Editing Knockback

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===Angle indicator===
===Angle indicator===
Visual effects known as '''angle indicators''' show when a hitbox collides with an opponent; as its name suggests, the angle indicator shows the angle of said hitboxes. In ''Brawl'', angle indicators show different colors depending on who or what they hit. For player one, the angle indicator is red, with the second player's indicator being blue, and so forth. Computer-controlled opponents and objects like [[Sandbag]] have white angle indicators. Angle indicators appear in ''Super Smash Bros.'' as small "bubbles" appearing in the direction of the angle. In ''Smash 4'', angle indicators appear as colorful, stylized "debris" flying off of an impact.
Appearing [[Super Smash Bros.|in]] [[Super Smash Bros. Melee|all]] [[Super Smash Bros. Brawl|games]] [[Super Smash Bros. 4|to]] [[Super Smash Bros. Ultimate|date]], visual effects known as '''angle indicators''' show when a hitbox collides with an opponent; as its name suggests, the angle indicator shows the angle of said hitboxes. In ''Brawl'', angle indicators show different colors depending on who or what they hit. For player one, the angle indicator is red, with the second player's indicator being blue, and so forth. Computer-controlled opponents and objects like [[Sandbag]] have white angle indicators. Angle indicators appear in ''Super Smash Bros.'' as small "bubbles" appearing in the direction of the angle. In ''Smash 4'', angle indicators appear as colorful, stylized "debris" flying off of an impact.


Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback.
Smoke trails also indicate the angle at which a character is knocked away, but only appear when a character has taken a lot of damage, and are thus much less useful. In ''Smash 4'', said smoke trails at higher knockback values are accompanied by thick light trails, colored depending on the player that dealt the knockback.
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==Formula==
==Formula==
===''SSB''===
===''SSB''===
<big><math>\left ( \left ( \left ( \left ( \left ( {p \over 10} + {{p \times d} \over 20} \right ) \times w \times 1.4 \right ) + 18 \right ) \times s \right ) + b \right ) \times r</math></big>
[[File:SSB64KnockbackFormula.svg|450px|class=invert]]
===''Melee'' onward===
===''Melee'' onward===
<big><math>\left ( \left ( \left ( \left ( \left ( {p \over 10} + {{p \times d} \over 20} \right ) \times { 200 \over { w + 100} } \times 1.4 \right ) + 18 \right ) \times s \right ) + b \right ) \times r</math></big>
[[File:SSBMKnockbackFormula.svg|500px|class=invert]]
[[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br>
[[File:gravity knockback.gif|thumb|A demonstration of the effect of gravity on knockback, the Shulk on the left uses the hyper Speed Monado Art, increasing his gravity, and as a result, the knockback he sustains.]]<br>


Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]:
Starting in ''Brawl'', a second formula is also used to alter knockback based on the target's [[gravity]]:


<big><math>(g - 0.075) \times 5</math></big>
[[File:SSBBKnockbackFormulaGravity.svg|125px|class=invert]]


The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers.
The result of this formula increases vertical launch speed if the target enters tumble. As a result, characters with higher gravity get launched faster than those with lower gravity, depending on how vertical the angle is, resulting in fighters with higher gravity stats having worsened vertical survivability, seemingly as an attempt to normalize the effect of combos and multi-hit moves on characters of differing gravity. This formula is also applied to moves that launch opponents downwards, though since vertical launch speed is negative in this case, the result of the formula effectively decreases it slightly instead, reducing the effectiveness of [[meteor smash]]es on fast fallers.
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*All [[windbox]]es.
*All [[windbox]]es.
*{{CharHead|Bowser|SSBM|hsize=20px}}'s [[Bowser (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit), {{mvsub|Bowser|SSBM|down aerial}}'s looping hits and {{mvsub|Bowser|SSBM|up throw}}.
*{{CharHead|Bowser|SSBM|hsize=20px}}'s [[Bowser (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit), {{mvsub|Bowser|SSBM|down aerial}}'s looping hits and {{mvsub|Bowser|SSBM|up throw}}.
*{{CharHead|Captain Falcon|SSBM|hsize=20px}}'s {{mvsub|Captain Falcon|SSBM|neutral attack}} (first and second hits), {{mvsub|Captain Falcon|SSBM|up smash}} (first hit), {{mvsub|Captain Falcon|SSBM|neutral aerial}} (first hit) and his uncharged smash attack with a [[Home-Run Bat]].
*{{CharHead|Captain Falcon|SSBM|hsize=20px}}'s {{mvsub|Captain Falcon|SSBM|neutral attack}} (first and second hits), {{mvsub|Captain Falcon|SSBM|neutral aerial}} (first hit) and his uncharged smash attack with a [[Home-Run Bat]].
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Donkey Kong (SSBM)/Down special|Hand Slap]].
*{{CharHead|Donkey Kong|SSBM|hsize=20px}}'s [[Donkey Kong (SSBM)/Down special|Hand Slap]].
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s {{mvsub|Dr. Mario|SSBM|neutral attack}} (first and second hits), {{mvsub|Dr. Mario|SSBM|down aerial}}, [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] (excluding both specials' final hits).
*{{CharHead|Dr. Mario|SSBM|hsize=20px}}'s {{mvsub|Dr. Mario|SSBM|neutral attack}} (first and second hits), {{mvsub|Dr. Mario|SSBM|down aerial}}, [[Dr. Mario (SSBM)/Up special|Super Jump Punch]] and [[Dr. Mario (SSBM)/Down special|Dr. Tornado]] (excluding both specials' final hits).
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*{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBM|neutral attack}} (first hit and infinite) and [[Judge]] #8.
*{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBM|neutral attack}} (first hit and infinite) and [[Judge]] #8.
*{{CharHead|Ness|SSBM|hsize=20px}}'s {{mvsub|Ness|SSBM|dash attack}} (first two hits).
*{{CharHead|Ness|SSBM|hsize=20px}}'s {{mvsub|Ness|SSBM|dash attack}} (first two hits).
*{{CharHead|Jigglypuff|SSBM|hsize=20px}}'s {{mvsub|Jigglypuff|SSBM|down throw}} (first four hits).
*{{CharHead|Kirby|SSBM|hsize=20px}}'s {{mvsub|Kirby|SSBM|down aerial}} (landing hitbox), {{b|Hammer|move}} (in the air) and [[Final Cutter]] (up and down cuts).
*{{CharHead|Kirby|SSBM|hsize=20px}}'s {{mvsub|Kirby|SSBM|down aerial}} (landing hitbox), {{b|Hammer|move}} (in the air), [[Final Cutter]] (up and down cuts) and {{mvsub|Kirby|SSBM|down throw}} (first nine kicks).
*{{CharHead|Link|SSBM|hsize=20px}}'s {{mvsub|Link|SSBM|up smash}} (first two hits) and [[Link (SSBM)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Link|SSBM|hsize=20px}}'s {{mvsub|Link|SSBM|up smash}} (first two hits) and [[Link (SSBM)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Luigi|SSBM|hsize=20px}}'s {{mvsub|Luigi|SSBM|neutral attack}} (first and second hits), down angled {{mvsub|Luigi|SSBM|forward tilt}} and {{mvsub|Luigi|SSBM|taunt}}.
*{{CharHead|Luigi|SSBM|hsize=20px}}'s {{mvsub|Luigi|SSBM|neutral attack}} (first and second hits), down angled {{mvsub|Luigi|SSBM|forward tilt}} and {{mvsub|Luigi|SSBM|taunt}}.
*{{CharHead|Peach|SSBM|hsize=20px}}'s [[Peach (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit) and [[Peach Parasol]] (first hit).
*{{CharHead|Peach|SSBM|hsize=20px}}'s [[Peach (SSBM)/Neutral attack/Hit 1|neutral attack]] (first hit) and [[Peach Parasol]] (first hit).
*{{CharHead|Pichu|SSBM|hsize=20px}}'s {{mvsub|Pichu|SSBM|forward aerial}}.
*{{CharHead|Pikachu|SSBM|hsize=20px}}'s {{mvsub|Pikachu|SSBM|forward aerial}}.
*{{CharHead|Roy|SSBM|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} (multihits), [[Roy (SSBM)/Side special|Double-Edge Dance]] (hit 3 down, all but final hit) and [[Roy (SSBM)/Up special|Blazer]].
*{{CharHead|Roy|SSBM|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} (multihits), [[Roy (SSBM)/Side special|Double-Edge Dance]] (hit 3 down, all but final hit) and [[Roy (SSBM)/Up special|Blazer]].
*{{CharHead|Samus|SSBM|hsize=20px}}'s {{mvsub|Samus|SSBB|up aerial}} (all but final hit) and [[Samus (SSBM)/Up special|Screw Attack]] (ground, final hit only).
*{{CharHead|Samus|SSBM|hsize=20px}}'s {{mvsub|Samus|SSBB|up aerial}} (all but final hit) and [[Samus (SSBM)/Up special|Screw Attack]] (ground, final hit only).
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*All windboxes.
*All windboxes.
*{{CharHead|Bowser|SSBB|hsize=20px}}'s {{mvsub|Bowser|SSBB|down aerial}} (looping hits).
*{{CharHead|Bowser|SSBB|hsize=20px}}'s {{mvsub|Bowser|SSBB|down aerial}} (looping hits).
*{{CharHead|Captain Falcon|SSBB|hsize=20px}}'s {{mvsub|Captain Falcon|SSBB|neutral aerial}} and {{mvsub|Captain Falcon|SSBB|up smash}} (first hit of both).
*{{CharHead|Charizard|SSBB|hsize=20px}}'s {{mvsub|Charizard|SSBB|forward smash}} (first hit) and {{mvsub|Charizard|SSBB|up smash}} (first hit).
*{{CharHead|Charizard|SSBB|hsize=20px}}'s {{mvsub|Charizard|SSBB|forward smash}} (first hit) and {{mvsub|Charizard|SSBB|up smash}} (first hit).
*{{CharHead|Diddy Kong|SSBB|hsize=20px}}'s {{mvsub|Diddy Kong|SSBB|dash attack}} (second hit), {{mvsub|Diddy Kong|SSBB|forward smash}} (first hit) and {{mvsub|Diddy Kong|SSBB|up smash}} (first two hits).
*{{CharHead|Diddy Kong|SSBB|hsize=20px}}'s {{mvsub|Diddy Kong|SSBB|dash attack}} (second hit), {{mvsub|Diddy Kong|SSBB|forward smash}} (first hit) and {{mvsub|Diddy Kong|SSBB|up smash}} (first two hits).
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*{{CharHead|Ganondorf|SSBB|hsize=20px}}'s {{mvsub|Ganondorf|SSBB|down smash}} (first hit).
*{{CharHead|Ganondorf|SSBB|hsize=20px}}'s {{mvsub|Ganondorf|SSBB|down smash}} (first hit).
*{{CharHead|Ivysaur|SSBB|hsize=20px}}'s {{mvsub|Ivysaur|SSBB|down tilt}} (first hit) and {{mvsub|Ivysaur|SSBB|neutral aerial}} (all but final hit).
*{{CharHead|Ivysaur|SSBB|hsize=20px}}'s {{mvsub|Ivysaur|SSBB|down tilt}} (first hit) and {{mvsub|Ivysaur|SSBB|neutral aerial}} (all but final hit).
*{{CharHead|King Dedede|SSBB|hsize=20px}}'s {{mvsub|King Dedede|SSBB|up aerial}}, {{mvsub|King Dedede|SSBB|down aerial}} (excluding their respective final hits) and {{mvsub|King Dedede|SSBB|down throw}}.
*{{CharHead|King Dedede|SSBB|hsize=20px}}'s {{mvsub|King Dedede|SSBB|down throw}}.
*{{CharHead|Kirby|SSBB|hsize=20px}}'s {{mvsub|Kirby|SSBB|down aerial}} (landing hitbox), [[Final Cutter]] (up and down strokes) and {{mvsub|Kirby|SSBB|down throw}} (first nine kicks).
*{{CharHead|Kirby|SSBB|hsize=20px}}'s {{mvsub|Kirby|SSBB|down aerial}} (landing hitbox) and [[Final Cutter]] (up and down strokes).
*{{CharHead|Link|SSBB|hsize=20px}}'s {{mvsub|Link|SSBB|up smash}} (first two hits) and {{mvsub|Link|SSBB|back aerial}} (first hit).
*{{CharHead|Link|SSBB|hsize=20px}}'s {{mvsub|Link|SSBB|up smash}} (first two hits) and {{mvsub|Link|SSBB|back aerial}} (first hit).
*{{CharHead|Lucas|SSBB|hsize=20px}}'s {{mvsub|Lucas|SSBB|up tilt}} (launcher), {{mvsub|Lucas|SSBB|up smash}} (launcher) and {{mvsub|Lucas|SSBB|down aerial}} (hitbox ID 1 only, first three hits).
*{{CharHead|Lucas|SSBB|hsize=20px}}'s {{mvsub|Lucas|SSBB|up tilt}} (launcher), {{mvsub|Lucas|SSBB|up smash}} (launcher) and {{mvsub|Lucas|SSBB|down aerial}} (hitbox ID 1 only, first three hits).
*{{CharHead|Luigi|SSBB|hsize=20px}}'s down angled {{mvsub|Luigi|SSBB|forward tilt}}, {{mvsub|Luigi|SSBB|down taunt}} and sourspotted [[Luigi (SSBB)/Up special|Super Jump Punch]].
*{{CharHead|Luigi|SSBB|hsize=20px}}'s {{mvsub|Luigi|SSBB|down taunt}} and sourspotted [[Luigi (SSBB)/Up special|Super Jump Punch]].
*{{CharHead|Mario|SSBB|hsize=20px}}'s [[Mario (SSBB)/Down aerial|Mario Tornado]] and [[Mario (SSBB)/Up special|Super Jump Punch]] (excluding their respective final hits).
*{{CharHead|Mario|SSBB|hsize=20px}}'s [[Mario (SSBB)/Down aerial|Mario Tornado]] and [[Mario (SSBB)/Up special|Super Jump Punch]] (excluding their respective final hits).
*{{CharHead|Marth|SSBB|hsize=20px}}'s {{mvsub|Marth|SSBB|up smash}} (launcher).
*{{CharHead|Marth|SSBB|hsize=20px}}'s {{mvsub|Marth|SSBB|up smash}} (launcher).
*{{CharHead|Meta Knight|SSBB|hsize=20px}}'s {{mvsub|Meta Knight|SSBB|up smash}}, {{mvsub|Meta Knight|SSBB|forward aerial}}, {{mvsub|Meta Knight|SSBB|back aerial}}, [[Meta Knight (SSBB)/Neutral special|Mach Tornado]] (excluding their respective final hits) and {{mvsub|Meta Knight|SSBB|down throw}} (first nine kicks).
*{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBB|neutral aerial}} (all but final hit) and [[Judge]] #8.
*{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBB|neutral aerial}} (all but final hit) and [[Judge]] #8.
*{{CharHead|Ness|SSBB|hsize=20px}}'s {{mvsub|Ness|SSBB|dash attack}} (first two hits), {{mvsub|Ness|SSBB|up smash}} (charging hitbox) and {{mvsub|Ness|SSBB|down smash}} (charging hitbox).
*{{CharHead|Ness|SSBB|hsize=20px}}'s {{mvsub|Ness|SSBB|dash attack}} (first two hits), {{mvsub|Ness|SSBB|up smash}} (charging hitbox) and {{mvsub|Ness|SSBB|down smash}} (charging hitbox).
*{{CharHead|Pikachu|SSBB|hsize=20px}}'s {{mvsub|Pikachu|SSBB|back aerial}} (looping hits).
*{{CharHead|R.O.B.|SSBB|hsize=20px}}'s {{mvsub|R.O.B.|SSBB|up tilt}} (launcher).
*{{CharHead|R.O.B.|SSBB|hsize=20px}}'s {{mvsub|R.O.B.|SSBB|up tilt}} (launcher).
*{{CharHead|Samus|SSBB|hsize=20px}}'s {{mvsub|Samus|SSBM|up aerial}} (all but final hit).
*{{CharHead|Samus|SSBB|hsize=20px}}'s {{mvsub|Samus|SSBM|up aerial}} (all but final hit).
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*{{CharHead|Bowser|SSB4|hsize=20px}}'s {{mvsub|Bowser|SSB4|down smash}} (first hit), [[Bowser (SSB4)/Up special|Whirling Fortress]] (ground, all but final hit) and [[Bowser (SSB4)/Down special|Bowser Bomb]] (scooping hitbox).
*{{CharHead|Bowser|SSB4|hsize=20px}}'s {{mvsub|Bowser|SSB4|down smash}} (first hit), [[Bowser (SSB4)/Up special|Whirling Fortress]] (ground, all but final hit) and [[Bowser (SSB4)/Down special|Bowser Bomb]] (scooping hitbox).
*{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit).
*{{CharHead|Bowser Jr.|SSB4|hsize=20px}}'s [[Mechakoopa]] (first hit).
*{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s {{mvsub|Captain Falcon|SSBM|up smash}} and {{mvsub|Captain Falcon|SSB4|neutral aerial}} (first hit of both).
*{{CharHead|Captain Falcon|SSB4|hsize=20px}}'s {{mvsub|Captain Falcon|SSB4|neutral aerial}} (first hit).
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (first hit) and [[Charizard (SSB4)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Charizard|SSB4|hsize=20px}}'s {{mvsub|Charizard|SSB4|up smash}} (first hit) and [[Charizard (SSB4)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Cloud|SSB4|hsize=20px}}'s {{mvsub|Cloud|SSB4|forward smash}} (first two hits) and {{mvsub|Cloud|SSB4|down smash}} (first hit).
*{{CharHead|Cloud|SSB4|hsize=20px}}'s {{mvsub|Cloud|SSB4|forward smash}} (first two hits) and {{mvsub|Cloud|SSB4|down smash}} (first hit).
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*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|down smash}} (first hit).
*{{CharHead|Ganondorf|SSB4|hsize=20px}}'s {{mvsub|Ganondorf|SSB4|down smash}} (first hit).
*{{CharHead|Ike|SSB4|hsize=20px}}'s [[Ike (SSB4)/Up special|Aether]] (first and second hits).
*{{CharHead|Ike|SSB4|hsize=20px}}'s [[Ike (SSB4)/Up special|Aether]] (first and second hits).
*{{CharHead|King Dedede|SSB4|hsize=20px}}'s {{mvsub|King Dedede|SSB4|forward tilt}} and {{mvsub|King Dedede|SSB4|up aerial}} (excluding their respective final hits).
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|down aerial}} (landing hitbox) and [[Final Cutter]] (up and down slices).
*{{CharHead|Kirby|SSB4|hsize=20px}}'s {{mvsub|Kirby|SSB4|down aerial}} (landing hitbox), [[Final Cutter]] (up and down slices) and {{mvsub|Kirby|SSB4|down throw}} (all kicks).
*{{CharHead|Link|SSB4|hsize=20px}}'s {{mvsub|Link|SSB4|up smash}} (first two hits), {{mvsub|Link|SSB4|back aerial}} (first hit) and [[Link (SSB4)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Link|SSB4|hsize=20px}}'s {{mvsub|Link|SSB4|up smash}} (first two hits), {{mvsub|Link|SSB4|back aerial}} (first hit) and [[Link (SSB4)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Little Mac|SSB4|hsize=20px}}'s {{mvsub|Little Mac|SSB4|forward tilt}} (first hit), {{mvsub|Little Mac|SSB4|neutral aerial}} and {{mvsub|Little Mac|SSB4|up special}} (launcher).
*{{CharHead|Little Mac|SSB4|hsize=20px}}'s {{mvsub|Little Mac|SSB4|forward tilt}} (first hit), {{mvsub|Little Mac|SSB4|neutral aerial}} and {{mvsub|Little Mac|SSB4|up special}} (launcher).
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*{{CharHead|Mario|SSB4|hsize=20px}}'s [[Mario (SSB4)/Down aerial|Mario Tornado]] and [[Mario (SSB4)/Up special|Super Jump Punch]] (first five hits for both).
*{{CharHead|Mario|SSB4|hsize=20px}}'s [[Mario (SSB4)/Down aerial|Mario Tornado]] and [[Mario (SSB4)/Up special|Super Jump Punch]] (first five hits for both).
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|up smash}} (launcher).
*{{CharHead|Marth|SSB4|hsize=20px}}'s {{mvsub|Marth|SSB4|up smash}} (launcher).
*{{CharHead|Meta Knight|SSB4|hsize=20px}}'s {{mvsub|Meta Knight|SSB4|up smash}}, {{mvsub|Meta Knight|SSB4|forward aerial}}, {{mvsub|Meta Knight|SSB4|back aerial}} (against an aerial oponent) (excluding their respective final hits), [[Meta Knight (SSB4)/Side special|Drill Rush]] (first multihit) and {{mvsub|Meta Knight|SSB4|down throw}} (first nine kicks).
*{{CharHead|Mewtwo|SSB4|hsize=20px}}'s {{mvsub|Mewtwo|SSB4|up smash}} and {{mvsub|Mewtwo|SSB4|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mewtwo|SSB4|hsize=20px}}'s {{mvsub|Mewtwo|SSB4|up smash}} and {{mvsub|Mewtwo|SSB4|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSB4|neutral aerial}} (all but final hit), {{mvsub|Mr. Game & Watch|SSB4|back aerial}} (hitbox ID 1 only, looping hits) and [[Mr. Game & Watch (SSB4)/Side special|Judge]] #8.
*{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSB4|neutral aerial}} (all but final hit), {{mvsub|Mr. Game & Watch|SSB4|back aerial}} (hitbox ID 1 only, looping hits) and [[Mr. Game & Watch (SSB4)/Side special|Judge]] #8.
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*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s {{mvsub|Pac-Man|SSB4|down aerial}} (first three hits).
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s {{mvsub|Pac-Man|SSB4|down aerial}} (first three hits).
*{{CharHead|Peach|SSB4|hsize=20px}}'s {{mvsub|Peach|SSB4|dash attack}} (first hit), {{mvsub|Peach|SSB4|down smash}} (looping hits), [[Peach (SSB4)/Neutral special|Toad]] (all but first and final hits) and [[Peach (SSB4)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Peach|SSB4|hsize=20px}}'s {{mvsub|Peach|SSB4|dash attack}} (first hit), {{mvsub|Peach|SSB4|down smash}} (looping hits), [[Peach (SSB4)/Neutral special|Toad]] (all but first and final hits) and [[Peach (SSB4)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Pikachu|SSB4|hsize=20px}}'s {{mvsub|Pikachu|SSB4|forward aerial}} and {{mvsub|Pikachu|SSB4|back aerial}} (both moves' looping hits).
*{{CharHead|R.O.B.|SSB4|hsize=20px}}'s {{mvsub|R.O.B.|SSB4|up tilt}} (launcher) and {{mvsub|R.O.B.|SSB4|up smash}} (launcher).
*{{CharHead|R.O.B.|SSB4|hsize=20px}}'s {{mvsub|R.O.B.|SSB4|up tilt}} (launcher) and {{mvsub|R.O.B.|SSB4|up smash}} (launcher).
*{{CharHead|Ryu|SSB4|hsize=20px}}'s held {{mvsub|Ryu|SSB4|forward tilt}} (first hit), tapped {{mvsub|Ryu|SSB4|down tilt}} and {{mvsub|Ryu|SSB4|up aerial}} (first hit).
*{{CharHead|Ryu|SSB4|hsize=20px}}'s held {{mvsub|Ryu|SSB4|forward tilt}} (first hit), tapped {{mvsub|Ryu|SSB4|down tilt}} and {{mvsub|Ryu|SSB4|up aerial}} (first hit).
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*{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}'s {{mvsub|Banjo & Kazooie|SSBU|up smash}} (scoop, and multihits), {{mvsub|Banjo & Kazooie|SSBU|neutral aerial}} (hits 1-7), {{mvsub|Banjo & Kazooie|SSBU|back aerial}} (hits 1-2) and {{mvsub|Banjo & Kazooie|SSBU|pummel}}.
*{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}'s {{mvsub|Banjo & Kazooie|SSBU|up smash}} (scoop, and multihits), {{mvsub|Banjo & Kazooie|SSBU|neutral aerial}} (hits 1-7), {{mvsub|Banjo & Kazooie|SSBU|back aerial}} (hits 1-2) and {{mvsub|Banjo & Kazooie|SSBU|pummel}}.
*{{CharHead|Bayonetta|SSBU|hsize=20px}}'s [[Bayonetta (SSBU)/Neutral attack/Infinite|neutral attack infinite]] (first hit of finisher), {{mvsub|Bayonetta|SSBU|up tilt}} (early launcher), {{mvsub|Bayonetta|SSBU|down smash}} (Bayonetta's foot), sweetspotted {{mvsub|Bayonetta|SSBU|down aerial}} (only against a grounded opponent), late [[Bayonetta (SSBU)/Side special#After Burner Kick (Up)|After Burner Kick]] (up) and [[Bayonetta (SSBU)/Up special|Witch Twist]] (launcher and multihits).
*{{CharHead|Bayonetta|SSBU|hsize=20px}}'s [[Bayonetta (SSBU)/Neutral attack/Infinite|neutral attack infinite]] (first hit of finisher), {{mvsub|Bayonetta|SSBU|up tilt}} (early launcher), {{mvsub|Bayonetta|SSBU|down smash}} (Bayonetta's foot), sweetspotted {{mvsub|Bayonetta|SSBU|down aerial}} (only against a grounded opponent), late [[Bayonetta (SSBU)/Side special#After Burner Kick (Up)|After Burner Kick]] (up) and [[Bayonetta (SSBU)/Up special|Witch Twist]] (launcher and multihits).
*{{CharHead|Byleth|SSBU|hsize=20px}}'s {{mvsub|Byleth|SSBU|neutral aerial}}, {{mvsub|Byleth|SSBU|up aerial}} (excluding their respective final hits) and [[Byleth (SSBU)/Up special|Sword of the Creator]] (launcher).
*{{CharHead|Byleth|SSBU|hsize=20px}}'s {{mvsub|Byleth|SSBU|up aerial}} (multihits) and [[Byleth (SSBU)/Up special|Sword of the Creator]] (launcher).
*{{CharHead|Captain Falcon|SSBU|hsize=20px}}'s {{mvsub|Captain Falcon|SSBU|up smash}} (first hit).
*{{CharHead|Charizard|SSBU|hsize=20px}}'s {{mvsub|Charizard|SSBU|up smash}} (some of first hit) and [[Charizard (SSBU)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Charizard|SSBU|hsize=20px}}'s {{mvsub|Charizard|SSBU|up smash}} (some of first hit) and [[Charizard (SSBU)/Up special|Fly]] (launcher and looping hits).
*{{CharHead|Chrom|SSBU|hsize=20px}}'s {{mvsub|Chrom|SSBU|up smash}} (multihits) and [[Chrom (SSBU)/Up special|Soaring Slash]] (excluding the landing hitbox).
*{{CharHead|Chrom|SSBU|hsize=20px}}'s {{mvsub|Chrom|SSBU|up smash}} (multihits) and [[Chrom (SSBU)/Up special|Soaring Slash]] (excluding the landing hitbox).
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*{{CharHead|Joker|SSBU|hsize=20px}}'s [[Joker (SSBU)/Down special|Rebel's Guard]] when releasing.
*{{CharHead|Joker|SSBU|hsize=20px}}'s [[Joker (SSBU)/Down special|Rebel's Guard]] when releasing.
*{{CharHead|Ken|SSBU|hsize=20px}}'s tapped {{mvsub|Ken|SSBU|forward tilt}} (close) and tapped {{mvsub|Ken|SSBU|down tilt}}.
*{{CharHead|Ken|SSBU|hsize=20px}}'s tapped {{mvsub|Ken|SSBU|forward tilt}} (close) and tapped {{mvsub|Ken|SSBU|down tilt}}.
*{{CharHead|King Dedede|SSBU|hsize=20px}}'s {{mvsub|King Dedede|SSBU|forward tilt}} and {{mvsub|King Dedede|SSBU|up aerial}} (excluding their respective final hits).
*{{CharHead|Kirby|SSBU|hsize=20px}}'s {{mvsub|Kirby|SSBU|down aerial}} (landing hitbox) and [[Final Cutter]] (up and down slashes).
*{{CharHead|Kirby|SSBU|hsize=20px}}'s {{mvsub|Kirby|SSBU|down aerial}} (landing hitbox), [[Final Cutter]] (up and down slashes) and {{mvsub|Kirby|SSB4|down throw}} (first nine kicks).
*{{CharHead|Link|SSBU|hsize=20px}}'s {{mvsub|Link|SSBU|up smash}} (first two hits), {{mvsub|Link|SSBU|back aerial}} (first hit) and [[Link (SSBU)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Link|SSBU|hsize=20px}}'s {{mvsub|Link|SSBU|up smash}} (first two hits), {{mvsub|Link|SSBU|back aerial}} (first hit) and [[Link (SSBU)/Up special|Spin Attack]] (air, all but final hit).
*{{CharHead|Little Mac|SSBU|hsize=20px}}'s {{mvsub|Little Mac|SSBU|forward tilt}} (first hit), {{mvsub|Little Mac|SSBU|neutral aerial}} and {{mvsub|Little Mac|SSBU|up special}} (launcher).
*{{CharHead|Little Mac|SSBU|hsize=20px}}'s {{mvsub|Little Mac|SSBU|forward tilt}} (first hit), {{mvsub|Little Mac|SSBU|neutral aerial}} and {{mvsub|Little Mac|SSBU|up special}} (launcher).
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*{{CharHead|Mario|SSBU|hsize=20px}}'s [[Mario (SSBU)/Down special|F.L.U.D.D.]], {{mvsub|Mario|SSBU|down aerial}} (landing), [[Mario (SSBU)/Side special|Cape]], [[Mario (SSBU)/Up special|Super Jump Punch]] (hits 1-6) and {{mvsub|Mario|SSBU|pummel}}.
*{{CharHead|Mario|SSBU|hsize=20px}}'s [[Mario (SSBU)/Down special|F.L.U.D.D.]], {{mvsub|Mario|SSBU|down aerial}} (landing), [[Mario (SSBU)/Side special|Cape]], [[Mario (SSBU)/Up special|Super Jump Punch]] (hits 1-6) and {{mvsub|Mario|SSBU|pummel}}.
*{{CharHead|Marth|SSBU|hsize=20px}}'s {{mvsub|Marth|SSBU|up smash}} (launcher).
*{{CharHead|Marth|SSBU|hsize=20px}}'s {{mvsub|Marth|SSBU|up smash}} (launcher).
*{{CharHead|Meta Knight|SSBU|hsize=20px}}'s {{mvsub|Meta Knight|SSBU|up smash}}, {{mvsub|Meta Knight|SSBU|forward aerial}}, {{mvsub|Meta Knight|SSBU|back aerial}} (excluding their respective final hits), [[Meta Knight (SSBU)/Side special|Drill Rush]] (multihits), [[Meta Knight (SSBU)/Up special|Shuttle Loop]] (first hit) and {{mvsub|Meta Knight|SSBU|down throw}} (first nine kicks).
*{{CharHead|Mewtwo|SSBU|hsize=20px}}'s {{mvsub|Mewtwo|SSBU|up smash}} and {{mvsub|Mewtwo|SSBU|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mewtwo|SSBU|hsize=20px}}'s {{mvsub|Mewtwo|SSBU|up smash}} and {{mvsub|Mewtwo|SSBU|neutral aerial}} (excluding their respective final hits).
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBU|neutral aerial}} (all but final hit) and [[Mr. Game & Watch (SSBU)/Side special|Judge]] #8.
*{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}'s {{mvsub|Mr. Game & Watch|SSBU|neutral aerial}} (all but final hit) and [[Mr. Game & Watch (SSBU)/Side special|Judge]] #8.
*{{CharHead|Ness|SSBU|hsize=20px}}'s {{mvsub|Ness|SSBU|dash attack}} (first two hits), {{mvsub|Ness|SSBU|up smash}} (charging hitbox), {{mvsub|Ness|SSBU|down smash}} (charge, first back hit and first front hit), {{mvsub|Ness|SSBU|up aerial}} (multihits) and [[Ness (SSBU)/Down special|PSI Magnet]].
*{{CharHead|Ness|SSBU|hsize=20px}}'s {{mvsub|Ness|SSBU|dash attack}} (first two hits), {{mvsub|Ness|SSBU|up smash}} (charging hitbox), {{mvsub|Ness|SSBU|down smash}} (charge, first back hit and first front hit), {{mvsub|Ness|SSBU|up aerial}} (multihits) and [[Ness (SSBU)/Down special|PSI Magnet]].
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (first hit), {{mvsub|Peach|SSBU|down smash}} (looping hits) and [[Peach (SSBU)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (first hit), {{mvsub|Peach|SSBU|down smash}} (looping hits) and [[Peach (SSBU)/Up special|Peach Parasol]] (launcher and multihits).
*{{CharHead|Pichu|SSBU|hsize=20px}}'s {{mvsub|Pichu|SSBU|forward aerial}} and {{mvsub|Pichu|SSBU|back aerial}} (both moves' looping hits).
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s {{mvsub|Pikachu|SSBU|forward aerial}} and {{mvsub|Pikachu|SSBU|back aerial}} (both moves' looping hits).
*{{CharHead|R.O.B.|SSBU|hsize=20px}}'s {{mvsub|R.O.B.|SSBU|up tilt}} (launcher) and {{mvsub|R.O.B.|SSBU|up smash}} (launcher) and [[R.O.B. (SSBU)/Side special|Arm Rotor]] (all but final hit).
*{{CharHead|R.O.B.|SSBU|hsize=20px}}'s {{mvsub|R.O.B.|SSBU|up tilt}} (launcher) and {{mvsub|R.O.B.|SSBU|up smash}} (launcher) and [[R.O.B. (SSBU)/Side special|Arm Rotor]] (all but final hit).
*{{CharHead|Roy|SSBU|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} and [[Roy (SSBU)/Up special|Blazer]] (excluding their respective final hits).
*{{CharHead|Roy|SSBU|hsize=20px}}'s {{mvsub|Roy|SSBM|up smash}} and [[Roy (SSBU)/Up special|Blazer]] (excluding their respective final hits).
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*{{CharHead|Palutena|SSBU|hsize=20px}}'s {{mvsub|Palutena|SSBU|forward tilt}} (hit 1-2).
*{{CharHead|Palutena|SSBU|hsize=20px}}'s {{mvsub|Palutena|SSBU|forward tilt}} (hit 1-2).
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (hit 1) and [[Peach (SSBU)/Up special|Peach Parasol]] (hits 1-2/when parasol is open).
*{{CharHead|Peach|SSBU|hsize=20px}}'s {{mvsub|Peach|SSBU|dash attack}} (hit 1) and [[Peach (SSBU)/Up special|Peach Parasol]] (hits 1-2/when parasol is open).
*{{CharHead|Pichu|SSBU|hsize=20px}}'s [[Pichu (SSBU)/Down special|Thunder]] (projectile).
*{{CharHead|Pichu|SSBU|hsize=20px}}'s [[Pichu (SSBU)/Down special|Thunder]] (projectile).
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s {{mvsub|Pikachu|SSBU|neutral aerial}} (loop hits and {{mvsub|Pikachu|SSBU|forward aerial}} (loop hits).
*{{CharHead|Pikachu|SSBU|hsize=20px}}'s {{mvsub|Pikachu|SSBU|neutral aerial}} (loop hits), {{mvsub|Pikachu|SSBU|forward aerial}} (loop hits) and [[Pikachu (SSBU)/Down special|Thunder]] (projectile).
*{{CharHead|Piranha Plant|SSBU|hsize=20px}}'s [[Piranha Plant (SSBU)/Up special|Piranhacopter]] (loop hits).
*{{CharHead|Piranha Plant|SSBU|hsize=20px}}'s [[Piranha Plant (SSBU)/Up special|Piranhacopter]] (loop hits).
*{{CharHead|Pit|SSBU|hsize=20px}}'s {{mvsub|Pit|SSBU|forward smash}} (hit 1).
*{{CharHead|Pit|SSBU|hsize=20px}}'s {{mvsub|Pit|SSBU|forward smash}} (hit 1).

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