Editing Knockback
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On the other hand, moves with high knockback scaling can reach KO potential more quickly (such as Luigi's forward smash), especially if they have a high damage output, and tend to be more effective at KOing when fighters need to take greater knockback than what a high base knockback attack can deliver on its own (such as against heavier fighters, when far away from a stage's blast line, or when a fighter is handicapped to sustain less knockback). Advanced techniques to extend survival, such as [[DI]] and [[momentum canceling]], are also less effective the stronger a move's knockback scaling is. | On the other hand, moves with high knockback scaling can reach KO potential more quickly (such as Luigi's forward smash), especially if they have a high damage output, and tend to be more effective at KOing when fighters need to take greater knockback than what a high base knockback attack can deliver on its own (such as against heavier fighters, when far away from a stage's blast line, or when a fighter is handicapped to sustain less knockback). Advanced techniques to extend survival, such as [[DI]] and [[momentum canceling]], are also less effective the stronger a move's knockback scaling is. | ||
In ''[[Melee]]'', the highest knockback delivered and received by each character is given in a match's [[results screen]], labeled as "Fastest Pitch" and "Top Speed" respectively, though the numbers lack meaning. In ''[[Brawl]]'', the velocity applied (in units per 1000 frames) is provided instead of the knockback value (though it's simply knockback divided by 0.03). The unit is given as "mph"; while this would presumably mean "miles per hour", this is obviously not the case, as a 1,000 mph hit would barely send characters anywhere. In {{for3ds}}, knockback units are again shown without a meaning, while in {{forwiiu}}, they are measured in "mph" as in ''Brawl'', though in a lower scale. Strangely enough, knockback for a same move between the two games is actually shown in different scales: {{SSB4|Ganondorf}}'s [[Warlock Punch]], for instance, scores 102 units of knockback against {{SSB4|Mario}} at 0% damage (without other modifiers) in ''Smash 3DS'', while scoring 53 mph under the same conditions in ''Smash U''. Despite these differences among games, they all internally use the same knockback measurement units in accordance to the knockback formula, as evidenced by moves with unchanged damage and knockback values throughout them (such as [[Jigglypuff]]'s [[back throw]] from ''Melee'' to ''Smash 4'') keeping their knockback identical. | In ''[[Melee]]'', the highest knockback delivered and received by each character is given in a match's [[results screen]], labeled as "Fastest Pitch" and "Top Speed" respectively, though the numbers lack meaning. In ''[[Brawl]]'', the velocity applied (in units per 1000 frames) is provided instead of the knockback value (though it's simply knockback divided by 0.03). The unit is given as "mph"; while this would presumably mean "miles per hour", this is obviously not the case, as a 1,000 mph hit would barely send characters anywhere. In {{for3ds}}, knockback units are again shown without a meaning, while in {{forwiiu}}, they are measured in "mph" as in ''Brawl'', though in a lower scale. Strangely enough, knockback for a same move between the two games is actually shown in different scales: {{SSB4|Ganondorf}}'s [[Warlock Punch]], for instance, scores 102 units of knockback against {{SSB4|Mario}} at 0% damage (without other modifiers) in ''Smash 3DS'', while scoring 53 mph under the same conditions in ''Smash Wii U''. In ''Ultimate'', knockback is displayed in km/h, calculated as the horizontal component of the knockback multiplied by 5. This horizontal component can be calculated by taking the total knockback and multiplying it by the cosine of the launch [[angle]]. Despite these differences among games, they all internally use the same knockback measurement units in accordance to the knockback formula, as evidenced by moves with unchanged damage and knockback values throughout them (such as [[Jigglypuff]]'s [[back throw]] from ''Melee'' to ''Smash 4'') keeping their knockback identical. | ||
The following table gives an idea of various knockback strengths: | The following table gives an idea of various knockback strengths: |