Editing Knee Smash
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Assuming the move is properly timed and [[L-canceling|L-cancelled]], the knee is one of the few moves that puts the attacker at a frame advantage when blocked. In other words, by the time the knee's landing animation is over and Falcon can act again, the blocking opponent will still be stuck in [[shieldstun]], unable to act. This gives the knee immense utility in shield pressure scenarios, requiring the opponent to commit to a risky option should they wish to get out of their shield unharmed. The knee also supplements its utility in shield pressure with high shield damage, removing nearly a quarter of the opponent's remaining shield upon being blocked. | Assuming the move is properly timed and [[L-canceling|L-cancelled]], the knee is one of the few moves that puts the attacker at a frame advantage when blocked. In other words, by the time the knee's landing animation is over and Falcon can act again, the blocking opponent will still be stuck in [[shieldstun]], unable to act. This gives the knee immense utility in shield pressure scenarios, requiring the opponent to commit to a risky option should they wish to get out of their shield unharmed. The knee also supplements its utility in shield pressure with high shield damage, removing nearly a quarter of the opponent's remaining shield upon being blocked. | ||
In the [[PAL]] version of ''Melee'', the late hit of the attack is weakened, dealing less knockback and halved damage | In the [[PAL]] version of ''Melee'', the late hit of the attack is weakened, dealing less knockback and halved damage. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== |