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{{ | {{DISPLAYTITLE:''Kirby'' (universe)}} | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Kirby (universe) | |title = Kirby (universe) | ||
|image = [[ | |image = [[Image:KirbyTitle.png|250px|center]] | ||
|caption = [[ | |caption = [[Image:KirbySymbol.svg|50px|center]] | ||
|developer = [[HAL Laboratory]] | |developer = [[HAL Laboratory]] | ||
|publisher = [[Nintendo]] | |publisher = [[Nintendo]] | ||
|distributor = | |distributor = | ||
Line 12: | Line 12: | ||
|originconsole = Game Boy | |originconsole = Game Boy | ||
|firstinstallment = ''{{s|wikirby|Kirby's Dream Land}}'' (1992) | |firstinstallment = ''{{s|wikirby|Kirby's Dream Land}}'' (1992) | ||
|latestinstallment = ''{{s|wikirby|Kirby | |latestinstallment = ''{{s|wikirby|Kirby: Planet Robobot}}'' (2016) | ||
|interwiki = wikirby | |interwiki = wikirby | ||
|interwikiname = Wikirby | |interwikiname = Wikirby | ||
|interwikipage = Kirby (series) | |interwikipage = Kirby (series) | ||
}} | }} | ||
The '''''Kirby'' universe''' ({{ja|星のカービィ|Hoshi no Kābi}}, ''Kirby of the Stars'') refers to the '' | The '''''Kirby'' universe''' ({{ja|星のカービィ|Hoshi no Kābi}}, ''Kirby of the Stars'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters, stages, and properties that hail from Nintendo's ''Kirby'' series of multi-genre video games. It was developed by [[HAL Laboratory, Inc.]], the same company that started the ''Super Smash Bros.'' series, and it revolves around the titular spherical, pink entity [[Kirby]] and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent. | ||
==Franchise description== | ==Franchise description== | ||
[[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by | [[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by beginning gamers. During development, the staff had not settled on a final design for the player-character "Popopo", and used a dummy placeholder sprite resembling a round blob with a simple face so that a more sophisticated image could be put in later. But the designers grew endeared to the round placeholder sprite and ended up using that as their design for "Popopo", who was renamed [[Kirby]]. Sakurai and Nintendo, meanwhile, agreed on a pinkscale color scheme for Kirby (though [[Shigeru Miyamoto]] had felt that Kirby should be yellow). The game was retitled ''Hoshi no Kirby'' (literally ''Kirby of the Stars'') for its Japanese release, and ''{{s|wikirby|Kirby's Dream Land}}'' for its Western release. The game was released in the West in August 1992 to modestly positive reviews which primarily focused some criticism on the particularly basic gameplay structure and short game-length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels. | ||
''Kirby's Dream Land'' introduced several trademark elements present for the rest of the ''Kirby'' series, including Kirby's ability to inflate his spherical body to fly the full height of a stage, inhale enemies into his mouth, and effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design - in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Power" to adopt something else. It was released to widespread critical acclaim in early 1993 - nearly two years after the next-generation Super Nintendo launched - and is regarded as one of the best late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES - to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one eighth of a megabyte. | |||
''Kirby' | ''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and covering every one of Nintendo's consoles and handhelds at least once. ''Kirby'' games have made occasional forays into certain other genres besides platforming on two-dimensional planes, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his setting were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games. Sakurai expressed that for the original game and ''[[Super Smash Bros. Melee|Melee]]'', he aimed for a humble approach to representing his own franchise in relation to the other series in his fighting game, and cut out ''Kirby'' side-characters in favor of more-famous secondary characters representing other franchises. But starting with ''[[Super Smash Bros. Brawl|Brawl]]'', Sakurai allowed more liberal representation of the ''Kirby'' series in the collective ''Smash Bros.'' roster. | ||
'' | In a given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. But following ''Kirby's Adventure'', every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of multiple animal companions in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy-abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''. The most recent original ''Kirby'' game is ''{{s|wikirby|Kirby: Planet Robobot}}'', released for the Nintendo 3DS in 2016. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers. | ||
''Kirby'' | The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-(20.3 cm)tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Pop Star}}, a planet structured like a glowing yellow five-sided star. (The "{{s|wikirby|Dream Land}}" mentioned in some titles and narratives is a kingdom on Pop Star.) Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved. The recurring setup initially appears to be a parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, [[Dedede]], back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for over 100 episodes adheres to this pattern fairly strictly.) But many of the games pit Kirby against some kind of greater menace and threat to Pop Star or the galaxy, revealed either from the outset or over the course of the game, and in addition to Dedede is another recurring character Kirby encounters that shifts between antagonist and ally, [[Meta Knight]]. Kirby's adventures regularly take him through not just Dream Land and Popstar itself, but other planets. | ||
==In ''Super Smash Bros.''== | |||
The ''Kirby'' franchise is represented as one of several "standard universes" found in ''[[Super Smash Bros.]]'', with one character, one stage, and two items. HAL Laboratory wanted to add King Dedede as a playable character alongside Kirby himself, but was removed for unknown reasons. | |||
===Character=== | |||
*[[Image:KirbyIcon(SSB).png|50px|right]]'''{{SSB|Kirby}}''': Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In the games and anime, he is the main protagonist and is characterized as a baby (as mentioned in the anime) and being roughly eight inches in height; his dimensions are obviously increased in size for his appearances in the ''Smash Bros.'' series of games. He resides on a star-shaped planet named Popstar in the galaxy of Dream Land, and whenever some form of evil or danger threatens Dream Land, Kirby does not hesitate to go out on a journey to defeat it. Kirby in his ''Smash Bros.'' appearance demonstrates his ability to float through the air, as well as his trademark power to inhale opponents and copy and use their special moves as his own special moves. His [[up special]] and [[down special move]]s resemble powers he gains when he inhales enemies in his games. He is a high-tier character in the original ''Smash Bros.'', with his devastating recovery and combo ability being 2nd on the tier list only below {{SSB|Pikachu}}. | |||
===Stages=== | |||
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]] '''{{SSB|Dream Land}}''': This stage is a small area of colorful grassland where a common boss in ''Kirby'' games, an air-spouting tree called [[Whispy Woods]], resides in the background and slowly blows fighters off to one side of the stage from time to time.{{clear}} | |||
=== | |||
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' | |||
===Items=== | ===Items=== | ||
*'''[[Maxim Tomato]]''': A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the ''Kirby'' franchise since ''Kirby's Dream Land''. In ''Smash Bros.'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however. | *'''[[Maxim Tomato]]''': A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the ''Kirby'' franchise since ''Kirby's Dream Land''. In ''Smash Bros.'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however. | ||
*'''[[Star Rod]]''': A powerful artifact that acts as the central plot element in ''Kirby's Adventure''. When inserted into the [[Fountain of Dreams]], it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In ''Smash Bros.'', the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force. | *'''[[Star Rod]]''': A powerful artifact that acts as the central plot element in ''Kirby's Adventure''. When inserted into the [[Fountain of Dreams]], it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In ''Smash Bros.'', the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force. | ||
===Music=== | ===Music=== | ||
*''' | *'''10''': A fast-paced remix of the music featured in "Gourmet Race" from ''[[Kirby Super Star]]'' for the SNES. It is heard in the stage {{SSB|Dream Land}}. | ||
*'''20''': The victory fanfare of {{SSB|Dream Land}} in an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games when a level is completed. | |||
=== | ==In ''Super Smash Bros. Melee''== | ||
*[[ | While ''[[Super Smash Bros. Melee]]'' features much more content than the original game, [[Kirby]] remains the sole representative of the franchise. New content includes two new [[stage]]s with a third returning from ''[[Super Smash Bros.]]'', two new [[item]]s, two returning items, and a set of [[Trophy|Trophies]]. | ||
===Character=== | |||
*[[Image:KirbyIcon(SSBM).png|50px|right]]'''{{SSBM|Kirby}}''': Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (a power he can absorb in ''Kirby'' games from a simian enemy named Bonkers) as his new [[side special move]]; however, due to a combination of minor alterations to Kirby's design and the redesigned ''Melee'' gameplay engine, Kirby suddenly becomes the worst character in the game, ranked 26th.{{clear}} | |||
===Stages=== | ===Stages=== | ||
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages: | ''Super Smash Bros. Melee'' features three ''Kirby''-themed stages: | ||
*[[File: | *[[File:GreenGreensIconSSBM.png|right|link=Green Greens]] '''Dream Land: [[Green Greens]]''': This stage is thematically similar to the {{SSB|Dream Land}} stage, with Wispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up in three by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature.{{clear}} | ||
*[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]]'''Dream Land: [[Fountain of Dreams]]''' | *[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]] '''Dream Land: [[Fountain of Dreams]]''': A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clear}} | ||
*[[File: | *[[File:PastDreamLandIconSSBM.png|right|link=Dream Land (SSB)]] '''[[Past Stages]]: [[Dream Land (SSB)|Dream Land 64]]''': This is the original {{SSB|Dream Land}} stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' totally unaltered.{{clear}} | ||
''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario''). | ''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario''). | ||
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===Items=== | ===Items=== | ||
The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'': | The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'': | ||
*'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage. | *'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage. | ||
*'''[[Parasol]]''': A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In ''Melee'', this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like [[Peach]]'s up special move move, though the Parasol doesn't damage while opened. | |||
*'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered. | *'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered. | ||
* | *'''[[Warp Star]]''': A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in ''Melee''; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down. | ||
===Music=== | ===Music=== | ||
*''' | *'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the "Gourmet Race" from ''Kirby Super Star''. This music was later reused during the boss fight at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''. | ||
*''' | *'''12: Green Greens''': An orchestration of Green Greens' music from ''Kirby's Dream Land'', heard in [[Green Greens]]. | ||
*''' | *'''29: Dream Land N64''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the main "Gourmet Race" theme, is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]]. | ||
*''' | *'''43: Kirby's Victory''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games. | ||
*''' | *'''60: All-Star Intro''': A remix of the music that plays in the Save Cottages of ''The Great Cave Offensive'' from ''Kirby Super Star'' for the SNES. It is heard at the [[All-Star Teleporter]]. | ||
=== | ===Full Trophy List=== | ||
*[[Kirby#Trophies|Kirby]]'s three game trophies | |||
*[[Maxim Tomato]] | |||
*[[Warp Star]] | |||
*[[Star Rod]] | |||
*[[Parasol]] | |||
*[[Whispy Woods]] | |||
*[[Fountain of Dreams]] | |||
*[[Fire Kirby]] | |||
*[[Fighter Kirby]] | |||
*[[Ball Kirby]] | |||
*[[Waddle Dee]] | |||
*[[King Dedede]] | |||
*[[Rick]] | |||
*[[Gooey]] | |||
*[[Meta Knight|Meta-Knight]] | |||
==In ''Super Smash Bros. Brawl''== | |||
in ''Super Smash Bros. Brawl'', even more ''Kirby'' content was added, including the addition of two more characters from the series. | |||
===Characters=== | |||
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]]. | |||
*[[Image:KirbyIcon(SSBB).png|50px|right]]'''{{SSBB|Kirby}}''': The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ablity from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear. | |||
*[[Image:MetaKnightIcon(SSBB).png|50px|right]]'''{{SSBB|Meta Knight}}''': A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates a new gliding ability. Meta Knight is sometimes considered "broken" (no big disadvantages or weaknesses) by the competitive ''Smash Bros.'' community and is 1st on the current Tier List. | |||
*[[Image:KingDededeIcon(SSBB).png|50px|right]]'''{{SSBB|King Dedede}}''': The first main foe Kirby ever faced, King Dedede has appeared in all but one game since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror''). In his ''Brawl'' debut he is considered a heavy character like [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game in particular is fast and powerful, and his recovery is decent. | |||
=== | ====Assist Trophy==== | ||
*'''[[Knuckle Joe]]''': Hailing from ''Kirby Super Star'', and also a minor character in the ''Kirby'' anime, Knuckle Joe makes an appearance as an [[Assist Trophy]] in ''Brawl''. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch which sends the opponent flying to the side or Rising Break which sends the opponent upward. | |||
===Stages=== | ===Stages=== | ||
*[[ | *[[Image:Icon-halberd.gif|right]]'''[[Halberd]]''': The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; it is where the portion of ''Kirby Super Star'' concerning Meta Knight's villainous role takes place. The stage starts off in a hangar located on the high seas, and as the match goes on the warehouse opens up, the Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons. | ||
*[[Image:Icon-greengreensmelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Green Greens]]''': A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clr}} | |||
===Items=== | ===Items=== | ||
*'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage. | *'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage. | ||
*'''[[Star Rod]]''': A returning item which function is relatively unchanged. | *'''[[Star Rod]]''': A returning item which function is relatively unchanged. | ||
*'''[[Warp Star]]''': A returning item which does the same thing it did in ''Melee''. | *'''[[Warp Star]]''': A returning item which does the same thing it did in ''Melee''. | ||
* | *'''[[Superspicy Curry]]''': An item that made its first (and until ''Brawl'', only) appearance in ''[[Kirby's Dream Land]]'' for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar - though not really the same - function in ''Brawl'', igniting the user in flames and allowing them to cause fire damage to anyone they touch. | ||
* | *'''[[Dragoon]]''': The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' that makes its first appearance in ''[[Brawl]]'', Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a [[One-hit KO]]. | ||
===Music=== | ===Music=== | ||
''See [[List of SSBB Music (Kirby series)]].'' | |||
*'''Meta Knight's Revenge''': A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" sub-game of ''Kirby Super Star''. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits. | |||
*''' | *'''Legendary Air Ride Machine''': A redone version of the theme played in ''Kirby Air Ride'' when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage. | ||
*''' | *'''Gourmet Race''': This is a heavy metal remix of the song played in the first and third rounds of the ''Gourmet Race'' sub-game from ''Kirby Super Star'', with a few parts of the theme being the second round theme. The theme has been featured in most ''Kirby'' games since ''Kirby Super Star'', as well as in both previous ''Super Smash Bros.'' games. It is used on the Halberd stage. | ||
*''' | *'''Butter Building''': A techno-styled medley of various ''Kirby'' themes, including the Butter Building level theme from ''Kirby's Adventure'' and the ''Kirby's Dream Land'' theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits. | ||
*''' | *'''King Dedede's Theme''': A song featured in most ''Kirby'' games when Kirby battles King Dedede, including the series' first game, ''Kirby's Dream Land''. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits. | ||
*''' | *'''Squeak Squad Theme''': A remix from the Nintendo DS title ''Kirby: Squeak Squad'', this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage. | ||
*''' | *'''Vs. Marx''': An epic-sounding remix of both the Vs. Marx theme from the ''Milky Way Wishes'' sub-game of ''Kirby Super Star'' as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage. | ||
*''' | *'''0² Battle''': A complete remix of the final boss theme from ''Kirby 64: The Crystal Shards''. It is used on the Halberd stage. | ||
*''' | *'''Boss Theme Medley''': Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the ''Kirby'' series. It is used on the Halberd stage. | ||
*''' | *'''Checker Knights''': Taken directly from ''Kirby Air Ride'', this was the song played on the Checker Knights track, as well during various minigames. It is used on the Halberd stage. | ||
*'''Forest/Nature Area''': Taken directly from the Game Boy Advance game ''Kirby & The Amazing Mirror'', this was the song of the Forest & Nature area of the maze. It is used on the Halberd stage. | |||
*'''Frozen Hillside''': Another song taken directly from ''Kirby Air Ride'', this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage. | |||
*'''Green Greens (Melee)''': Taken directly from ''Melee''. It is used in the Green Greens stage. | |||
* | *'''Fountain of Dreams''': Taken directly from ''Melee''. It is used in the Green Greens stage. | ||
*'''Kirby and King Dedede's victory theme''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games. | |||
*'''Meta Knight's victory theme''': A "rock remix" of Kirby's victory theme. | |||
*''' | |||
*''' | |||
*''' | |||
*''' | |||
===Trophies=== | ===Trophies=== | ||
{{ | *{{SSBB|Kirby}} | ||
*[[Cook Kirby]] | |||
*{{SSBB|Meta Knight}} | |||
*[[Galaxia Darkness]] | |||
*{{SSBB|King Dedede}} | |||
*[[Waddle Dee Army]] | |||
*[[Maxim Tomato]] | |||
*[[Dragoon]] | |||
*[[Warpstar]] | |||
*[[Superspicy Curry]] | |||
*[[Star Rod]] | |||
*[[Knuckle Joe]] | |||
*[[Beam Kirby]] | |||
*[[Needle Kirby]] | |||
*[[Sword Kirby]] | |||
*[[Sleep Kirby]] | |||
*[[Wing Kirby]] | |||
*[[Fighter Kirby]] | |||
*[[Fire Kirby]] | |||
*[[Ice Kirby]] | |||
*[[Plasma Kirby]] | |||
*[[Tornado Kirby]] | |||
*[[Waddle Dee]] | |||
*[[Waddle Doo]] | |||
*[[Gordo]] | |||
*[[Dyna Blade]] | |||
*[[Blade Knight]] | |||
*[[Bonkers]] | |||
*[[Bronto Burt]] | |||
*[[Cappy]] | |||
*[[Golem]] | |||
*[[Kracko]] | |||
*[[Scarfies]] | |||
*[[Sir Kibble]] | |||
*[[Walky]] | |||
*[[Wheelie]] | |||
*[[Hydra]] | |||
*[[Bomber]] | |||
*[[Bugzzy]] | |||
*[[Combo Cannon]] | |||
*[[Halberd]] | |||
*[[Apple]]s | |||
===Stickers=== | ===Stickers=== | ||
*Kirby (Kirby & The Amazing Mirror) | |||
*Kirby (Kirby 64) | |||
*Kirby (Kirby Air Ride) | |||
*Cook Kirby | |||
* | *Cupid Kirby | ||
*Needle Kirby | |||
*Acro | |||
*Big Switch | |||
*Blipper | |||
*Bonkers | |||
*Box Boxer | |||
*Boxy | |||
*Bronto Burt | |||
*Candy | |||
*Cell Phone | |||
*Chef Kawasaki | |||
*Daroach | |||
*Dyna Blade | |||
*Gordo | |||
*Hot Head | |||
*King Dedede & Kirby | |||
*King Dedede (Kirby: Squeak Squad) | |||
*Kind Dedede (Kirby Super Star) | |||
*Maxim Tomato | |||
*Meta Knight | |||
*Meta Knight Ball | |||
*Nruff | |||
*Perara | |||
*Squeaker | |||
*Starman (Kirby: Squeak Squad) | |||
*Treasure Chest | |||
*Waddle Dee | |||
*Waddle Dee Ball | |||
*Whispy Woods | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
=== | ===Characters=== | ||
All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''. | All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''. | ||
*[[File:KirbyIcon(SSB4-U).png|50px|right | *[[File:KirbyIcon(SSB4-U).png|50px|right]]'''{{SSB4|Kirby}}''': Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]]. | ||
*[[File: | {{clear}} | ||
*[[ | *[[File:KingDededeIcon(SSB4-U).png|50px|right]]'''{{SSB4|King Dedede}}''': King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has obtained a new Final Smash, [[Dedede Burst]]. | ||
{{clear}} | |||
*[[File:MetaKnightIcon(SSB4-U).png|50px|right]]'''{{SSB4|Meta Knight}}''': Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves for a more intimidating look. | |||
{{clear}} | |||
===Assist Trophies=== | |||
*'''[[Knuckle Joe]]''': Knuckle Joe returns from ''Brawl'' as an Assist Trophy, still attacking with a barrage of punches. | |||
*'''[[Nightmare]]''': Nightmare, the final boss of ''Kirby's Adventure'' and it's remake, ''Kirby: Nightmare in Dream Land'', appears as a brand-new Assist Trophy. Nightmare engulfs the stage in darkness, forcing all combatants to fight blindly. | |||
===Common Enemies=== | |||
*'''[[Gordo]]''': Appears as an enemy in [[Smash Run]], as well as apart of King Dedede's moveset. | |||
*'''[[Parasol Waddle Dee]]''': Another enemy in Smash Run. | |||
*'''[[Plasma Wisp]]''': Another enemy in Smash Run. Also appears in the [[Master Fortress]] as a shadow version. | |||
*'''[[Shotzo]]''': An invincible yet stationary mini-cannon that fires spherical bullets to attack players in Smash Run. | |||
*'''[[Tac]]''': A cat-like burglar that steals power-ups from players in Smash Run. | |||
===Stages=== | ===Stages=== | ||
*[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Dream Land (64)]]''' | *[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}} '''[[Dream Land (SSB)|Dream Land (64)]]''': A returning stage from ''SSB'', The first [[Past Stage|returning stage]] to ever be [[Downloadable content]], Dream Land is available on both versions of ''SSB4''.{{clr}} | ||
==== | ===={{for3ds}}==== | ||
*[[File:DreamLandIconSSB4-3.png|75px|right|link=Dream Land (SSB4)]]'''{{SSB4|Dream Land}}''' | *[[File:DreamLandIconSSB4-3.png|75px|right|link=Dream Land (SSB4)]]'''{{SSB4|Dream Land}}''': New to the 3DS version, this stage is based off of Kirby's debut game of the same subtitle on the Game Boy. It takes players from Green Greens to the inside of Castle Dedede and the boxing ring of the final battle.{{clr}} | ||
==== | ===={{forwiiu}}==== | ||
*[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}}'''[[Halberd]]''' | *[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}} '''[[Halberd]]''': A returning stage from ''Brawl'', appearing exclusively in the Wii U version.{{clr}} | ||
*[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' | *[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]'''. New to the Wii U version, this stage is based off of ''The Great Cave Offensive'' sub-game in ''Kirby Super Star''. | ||
===Items=== | ===Items=== | ||
*'''[[Maxim Tomato]]''': A returning item which once again recovers 50% damage. | |||
*'''[[Maxim Tomato]]''' | *'''[[Star Rod]]''': A returning item which function is relatively unchanged. | ||
*'''[[Star Rod]]''' | *'''[[Warp Star]]''': A returning item which functions the same as it did in ''Melee'' and ''Brawl''. | ||
*'''[[Warp Star]]''' | *'''[[Superspicy Curry]]''': A returning item that ignites the user in flames, allowing them to cause fire damage to anyone they touch. | ||
*'''[[Superspicy Curry]]''' | *'''[[Dragoon]]''': A returning item, but has a new target screen. | ||
*'''[[Dragoon]]''' | |||
===Trophies=== | |||
{{main|List of SSB4 trophies (Kirby series)}} | |||
''[[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]'' | |||
{| | |||
|- valign=top | |||
| | |||
*[[Kirby]] | |||
*[[wikirby:Kirby|Kirby (Alt.)]] | |||
*[[Meta Knight]] | |||
*[[wikirby:Meta Knight|Meta Knight (Alt.)]] | |||
*[[King Dedede]] | |||
*[[wikirby:King Dedede|King Dedede (Alt.)]] | |||
*[[Dragoon]] | |||
*[[Maxim Tomato]] | |||
*[[Warp Star]] | |||
*[[Superspicy Curry]] | |||
*[[Star Rod]] | |||
*[[Nightmare]] [Kirby] | |||
*[[Knuckle Joe]] | |||
*[[Tac]] | |||
|} | |||
= | ''[[Super Smash Bros. for Nintendo 3DS]]'' | ||
{| | |||
|- valign=top | |||
* | | | ||
*[[Bronto Burt]] | |||
*[[Shotzo]] | |||
*[[Gordo]] | |||
*[[Waddle Doo]] | |||
*[[Parasol Waddle Dee]] | |||
*[[Bonkers]] | |||
*[[Plasma Whip]] | |||
*[[Bomber]] | |||
*[[Wheelie]] | |||
*[[Bugzzy]] | |||
*[[Plasma Kirby]] | |||
*[[Combo Cannon]] | |||
*[[Halberd]] | |||
|} | |||
= | ''[[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]'' | ||
* | {| | ||
|- valign=top | |||
| | |||
*[[Ultra Sword]] | |||
*[[Galaxia Darkness]] | |||
*[[Dedede Burst]] | |||
*[[Cappy]] | |||
*[[Poppy Bros. Jr.]] | |||
*[[Whispy Woods]] | |||
*[[Apple]]s | |||
*[[Broom Hatter]] | |||
*[[wikirby:Scarfy|Scarfy]] | |||
*[[Sir Kibble]] | |||
*[[Sword Kirby]] | |||
*[[Beam Kirby]] | |||
*[[Fire Kirby]] | |||
*[[Ice Kirby]] | |||
*[[wikirby:Needle Kirby|Needle Kirby]] | |||
*[[Tornado Kirby]] | |||
*[[Mike Kirby]] | |||
*[[Sleep Kirby]] | |||
*[[Blade Knight]] | |||
*[[wikirby:Starman|Starman]] [Kirby] | |||
*[[Walky]] | |||
*[[Bomb Kirby]] | |||
*[[Fighter Kirby]] | |||
*[[Wing Kirby]] | |||
*[[Ninja Kirby]] | |||
*[[Galacta Knight]] | |||
*[[Magolor]] | |||
*[[Lor Starcutter]] | |||
|} | |||
===Music=== | ===Music=== | ||
{{main|List of SSB4 Music (Kirby series)}} | {{main|List of SSB4 Music (Kirby series)}} | ||
*'''Green Greens''': A remix of the music that plays in Green Greens in ''Kirby's Dream Land''. It plays in Dream Land. | |||
*'''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}''': The second remix of Green Greens' music from ''Kirby's Dream Land'' and a reoccurring theme in subsequent games. It plays in Dream Land in the Nintendo 3DS version and The Great Cave Offensive in the Wii U version. | |||
*'''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}''': | *'''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''': The opening, introductory theme that plays in ''Kirby Air Ride''. It was initially heard during [[Rosalina]]'s reveal trailer. It plays in Smash Run in the Nintendo 3DS version and on Halberd in the Wii U version. | ||
*'''{{SSB4MusicLink|Kirby| | *'''Float Islands''': A direct port of the music that plays in the stage Float Islands from ''Kirby's Dream Land''. It plays in Dream Land (3DS). | ||
*''' | *'''Bubbly Clouds''': A direct port of the music that plays in the stage Bubbly Clouds from ''Kirby's Dream Land''. It plays in Dream Land (3DS). | ||
*''' | *'''Castle Lololo''': A direct port of the music that plays in the stage Castle Lololo from ''Kirby's Dream Land''. It plays in Dream Land (3DS). | ||
*''' | *'''Mt. Dedede''': A direct port of the music that plays in the last stage, Mt. Dedede, from ''Kirby's Dream Land''. It plays in Dream Land (3DS). | ||
*''' | *'''Green Greens (Melee)''': A returning track from ''Melee''. It plays in The Great Cave Offensive. | ||
*'''Meta Knight's Revenge''': A returning track from ''Brawl''. It plays on Halberd. | |||
*'''Gourmet Race''': A returning track from ''Brawl''. It plays on Halberd. | |||
*'''King Dedede's Theme''': A remix of the music that plays when battling King Dedede in ''Kirby's Dream Land''. It plays on Halberd. | |||
*'''King Dedede's Theme Ver. 2''': The second remixed version of the music that plays when battling King Dedede in ''Kirby's Dream Land''. It plays in The Great Cave Offensive. | |||
*'''Ice Cream Island''': A medley of Ice Cream Island's music, the boss theme, "stage complete" music, and the Kirby Dance music from ''Kirby's Adventure''. It plays in Dream Land (64). | |||
*'''Butter Building''': A medley of Butter Building's musicButter Building from ''Kirby's Adventure''. It plays on Halberd. | |||
*'''Butter Building Ver. 2''': The second remix of the music that plays in the stages of Butter Building from ''Kirby's Adventure''. It plays in The Great Cave Offensive. | |||
*'''Dream Land''': A remix of ''Gourmet Race's'' music from ''Kirby Super Star''. It plays in Dream Land (64). | |||
*'''The Fountain of Dreams''': An orchestral remix of ''Gourmet Race's'' music from ''Kirby Super Star''. It plays in Dream Land (64). | |||
*'''The Great Cave Offensive''': A remix of the "Crystal Field" and "Mystery Paradise" themes (which in turn is a remix of Green Greens' theme from ''Kirby's Dream Land''), and a heavy remix of the "Trees in the Depths of Earth" theme. It plays in The Great Cave Offensive. | |||
*'''Vs. Marx''': A remix of the music that plays during the battle against Marx in ''Kirby Super Star''. It plays on Halberd. | |||
*'''Planet Popstar''': The music that plays in the first level of ''Kirby 64: The Crystal Shards''. It plays in Dream Land (64). | |||
*'''02 Battle''': A remix of the theme that plays during the battle against 02, the hidden final boss of ''Kirby 64: The Crystal Shards''. It plays on Halberd. | |||
*'''Forest Stage''': A hidden alternate music track for the Celestial Valley racetrack in ''Kirby Air Ride'', which is a remix of the music used for the forest stages in ''Kirby's Adventure''. It plays in Dream Land (64). | |||
*'''Celestial Valley''': The music that plays in the Celestial Valley racecourse in ''Kirby Air Ride''. It plays in The Great Cave Offensive. | |||
*'''Frozen Hillside''': The music that plays in Frozen Hillside, a racecourse from ''Kirby Air Ride''. It plays in The Great Cave Offensive. | |||
*'''Forest/Nature Area''': An orchestral remix of the music that plays in the first level and most forest areas of ''Kirby & The Amazing Mirror''. It plays in The Great Cave Offensive. | |||
*'''Squeak Squad Theme''': A remix of the music that plays during the battle against Daroach in ''Kirby: Squeak Squad''. It plays in The Great Cave Offensive. | |||
*'''The Adventure Begins''': The music that plays in the first stage of Cookie Country from ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive. | |||
*'''Through the Forest''': The music that plays in the second stage of Cookie Country from ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive. | |||
*'''Floral Fields''': The music that plays in the first level of ''Kirby: Triple Deluxe''. It plays in The Great Cave Offensive. | |||
*'''The World to Win''': The music that plays during the battle against the final boss, Queen Sectonia, in ''Kirby: Triple Deluxe'', played from the last portion of the fight. It plays in Dream Land (64). | |||
*'''Kirby and King Dedede's victory theme''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games. | |||
*'''Meta Knight's victory theme''': A "rock remix" of Kirby's victory theme. | |||
== | ==Games with elements from or in the ''Super Smash Bros.'' series== | ||
The ''Super Smash Bros.'' games generally adopt many aspects from other ''Kirby'' games, notably games released before ''Melee'', due to the fact that both series are made and supervised under [[HAL Laboratory|the same team]]. | |||
===''Kirby's Dream Land''=== | |||
[[Kirby]] and [[King Dedede]], both of whom made their debut in this game, are playable [[character]]s in the ''Super Smash Bros.'' games, Kirby having appeared in all four of the games. In addition, the character [[Whispy Woods]], as well as the area known as [[Green Greens]], also appear in the series. Whispy Woods, along with Kirby, was also featured in all three games, though he was in the background of the [[Dream Land (SSB)|Dream Land]] and Green Greens stages. Other characters like [[List of SSBM trophies (Kirby series)|Waddle Dee]] and [[List of SSBM trophies (Kirby series)|King Dedede]] are [[trophy|trophies]] in ''[[Super Smash Bros. Melee]]''. [[Waddle Doo]] appears as a trophy in ''Super Smash Bros. Brawl''. [[Bronto Burt]], [[Gordo]], Blipper and the [[Maxim Tomato]] appear as [[sticker]]s in ''Super Smash Bros. Brawl''. Bronto Burt also appears as a trophy. Cappy, Scarfy, Sir Kibble, [[Shotzo]], and Kracko appear as trophies in ''Super Smash Bros. Brawl''. Cappy, Scarfy and Sir Kibble also appear as trophies in ''[[Super Smash Bros. for Wii U]]''. In addition, Shotzo appears as an enemy in [[Smash Run]] in ''[[Super Smash Bros. for Nintendo 3DS]]''. Poppy Bros. Jr. and Broom Hatter appear as trophies in ''Super Smash Bros. for Wii U''. | |||
Kirby's [[neutral special move]], [[Inhale (Kirby)|Inhale]], originates from this game. Several of King Dedede's attacks originated from this game, such as his [[dash attack]], [[side smash]] attack, [[Inhale (King Dedede)|Inhale]], and [[Super Dedede Jump]]. Kirby's white costume and King Dedede's black costume are also based on how they appeared in this game. King Dedede's theme music is featured in ''Brawl'' and ''Super Smash Bros. for Wii U''. Other kinds of music from this game are also featured. | |||
The [[Warp Star]] appears as an item in all four ''Super Smash Bros.'' games. The [[Superspicy Curry]] appears as an item in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS / Wii U''. | |||
Kirby's up taunt is the Kirby Dance, which first appeared in this game. His [[victory pose]]s are also variations of the Kirby Dance. Kirby and King Dedede's [[victory theme]]s are a remix of the "Stage Complete" music. Meta Knight's victory theme is also the same as Kirby and King Dedede's, but is rock-based. | |||
=== | The {{SSB4|Dream Land}} stage in {{for3ds}} is based on elements of this game. | ||
{{ | |||
''Kirby's Dream Land'' appears as a [[Masterpiece]] in ''Super Smash Bros. for Wii U''. | |||
===''Kirby's Adventure''=== | |||
The [[Fountain of Dreams]] is a stage in ''[[Super Smash Bros. Melee]]'', and the [[Star Rod]] weapon from the end of the game appears as an item in all four games. [[Meta Knight]], a playable character in ''[[Super Smash Bros. Brawl]]'', first appeared in this game (although his trophy in ''Melee'' erroneously states that he debuted in ''[[Kirby Super Star]]''). [[Bonkers]] appears as a sticker in ''Super Smash Bros. Brawl''. He also appears as a trophy in this game and in ''[[Super Smash Bros. 4]]''. Additionally, he appears as an enemy in Smash Run in ''Super Smash Bros. for Nintendo 3DS''. The Invincibility Candy appears as a sticker in ''Super Smash Bros. Brawl''. Bugzzy, Blade Knight, Bomber, Hot Head, Starman, Bonkers, Wheelie and Walky all appear as trophies in the game. Buggzy and Bomber also appear as trophies in ''Super Smash Bros. for Nintendo 3DS'', while Starman and Walky appear as trophies in ''Super Smash Bros. for Wii U''. [[Parasol Waddle Dee]] appears as an enemy in Smash Run in ''Super Smash Bros. for Nintendo 3DS''. | |||
''Kirby's Adventure'' appears as a [[Masterpiece]] in ''Super Smash Bros. Brawl'', lasting two minutes, and in ''Super Smash Bros. for Wii U''. | |||
Kirby's blue costume comes from Ice and Freeze Kirby. Meta Knight's dak gray and black palette is based on his artwork for ''Kirby's Adventure''. In ''[[Melee]]'', Kirby's [[dash attack]] comes from the Burning ability (then called "Fireball") in this game. Kirby's [[side special move]] and [[down special move]], [[Hammer (move)|Hammer]] and [[Stone]], respectively, also originate from this game. One of Kirby's custom moves, Ice Breath, is based on the attack of the same name from the Ice ability. Kirby's [[back throw]] is based on the Backdrop ability from this game. | |||
A remix of the [[List of SSBB Music (Kirby series)#Butter Building|Butter Building track]] from the game was featured in ''Brawl''. A medley of Ice Cream Island's theme, the boss theme, "Stage Complete" theme, and the Kirby Dance music is featured in ''Super Smash Bros. for Nintendo 3DS / Wii U''. | |||
The music that plays in the opening of ''Super Smash Bros. Melee'' contains a portion of Butter Building's music. | |||
[[Nightmare]], who appears as an [[Assist Trophy]], originates from this game, being the game's final boss. | |||
===''Kirby's Dream Course''=== | |||
Kirby's yellow palette swap is based on Keeby. | |||
===''Kirby's Dream Land 2''=== | |||
Nruff, who originated in this game, appears as a sticker in ''Super Smash Bros. Brawl''. Rick and Gooey appear as trophies in ''Super Smash Bros. Melee''. | |||
===''Kirby Super Star''=== | |||
There are many aspects in the ''Smash Bros.'' series that come from this game, as it is the most famous game in the ''Kirby'' series. | |||
*The [[Halberd]] is a [[stage]] in ''[[Super Smash Bros. Brawl]]'', with the [[Combo Cannon]] boss from the game an aspect of the ''Brawl'' stage. | |||
*The music that plays in the Save Cottages of ''The Great Cave Offensive'' was remixed for ''[[Super Smash Bros. Melee]]'''s [[All-Star Mode]], which is similar to The Arena. Also, one of the Gourmet Race songs, as well as the Green Greens theme, and the Fountain of Dreams theme is used for Kirby's levels in the ''Smash Bros.'' series, either in original or orchestrated versions. The Dream Land theme, which is a fast-paced remix of Gourmet Race's music, is played in {{for3ds}} and {{forwiiu}} on the stage [[Dream Land (SSB)|Dream Land (64)]]. | |||
*Also, the final boss of the ''The Great Cave Offensive'', Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be the inspiration for [[Master Hand]] and [[Crazy Hand]]. | |||
*Most of Kirby's special moves in the ''Super Smash Bros.'' series originated here, such as his [[Final Cutter]], [[Stone|Stone/Heavy Object transformation]], and the [[Hammer (move)|Hammer moves]]. | |||
*A few of Kirby's attacks are based on the Fighter ability, such as his [[neutral attack]], side smash attack and forward aerial. Also in ''Super Smash Bros. for Nintendo 3DS / Wii U'', the Smash Punch is used as Kirby's neutral attack finisher. His dash attack in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS / Wii U'' is based on the Yo-yo ability. Kirby's [[forward throw|forward]] and [[down throw]]s are based on the Suplex ability. His [[up throw]] is based on the Ninja ability. | |||
*Kirby's [[Cook Kirby|Final Smash]] in ''Brawl'' is derived from the Cook ability, which originated in this game. Additionally, Chef Kawasaki appears as a sticker in ''Super Smash Bros. Brawl''. | |||
*Kirby's yellow palette swap is based on Beam Kirby. His red palette swap is based on Fire Kirby. | |||
*Meta Knight's neutral special, [[Mach Tornado]], originates from this game. His up special, [[Shuttle Loop]], is based on Wing Kirby's Shuttle Loop ability. | |||
*Several people have compared the [[Subspace Emissary]] of ''Super Smash Bros. Brawl'' to being similar to ''Kirby Super Star''. One of the most obvious similarities is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the [[Slide Launcher|slide launchers]] function very similar to that from ''Kirby Super Star''. | |||
*It is believed that the combat mechanics of {{uv|Super Smash Bros.}} are based off that of ''Kirby Super Star''. | |||
*[[Knuckle Joe]], who debuted in this game, appears as an Assist Trophy. In addition, he appears as a trophy in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''. | |||
*[[Tac]] and [[Plasma Wisp]] appear as enemies in Smash Run of ''Super Smash Bros. for Nintendo 3DS''. Tac appears as a trophy in both ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', while Plasma Wisp appears as a trophy in the former. | |||
*Several music tracks originated from this game, such as "Meta Knight's Revenge" and "Vs. Marx." | |||
*This game was directed by [[Masahiro Sakurai]], which explains many of the design and gameplay similarities to the [[Super Smash Bros. series|''Super Smash Bros.'' series]]. In many ways, ''Kirby Super Star'' may be considered a prototypical ''Smash''. | |||
*[[Ridley]], in [[Super Smash Bros. Brawl|''Brawl'']]'s [[Subspace Emissary]] mode, has very similar moves to [[Dyna Blade]] from this game. Additionally, Dyna Blade appears as a sticker in the game. | |||
*[[Galleom]], in ''[[Super Smash Bros. Brawl|Brawl]]'''s [[Subspace Emissary]] mode, has a few similar moves to {{s|wikirby|Heavy Lobster}} from this game. | |||
*[[Tabuu]], the final boss of ''Super Smash Bros. Brawl'''s [[Subspace Emissary]] mode, has a similar fighting style to {{s|wikirby|Marx}}, having a few similar moves and both having generally very predictable, but very powerful attacks. | |||
*The [[Boss Battles]] mode is similar to ''Kirby Super Star'''s "{{s|wikirby|The Arena}}" in many ways. | |||
*''Kirby Super Star'' appears as a masterpiece in ''Super Smash Bros. for Wii U''. | |||
*[[The Great Cave Offensive]] appears as a stage in ''[[Super Smash Bros. for Wii U]]''. | |||
===''Kirby 64: The Crystal Shards''=== | |||
A remix of 02's theme is present in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS / Wii U'', and is played on the stage Halberd. The music that plays in the first level of the game is also present in ''Super Smash Bros. for Wii U'', and is played in the stage Dream Land (64). Various stickers of characters and enemies appear in ''Super Smash Bros. Brawl'', depicting their artwork for this game. | |||
Kirby's yellow, green, and blue palette swaps later appeared as alternative palettes for Kirby in ''Kirby 64: The Crystal Shards''. | |||
===''Kirby: Nightmare in Dream Land''=== | |||
Kirby's yellow palette swap is based on Needle Kirby. | |||
===''Kirby Air Ride''=== | |||
''Kirby Air Ride'' was a racing game for the Nintendo GameCube released in 2003. Produced by Hal Laboratory, the game is notable for including a multitude of mechanics from ''Melee'', as well as mechanics that were later introduced in ''Brawl''. | |||
A lot of mechanics for the game are similar to ''Melee'''s as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten. | |||
Artwork of Kirby riding a Warp Star for this game appears as a sticker in ''Super Smash Bros. Brawl''. | |||
The sound effect heard when one selects something from the menu is a deeper version of ''Melee'''s sound effect for the same thing. | |||
Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the [[palette swap]]s from the ''Super Smash Bros.'' games. | |||
The tracks that play in ''Melee'''s [[Green Greens]] and [[Fountain of Dreams]] play in ''Kirby Air Ride'', with slight modifications. | |||
In ''Brawl'', [[Dragoon]], one of the legendary machines in the game, appears as an [[item]]. Much like it was in this game, the player has to collect all three of Dragoon's parts before they are able to use it. The songs for the racetracks "Frozen Hillside" and "Checker Knights" are in ''Brawl'', as well as the track "The Legendary Air Ride Machine", which plays after Kirby completes a Dragoon or a Hydra. All three songs play on the [[Halberd]] stage. Also, the "Celestial Valley" theme and the "Forest Stage" theme are featured in {{forwiiu}}, and is played on [[Dream Land|Dream Land (64)]]. | |||
The [[Smash Run]] mode in {{for3ds}} is inspired by the City Trial mode from this game. [[Masahiro Sakurai]], who directed both games, wanted to recreate the mode for ''Smash Bros.'' Additionally, the introduction music from ''Kirby Air Ride'' is heard in {{SSB4|Rosalina}}'s trailer during which Kirby is cruising on his [[Warp Star]] on Rainbow Road. | |||
{{ | |||
== | ===''Kirby & The Amazing Mirror''=== | ||
[[Master Hand]] and [[Crazy Hand]] appear as the final bosses in Candy Constellation. A solo Master Hand also appears occasionally as a mini-boss. When Kirby inhales a defeated Master Hand, he gains the Smash ability - a scaled-down version of Kirby's [[Kirby (SSBM)|moveset]] from ''[[Super Smash Bros. Melee]]''. | |||
Fighter Kirby's Aerial Spin Kick is based on his forward aerial in the ''Super Smash Bros.'' series. Meta Knight's side special, [[Drill Rush]], is based on one of Master Kirby's attacks. | |||
In ''Brawl'', the music {{SSBBMusicLink|Kirby|Forest / Nature Area}} plays on [[Halberd]] and is the only GBA music to be unchanged. Also, a remix of the music is featured in ''Super Smash Bros. for Wii U'', played in The Great Cave Offensive. The Golem enemy appears as a trophy. Box Boxer, Boxy, Cupid Kirby, The Big Switch and the Cell Phone all appear as stickers in ''Super Smash Bros. Brawl''. Kirby appears as a sticker in this game, using his artwork for ''Kirby & The Amazing Mirror''. | |||
Kirby's orange palette swap in ''SSB4'' comes from the Orange Spray Paint in this game. Additionally, his yellow, green, and red palette swaps later appeared as alternative palettes for the different colored Kirbys. Also, these colors and the blue color are the basis for the Spray Paints. Meta Knight's gray palette swap is based on Dark Meta Knight from this game. | |||
=== | ===''Kirby: Canvas Curse''=== | ||
Meta Knight and Waddle Dee appear as stickers, depicting their artwork for this game. | |||
=== | ===''Kirby: Squeak Squad''=== | ||
The "Squeak Squad Theme" is featured in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', and is played on the stages Halberd and The Great Cave Offensive. Daroach, Perara, Squeaker, and a Treasure Chest from this game appear as stickers in ''Super Smash Bros. Brawl''. Various other stickers appear in the game, depicting their artwork for ''Kirby: Squeak Squad''. | |||
=== | ===''Kirby Super Star Ultra''=== | ||
Cook Kirby's pot has utensils added to the front, similar to his Final Smash in ''Super Smash Bros. Brawl''. The Fountain of Dreams and Halberd take their new designs from the ''Melee'' and ''Brawl'' stages, respectively. A crystalline version of Wham Bam Rock called Wham Bam Jewel appears, with some new additional moves, likely inspired by Master Hand's moves. Meta Knight's purple palette swap is based on Galacta Knight from this game. Additionally, Galacta Knight appears as a trophy in ''Super Smash Bros. for Wii U''. | |||
=== | ===''Kirby Mass Attack''=== | ||
The [[Superspicy Curry]] appears with the ''Brawl'' design. | |||
=== | ===''Kirby's Return to Dream Land''=== | ||
The Super Ability [[Ultra Sword]] originates from this game. It is Kirby's [[Final Smash]] in ''[[Super Smash Bros. 4]]''. Meta Knight's up special, Shuttle Loop, returns. In addition, King Dedede's down aerial move in ''[[Super Smash Bros. Brawl]]'' returns in this game. The music that plays in the first and second stage of Cookie Country are present in ''Super Smash Bros. for Wii U'', and are played in The Great Cave Offensive. Magolor and the Lor Starcutter appear as trophies in ''Super Smash Bros. for Wii U''. | |||
=== | ===''Kirby's Dream Collection: Special Edition''=== | ||
The Smash ability returns in one of the bonus challenge courses, and the [[Super Smash Bros. emblem]] can be seen in the background in a repeated pattern. It has also gained a new attack called Smash Kick, based off of Kirby's forward smash. | |||
=== | ===''Kirby: Triple Deluxe''=== | ||
The appearance of Kirby's [[Screen KO]] matches that of his in ''Super Smash Bros. 4''. The "Floral Fields" theme appears in ''Super Smash Bros. for Wii U'', and is played in The Great Cave Offensive. The theme "The World to Win" is also featured and is played in Dream Land (64). | |||
Kirby Fighters is a mode in this game, which entails 2-4 Kirbys fighting each other with a selected Copy Ability. Kirbys are able to [[shield]], [[roll]], [[sidestep]], and [[air dodge]] in this game. The shield also has a life gauge and once depleted will break, leaving Kirby stunned and vulnerable, which is similar to shields in the ''Super Smash Bros.'' games. Kirbys can also "[[perfect shield]]," which means the oncoming attack will be blocked while the shield won't take any damage. | |||
=== | ===''Kirby and the Rainbow Curse''=== | ||
The figurines in the game behave very similar to the [[trophies]]. | |||
== | ===''Kirby: Planet Robobot''=== | ||
The Smash ability returns in ''Kirby: Planet Robobot'' as one of the Copy abilities now under the name "Smash Bros.", using the moveset from ''Super Smash Bros. 4''. Meta Knight's Shuttle Loop move returns in this game, along with his Final Smash [[Galaxia Darkness]]. | |||
==Trivia== | ==Trivia== | ||
*In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character. | |||
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows. | *A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows. | ||
*Every ''Kirby'' stage | *All the playable characters from the ''Kirby'' universe have multiple mid-air jumps. | ||
**Furthermore, the only | *Every ''Kirby'' stage that has appeared in the series so far has been based off of ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory. | ||
** Every ''Kirby'' item seems to follow this trend as well, unless one counts those that appear frequently in the series, such as the Maxim Tomato. | |||
** Furthermore, the only Kirby universe element in Smash Bros. so far (during gameplay) that isn't from a Sakurai-directed Kirby game is the Ultra Sword, Kirby's Final Smash in SSB4. | |||
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to have the same series symbol throughout the entire series. | |||
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to | |||
{{Universe}} | {{Universe}} | ||
{{Kirby universe}} | {{Kirby universe}} | ||
[[Category:Kirby universe| ]] | [[Category:Kirby universe| ]] | ||