ''Sonic the Hedgehog 3''.
*'''Side taunt''': Punches towards the screen, then ends in a fighting pose saying, "Bring it on!". Taken from his gold victory animation in ''Sonic Advance 3''.
*'''Side taunt''': Punches towards the screen, then ends in a fighting pose saying, "Bring it on!". Taken from his gold victory animation in ''Sonic Advance 3''.
*'''Down taunt''': Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in ''Sonic Advance 3''.
*'''Down taunt''': Knuckles does push-ups for as long as the taunt button is held. Taken from his idle animation in ''Sonic Advance 3''


===[[Idle pose]]s===
===[[Idle pose]]s===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Knuckles players (PM)]]''
''Any number following the Smasher name indicates placement on the [[PMRank 2019]], which recognizes the official top 50 players in the world in [[Project M]] during 2019.''
*{{Sm|Samantha|USA}} - Highest ranked Knuckles on [[PMRank 2023]] at 28th. Placed top 8 at {{Trn|Undertow 2023}} and {{Trn|Invincible VII}}.
*{{Sm|Motobug|USA}} - Top level {{PM|Sonic}} player with a Knuckles secondary, that is ranked 30th on [[PMRank 2023]].
*{{Sm|Yono|USA}} - Ranked 25th on the [[2022 PMRank]] and a notable inactive on [[PMRank 2023]]. Placed 5th at {{Trn|Undertow}}.


==Role in [[The Subspace Emissary]]==
''See also: [[:Category:Knuckles professionals (PM)]]''
Knuckles is automatically unlocked after finishing the main story.
*{{Sm|Motobug|USA}} (#32)
*{{Sm|Vari|USA}} - High-level New York player.
*{{Sm|Yono|USA}} - Placed 5th at Undertow, top Michigan player.


==Trophy==
==Trophy==
Knuckles's trophy can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode.
In [[Project+]], Knuckles's trophy can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode.


{{Trophy/Fighter
{{Trophy/Fighter
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==Alternate costumes==
==Alternate costumes==
Similar to Sonic in P+, Knuckles has colored fur to help identify him in team battles. His blue costume is intended to be a reference to [https://sonic.fandom.com/wiki/Hydrocity_Zone Hydrocity Zone] from ''Sonic the Hedgehog 3''. His white costume references [https://sonic.fandom.com/wiki/Mecha_Knuckles Mecha Knuckles], from ''Sonic Advance''. The Maroon color resembles the Knuckles Clan appearance in ''Sonic Adventure''.  Knuckles also has three semi-alts resembling Espio, Vector, and Charmy, the members of Team Chaotix which also function as secondary team colors. Similar to Sonic, Knuckles has a Jet Set costume with his being based on Garam's outfit. His Jet Set colors resemble, Yo-yo, the Poison Jam gang, DJ Professor K, and Slate. His Treasure Hunter Knuckles costume is a reference to the costume from ''Sonic Dash''/''Sonic Forces Speed Battle'', and also includes his hat from ''Sonic the Hedgehog: The Movie''. The last treasure Hunter Knuckles costume resembles his classic pink fur appeareance.
[[File:Knuckles Palette (P+).png|1280px|thumb|center|Knuckles' alternate costumes in P+]]
[[File:Knuckles Palette (P+).png|1280px|thumb|center|Knuckles' alternate costumes in P+]]
*'''Green''': An original color.
*'''Blue''': An original color.
*'''Yellow''': An original color.
*'''Cyan''': An original color.
*'''White''': A reference to [https://sonic.fandom.com/wiki/Mecha_Knuckles Mecha Knuckles], a robotic doppelganger from ''Sonic Advance''.
*'''Black''': An original color.
*'''Pink''': A reference to his appearance in ''Sonic the Hedgehog 3''.
*'''Maroon''': A reference to the Knuckles Clan, an Ancient Tribe of Echidnas that appeared in ''Sonic Adventure''.
*'''Purple''': A reference to Espio the Chameleon.
*'''Light Green''': A reference to Vector the Crocodile.
*'''Orange''': A reference to Charmy Bee.
*'''Jet Set Knuckles''': A reference to ''Jet Set Radio'', much like Jet Set Sonic. Based on Garam's outfit.
*'''Jet Set Green'''. A reference to Yo-yo.
*'''Jet Set Blue'''. A reference to the Poison Jam gang.
*'''Jet Set Black''': A reference to DJ Professor K.


'''Secret costumes:'''
'''Z-Secret Costume:''' Treasure Hunter Knuckles from ''Sonic Dash''/''Sonic Forces Speed Battle'', featuring his hat from ''Sonic the Hedgehog: The Movie''.
 
[[File:Knuckles Z P+.png|160px]] [[File:Knuckles R_P+.png|160px]]
 
 
'''Z-Secret Costume:''' Metal Knuckles from ''Sonic R'' and ''Sonic Superstars''


'''R-Secret Costume:''' ''Sonic Adventure 2'' gear Knuckles
'''R-Secret Costume:''' ''Sonic Adventure 2'' gear Knuckles


==Trivia==
==Trivia==
[[File:KnucklesCongratulationsP+.png|thumb|Knuckles' congratulations screen in ''Project+'']]
*When accessing [[replay]]s in ''Brawl'', Knuckles shows up as an iconless character under the name "Headrobo".
*Similar to Mewtwo and Roy, anything that would normally be exclusive to Knuckles (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Sonic}}'s. However, he has his own congratulations screen.
* Knuckles is currently the only character in ''Project+'' to not be playable in an official ''Smash'' game, though he has appeared since ''Brawl'' in several non-playable roles.
**Clearing Classic and All-Star mode with Knuckles grants the player the Knuckles trophy in ''Project+''.
**When accessing [[replay]]s in ''Brawl'', Knuckles shows up as an iconless character under the name "Headrobo".
*Knuckles is currently the only character in ''Project+'' to not be playable in an official ''Smash'' game, though he has appeared since ''Brawl'' in several non-playable roles.
 
{{Project M}}
{{Project M}}
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
[[Category:Third-party characters]]
[[Category:Third-party characters]]

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