Editing Knockback
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===Launch rate=== | ===Launch rate=== | ||
{{image|Could use with a screenshot of it in the options menu, or maybe a GIF/Video with comparisons.}} | {{image|Could use with a screenshot of it in the options menu, or maybe a GIF/Video with comparisons.}} | ||
:''Launch rate is not to be confused with [[handicap]]. | :''Launch rate is not to be confused with [[handicap]]. | ||
'''Launch rate''', also known as '''Damage %''' in ''Super Smash Bros.'' and '''Damage Ratio''' in ''Melee'' and ''Brawl'', is a feature in all ''{{b|Super Smash Bros.|series}}'' games that alters how much knockback is given and received (despite its name in ''Melee'' and ''Brawl'', damage is unaffected). | '''Launch rate''', also known as '''Damage %''' in ''Super Smash Bros.'' and '''Damage Ratio''' in ''Melee'' and ''Brawl'', is a feature in all ''{{b|Super Smash Bros.|series}}'' games that alters how much knockback is given and received (despite its name in ''Melee'' and ''Brawl'', damage is unaffected). | ||
All knockback in a match is multiplied by the launch rate value, which by default is 1.0×. This value can be set from as low as 0.5× ([[attack]]s have half knockback) to as high as 2.0× (attacks have double knockback). The minimum launch rate is ideal for [[combos]], while the maximum launch rate is ideal for [[KO]]ing opponents at extremely low [[percentage]]s. However, the latter also affected attacks with [[set knockback]] up until ''Smash 4'' and ''Ultimate'', causing multihit attacks to not always combo into each other. | All knockback in a match is multiplied by the launch rate value, which by default is 1.0×. This value can be set from as low as 0.5× ([[attack]]s have half knockback) to as high as 2.0× (attacks have double knockback). The minimum launch rate is ideal for [[combos]], while the maximum launch rate is ideal for [[KO]]ing opponents at extremely low [[percentage]]s. However, the latter also affected attacks with [[set knockback]] up until ''Smash 4'' and ''Ultimate'', causing multihit attacks to not always combo into each other. | ||
In competitive play, nonstandard launch rates are difficult to detect during games, which has led to some tournament matches unintentionally having been played at an incorrect launch rate. A notable example of this was a set between {{s|smasher|Armada}} and {{s|smasher|SilentSpectre}} at {{s|tournament|Pound 4}} in 2010 that was played at 0.9×; this remained undiscovered for nine years. The infamous matches between {{s|smasher|komorikiri}} and {{s|smasher|CaptainZack}}, and {{s|smasher|ZeRo}} and {{s|smasher|Dabuz}} at {{s|tournament|GENESIS 4}} are more recent examples. Both matches were being played at a launch rate setting of 0.9×. The latter match gained notoriety, and soon became an inside joke in the community. | In competitive play, nonstandard launch rates are difficult to detect during games, which has led to some tournament matches unintentionally having been played at an incorrect launch rate. A notable example of this was a set between {{s|smasher|Armada}} and {{s|smasher|SilentSpectre}} at {{s|tournament|Pound 4}} in 2010 that was played at 0.9×; this remained undiscovered for nine years. The infamous matches between {{s|smasher|komorikiri}} and {{s|smasher|CaptainZack}}, and {{s|smasher|ZeRo}} and {{s|smasher|Dabuz}} at {{s|tournament|GENESIS 4}} are more recent examples. Both matches were being played at a launch rate setting of 0.9×. The latter match gained notoriety, and soon became an inside joke in the community. | ||
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===Angle indicator=== | ===Angle indicator=== | ||
Appearing [[Super Smash Bros.|in]] [[Super Smash Bros. Melee|all]] [[Super Smash Bros. Brawl|games]] [[Super Smash Bros. 4|to]] [[Super Smash Bros. Ultimate|date]], visual effects known as '''angle indicators''' show when a hitbox collides with an opponent; as its name suggests, the angle indicator shows the angle of said hitboxes. In ''Brawl'', angle indicators show different colors depending on who or what they hit. For player one, the angle indicator is red, with the second player's indicator being blue, and so forth. Computer-controlled opponents and objects like [[Sandbag]] have white angle indicators. Angle indicators appear in ''Super Smash Bros.'' as small "bubbles" appearing in the direction of the angle. In ''Smash 4'', angle indicators appear as colorful, stylized "debris" flying off of an impact. | |||
Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback. | Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback. | ||
<gallery> | <gallery> | ||
Skyworld3.jpg|Note the downward facing lines that indicate Donkey Kong's [[meteor smash]]. | File:Skyworld3.jpg|Note the downward facing lines that indicate Donkey Kong's [[meteor smash]]. | ||
Angleindicatorssb.jpg|The angle indicator in ''Super Smash Bros.'' | File:Angleindicatorssb.jpg|The angle indicator in ''Super Smash Bros.'' | ||
CaptainFTilt.JPG|An angle indicator in ''Smash 4''. | File:CaptainFTilt.JPG|An angle indicator in ''Smash 4''. | ||
</gallery> | </gallery> | ||
==Formula== | ==Formula== | ||
===''SSB''=== | ===''SSB''=== | ||
[[File:SSB64KnockbackFormula.svg|450px|class=invert]] | |||
===''Melee'' onward=== | ===''Melee'' onward=== | ||
[[File:SSBMKnockbackFormula.svg|500px|class=invert]] | |||
[[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br> | [[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br> | ||
Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]: | Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]: | ||
[[File:SSBBKnockbackFormulaGravity.svg|125px|class=invert]] | |||
The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers. | The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers. | ||
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*Bouncing off a surface reduces knockback [http://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/page-2#post-5956687 by 20%] in ''Melee'' and [http://kuroganehammer.com/Smash4/Formulas ''Smash 4''] and 15% in ''Brawl'' and 5% in ''Ultimate''. Landing a [[meteor smash]] or [[spike]] on a grounded opponent counts as a bounce, if enough knockback was dealt. Because the bounce occurs after the hit, the amount of [[hitstun]] suffered is not reduced a corresponding amount, meaning that downwards-hitting attacks tend to be excellent combo starters. | *Bouncing off a surface reduces knockback [http://smashboards.com/threads/detailed-throws-techs-and-getups-frame-data.206469/page-2#post-5956687 by 20%] in ''Melee'' and [http://kuroganehammer.com/Smash4/Formulas ''Smash 4''] and 15% in ''Brawl'' and 5% in ''Ultimate''. Landing a [[meteor smash]] or [[spike]] on a grounded opponent counts as a bounce, if enough knockback was dealt. Because the bounce occurs after the hit, the amount of [[hitstun]] suffered is not reduced a corresponding amount, meaning that downwards-hitting attacks tend to be excellent combo starters. | ||
**In ''Melee'', bouncing off a floor from spike only reduces vertical component of knockback velocity by 20%. Meanwhile, bouncing off walls and ceilings reduces total velocity by 20%. | **In ''Melee'', bouncing off a floor from spike only reduces vertical component of knockback velocity by 20%. Meanwhile, bouncing off walls and ceilings reduces total velocity by 20%. | ||
*In all games, the screen will commonly flash white when a character receives knockback that is greater than or equal to 160 units; however, the screen will flash into a different color when they're launched far by an elemental attack (i.e. red for [[flame]] attacks, blue for [[electric]] attacks, etc.). | *In all games, the screen will commonly flash white when a character receives knockback that is greater than or equal to 160 units; however, the screen will flash into a different color when they're launched far by an elemental attack (i.e. red for [[flame]] attacks, blue for [[electric]] attacks, etc.). | ||
*In ''Brawl'', characters that take enough knockback to be sent [[tumbling]] will slightly damage opponents they run into while flying. This hitbox belongs to the character that dealt the knockback, and inflicts minor damage (usually from 1% to 4%) and knockback depending on how powerfully the character was launched. This is also present in ''Melee'' and ''Smash 64'', but only applies to characters who receive knockback after a [[throw]] (not counting [[special move]] grabs like [[Falcon Dive|Falcon]]/[[Dark Dive]] and [[Koopa Klaw]]). This property was later removed in ''Smash 4'', where launched opponents simply fly through other characters like in previous games. | *In ''Brawl'', characters that take enough knockback to be sent [[tumbling]] will slightly damage opponents they run into while flying. This hitbox belongs to the character that dealt the knockback, and inflicts minor damage (usually from 1% to 4%) and knockback depending on how powerfully the character was launched. This is also present in ''Melee'' and ''Smash 64'', but only applies to characters who receive knockback after a [[throw]] (not counting [[special move]] grabs like [[Falcon Dive|Falcon]]/[[Dark Dive]] and [[Koopa Klaw]]). This property was later removed in ''Smash 4'', where launched opponents simply fly through other characters like in previous games. | ||
**A similar effect is used against enemies in [[The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]], known as [[careening]], or the '''cannonball effect''' in ''Smash 4''. When an enemy is defeated, it is sent flying at an angle (depending on the attack that KO'd it) and deals major damage to other enemies it runs into, before disappearing. | **A similar effect is used against enemies in [[The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]], known as [[careening]], or the '''cannonball effect''' in ''Smash 4''. When an enemy is defeated, it is sent flying at an angle (depending on the attack that KO'd it) and deals major damage to other enemies it runs into, before disappearing. | ||
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==Set knockback== | ==Set knockback== | ||
{{incomplete|Need rest of values for SSBU}} | {{incomplete|Need rest of values for SSBU}} | ||
'''Set knockback''', also referred to as '''fixed knockback''', is a property of some attacks where the amount of knockback dealt by the attack is always the same regardless of the damage the opponent has received so far, [[stale-move negation]], or how much damage the attack does. Moves with this property can be thought of as those having | '''Set knockback''', also referred to as '''fixed knockback''', is a property of some attacks where the amount of knockback dealt by the attack is always the same regardless of the damage the opponent has received so far, [[stale-move negation]], or how much damage the attack does. Moves with this property can be thought of as those having a knockback scaling factor of 0, though this is actually not the case. Usually, set knockback is used for the first hits of a [[natural combo]] or multi-hit move, while the last hit deals normal knockback (sometimes called "scaling knockback" to contrast), to make it easier for the entire attack to hit regardless of the opponent's damage. While damage is not a factor for set knockback, the character's [[weight]] still is, so the terms '''weight-dependent set knockback''' or '''weight based knockback''' are sometimes used. Starting in ''Brawl'', the effect of Damage Ratios (Launch Rates) for fixed knockback was drastically reduced, to the point where the in game Damage Ratio setting would have only a small effect on their knockback. Additionally, Shulk's Smash [[Monado Art]] is ignored entirely in ''Smash 4''. However, other modifiers on knockback, such as rage, crouch cancelling, or smash attack charging bonus are still calculated normally, which in the case of rage can lead to unintended early KO setups in normal gameplay. In ''Ultimate'', the effect of both types of knockback modifiers on set knockback was removed altogether, so set knockback is much harder to modify. | ||
===List of set knockback moves=== | ===List of set knockback moves=== | ||
====''[[Super Smash Bros.]]''==== | ====''[[Super Smash Bros.]]''==== | ||
With the exception of {{SSB|Captain Falcon}}, all characters in ''Super Smash Bros.'' have at least one move with set knockback. | With the exception of {{SSB|Captain Falcon}}, all characters in ''Super Smash Bros.'' have at least one move with set knockback. | ||
*{{CharHead|Donkey Kong|SSB|hsize=20px}}'s | *{{CharHead|Donkey Kong|SSB|hsize=20px}}'s [[Donkey Kong (SSB)/Dash attack|dash attack]], [[Donkey Kong (SSB)/Up special|Spinning Kong]], and [[Donkey Kong (SSB)/Down special|Hand Slap]]. | ||
*{{CharHead|Fox|SSB|hsize=20px}}'s down angled | *{{CharHead|Fox|SSB|hsize=20px}}'s down angled [[Fox (SSB)/Forward tilt|forward tilt]], [[Fox (SSB)/Down aerial|down aerial]], [[Fox (SSB)/Up aerial|up aerial]] (first hit), [[Fox (SSB)/Neutral special|Blaster]] and [[Fox (SSB)/Down special|Reflector]]. | ||
*{{CharHead|Jigglypuff|SSB|hsize=20px}}'s | *{{CharHead|Jigglypuff|SSB|hsize=20px}}'s [[Jigglypuff (SSB)/Down aerial|down aerial]] (all but landing hit). | ||
*{{CharHead|Kirby|SSB|hsize=20px}}'s [[Kirby (SSB)/Up special|Final Cutter]] (excluding the projectile), | *{{CharHead|Kirby|SSB|hsize=20px}}'s [[Kirby (SSB)/Up special|Final Cutter]] (excluding the projectile), [[Kirby (SSB)/Up aerial|up aerial]], [[Kirby (SSB)/Forward aerial|forward aerial]] (all but last hit), [[Kirby (SSB)/Neutral aerial|neutral aerial]], [[Kirby (SSB)/Down aerial|down aerial]] (landing hit), and [[Kirby (SSB)/Neutral special|Inhale]]. | ||
*{{CharHead|Link|SSB|hsize=20px}}'s [[up smash]] (first two hits). | *{{CharHead|Link|SSB|hsize=20px}}'s [[up smash]] (first two hits). | ||
*{{CharHead|Luigi|SSB|hsize=20px}}'s [[sourspot]]ted [[Luigi (SSB)/Up special|Super Jump Punch]], | *{{CharHead|Luigi|SSB|hsize=20px}}'s [[sourspot]]ted [[Luigi (SSB)/Up special|Super Jump Punch]], [[Luigi (SSB)/Dash attack|dash attack]], [[Luigi (SSB)/Down aerial|down aerial]], and [[Luigi (SSB)/Taunt|taunt]]. | ||
*{{CharHead|Mario|SSB|hsize=20px}}'s [[Mario (SSB)/Up special|Super Jump Punch]] (all but last hit), | *{{CharHead|Mario|SSB|hsize=20px}}'s [[Mario (SSB)/Up special|Super Jump Punch]] (all but last hit), [[Mario (SSB)/Down aerial|down aerial]], and [[Mario (SSB)/Down special|Mario Tornado]]. | ||
*{{CharHead|Ness|SSB|hsize=20px}}' [[Ness (SSB)/Neutral special|PK Fire]] (all but first hit). | *{{CharHead|Ness|SSB|hsize=20px}}' [[Ness (SSB)/Neutral special|PK Fire]] (all but first hit). | ||
*{{CharHead|Pikachu|SSB|hsize=20px}}'s | *{{CharHead|Pikachu|SSB|hsize=20px}}'s [[Pikachu (SSB)/Forward aerial|forward aerial]]. | ||
*{{CharHead|Samus|SSB|hsize=20px}}'s | *{{CharHead|Samus|SSB|hsize=20px}}'s [[Samus (SSB)/Up aerial|up aerial]] and [[Samus (SSB)/Up special|Screw Attack]]. | ||
*{{CharHead|Yoshi|SSB|hsize=20px}}'s | *{{CharHead|Yoshi|SSB|hsize=20px}}'s [[Yoshi (SSB)/Up tilt|up tilt]], [[Yoshi (SSB)/Down tilt|down tilt]], [[Yoshi (SSB)/Neutral special|Egg Lay]], and [[Yoshi (SSB)/Down special|Yoshi Bomb]] (stars). | ||
====''[[Super Smash Bros. Melee]]''==== | ====''[[Super Smash Bros. Melee]]''==== | ||
*All [[windbox]]es. | *All [[windbox]]es. | ||
*{{CharHead| | *{{CharHead|Mario|SSBM|hsize=20px}}'s [[Mario (SSBM)/Up special|Super Jump Punch]], [[Mario (SSBM)/Down_special|Mario Tornado]], [[Mario (SSBM)/Down aerial|down aerial]] (excluding the respective final hits), [[Mario (SSBM)/Neutral attack|neutral attack]] (first and second hits) and down angled [[Mario (SSBM)/Forward tilt|forward tilt]]. | ||
*{{CharHead| | *{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] (excluding the respective final hits), [[Dr. Mario (SSBM)/Neutral attack|neutral attack]] (first and second hits) and [[Dr. Mario (SSBM)/Down aerial|down aerial]]. | ||
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Donkey Kong (SSBM)/ | *{{CharHead|Fox|SSBM|hsize=20px}}'s [[Fox (SSBM)/Down special|Reflector]], [[Fox (SSBM)/Down aerial|down aerial]], and [[Fox (SSBM)/Up aerial|up aerial]] (first hit). | ||
*{{CharHead| | *{{CharHead|Ice Climbers|SSBM|hsize=20px}}' down aerial. | ||
*{{CharHead|Yoshi|SSBM|hsize=20px}}'s [[Yoshi (SSBM)/Down tilt|down tilt]]. | |||
*{{CharHead|Luigi|SSBM|hsize=20px}}'s [[Luigi (SSBM)/Neutral attack|neutral attack]] (first and second hits) [[Luigi (SSBM)/Taunt|taunt]] and down angled [[Luigi (SSBM)/Forward tilt|forward tilt]]. | |||
*{{CharHead|Kirby|SSBM|hsize=20px}}'s {{b|Hammer|move}} (in the air) and [[Final Cutter]]. | |||
*{{CharHead|Bowser|SSBM|hsize=20px}}'s [[Bowser (SSBM)/Up throw|up throw]], [[Bowser (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit) and [[Bowser (SSBM)/Down aerial|down aerial]]'s looping hits. | |||
*{{CharHead|Peach|SSBM|hsize=20px}}'s [[Peach (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit) and [[Peach Parasol]] (first hit). | |||
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Donkey Kong (SSBM)/Down_special|Hand Slap]]. | |||
*{{CharHead|Captain Falcon|SSBM|hsize=20px}}'s uncharged smash attack with a [[Home-Run Bat]], [[Captain Falcon (SSBM)/Neutral attack|neutral attack]] (first and second hits) and [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]] (first hit). | |||
*{{CharHead|Mewtwo|SSBM|hsize=20px}}'s [[Mewtwo (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit). | |||
*{{CharHead|Falco|SSBM|hsize=20px}}'s [[Falco (SSBM)/Neutral special|Blaster]]. | *{{CharHead|Falco|SSBM|hsize=20px}}'s [[Falco (SSBM)/Neutral special|Blaster]]. | ||
*{{CharHead| | *{{CharHead|Young Link|SSBM|hsize=20px}}'s [[Young Link (SSBM)/Forward smash|forward smash]] (first hit). | ||
*{{CharHead|Roy|SSBM|hsize=20px}}'s [[Roy (SSBM)/Up special|Blazer]]. | |||
*{{CharHead| | *{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s [[Judge]] #8 and [[Mr. Game & Watch (SSBM)/Neutral attack|neutral attack]] (first hit and infinite). | ||
*{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s | |||
*[[Red Shell]]. | *[[Red Shell]]. | ||
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*Many multi-hitting [[smash attack]]s have setup hits with set knockback (e.g., {{SSBB|Ness}}'s up and down smashes). | *Many multi-hitting [[smash attack]]s have setup hits with set knockback (e.g., {{SSBB|Ness}}'s up and down smashes). | ||
*All windboxes. | *All windboxes. | ||
*{{CharHead| | *{{CharHead|King Dedede|SSBB|hsize=20px}}'s [[King Dedede (SSBB)/Down throw|down throw]]. | ||
*{{CharHead|Luigi|SSBB|hsize=20px}}'s [[Luigi (SSBB)/Down taunt|down taunt]] and sourspotted [[Luigi (SSBB)/Up special|Super Jump Punch]]. | |||
*{{CharHead|Toon Link|SSBB|hsize=20px}}'s [[Toon Link (SSBB)/Forward smash|forward smash]] (first hit). | |||
*{{CharHead| | *{{CharHead|Kirby|SSBB|hsize=20px}}'s [[Final Cutter]] (up and downwards stroke). | ||
*{{CharHead| | |||
*{{CharHead|Kirby|SSBB|hsize=20px}}'s | |||
*{{CharHead|Mario|SSBB|hsize=20px}}'s [[Mario (SSBB)/Down aerial|Mario Tornado]] and [[Mario (SSBB)/Up special|Super Jump Punch]] (excluding their respective final hits). | *{{CharHead|Mario|SSBB|hsize=20px}}'s [[Mario (SSBB)/Down aerial|Mario Tornado]] and [[Mario (SSBB)/Up special|Super Jump Punch]] (excluding their respective final hits). | ||
*{{CharHead| | *{{CharHead|Fox|SSBB|hsize=20px}}'s [[Fox (SSBB)/Up aerial|up aerial]] (first hit). | ||
*{{CharHead| | *{{CharHead|Falco|SSBB|hsize=20px}}'s [[Falco (SSBB)/Neutral special|Blaster]]. | ||
*{{CharHead| | *{{CharHead|Wolf|SSBB|hsize=20px}}'s [[Wolf (SSBB)/Neutral aerial|neutral aerial]] (3rd hit onward) and [[Reflector_(Wolf)|Reflector]]. | ||
*{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}'s [[Judge]] #8. | |||
*{{CharHead| | |||
====''[[Super Smash Bros. 4]]''==== | ====''[[Super Smash Bros. 4]]''==== | ||
*Many neutral attacks, such as {{SSB4|Mario}}'s, have set knockback for all but their last hit. | *Many neutral attacks, such as {{SSB4|Mario}}'s, have set knockback for all but their last hit. | ||
*All windboxes, except for {{SSB4|Mr. Game & Watch}}'s | *All windboxes, except for {{SSB4|Mr. Game & Watch}}'s [[Mr. Game & Watch (SSB4)/Down tilt|down tilt]], {{SSB4|Ike}}'s [[Tempest]], and {{SSB4|Greninja}}'s [[Greninja (SSB4)/Up special|up special]] and down taunt. | ||
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s | *{{CharHead|Bayonetta|SSB4|hsize=20px}}'s late [[After Burner Kick]] (default). | ||
*{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit). | *{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit). | ||
*{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s | *{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s [[Captain Falcon (SSB4)/Neutral aerial|neutral aerial]] (first hit). | ||
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s {{b|Banana Peel|move}}. | |||
*{{CharHead|Falco|SSB4|hsize=20px}}'s [[Falco (SSB4)/Neutral special|Blaster]]. | |||
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s | *{{CharHead|Fox|SSB4|hsize=20px}}'s [[Fox (SSB4)/Up aerial|up aerial]] (first hit) and [[Fox (SSB4)/Down aerial|down aerial]] (excluding final hit). | ||
*{{CharHead|Kirby|SSB4|hsize=20px}}'s [[Final Cutter]] (up and down slices). | |||
*{{CharHead|Falco|SSB4|hsize=20px}}'s | *{{CharHead|Little Mac|SSB4|hsize=20px}}'s [[Little Mac (SSB4)/Neutral aerial|neutral aerial]]. | ||
*{{CharHead|Fox|SSB4|hsize=20px}}'s | *{{CharHead|Luigi|SSB4|hsize=20px}}'s [[Luigi (SSB4)/Down taunt|down taunt]] and sourspotted [[Luigi (SSB4)/Up special|Super Jump Punch]]. | ||
*{{CharHead|Kirby|SSB4|hsize=20px}}'s | |||
*{{CharHead| | |||
*{{CharHead| | |||
*{{CharHead|Mario|SSB4|hsize=20px}}'s [[Mario (SSB4)/Down aerial|Mario Tornado]] and [[Mario (SSB4)/Up special|Super Jump Punch]] (first five hits for both). | *{{CharHead|Mario|SSB4|hsize=20px}}'s [[Mario (SSB4)/Down aerial|Mario Tornado]] and [[Mario (SSB4)/Up special|Super Jump Punch]] (first five hits for both). | ||
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s [[Mr. Game & Watch (SSB4)/Side special|Judge]] #8. | |||
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Pac-Man (SSB4)/Down aerial|down aerial]] (first three hits). | |||
*{{CharHead|Ryu|SSB4|hsize=20px}}'s [[Ryu (SSB4)/Down tilt|down tilt]] (tapped). | |||
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s | *{{CharHead|Sheik|SSB4|hsize=20px}}'s [[Sheik (SSB4)/Up special|Vanish]] (reappearance hit). | ||
*{{CharHead|Shulk|SSB4|hsize=20px}}'s [[Shulk (SSB4)/Up special|Air Slash]] (first hit), along with the first hits of [[Shulk (SSB4)/Forward smash|forward]]/[[Shulk (SSB4)/Up smash|up smash]] and [[Shulk (SSB4)/Up aerial|up]]/[[Shulk (SSB4)/Down aerial|down aerial]]s. | |||
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s | *{{CharHead|Wario|SSB4|hsize=20px}}'s late [[Wario (SSB4)/Dash attack|dash attack]]. | ||
*{{CharHead| | *{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}' [[Zero Suit Samus (SSB4)/Neutral special|Paralyzer]]. | ||
*{{CharHead|Sheik|SSB4|hsize=20px}}'s | |||
*{{CharHead|Shulk|SSB4|hsize=20px}}'s [[Shulk (SSB4)/Up special|Air Slash]] (first hit), along with the first hits of | |||
*{{CharHead| | |||
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}' | |||
====''[[Super Smash Bros. Ultimate]]''==== | ====''[[Super Smash Bros. Ultimate]]''==== | ||
*{{CharHead| | *{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}’s [[Banjo & Kazooie (SSBU)/Up smash|up smash]] (scoop, and multihits), [[Banjo & Kazooie (SSBU)/Neutral aerial|neutral aerial]] (hits 1-7), [[Banjo & Kazooie (SSBU)/Back aerial|back aerial]] (hits 1-2) and [[Banjo & Kazooie (SSBU)/Pummel|pummel]]. | ||
*{{CharHead|Bayonetta|SSBU|hsize=20px}}’s [[Bayonetta (SSBU)/Neutral attack/Infinite|neutral attack infinite]] (hit 1 of launcher), [[Bayonetta (SSBU)/Up tilt|up tilt]] (early hit 1), [[Bayonetta (SSBU)/Down smash|down smash]] (hit 1), [[Bayonetta (SSBU)/Down aerial|down aerial]] (when hitting grounded opponent), [[Bayonetta (SSBU)/Up special|Witch Twist]] (hit 1 and multihits), and [[Bayonetta (SSBU)/Pummel|pummel]]. | |||
*{{CharHead|Bayonetta|SSBU|hsize=20px}} | |||
*{{CharHead|Joker|SSBU|hsize=20px}}'s [[Joker (SSBU)/Down special|Rebel's Guard]] when releasing. | *{{CharHead|Joker|SSBU|hsize=20px}}'s [[Joker (SSBU)/Down special|Rebel's Guard]] when releasing. | ||
*{{CharHead| | *{{CharHead|Luigi|SSBU|hsize=20px}}’s [[Luigi (SSBU)/Down special|Luigi Cyclone]] (windbox), [[Luigi (SSBU)/Down taunt|down taunt]], and [[Luigi (SSBU)/Pummel|pummel]]. | ||
*{{CharHead|Mario|SSBU|hsize=20px}}’s [[Mario (SSBU)/Down special|F.L.U.D.D.]], [[Mario (SSBU)/Down aerial|down aerial]] (landing), [[Mario (SSBU)/Side special|Cape]], [[Mario (SSBU)/Up special|Super Jump Punch]] (hits 1-6), and [[Mario (SSBU)/Pummel|pummel]]. | |||
*{{CharHead|Ness|SSBU|hsize=20px}}'s [[Ness (SSBU)/Down special|PSI Magnet]] and [[Ness (SSBU)/Up aerial|up aerial]] (multihits). | |||
*{{CharHead|Mario|SSBU|hsize=20px}} | |||
*{{CharHead|Ness|SSBU|hsize=20px}}'s | |||
==No knockback== | ==No knockback== | ||
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*{{CharHead|Mario|SSBM|hsize=20px}}'s [[Mario (SSBM)/Down special|Mario Tornado]] in ''Melee'' (hit 1). | *{{CharHead|Mario|SSBM|hsize=20px}}'s [[Mario (SSBM)/Down special|Mario Tornado]] in ''Melee'' (hit 1). | ||
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] in ''Melee'' (hit 1). | *{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] in ''Melee'' (hit 1). | ||
*{{CharHead|Charizard|SSBB|hsize=20px}}'s | *{{CharHead|Charizard|SSBB|hsize=20px}}'s [[Charizard (SSBB)/Forward aerial|forward aerial]] (furthest hitboxes) in ''Brawl''. | ||
*{{CharHead|Snake|SSBU|hsize=20px}}'s [[Hand Grenade]]s (when striking the opponent without exploding) in all games. | *{{CharHead|Snake|SSBU|hsize=20px}}'s [[Hand Grenade]]s (when striking the opponent without exploding) in all games. | ||
*{{CharHead|Olimar|SSBB|hsize=20px}}'s antenna during his | *{{CharHead|Olimar|SSBB|hsize=20px}}'s antenna during his [[Olimar (SSBB)/Neutral attack|neutral attack]] and [[Olimar (SSBB)/Down tilt|down tilt]] in ''Brawl''. | ||
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s [[Short-Order Chef]] (some types of food) in ''SSB4''. | *{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s [[Short-Order Chef]] (some types of food) in ''SSB4''. | ||
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s [[Judge]] #1 in all games. | *{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s [[Judge]] #1 in all games. | ||
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==Weight-independent knockback== | ==Weight-independent knockback== | ||
Introduced in version 1.1.0 of ''SSB4'', certain moves are coded to ignore the target's weight when inflicting knockback, instead using a set value of the default 100. As a result, they are much more consistent across the cast when used as set-up hits and similar. | Introduced in version 1.1.0 of ''SSB4'', certain moves are coded to ignore the target's weight when inflicting knockback, instead using a set value of the default 100. As a result, they are much more consistent across the cast when used as set-up hits and similar. | ||
===Smash 4=== | |||
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s [[Bayonetta (SSB4)/Neutral attack|neutral attack]] (all except infinite finisher), [[Bayonetta (SSB4)/Forward tilt|forward tilt]] (hits 1-2), forward aerial (hits 1-2), down aerial (clean), [[Heel Slide]] (ground dash and last hit, air dash), [[Witch Twist]] | |||
*{{CharHead|Charizard|SSB4|hsize=20px}}'s [[Charizard (SSB4)/Up smash|up smash]] (hit 1 clean) | |||
*{{CharHead|Bayonetta|SSB4|hsize=20px}}'s | *{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Cloud (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2), [[Cloud (SSB4)/Forward smash|forward smash]] (hits 1-2), [[Cloud (SSB4)/Down smash|down smash]] (hit 1), [[Cloud (SSB4/Side special|Cross Slash]] (hits 1-4), [[Cloud (SSB4)/Up special|Climhazzard]] (most of non-Limit hit 2) | ||
*{{CharHead|Charizard|SSB4|hsize=20px}}'s | *{{CharHead|Corrin|SSB4|hsize=20px}}'s neutral attack (hit 2), [[Draconic Ascent]] (loop hits) | ||
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Cloud (SSB4)/Neutral attack/Hit 2|neutral attack]] (hit 2), | *{{CharHead|Dark Pit|SSB4|hsize=20px}}'s neutral attack (infinite loop) | ||
*{{CharHead|Corrin|SSB4|hsize=20px}}'s | *{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s up smash (hit 1) | ||
*{{CharHead|Dark Pit|SSB4|hsize=20px}}'s | *{{CharHead|Falco|SSB4|hsize=20px}}'s up smash (hit 1 clean) | ||
*{{CharHead|Diddy Kong|SSB4|hsize=20px}}'s | *{{CharHead|Ganondorf|SSB4|hsize=20px}}'s neutral aerial (hit 1 clean (hitbox ID value 2 only)) | ||
*{{CharHead|Falco|SSB4|hsize=20px}}'s | *{{CharHead|Kirby|SSB4|hsize=20px}}'s forward aerial (hits 1-2), [[Hammer Bash]] (air hit 1) | ||
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s | *{{CharHead|Link|SSB4|hsize=20px}}'s [[Link (SSB4)/Up special|Spin Attack]] (air all but last hit) | ||
*{{CharHead|Kirby|SSB4|hsize=20px}}'s | *{{CharHead|Lucas|SSB4|hsize=20px}}'s [[Lucas (SSB4)/Down tilt|down tilt]] | ||
*{{CharHead|Link|SSB4|hsize=20px}}'s [[Link (SSB4)/Up special|Spin Attack]] (air all but last hit) | *{{CharHead|Lucina|SSB4|hsize=20px}}'s neutral aerial (hit 1), [[Dancing Blade]] (hit 2 down, hit 3 down) | ||
*{{CharHead|Lucas|SSB4|hsize=20px}}'s | *{{CharHead|Marth|SSB4|hsize=20px}}'s neutral aerial (hit 1), [[Dancing Blade]] (hit 2 down, hit 3 down) | ||
*{{CharHead|Lucina|SSB4|hsize=20px}}'s | *{{CharHead|Pit|SSB4|hsize=20px}}'s neutral attack (infinite loop) | ||
*{{CharHead|Marth|SSB4|hsize=20px}}'s | *{{CharHead|Robin|SSB4|hsize=20px}}'s neutral attack (hits 1-2) | ||
*{{CharHead|Pit|SSB4|hsize=20px}}'s | *{{CharHead|Roy|SSB4|hsize=20px}}'s neutral aerial (hit 2) | ||
*{{CharHead|Robin|SSB4|hsize=20px}}'s | *{{CharHead|Samus|SSB4|hsize=20px}}'s forward aerial (hits 1-4), [[Samus (SSB4)/Up special|Screw Attack]] (hits 1-10) | ||
*{{CharHead|Roy|SSB4|hsize=20px}}'s | *{{CharHead|Toon Link|SSB4|hsize=20px}}'s forward smash (hit 1) | ||
*{{CharHead|Samus|SSB4|hsize=20px}}'s | *{{CharHead|Yoshi|SSB4|hsize=20px}}'s back aerial (hits 1-2) | ||
*{{CharHead|Toon Link|SSB4|hsize=20px}}'s | *{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit) | ||
*{{CharHead|Yoshi|SSB4|hsize=20px}}'s | |||
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit) | |||
A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones. | A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones. | ||
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*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames) | *{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames) | ||
=== | ===Ultimate=== | ||
In ''Ultimate'', weight independence is now programmable from a standard flag within hitbox scripts, and as such its effect has been homogenised. If active, all fighters are treated as having a weight of 100 when calculating the attack's knockback, and a fall speed of 1.5 and gravity of 0.087 for the first 10 frames of the launch, before reverting back to a fighter's regular fall speed and gravity. Notably, this effect overrides the homogenised fall speed and gravity used by attacks which have an angle between 70˚ and 110˚. | In ''Ultimate'', weight independence is now programmable from a standard flag within hitbox scripts, and as such its effect has been homogenised. If active, all fighters are treated as having a weight of 100 when calculating the attack's knockback, and a fall speed of 1.5 and gravity of 0.087 for the first 10 frames of the launch, before reverting back to a fighter's regular fall speed and gravity. Notably, this effect overrides the homogenised fall speed and gravity used by attacks which have an angle between 70˚ and 110˚. | ||
*{{CharHead|Bayonetta|SSBU|hsize=20px}}'s | *{{CharHead|Bayonetta|SSBU|hsize=20px}}'s neutral attack (all except for the rapid jab and the second hit of the rapid jab finisher), forward tilt (hits 1-2), up tilt (hit 1), forward air (input 1-2), [[Heel Slide]], [[After Burner Kick]], [[Witch Twist]] | ||
*{{CharHead|Bowser|SSBU|hsize=20px}}'s [[Bowser (SSBU)/Up special|Whirling Fortress]] (ground) | *{{CharHead|Bowser|SSBU|hsize=20px}}'s [[Bowser (SSBU)/Up special|Whirling Fortress]] (ground), [[Bowser (SSBU)/Down special|Bowser Bomb]] (first hit and spike) | ||
*{{CharHead|Bowser Jr.|SSBU|hsize=20px}}'s | *{{CharHead|Bowser Jr.|SSBU|hsize=20px}}'s [[Bowser Jr. (SSBU)/Down tilt|down tilt]] (hits 1-2), [[Bowser Jr. (SSBU)/Up special|Abandon Ship!]] (hits 1-2) | ||
*{{CharHead|Byleth|SSBU|hsize=20px}}'s | *{{CharHead|Byleth|SSBU|hsize=20px}}'s up smash (hit 3), neutral air (loop hits/landing hit), up air (loop hits) | ||
*{{CharHead|Captain Falcon|SSBU|hsize=20px}}'s | *{{CharHead|Captain Falcon|SSBU|hsize=20px}}'s [[Captain Falcon (SSBU)/Neutral aerial|neutral aerial]] (hit 1) | ||
*{{CharHead|Charizard|SSBU|hsize=20px}}'s | *{{CharHead|Charizard|SSBU|hsize=20px}}'s [[Charizard (SSBU)/Up smash|up smash]] (some of hit 1) | ||
*{{CharHead|Chrom|SSBU|hsize=20px}}'s | *{{CharHead|Chrom|SSBU|hsize=20px}}'s up smash (loop hits), neutral air (hit 1), [[Chrom (SSBU)/Side special|Double-Edge Dance]] (input 1-3). [[Chrom (SSBU)/Up special|Soaring Slash]] (hits 1-2) | ||
*{{CharHead|Cloud|SSBU|hsize=20px}}'s | *{{CharHead|Cloud|SSBU|hsize=20px}}'s forward smash (hits 1-2), down smash (hit 1), [[Cross Slash]] (all hits except final), [[Climhazzard]] (no Limit/some of hit 2) | ||
*{{CharHead|Corrin|SSBU|hsize=20px}}'s | *{{CharHead|Corrin|SSBU|hsize=20px}}'s neutral attack (hit 2), down aerial, [[Dragon Fang Shot]], [[Corrin (SSBU)/Up special|Draconic Ascent]] (loop hits) | ||
*{{CharHead|Daisy|SSBU|hsize=20px}}'s | *{{CharHead|Daisy|SSBU|hsize=20px}}'s dash attack (hit 1), [[Daisy (SSBU)/Up special| Daisy Parasol]] (hits 1-2/when parasol is open) | ||
*{{CharHead|Dark Pit|SSBU|hsize=20px}}'s | *{{CharHead|Dark Pit|SSBU|hsize=20px}}'s [[Dark Pit (SSBU)/Forward smash|forward smash]] (hit 1) | ||
*{{CharHead|Dark Samus|SSBU|hsize=20px}}'s | *{{CharHead|Dark Samus|SSBU|hsize=20px}}'s up smash (hits 2-4), [[Dark Samus (SSBU)/Up special|Screw Attack]] (loop hits) | ||
*{{CharHead|Diddy Kong|SSBU|hsize=20px}}'s | *{{CharHead|Diddy Kong|SSBU|hsize=20px}}'s dash attack (hits 1-2), forward smash (hits 1-2), up smash (hits 1-2) | ||
*{{CharHead|Falco|SSBU|hsize=20px}}'s | *{{CharHead|Falco|SSBU|hsize=20px}}'s [[Falco (SSBU)/Up smash|up smash]] (hit 1) | ||
*{{CharHead|Ganondorf|SSBU|hsize=20px}}'s | *{{CharHead|Ganondorf|SSBU|hsize=20px}}'s down smash (hit 1), neutral air (hit 1) | ||
*{{CharHead|Greninja|SSBU|hsize=20px}}'s | *{{CharHead|Greninja|SSBU|hsize=20px}}'s up smash (hit 1), [[Water Shuriken]] (full charge; loop hits) | ||
*{{CharHead|Hero|SSBU|hsize=20px}}'s | *{{CharHead|Hero|SSBU|hsize=20px}}'s forward tilt (hit 1), [[Kazap]] (hits 2-3) [[Magic Burst]] (loop hits), [[Woosh]], [[Swoosh]] (hit 1), [[Kaswoosh]] (loop hits) | ||
*{{CharHead|Ike|SSBU|hsize=20px}}'s [[Ike (SSBU)/Up special|Aether]] (hit 1-3) | *{{CharHead|Ike|SSBU|hsize=20px}}'s [[Ike (SSBU)/Up special|Aether]] (hit 1-3) | ||
*{{CharHead|Incineroar|SSBU|hsize=20px}}'s [[Cross Chop]] (hit 1/semi-spike) | *{{CharHead|Incineroar|SSBU|hsize=20px}}'s [[Cross Chop]] (hit 1/semi-spike), [[Incineroar (SSBU)/Down special|Revenge]] | ||
*{{CharHead|Inkling|SSBU|hsize=20px}}'s | *{{CharHead|Inkling|SSBU|hsize=20px}}'s [[Inkling (SSBU)/Down tilt|down tilt]] (hit 1) | ||
*{{CharHead|Isabelle|SSBU|hsize=20px}}'s | *{{CharHead|Isabelle|SSBU|hsize=20px}}'s Up smash (loop hits), [[Lloid Trap]] (loop hits) | ||
*{{CharHead|Ivysaur|SSBU|hsize=20px}}'s [[Ivysaur (SSBU)/Neutral special|Bullet Seed]] (launcher) | *{{CharHead|Ivysaur|SSBU|hsize=20px}}'s [[Ivysaur (SSBU)/Neutral special|Bullet Seed]] (launcher) | ||
*{{CharHead|Joker|SSBU|hsize=20px}}'s | *{{CharHead|Joker|SSBU|hsize=20px}}'s forward tilt (hit 1) up tilt (loop hits), forward aerial (hit 1) | ||
*{{CharHead|Kirby|SSBU|hsize=20px}}'s | *{{CharHead|Kirby|SSBU|hsize=20px}}'s forward aerial (hit 1-2), pummel (collateral hit), [[Kirby (SSBU)/Up special|Final Cutter]] (hit 1) | ||
*{{CharHead|Link|SSBU|hsize=20px}}'s | *{{CharHead|Link|SSBU|hsize=20px}}'s up smash (hit 1-2), forward aerial (hit 1), back aerial (hit 1), [[Link (SSBU)/Up special|Spin Attack]] (air; all hits except final) | ||
*{{CharHead|Lucario|SSBU|hsize=20px}}'s | *{{CharHead|Lucario|SSBU|hsize=20px}}'s up smash (hit 1), down aerial (hit 1) | ||
*{{CharHead|Lucas|SSBU|hsize=20px}}'s | *{{CharHead|Lucas|SSBU|hsize=20px}}'s [[Lucas (SSBU)/Down tilt|down tilt]] | ||
*{{CharHead|Lucina|SSBU|hsize=20px}}'s | *{{CharHead|Lucina|SSBU|hsize=20px}}'s up smash (scooping hitbox), neutral aerial (hit 1), [[Lucina (SSBU)/Side special|Dancing Blade]] (input 1-3) | ||
*{{CharHead|Luigi|SSBU|hsize=20px}}'s [[Luigi (SSBU)/Down special|Luigi Cyclone]] (windbox) | *{{CharHead|Luigi|SSBU|hsize=20px}}'s [[Luigi (SSBU)/Down special|Luigi Cyclone]] (windbox), dash attack (hit 4) | ||
*{{CharHead|Mario|SSBU|hsize=20px}}'s | *{{CharHead|Mario|SSBU|hsize=20px}}'s down aerial (loop hits), [[Mario (SSBU)/Up special|Super Jump Punch]] (loop hits) | ||
*{{CharHead|Marth|SSBU|hsize=20px}}'s | *{{CharHead|Marth|SSBU|hsize=20px}}'s up smash (scooping hitbox), neutral aerial (hit 1), [[Marth (SSBU)/Side special|Dancing Blade]] (input 1-3) | ||
*{{CharHead|Meta Knight|SSBU|hsize=20px}}'s [[Meta Knight (SSBU)/Neutral special|Mach Tornado]] (loop hits) | *{{CharHead|Meta Knight|SSBU|hsize=20px}}'s [[Meta Knight (SSBU)/Neutral special|Mach Tornado]] (loop hits), [[Meta Knight (SSBU)/Up special|Shuttle Loop]] (hit 1) | ||
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s | *{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s up tilt (hit 1), neutral aerial (hits 1-3) [[Mr. Game & Watch (SSBU)/Side special|Judge]] (8) | ||
*{{CharHead|Mythra|SSBU|hsize=20px}}'s [[Lightning Buster]] (prior to software version {{h2|List of updates (SSBU)|12.0.0}}) | *{{CharHead|Mythra|SSBU|hsize=20px}}'s [[Lightning Buster]] (prior to software version {{h2|List of updates (SSBU)|12.0.0}}) | ||
*{{CharHead|Pac-Man|SSBU|hsize=20px}}'s | *{{CharHead|Pac-Man|SSBU|hsize=20px}}'s up smash (hit 1), down aerial (hits 1-3) | ||
*{{CharHead|Palutena|SSBU|hsize=20px}}'s | *{{CharHead|Palutena|SSBU|hsize=20px}}'s [[Palutena (SSBU)/Forward tilt|forward tilt]] (hit 1-2) | ||
*{{CharHead|Peach|SSBU|hsize=20px}}'s | *{{CharHead|Peach|SSBU|hsize=20px}}'s dash attack (hit 1), [[Peach (SSBU)/Up special|Peach Parasol]] (hits 1-2/when parasol is open) | ||
*{{CharHead|Pichu|SSBU|hsize=20px}}'s [[Pichu (SSBU)/Down special|Thunder]] (projectile) | *{{CharHead|Pichu|SSBU|hsize=20px}}'s [[Pichu (SSBU)/Down special|Thunder]] (projectile) | ||
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s | *{{CharHead|Pikachu|SSBU|hsize=20px}}'s neutral aerial (loop hits), forward air (loop hits), [[Pikachu (SSBU)/Down special|Thunder]] (projectile) | ||
*{{CharHead|Piranha Plant|SSBU|hsize=20px}}'s [[Piranha Plant (SSBU)/Up special|Piranhacopter]] (loop hits) | *{{CharHead|Piranha Plant|SSBU|hsize=20px}}'s [[Piranha Plant (SSBU)/Up special|Piranhacopter]] (loop hits) | ||
*{{CharHead|Pit|SSBU|hsize=20px}}'s | *{{CharHead|Pit|SSBU|hsize=20px}}'s [[Pit (SSBU)/Forward smash|forward smash]] (hit 1) | ||
*{{CharHead|Richter|SSBU|hsize=20px}}'s | *{{CharHead|Richter|SSBU|hsize=20px}}'s dash attack (loop hits), down tilt (hit 1) neutral aerial (loop hits), [[Richter (SSBU)/Up special|Uppercut]] (loop hits) | ||
*{{CharHead|Ridley|SSBU|hsize=20px}}'s | *{{CharHead|Ridley|SSBU|hsize=20px}}'s [[Ridley (SSBU)/Forward aerial|forward aerial]] (hits 1-2) | ||
*{{CharHead|Rosalina|SSBU|hsize=20px}}'s | *{{CharHead|Rosalina|SSBU|hsize=20px}}'s [[Rosalina & Luma (SSBU)/Forward aerial|forward aerial]] (Luma) | ||
*{{CharHead|Roy|SSBU|hsize=20px}}'s | *{{CharHead|Roy|SSBU|hsize=20px}}'s up smash (loop hits), neutral air (final hit), [[Roy (SSBU)/Side special|Double-Edge Dance]] (input 1-3). [[Roy (SSBU)/Up special|Blazer]] (loop hits) | ||
*{{CharHead|Samus|SSBU|hsize=20px}}'s | *{{CharHead|Samus|SSBU|hsize=20px}}'s up smash (hits 2-4), [[Samus (SSBU)/Up special|Screw Attack]] (loop hits) | ||
*{{CharHead|Shulk|SSBU|hsize=20px}}'s | *{{CharHead|Shulk|SSBU|hsize=20px}}'s [[Shulk (SSBU)/Up smash|up smash]] (hit 1) | ||
*{{CharHead|Simon|SSBU|hsize=20px}}'s | *{{CharHead|Simon|SSBU|hsize=20px}}'s dash attack (loop hits), down tilt (hit 1) neutral aerial (loop hits), [[Simon (SSBU)/Up special|Uppercut]] (loop hits) | ||
*{{CharHead|Snake|SSBU|hsize=20px}}'s | *{{CharHead|Snake|SSBU|hsize=20px}}'s forward tilt (hit 1), neutral aerial (final hit) | ||
*{{CharHead|Sonic|SSBU|hsize=20px}}'s | *{{CharHead|Sonic|SSBU|hsize=20px}}'s [[Sonic (SSBU)/Up smash|up smash]] (loop hits) | ||
*{{CharHead|Squirtle|SSBU|hsize=20px}}'s | *{{CharHead|Squirtle|SSBU|hsize=20px}}'s [[Squirtle (SSBU)/Back aerial|back aerial]] (loop hits) | ||
*{{CharHead|Terry|SSBU|hsize=20px}}'s [[Terry (SSBU)/Up special|Rising Tackle]] (loop hits) | *{{CharHead|Terry|SSBU|hsize=20px}}'s [[Terry (SSBU)/Up special|Rising Tackle]] (loop hits) | ||
*{{CharHead|Toon Link|SSBU|hsize=20px}}'s [[Toon Link (SSBU)/Up special|Spin Attack]] (air; all hits except final) | *{{CharHead|Toon Link|SSBU|hsize=20px}}'s [[Toon Link (SSBU)/Up special|Spin Attack]] (air; all hits except final) | ||
*{{CharHead|Villager|SSBU|hsize=20px}}'s | *{{CharHead|Villager|SSBU|hsize=20px}}'s up tilt (hit 1), Up smash (loop hits) | ||
*{{CharHead|Wario|SSBU|hsize=20px}}'s [[Wario (SSBU)/Up special|Corkscrew]] | *{{CharHead|Wario|SSBU|hsize=20px}}'s [[Wario (SSBU)/Up special|Corkscrew]] | ||
*{{CharHead|Wolf|SSBU|hsize=20px}}'s [[Fire Wolf]] (loop hits) | *{{CharHead|Wolf|SSBU|hsize=20px}}'s [[Fire Wolf]] (loop hits) | ||
*{{CharHead|Yoshi|SSBU|hsize=20px}}'s | *{{CharHead|Yoshi|SSBU|hsize=20px}}'s [[Yoshi (SSBU)/Back aerial|back aerial]] (hit 1-2) | ||
*{{CharHead|Young Link|SSBU|hsize=20px}}'s | *{{CharHead|Young Link|SSBU|hsize=20px}}'s up smash (hit 1-2), forward aerial (hit 1), back aerial (hit 1), [[Young Link (SSBU)/Up special|Spin Attack]] (air; all hits except final) | ||
*{{CharHead|Zelda|SSBU|hsize=20px}}'s [[Zelda (SSBU)/Neutral aerial|neutral aerial]] (hits 1-3) | |||
*{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}'s [[Plasma Whip]] (loop hits) | *{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}'s [[Plasma Whip]] (loop hits) | ||
In addition, all throws in ''Melee'' treat the opponent's weight as 100. | In addition, all throws in ''Melee'' treat the opponent's weight as 100. |