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{{Title|''Kirby'' (universe)}}
{{DISPLAYTITLE:''Kirby'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title            = Kirby (universe)
|title            = Kirby (universe)
|image            = [[File:KirbyTitle.png|250px]]
|image            = [[Image:KirbyTitle.png|250px|center]]
|caption          = [[File:KirbySymbol.svg|50px|class=invert-dark]]
|caption          = [[Image:KirbySymbol.svg|50px|center]]
|developer        = [[HAL Laboratory]]<br>Various
|developer        = [[HAL Laboratory]]
|publisher        = [[Nintendo]]
|publisher        = [[Nintendo]]
|distributor      =  
|distributor      =  
Line 12: Line 12:
|originconsole    = Game Boy
|originconsole    = Game Boy
|firstinstallment  = ''{{s|wikirby|Kirby's Dream Land}}'' (1992)
|firstinstallment  = ''{{s|wikirby|Kirby's Dream Land}}'' (1992)
|latestinstallment = ''{{s|wikirby|Kirby's Return to Dream Land Deluxe}}'' (2023)
|latestinstallment = ''{{s|wikirby|Kirby Star Allies}}'' (2018)
|interwiki        = wikirby
|interwiki        = wikirby
|interwikiname    = Wikirby
|interwikiname    = Wikirby
|interwikipage    = Kirby (series)
|interwikipage    = Kirby (series)
}}
}}
The '''''Kirby'' universe''' ({{ja|星のカービィ|Hoshi no Kābi}}, ''Kirby of the Stars'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's ''Kirby'' series of multi-genre video games. It was developed by [[HAL Laboratory, Inc.]], the same company that started the ''Super Smash Bros.'' series, and it revolves around the titular spherical, pink entity [[Kirby]] and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.
The '''''Kirby'' universe''' ({{ja|星のカービィ|Hoshi no Kābi}}, ''Kirby of the Stars'') refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters, stages, and properties that hail from Nintendo's ''Kirby'' series of multi-genre video games. It was developed by [[HAL Laboratory, Inc.]], the same company that started the ''Super Smash Bros.'' series, and it revolves around the titular spherical, pink entity [[Kirby]] and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.


==Franchise description==
==Franchise description==
[[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by fledgling gamers. During development, the staff had not settled on a final design for the player character "Popopo", and used a placeholder sprite resembling a round blob with a simple face, intending to replace it with a more detailed design later on. However, the designers grew endeared to the placeholder and ended up using that as their design for "Popopo", who was renamed [[Kirby]]. With the game's monochrome graphics, there was some initial confusion about Kirby's color scheme. Sakurai had intended him to be pink, which was reflected by the Japanese promotional artwork, but [[Shigeru Miyamoto]] initially thought that Kirby was yellow until seeing the color illustrations. The international marketing depicted Kirby as white, similar to the in-game graphics.  
[[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by beginning gamers. During development, the staff had not settled on a final design for the player-character "Popopo", and used a dummy placeholder sprite resembling a round blob with a simple face so that a more sophisticated image could be put in later. But the designers grew endeared to the round placeholder sprite and ended up using that as their design for "Popopo", who was renamed [[Kirby]]. Sakurai and Nintendo, meanwhile, agreed on a pinkscale color scheme for Kirby (though [[Shigeru Miyamoto]] had felt that Kirby should be yellow). The game was retitled ''Hoshi no Kirby'' (literally ''Kirby of the Stars'') for its Japanese release, and ''{{s|wikirby|Kirby's Dream Land}}'' for its Western release. The game was released in the West in August 1992 to modestly positive reviews which primarily focused some criticism on the particularly basic gameplay structure and short game-length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.


The game was retitled ''Hoshi no Kirby'', literally ''Kirby of the Stars'', for its Japanese release, and ''{{s|wikirby|Kirby's Dream Land}}'' for its Western release. It was released in April of 1992 in Japan, and in the West in August 1992; it received modestly positive reviews, with criticism primarily focused on the particularly basic gameplay structure and short game length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.
''Kirby's Dream Land'' introduced several trademark elements present for the rest of the ''Kirby'' series, including Kirby's ability to inflate his spherical body to fly the full height of a stage, inhale enemies into his mouth, and effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design - in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Power" to adopt something else. It was released to widespread critical acclaim in early 1993 - nearly two years after the next-generation Super Nintendo launched - and is regarded as one of the best late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES - to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one eighth of a megabyte.


''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else.
''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and covering every one of Nintendo's consoles and handhelds at least once. ''Kirby'' games have made occasional forays into certain other genres besides platforming on two-dimensional planes, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his setting were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games. Sakurai expressed that for the original game and ''[[Super Smash Bros. Melee|Melee]]'', he aimed for a humble approach to representing his own franchise in relation to the other series in his fighting game, and cut out ''Kirby'' side-characters in favor of more-famous secondary characters representing other franchises. But starting with ''[[Super Smash Bros. Brawl|Brawl]]'', Sakurai allowed more liberal representation of the ''Kirby'' series in the collective ''Smash Bros.'' roster.


''Adventure'' was released to widespread critical acclaim in early 1993—nearly two years after the next-generation Super Nintendo launched—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one-eighth of a megabyte.
In a given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. But following ''Kirby's Adventure'', every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of multiple animal companions in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy-abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''. The most recent original ''Kirby'' game is ''{{s|wikirby|Kirby Star Allies}}'', released for the Nintendo Switch in 2018. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers.  


''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games.
The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-(20.3 cm)tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Pop Star}}, a planet structured like a glowing yellow five-sided star. (The "{{s|wikirby|Dream Land}}" mentioned in some titles and narratives is a kingdom on Pop Star.) Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved. The recurring setup initially appears to be a parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, [[Dedede]], back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for 100 episodes adheres to this pattern fairly strictly.) But many of the games pit Kirby against some kind of greater menace and threat to Pop Star or the galaxy, revealed either from the outset or over the course of the game, and in addition to Dedede is another recurring character Kirby encounters that shifts between antagonist and ally, [[Meta Knight]]. Kirby's adventures regularly take him through not just Dream Land and Popstar itself, but other planets.


Sakurai expressed that for the original game and ''[[Super Smash Bros. Melee|Melee]]'', he aimed for a humble approach to representing his own franchise in relation to other universes in his fighting game, and cut out ''Kirby'' side-characters in favor of more-famous secondary characters representing other franchises. But starting with ''[[Super Smash Bros. Brawl|Brawl]]'', Sakurai allowed more liberal representation of the ''Kirby'' series in the collective ''Smash Bros.'' roster, primarily with the additions of Kirby's rivals/allies [[King Dedede]] and [[Meta Knight]].
==In ''[[Super Smash Bros.]]''==
 
With ten games in the ''Kirby'' franchise being released before ''Smash 64'', this game chooses to focus on the three games directed by the creator [[Masahiro Sakurai]], being ''Kirby's Dream Land'', ''Kirby's Adventure'', and ''Kirby Super Star''. The ''Kirby'' franchise is represented as one of several "standard universes" found in ''Smash 64'', with one character, one stage, and two items.  
In any given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. Following ''Kirby's Adventure'', however, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of his Animal Friends in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''.
 
The most recent mainline ''Kirby'' game is ''{{s|wikirby|Kirby and the Forgotten Land}}'', released for the Nintendo Switch in 2022, and the first main installment with fully 3D gameplay. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers, typically as part of the postgame and the lore of the series.  


The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Popstar}}, a planet structured like a glowing yellow five-pointed star. "{{s|wikirby|Dream Land}}" itself is a kingdom on Popstar. Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved.
===Character===


The recurring setup initially appears to be parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for 100 episodes adheres to this pattern fairly strictly.) However, Dedede is only very rarely a villain, with fights against him frequently being due to a misunderstanding or him being controlled by another entity. Kirby is usually pitted against some kind of greater threat to Popstar or the galaxy, revealed either from the outset or over the course of the game. In addition to Dedede, another recurring character Kirby encounters is Meta Knight, a rival who similarly shifts between ally and occasional antagonist, while similarly usually being the latter against his will or due to miscommunication. In many games, one or both of Dedede and Meta Knight ally with Kirby against the greater threat at hand, and Kirby also receives assistance from other characters, such as the {{s|wikirby|Animal Friends}} or {{s|wikirby|Bandana Waddle Dee}}. Kirby's adventures regularly take him through not just Dream Land and the planet Popstar itself, but other planets as well.
*[[Image:KirbyIcon(SSB).png|50px|right]]'''{{SSB|Kirby}}''': Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In the games and anime, he is the main protagonist and is characterized as a baby (as mentioned in the anime) and being roughly eight inches in height; his dimensions are obviously increased in size for his appearance in ''Smash 64''. Kirby has the ability to jump multiple times in the air, just like in his games. Kirby's [[special move]] is [[Inhale (Kirby)|Inhale]], his trademark ability since ''Kirby's Dream Land''. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His [[up special]] is the [[Final Cutter]], a copy ability from ''Kirby Super Star'' where Kirby swoops up and down while attacking with a blade. His [[down special]] is the [[Stone]] ability from [[Kirby's Adventure]]. Kirby transforms into heavy objects and become invulnerable for a brief period.{{clear}}
 
Additionally, details scattered throughout each entry in the series establish a consistent setting and connection between games; for example, the recurring presence of the corruptive {{s|wikirby|Dark Matter}}, or the existence of a parallel {{s|wikirby|Mirror World}} to Dream Land that includes its own counterparts to the land's traditional inhabitants. Because of this, a highly intricate backstory is present in the overall ''Kirby'' universe that, while superseded by the main plot of each game, creates ongoing themes that influence the overarching universe of the series.
 
==In ''[[Super Smash Bros.]]''==
With ten games in the ''Kirby'' franchise being released worldwide before ''Smash 64'', this game chooses to focus on the three games directed by the creator [[Masahiro Sakurai]], being ''Kirby's Dream Land'', ''Kirby's Adventure'', and ''Kirby Super Star''. The ''Kirby'' franchise is represented as one of several "standard universes" found in ''Smash 64'', with one character, one stage, and two items.
 
===Fighter===
*[[File:KirbyIcon(SSB).png|50px|right|link=Kirby (SSB)]]'''{{SSB|Kirby}}''' ([[Starter character|Starter]]): Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In his series, he is the main protagonist, often portrayed with a cheerful, child-like personality. He is canonically about eight inches in height; his size is greatly increased for his appearance in ''Smash 64''. In most of his games, Kirby can also {{iw|wikirby|Hover}} indefinitely; but for his appearance in ''Smash'', Kirby can jump up to five times in midair. Kirby's [[neutral special move]] is {{b|Inhale|Kirby}}, his trademark ability since ''Kirby's Dream Land''. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His [[up special move]] is [[Final Cutter]], a move from the {{iw|wikirby|Cutter}} copy ability from ''Kirby Super Star'' where Kirby swoops up and down while attacking with a blade. His [[down special move]] is the [[Stone]] ability from ''[[Kirby's Adventure]]'', transforming Kirby into heavy objects and making him invulnerable for a brief period.{{clr}}


===Stage===
===Stage===
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): This stage is a small area of colorful grassland based on the generic look for many grass levels in the ''Kirby'' franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides [[Whispy Woods]], a recurring boss who first appeared in ''Kirby's Dream Land''. Whispy Woods slowly blows fighters off to one side of the stage from time to time. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances.{{clr}}
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]] '''{{SSB|Dream Land}}''': This stage is a small area of colorful grassland based on the generic look for many grass levels in the ''Kirby'' franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides [[Whispy Woods]], a recurring boss who first appeared in ''Kirby's Dream Land''. Whispy Woods slowly blows fighters off to one side of the stage from time to time. [[Bronto Burt|Bronto Burts]] and [[King Dedede]] can also be seen flying in the far background as cameo appearances.{{clear}}


===Items===
===Items===
{{main|Item}}
*'''[[Maxim Tomato]]''': A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the ''Kirby'' franchise since ''Kirby's Dream Land''. In ''Smash Bros.'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however.
*'''[[Maxim Tomato]]''': A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the ''Kirby'' franchise since ''Kirby's Dream Land''. In ''Smash Bros.'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however.
*'''[[Star Rod]]''': A powerful artifact that acts as the central plot element in ''Kirby's Adventure''. When inserted into the [[Fountain of Dreams]], it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In ''Smash Bros.'', the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force.
*'''[[Star Rod]]''': A powerful artifact that acts as the central plot element in ''Kirby's Adventure''. When inserted into the [[Fountain of Dreams]], it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In ''Smash Bros.'', the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force.


===Music===
===Music===
*'''{{SSBMusicLink|10: Pupupu Land|10: Pupupu Land}}''': A fast-paced remix of the music featured in ''Gourmet Race'' from ''[[Kirby Super Star]]''. It is heard on the stage {{SSB|Dream Land}}.


*'''[[Victory theme#Kirby Victory Theme|20: Kirby Wins]]''': The victory theme of [[Kirby]] in an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games when a level is completed.
*'''10''': A fast-paced remix of the music featured in ''Gourmet Race'' from ''[[Kirby Super Star]]''. It is heard on the stage {{SSB|Dream Land}}.
 
*'''20''': The victory fanfare of {{SSB|Dream Land}} in an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games when a level is completed.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
While ''Super Smash Bros. Melee'' features much more content than the original game, [[Kirby]] remains the sole fighter from the franchise. New content includes two new [[stage]]s with a third returning from ''[[Super Smash Bros.]]'', two new [[item]]s, two returning items, and a set of [[Trophy|Trophies]].
While ''Super Smash Bros. Melee'' features much more content than the original game, [[Kirby]] remains the sole representative of the franchise. New content includes two new [[stage]]s with a third returning from ''[[Super Smash Bros.]]'', two new [[item]]s, two returning items, and a set of [[Trophy|Trophies]].


===Fighter===
===Character===
*[[File:KirbyIcon(SSBM).png|50px|right|link=Kirby (SSBM)]]'''{{SSBM|Kirby}}''' ([[Starter character|Starter]]): Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (based on the {{iw|wikirby|Hammer}} ability he can obtain in various ''Kirby'' games from the simian miniboss {{iw|wikirby|Bonkers}}) as his new [[side special move]], and the move works differently depending on whether it is used in the air or on the ground.{{clr}}


*[[Image:KirbyIcon(SSBM).png|50px|right]]'''{{SSBM|Kirby}}''': Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (a power he can absorb in ''Kirby'' games from a simian enemy named Bonkers) as his new [[side special move]].
===Stages===
===Stages===
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages:
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages:
*[[File:PastDreamLandIconSSBM.png|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Past Stages]]: {{SSB|Dream Land}}''' ([[Unlockable stage|Unlockable]]): This is the original {{SSB|Dream Land}} stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' completely unaltered.{{clr}}
*[[File:GreenGreensIconSSBM.png|right|link=Green Greens]] '''Dream Land: [[Green Greens]]''': This stage is thematically similar to the {{SSB|Dream Land}} stage, with Wispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up in three by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature.{{clear}}
*[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]]'''Dream Land: [[Fountain of Dreams]]''' ([[Starter stage|Starter]]): A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clr}}
*[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]] '''Dream Land: [[Fountain of Dreams]]''': A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clear}}
*[[File:GreenGreensIconSSBM.png|right|link=Green Greens]]'''Dream Land: [[Green Greens]]''' ([[Starter stage|Starter]]): This stage is thematically similar to the {{SSB|Dream Land}} stage, with Whispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up into three platforms by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature, denoted by the bombs on their sides. {{clr}}
*[[File:PastDreamLandIconSSBM.png|right|link=Dream Land (SSB)]] '''[[Past Stages]]: [[Dream Land (SSB)|Dream Land 64]]''': This is the original {{SSB|Dream Land}} stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' totally unaltered.{{clear}}


''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario'').
''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario'').
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===Items===
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small><br>
The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'':
The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'':
*'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage.
*'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage.
*'''[[Parasol]]''': A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In ''Melee'', this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like [[Peach]]'s up special move move, though the Parasol doesn't damage while opened.
*'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered.
*'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered.
*'''''[[Warp Star]]''''': A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in ''Melee''; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down.
*'''[[Warp Star]]''': A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in ''Melee''; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down.
*'''''[[Parasol]]''''': A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In ''Melee'', this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like [[Peach]]'s up special move move, though the Parasol doesn't damage while opened.


===Music===
===Music===
*'''{{SSBMMusicLink|Fountain of Dreams}}''': An orchestrated version of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''. It is Song 11 in the [[Sound Test]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''.
*'''{{SSBMMusicLink|Green Greens}}''': An orchestration of Green Greens's music from ''Kirby's Dream Land'', heard on [[Green Greens]]. It is Song 12 in the Sound Test.
*'''12: Green Greens''': An orchestration of Green Greens's music from ''Kirby's Dream Land'', heard on [[Green Greens]].
*'''{{SSBMMusicLink|Dream Land N64}}''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star'', is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]]. It is Song 29 in the Sound Test.
*'''29: Dream Land N64''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star'', is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]].
*'''[[Victory theme#Kirby Victory Theme|Kirby's Victory]]''': The victory theme of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games. It is Song 43 in the Sound Test.
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games.
*'''{{SSBMMusicLink|All-Star Intro}}''': A remix of the music that plays in the Save Cottages during ''The Great Cave Offensive'' from ''Kirby Super Star''. It is heard at the [[All-Star Teleporter]]. It is Song 60 in the Sound Test.
*'''60: All-Star Intro''': A remix of the music that plays in the Save Cottages of ''The Great Cave Offensive'' from ''Kirby Super Star''. It is heard at the [[All-Star Teleporter]].


===Trophies===
===Full Trophy List===
{{main|List of SSBM trophies (Kirby series)}}
*[[Kirby#Trophies|Kirby]]'s three game trophies
*[[Maxim Tomato]]
*[[Warp Star]]
*[[Star Rod]]
*[[Parasol]]
*[[Whispy Woods]]
*[[Fountain of Dreams]]
*[[Fire Kirby]]
*[[Fighter Kirby]]
*[[Ball Kirby]]
*[[Waddle Dee]]
*[[King Dedede]]
*[[Rick]]
*[[Gooey]]
*[[Meta Knight|Meta-Knight]]


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros. Brawl'', even more ''Kirby'' content was added, including the addition of two more fighters from the series.
In ''Super Smash Bros. Brawl'', even more ''Kirby'' content was added, including the addition of two more characters from the series.
 
===Characters===
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]].
 
*[[Image:KirbyIcon(SSBB).png|50px|right]]'''{{SSBB|Kirby}}''': The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ablity from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.
*[[Image:MetaKnightIcon(SSBB).png|50px|right]]'''{{SSBB|Meta Knight}}''': A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates a new gliding ability.
*[[Image:KingDededeIcon(SSBB).png|50px|right]]'''{{SSBB|King Dedede}}''': The first main foe Kirby ever faced, King Dedede has appeared in all but one game since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror''). In his ''Brawl'' debut he is considered a heavy character like [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game in particular is fast and powerful, and his recovery is decent.


===Fighters===
====Assist Trophy====
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]], and they also come from other planets.
*'''[[Knuckle Joe]]''': Hailing from ''Kirby Super Star'', and also a minor character in the ''Kirby'' anime, Knuckle Joe makes an appearance as an [[Assist Trophy]] in ''Brawl''. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch which sends the opponent flying to the side or Rising Break which sends the opponent upward.
*[[File:KirbyIcon(SSBB).png|50px|right|link=Kirby (SSBB)]]'''{{SSBB|Kirby}}''' ([[Starter character|Starter]]): The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ability from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.{{clr}}
*[[File:MetaKnightIcon(SSBB).png|50px|right|link=Meta Knight (SSBB)]]'''{{SSBB|Meta Knight}}''' ([[Starter character|Starter]]): A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates  the new gliding ability. Meta Knight is particularly infamous in ''Brawl'' for being considered "[[broken]]," being undoubtedly the best character in the game.{{clr}}
*[[File:KingDededeIcon(SSBB).png|50px|right|link=King Dedede (SSBB)]]'''{{SSBB|King Dedede}}''' ([[Starter character|Starter]]): The first main foe Kirby ever faced, King Dedede had appeared in all but one game in the series since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror'') as of ''Brawl''{{'}}s release. In his fighter debut, he is a super heavyweight akin to [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game, in particular, is fast and powerful, and his recovery is decent.{{clr}}


===Stages===
===Stages===
*[[File:Icon-greengreensmelee.gif|right|link=Green Greens]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Green Greens]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clr}}
*[[Image:Icon-halberd.gif|right]]'''[[Halberd]]''': The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; it is where the portion of ''Kirby Super Star'' concerning Meta Knight's villainous role takes place. The stage starts off in a hangar located on the high seas, and as the match goes on the warehouse opens up, the Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.
*[[File:Icon-halberd.gif|right|link=Halberd]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; in Smash, it is based on the ''Revenge of Meta Knight'' portion of ''Kirby Super Star''. The stage starts off in a hangar located on the high seas, which opens up not long afterwards. The Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.{{clr}}
*[[Image:Icon-greengreensmelee.gif|right]]'''[[Past Stages and Melee Stages|Melee Stages]]: [[Green Greens]]''': A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clr}}


===Items===
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small>
*'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage.
*'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage.
*'''[[Star Rod]]''': A returning item which function is relatively unchanged.
*'''[[Star Rod]]''': A returning item which function is relatively unchanged.
*'''[[Warp Star]]''': A returning item which does the same thing it did in ''Melee''.
*'''[[Warp Star]]''': A returning item which does the same thing it did in ''Melee''.
*'''''[[Superspicy Curry]]''''': An item that made its first (and until ''Brawl'', only) appearance in ''[[Kirby's Dream Land]]'' for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar function in ''Brawl'', igniting the user in flames and allowing them to cause fire damage to anyone they touch.
*'''[[Superspicy Curry]]''': An item that made its first (and until ''Brawl'', only) appearance in ''[[Kirby's Dream Land]]'' for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar - though not really the same - function in ''Brawl'', igniting the user in flames and allowing them to cause fire damage to anyone they touch.
*'''''[[Dragoon]]''''': The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' that makes its first ''Smash'' appearance in ''[[Brawl]]'', Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a [[one-hit KO]].
*'''[[Dragoon]]''': The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' that makes its first appearance in ''[[Brawl]]'', Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a [[One-hit KO]].
 
====Assist Trophy====
*'''[[Knuckle Joe]]''': Hailing from ''Kirby Super Star'', and also a minor character in the ''Kirby'' anime, Knuckle Joe makes an appearance as an [[Assist Trophy]] in ''Brawl''. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch, which sends the opponent flying to the side, or Rising Break, which sends the opponent upward.


===Music===
===Music===
{{main|List of SSBB Music (Kirby series)}}
''See [[List of SSBB Music (Kirby series)]].''
====Original Tracks====
*'''Meta Knight's Revenge''': A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" sub-game of ''Kirby Super Star''. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits.
*'''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}''': A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" sub-game of ''Kirby Super Star''. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits.
*'''Legendary Air Ride Machine''': A redone version of the theme played in ''Kirby Air Ride'' when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Legendary Air Ride Machine}}''': A redone version of the theme played in ''Kirby Air Ride'' when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage.
*'''Gourmet Race''': This is a heavy metal remix of the song played in the first and third rounds of the ''Gourmet Race'' sub-game from ''Kirby Super Star'', with a few parts of the theme being the second round theme. The theme has been featured in most ''Kirby'' games since ''Kirby Super Star'', as well as in both previous ''Super Smash Bros.'' games. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Gourmet Race}}''': This is a heavy metal remix of the song played in the first and third rounds of the ''Gourmet Race'' sub-game from ''Kirby Super Star'', with a few parts of the theme being the second round theme. The theme has been featured in most ''Kirby'' games since ''Kirby Super Star'', as well as in both previous ''Super Smash Bros.'' games. It is used on the Halberd stage.
*'''Butter Building''': A techno-styled medley of various ''Kirby'' themes, including the Butter Building level theme from ''Kirby's Adventure'' and the ''Kirby's Dream Land'' theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits.
*'''{{SSBBMusicLink|Kirby|Butter Building}}''': A techno-styled medley of various ''Kirby'' themes, including the Butter Building level theme from ''Kirby's Adventure'' and the ''Kirby's Dream Land'' theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits.
*'''King Dedede's Theme''': A song featured in most ''Kirby'' games when Kirby battles King Dedede, including the series' first game, ''Kirby's Dream Land''. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits.
*'''{{SSBBMusicLink|Kirby|King Dedede's Theme}}''': A song featured in most ''Kirby'' games when Kirby battles King Dedede, including the series' first game, ''Kirby's Dream Land''. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits.
*'''Squeak Squad Theme''': A remix from the Nintendo DS title ''Kirby: Squeak Squad'', this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Squeak Squad Theme}}''': A remix from the Nintendo DS title ''Kirby: Squeak Squad'', this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage.
*'''Vs. Marx''': An epic-sounding remix of both the Vs. Marx theme from the ''Milky Way Wishes'' sub-game of ''Kirby Super Star'' as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Vs. Marx}}''': An epic-sounding remix of both the Vs. Marx theme from the ''Milky Way Wishes'' sub-game of ''Kirby Super Star'' as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage.
*'''0² Battle''': A complete remix of the final boss theme from ''Kirby 64: The Crystal Shards''. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|0² Battle}}''': A complete remix of the final boss theme from ''Kirby 64: The Crystal Shards''. It is used on the Halberd stage.
*'''Boss Theme Medley''': Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the ''Kirby'' series. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Boss Theme Medley}}''': Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the ''Kirby'' series. It is used on the Halberd stage.
*'''Checker Knights''': Taken directly from ''Kirby Air Ride'', this was the song played on the Checker Knights racetrack, as well during various minigames. It is used on the Halberd stage.
 
*'''Forest/Nature Area''': Taken directly from the Game Boy Advance game ''Kirby & The Amazing Mirror'', this was the song for the forest areas of Rainbow Route. It is used on the Halberd stage.
====Returning Tracks====
*'''Frozen Hillside''': Another song taken directly from ''Kirby Air Ride'', this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Green Greens (Melee)}}''':  Taken directly from ''Melee''. It is used on the Green Greens stage.
*'''Green Greens (Melee)''': Taken directly from ''Melee''. It is used on the Green Greens stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fountain of Dreams (Melee)}}''': Taken directly from ''Melee''. It is used on the Green Greens stage.
*'''Fountain of Dreams''': Taken directly from ''Melee''. It is used on the Green Greens stage.
 
*'''Kirby and King Dedede's victory theme''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
====Source Tracks====
*'''Meta Knight's victory theme''': A "rock remix" of Kirby's victory theme.
*'''{{SSBBMusicLink|Kirby|Checker Knights}}''': Taken directly from ''Kirby Air Ride'', this was the song played on the Checker Knights racetrack, as well during various minigames. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Forest/Nature Area}}''': Taken directly from the Game Boy Advance game ''Kirby & The Amazing Mirror'', this was the song for the forest areas of Rainbow Route. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Frozen Hillside}}''': Another song taken directly from ''Kirby Air Ride'', this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage.
 
====Victory Themes====
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games. Used by Kirby and King Dedede.
*'''[[Victory theme#Meta Knight Victory Theme|Victory! Meta Knight]]''': A "rock remix" of Kirby's victory theme.


===Trophies===
===Trophies===
{{main|List of SSBB trophies (Kirby series)}}
*{{SSBB|Kirby}}
*[[Cook Kirby]]
*{{SSBB|Meta Knight}}
*[[Galaxia Darkness]]
*{{SSBB|King Dedede}}
*[[Waddle Dee Army]]
*[[Maxim Tomato]]
*[[Dragoon]]
*[[Warpstar]]
*[[Superspicy Curry]]
*[[Star Rod]]
*[[Knuckle Joe]]
*[[Beam Kirby]]
*[[Needle Kirby]]
*[[Sword Kirby]]
*[[Sleep Kirby]]
*[[Wing Kirby]]
*[[Fighter Kirby]]
*[[Fire Kirby]]
*[[Ice Kirby]]
*[[Plasma Kirby]]
*[[Tornado Kirby]]
*[[Waddle Dee]]
*[[Waddle Doo]]
*[[Gordo]]
*[[Dyna Blade]]
*[[Blade Knight]]
*[[Bonkers]]
*[[Bronto Burt]]
*[[Cappy]]
*[[Golem]]
*[[Kracko]]
*[[Scarfies]]
*[[Sir Kibble]]
*[[Walky]]
*[[Wheelie]]
*[[Hydra]]
*[[Bomber]]
*[[Bugzzy]]
*[[Combo Cannon]]
*[[Halberd]]
*[[Apple]]s


===Stickers===
===Stickers===
{{main|List of stickers (Kirby series)}}
*Kirby (Kirby & The Amazing Mirror)
 
*Kirby (Kirby 64)
===Masterpiece===
*Kirby (Kirby Air Ride)
{{main|Masterpieces}}
*Cook Kirby
*''[[Kirby's Adventure]]''
*Cupid Kirby
{{clr}}
*Needle Kirby
*Acro
*Big Switch
*Blipper
*Bonkers
*Box Boxer
*Boxy
*Bronto Burt
*Candy
*Cell Phone
*Chef Kawasaki
*Daroach
*Dyna Blade
*Gordo
*Hot Head
*King Dedede & Kirby
*King Dedede (Kirby: Squeak Squad)
*Kind Dedede (Kirby Super Star)
*Maxim Tomato
*Meta Knight
*Meta Knight Ball
*Nruff
*Perara
*Squeaker
*Starman (Kirby: Squeak Squad)
*Treasure Chest
*Waddle Dee
*Waddle Dee Ball
*Whispy Woods


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
===Fighters===
===Characters===
All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''.
All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''.
*[[File:KirbyIcon(SSB4-U).png|50px|right|link=Kirby (SSB4)]]'''{{SSB4|Kirby}}''' ([[Starter character|Starter]]): Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]].{{clr}}
*[[File:KirbyIcon(SSB4-U).png|50px|right]]'''{{SSB4|Kirby}}''': Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]].
*[[File:MetaKnightIcon(SSB4-U).png|50px|right|link=Meta Knight (SSB4)]]'''{{SSB4|Meta Knight}}''' ([[Starter character|Starter]]): Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves.{{clr}}
{{clear}}
*[[File:KingDededeIcon(SSB4-U).png|50px|right|link=King Dedede (SSB4)]]'''{{SSB4|King Dedede}}''' ([[Starter character|Starter]]): King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has a new Final Smash, [[Dedede Burst]].{{clr}}
*[[File:KingDededeIcon(SSB4-U).png|50px|right]]'''{{SSB4|King Dedede}}''': King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has obtained a new Final Smash, [[Dedede Burst]].
{{clear}}
*[[File:MetaKnightIcon(SSB4-U).png|50px|right]]'''{{SSB4|Meta Knight}}''': Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves for a more intimidating look.
{{clear}}


===Stages===
===[[Mii Fighter]] hats===
*[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Dream Land (64)]]''' ([[DLC]]): A floating [[Battlefield]]-like arena staged in {{s|wikirby|Green Greens}} from ''{{s|wikirby|Kirby's Dream Land}}''. The tree [[Whispy Woods]] is centered in the background of the main platform and periodically blows powerful winds from his mouth, pushing fighters towards the stage's bottomless pits. [[King Dedede]] and [[Bronto Burt]]s fly far out in the distance, though Dedede is absent if involved in the match. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is a floating platform like [[Final Destination]]. Dream Land was released as downloadable content on June 14, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being {{SSB|Kongo Jungle}}, [[Peach's Castle]], and [[Hyrule Castle]].{{clr}}
*'''[[Meta Knight| Meta Knight Mask]]'''
 
====''for Nintendo 3DS''====
*[[File:DreamLandIconSSB4-3.png|75px|right|link=Dream Land (SSB4)]]'''{{SSB4|Dream Land}}''' ([[Unlockable stage|Unlockable]]): Staged within a {{s|wikipedia|Game Boy}} containing ''Kirby's Dream Land'', the aptly-named Dream Land is a transforming and transitionary stage that cycles through various locations faithfully recreated for ''Smash Bros.'', including the original Green Greens, {{s|wikirby|Float Islands}}, {{s|wikirby|Bubbly Clouds}}, {{s|wikirby|Castle Lololo}}, and {{s|wikirby|Mt. Dedede}}. It is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is columnar. This stage was originally going to be based on ''{{s|mariowiki|Super Mario Land}}''.{{clr}}
 
====''for Wii U''====
*[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}}'''[[Halberd]]''' ([[Starter stage|Starter]]): Staged on the main deck of Meta Knight's flying fortress from "{{s|wikirby|Meta Knight’s Revenge}}", one of the sub-games from ''Kirby Super Star''. The stage is somewhat transitionary: it begins on a flying platform that flies from the ''Halberd''{{'}}s launch bay before landing on its deck. During a match, the ship fires powerful projectiles and uses its protractible arm to attack fighters. It is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is a [[Final Destination]]-like platform.{{clr}}
*[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): An expansive labyrinth based on the [[wikirby:The Great Cave Offensive|eponymous sub-game]] from ''{{s|wikirby|Kirby Super Star}}''. It is an elaborate stage and the second largest in the game. It contains rideable minecarts, rotating cannons, and magma-covered walls called Danger Zones capable of KOing opponents at high damage percentage. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is staged on a [[Final Destination]]-like platform. This stage was originally going to be based on ''{{s|wikirby|Kirby's Epic Yarn}}''.{{clr}}


===Items===
===Items===
{{main|Item}}
{{main|Items}}
*'''[[Maxim Tomato]]''' (healing): A red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' that recovers 50% damage when consumed.
*'''[[Dragoon]]''': a returning item. It has a new target screen.
*'''[[Star Rod]]''' (battering/shooting): A magic wand from ''{{s|wikirby|Kirby's Adventure}}''. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
*'''[[Maxim Tomato]]''': a returning item which once again recovers 50% damage.
*'''[[Warp Star]]''' (special): A rideable shooting star from ''Kirby's Dream Land''. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
*'''[[Warp Star]]''': a returning item which functions the same as it did in ''Melee'' and ''Brawl''.
*'''[[Superspicy Curry]]''' (status/shooting): A spicy food item from ''Kirby's Dream Land'' that sets the user's mouth ablaze. The fire expelled from their mouth causes damage to opponents.
*'''[[Superspicy Curry]]''': a returning item that ignites the user in flames, allowing them to cause fire damage to anyone they touch.
*'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}''. Like the [[Daybreak]], it is composed of three different pieces that must be collected to use. Assembling all three pieces forces the collector onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]].
*'''[[Star Rod]]''': a returning item which function is relatively unchanged.
 
====Assist Trophies====
====Assist Trophies====
<small>'''''Bold italics''''' denote an Assist Trophy new to the ''Smash Bros.'' series.</small>
<small>'''''Bold italics''''' denotes an Assist Trophy new to the ''Smash Bros.'' series.</small>
*'''[[Knuckle Joe]]''': A martial artist from ''{{s|wikirby|Kirby Super Star}}''. He hopes after opponents and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut. Knuckle Joe does not attack the summoner. He also appears as an enemy in Smash Run.
*'''''[[Nightmare]]''''': Nightmare, the final boss of ''Kirby's Adventure'' and its remake, ''Kirby: Nightmare in Dream Land'', appears as a brand-new Assist Trophy. Nightmare engulfs the stage in darkness, forcing all combatants to fight blindly.
*'''''[[Nightmare]]''''': The dark, cloaked antagonist of ''Kirby's Adventure'' and a mutual adversary of Kirby and King Dedede. He travels to the background of the stage and cloaks the field in darkness for a brief period of time, similar to [[Togepi]], forcing all combatants to fight blindly. The darkness affects all players, including the summoner.
*'''[[Knuckle Joe]]''': Knuckle Joe returns from ''Brawl'' as an Assist Trophy, still attacking with a barrage of punches.


===Enemies===
===Enemies===
{{main|Enemies}}
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and [[Smash Tour]] in the Wii U version.
Enemies that appear in both Smash Run in the 3DS version and [[Smash Tour]] in the Wii U version.
*'''[[Tac]]''': A feline burglar from ''Kirby Super Star''. In Smash Run, it steals stat boosts from opponents. In Smash Tour, Tac's sack is filled with stat boosts. Players that catch up with it are rewarded with its loot.
*'''[[Tac]]''': a cat-like burglar that steals stats from players.
 
====[[Smash Run]] enemies====
====[[Smash Run]] enemies====
Enemies exclusive to the 3DS version. They appear in Smash Run.
Enemies exclusive to the 3DS version. They appear in Smash Run.
*'''[[Waddle Dee]]''': A docile, orange creature from ''{{s|wikirby|Kirby's Dream Land}}''. It idly walks around and hops into opponents. Waddle Dees only appear when Parasol Waddle Dees are struck, causing their parasols to fall out of their hands.
*'''[[Knuckle Joe]]''':
*'''[[Bronto Burt]]''': An insectile, pink creature from ''Kirby's Dream Land'' that flies up-and-down. Contact causes damage, and it occasionally spins into opponents.
*'''[[Bronto Burt]]''':
*'''[[Shotzo]]''': A stationary mini-cannon from ''Kirby's Dream Land'' that fires round bullets. Unlike [[Bill Blaster]]s, it is an indestructible obstacle.
*'''[[Shotzo]]''': an invincible yet stationary mini-cannon that fires spherical bullets to attack players in Smash Run.
*'''[[Gordo]]''': A metallic, spiked sphere from ''Kirby's Dream Land''. It is an indestructible obstacle that either remains stationary or moves along a fixed path. It is also part of King Dedede's side special, [[Gordo Throw]].
*'''[[Gordo]]''': appears as an enemy in [[Smash Run]], as well as apart of King Dedede's moveset.
*'''[[Waddle Doo]]''': An orange cyclops from ''Kirby's Dream Land'' that shoots beams from its eye. It is related to Waddle Dee.
*'''[[Waddle Doo]]''':
*'''[[Parasol Waddle Dee]]''': A parasol-wielding Waddle Dee from ''Kirby's Dream Land''. It daintily descends from platform to platform and attacks opponents with its parasol.
*'''[[Parasol Waddle Dee]]''': another enemy in Smash Run.
*'''[[Bonkers]]''': A purple {{s|wikipedia|ape}} from ''Kirby's Adventure'' that attacks opponents with an enormous mallet. It is one of the strongest enemies in Smash Run and does not flinch from most attacks.
*'''[[Bonkers]]''':
*'''[[Plasma Wisp]]''': Living {{iw|wikipedia|plasma|physics}} from ''Kirby Super Star'' that shoots beams and projectiles of plasma from its gloved hands.
*'''[[Plasma Whip]]''': another enemy in Smash Run. Also appears in the [[Master Fortress]] as a shadow version.
 
===Stages===
*[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}} '''[[Dream Land (SSB)|Dream Land (64)]]''': A returning stage from ''SSB'', The first [[Past Stage|returning stage]] to ever be [[Downloadable content]], Dream Land is available on both versions of ''SSB4''.{{clr}}


===[[Mii Costume]]===
===={{for3ds}}====
*'''[[Meta Knight| Meta Knight Mask]]'''
*[[File:DreamLandIconSSB4-3.png|75px|right|link=Dream Land (SSB4)]]'''{{SSB4|Dream Land}}''': New to the 3DS version, this stage is based off of Kirby's debut game of the same subtitle on the Game Boy. It takes players from Green Greens to the inside of Castle Dedede and the boxing ring of the final battle.{{clr}}
 
===={{forwiiu}}====
*[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''': New to the Wii U version, this stage is based off of ''The Great Cave Offensive'' sub-game in ''Kirby Super Star''.
*[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}} '''[[Halberd]]''': A returning stage from ''Brawl'', appearing exclusively in the Wii U version.{{clr}}


===Music===
===Music===
{{main|List of SSB4 Music (Kirby series)}}
{{main|List of SSB4 Music (Kirby series)}}
====Original Tracks====
====Original tracks====
Arrangements and remixes unique to ''SSB4''.
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}''': An arrangement of "Green Greens" from ''{{s|wikirby|Kirby's Dream Land}}''. It plays on Dream Land (3DS) and The Great Cave Offensive.
*'''Green Greens Ver. 2''': an arrangement of "Green Greens" from ''{{s|wikirby|Kirby's Dream Land}}''. It plays on Dream Land (3DS) and The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|King Dedede's Theme Ver. 2}}''': A {{s|wikipedia|shamisen}}-based arrangement of "King Dedede's Theme" from ''{{s|wikirby|Kirby Super Star}}'', which itself is a rendition of "Mt. Dedede" from ''Kirby's Dream Land''. It plays in The Great Cave Offensive.
*'''King Dedede's Theme Ver. 2''': an arrangement of "King Dedede" from ''Kirby's Dream Land''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Ice Cream Island}}''' ([[DLC]]): A medley of pieces from ''{{s|wikirby|Kirby's Adventure}}''. While it most prominently contains "Ice Cream Island", it also transitions into "Boss" and "Stage Complete". It plays on Dream Land (64).
*'''Ice Cream Island''' ([[DLC]]): A medley of pieces from ''{{s|wikirby|Kirby's Adventure}}''. While it most prominently contains "Ice Cream Island", it also transitions into "Boss" and "Stage Complete". It plays on Dream Land (64).
*'''{{SSB4MusicLink|Kirby|Butter Building Ver. 2}}''': A remix of "Butter Building" from ''Kirby's Adventure''. It plays in The Great Cave Offensive.
*'''Butter Building Ver. 2''': a remix of "Butter Building" from ''Kirby's Adventure''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The Great Cave Offensive}}''': A medley of pieces associated with "{{s|wikirby|The Great Cave Offensive}}", one of the sub-games in ''{{s|wikirby|Kirby Super Star}}''. It includes "Crystal Field and Mystery Paradise" and "Trees in the Depths of Earth". It plays in The Great Cave Offensive.
*'''The Great Cave Offensive''': a medley of pieces associated with "{{s|wikirby|The Great Cave Offensive}}", one of the sub-games in ''{{s|wikirby|Kirby Super Star}}''. It includes "Crystal Field", "Mystery Paradise", and "Trees in the Depths of Earth". It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Forest/Nature Area}}''': An orchestral remix of "Forest / Nature Area" from ''{{s|wikirby|Kirby & The Amazing Mirror}}''. It plays on The Great Cave Offensive.
*'''Forest/Nature Area''': An orchestral remix of "Forest / Nature Area" from ''{{s|wikirby|Kirby & The Amazing Mirror}}''. It plays on The Great Cave Offensive.


====Returning Tracks====
====Returning tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
Arrangements and remixes from previous ''Smash'' titles.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Kirby|Dream Land}}''' ([[DLC]]): A remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64).
*{{GameIcon|SSB}}'''Dream Land''' ([[DLC]]): a remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64).
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of "Green Greens" from ''Kirby's Dream Land''. It plays in The Great Cave Offensive.
*{{GameIcon|SSBM}}'''Green Greens (Melee)''': an arrangement of "King Dedede" from ''Kirby's Dream Land''. It plays on The Great Cave Offensive.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Kirby|Fountain of Dreams}}''' ([[DLC]]): An orchestral arrangement of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBM}}'''Fountain of Dreams''' ([[DLC]]): An orchestral arrangement of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64).
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|King Dedede's Theme}}''': An arrangement of "King Dedede's Theme" from ''{{s|wikirby|Kirby Super Star}}'', which itself is a rendition of "Mt. Dedede" from ''Kirby's Dream Land''. It plays on Halberd.
*{{GameIcon|SSBB}}'''King Dedede's Theme''': an arrangement of "King Dedede" from ''Kirby's Dream Land''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Meta Knight's Revenge}}''': A medley of pieces associated with "{{s|wikirby|Meta Knight's Revenge}}", one of the sub-games in ''Kirby Super Star''. It includes arrangements of "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior". It plays on Halberd.
*{{GameIcon|SSBB}}'''Meta Knight's Revenge''': a medley of pieces associated with "{{s|wikirby|Meta Knight's Revenge}}", one of the sub-games in ''Kirby Super Star''. It includes arrangements of "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior". It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Gourmet Race}}''': A guitar-heavy remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''Gourmet Race''': a guitar-heavy remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Butter Building}}''': An arrangement of "Butter Building" from ''Kirby's Adventure'' and "Title" from ''Kirby's Dream Land''. It plays on Halberd.
*{{GameIcon|SSBB}}'''Butter Building''': Taken directly from ''Brawl'', this is a medley of Butter Building's music from ''Kirby's Adventure'' and the title theme from 'Kirby's Dream Land''. It plays on the Halberd stage.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Vs. Marx}}''': An arrangement of "Vs. Marx" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''Vs. Marx''': an arrangement of "Vs. Marx" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|0² Battle}}''': An arrangement of "0² Battle" from ''Kirby 64: The Crystal Shards''. It plays on Halberd.
*{{GameIcon|SSBB}}'''0² Battle''': an arrangement of "0² Battle" from ''Kirby 64: The Crystal Shards''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''': A remix of "The Legendary Air Ride Machine" from ''{{s|wikirby|Kirby Air Ride}}''. It is a playable option in Smash Run and plays on Halberd.
*{{GameIcon|SSBB}}'''The Legendary Air Ride Machine''': a remix of "The Legendary Air Ride Machine" from ''{{s|wikirby|Kirby Air Ride}}''. It is a playable option in Smash Run and plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Squeak Squad Theme}}''': An arrangement of "Here Come the Squeaks!" from ''{{s|wikirby|Kirby Squeak Squad}}''. It plays in The Great Cave Offensive.
*{{GameIcon|SSBB}}'''Squeak Squad Theme''': an arrangement of "Here Come the Squeaks!" from ''{{s|wikirby|Kirby Squeak Squad}}''. It plays on The Great Cave Offensive.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Boss Theme Medley}}''': A medley of boss themes from multiple ''Kirby'' titles. It includes "Boss" from ''Kirby's Adventure'', "Boss" from ''{{s|wikirby|Kirby's Dream Land 2}}'', "Boss Battle" from ''Kirby Super Star'', "Boss" from ''Kirby 64: The Crystal Shards'', "The Arena" from ''Kirby's Adventure'', and "Boss Battle" from ''Kirby Squeak Squad''. It plays on Halberd.
*{{GameIcon|SSBB}}'''Boss Theme Medley''': a medley of boss themes from multiple ''Kirby'' titles. It includes "Boss" from ''Kirby's Adventure'', "Boss" from ''{{s|wikirby|Kirby's Dream Land 2}}'', "Boss Battle" from ''Kirby Super Star'', "Boss" from ''Kirby 64: The Crystal Shards'', "The Arena" from ''Kirby's Adventure'', and "Boss Battle" from ''Kirby Squeak Squad''.


====Source Tracks====
====Source tracks====
Compositions and arrangements directly sourced from the ''Kirby'' series with no alterations.
Compositions and arrangements directly sourced from the ''Kirby'' series with no alterations.
*'''{{SSB4MusicLink|Kirby|Green Greens}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''Green Greens''': from ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Castle Lololo}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''Float Islands''': from ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Float Islands}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''Bubbly Clouds''': from ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Bubbly Clouds}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''Castle Lololo''': from ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Mt. Dedede}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''Mt. Dedede''': from ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Planet Popstar}}''' ([[DLC]]): From ''Kirby 64: The Crystal Shards''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Planet Popstar''' ([[DLC]]): from ''Kirby 64: The Crystal Shards''. It plays on Dream Land (64).
*'''{{SSB4MusicLink|Kirby|Forest Stage}}''' ([[DLC]]): Though sourced from ''Kirby Air Ride'', the piece itself is a remix of "Forest Area" from ''Kirby's Adventure''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Forest Stage''' ([[DLC]]): though sourced from ''Kirby Air Ride'', the piece itself is a remix of "Forest Area" from ''Kirby's Adventure''. It plays on Dream Land (64).
*'''{{SSB4MusicLink|Kirby|Celestial Valley}}''': From ''Kirby Air Ride''. It plays in The Great Cave Offensive.
*'''Celestial Valley''': from ''Kirby Air Ride''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Frozen Hillside}}''': From ''Kirby Air Ride''. It plays in The Great Cave Offensive.
*'''Frozen Hillside''': from ''Kirby Air Ride''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The Adventure Begins}}''': From ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive.
*'''The Adventure Begins''': from ''Kirby's Return to Dream Land''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Through the Forest}}''': From ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive.
*'''Through the Forest''': from ''Kirby's Return to Dream Land''. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Floral Fields}}''': From ''{{s|wikirby|Kirby: Triple Deluxe}}'', which is taken directly from that game. It plays on The Great Cave Offensive.
*'''Floral Fields''': from ''Kirby: Triple Deluxe'', which is taken directly from that game. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The World to Win}}''' ([[DLC]]): From ''Kirby: Triple Deluxe''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''The World to Win''' ([[DLC]]): from ''{{s|wikirby|Kirby: Triple Deluxe}}''. It plays on Dream Land (64).
 
====Victory fanfares====
====Victory Themes====
*'''Victory! Kirby Series''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of "Stage Complete" from ''Kirby's Dream Land''. Used by Kirby and King Dedede.
*'''Victory! Meta Knight''': A "rock remix" of Kirby's victory theme.
*'''[[Victory theme#Meta Knight Victory Theme|Victory! Meta Knight]]''': An arrangement of "Stage Complete" from ''Kirby's Dream Land'' on electric guitar.


====Other====
====Other====
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{{main|List of SSB4 trophies (Kirby series)}}
{{main|List of SSB4 trophies (Kirby series)}}


===Masterpieces===
{|
{{main|Masterpieces}}
|- valign=top
*''[[Kirby's Dream Land]]''
|
*''[[Kirby's Adventure]]''
*Kirby
*''[[Kirby Super Star]]''
*Kirby (Alt.)
{{clr}}
*Meta Knight
*Meta Knight (Alt.)
*King Dedede
*King Dedede (Alt.)
*Dragoon
|
*Maxim Tomato
*Warp Star
*Superspicy Curry
*Star Rod
*Nightmare
*Knuckle Joe
*Tac
|}
 
====''for Nintendo 3DS''====
{|
|- valign=top
|
*Bronto Burt
*Shotzo
*Gordo
*Waddle Doo
*Parasol Waddle Dee
*Bonkers
*Plasma Whip
|
*Bomber
*Wheelie
*Bugzzy
*Plasma Kirby
*Combo Cannon
*Halberd
|}
 
====''for Wii U''====
{|
|- valign=top
|
*Ultra Sword
*Galaxia Darkness
*Dedede Burst
*Cappy
*Poppy Bros. Jr.
*Whispy Woods
*Apples
|
*Broom Hatter
*Scarfy
*Sir Kibble
*Sword Kirby
*Beam Kirby
*Fire Kirby
*Ice Kirby
|
*Needle Kirby
*Tornado Kirby
*Mike Kirby
*Sleep Kirby
*Blade Knight
*Starman
*Walky
|
*Bomb Kirby
*Fighter Kirby
*Wing Kirby
*Ninja Kirby
*Galacta Knight
*Magolor
*Lor Starcutter
|}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The ''Kirby'' universe returns in ''Ultimate'' with every character and stage from previous entries returning. Additionally, a new Assist Trophy, item, and boss are featured. Modern ''Kirby'' games receive greater representation as well, through [[spirit]]s and tracks sourced directly from them. This is the first title to have unlockable ''Kirby'' fighters.


===Fighters===
===Characters===
*06. [[File:KirbyIcon(SSBU).png|50px|right|link=Kirby (SSBU)]]'''{{SSBU|Kirby}}''' ([[Starter character|Starter]]): The pink puffball returns as a starter fighter. While he appears mostly unchanged from ''Smash 4'', his dash attack was reverted back to its iteration from ''Melee'', and his colors are more subdued. Kirby is the starter fighter in ''Ultimate's'' story mode, [[World of Light]], being the only fighter who survived [[Galeem]]'s attack.{{clr}}
All veterans from the ''Kirby'' series have returned for ''Super Smash Bros. Ultimate''.
*27. [[File:MetaKnightIcon(SSBU).png|50px|right|link=Meta Knight (SSBU)]]'''{{SSBU|Meta Knight}}''' ([[Unlockable character|Unlockable]]): The lone swordsman returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. His design was tweaked to look more detailed, and he has a new [[Final Smash]], [[Darkness Illusion]].{{clr}}
*39. [[File:KingDededeIcon(SSBU).png|50px|right|link=King Dedede (SSBU)]]'''{{SSBU|King Dedede}}''' ([[Unlockable character|Unlockable]]): The King of Dream Land returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. He appears even more cartoonish, and his biggest changes are the ability to {{b|Inhale|King Dedede}} projectiles and his new cinematic [[Final Smash]], [[Dede-Rush]].{{clr}}


===Boss===
*'''{{SSBU|Kirby}}''': Kirby is set to reappear in the game as a playable fighter.
*[[File:Marx.png|right|120px|link=Marx]]'''[[Marx]]''': Marx from ''Kirby Super Star'' makes his debut in the series as a boss in ''Super Smash Bros. Ultimate''. He appears at the end of {{SSBU|Kirby}}'s, {{SSBU|Rosalina & Luma}}'s, and {{SSBU|Inkling}}'s {{SSBU|Classic Mode}} run, as well as being the boss of the [[Mysterious Dimension]] in World of Light. His appearance and attacks are similar to his fight in ''Kirby Super Star''.{{clr}}
*'''{{SSBU|Meta Knight}}''': Meta Knight is set to reappear in the game as a playable fighter.
*'''{{SSBU|King Dedede}}''': King Dedede is set to reappear in the game. He has a new Final Smash, where he becomes Masked Dedede and traps his opponents in a cage, attacking them with a barrage of missiles before sending them flying with his hammer.
 
===Assist Trophies===
*[[Knuckle Joe]]
 
===Items===
*[[Warp Star]]
*[[Star Rod]]
*[[Bomber]]


===Stages===
===Stages===
All ''Kirby'' stages from previous games return in ''Super Smash Bros. Ultimate'' and are unlocked from the start, like the rest of the stages. ''Ultimate'' is the first game to not introduce a new ''Kirby'' stage.
All the past stages aside from {{GameIcon|ssbm}} '''Fountain of Dreams''' and {{GameIcon|ssb4-3DS}} '''{{SSB4|Dream Land}}''' have thus far been confirmed to return.
*{{gameIcon|SSB}}[[File:DreamLandIconSSBU.png|75px|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): After returning as a DLC stage in ''SSB4'', this classic stage reappears as a retro stage. Like the rest of the ''SSB'' stages, the stage looks and functions the same as in ''SSB''.{{clr}}
*{{gameIcon|SSB}}'''[[Dream Land (64)|Dream Land]]''': After returning as a DLC stage in ''Smash 4'', this classic stage reappears as a retro stage.
*{{gameIcon|SSBM}}[[File:FountainofDreamsIconSSBU.png|75px|right|link=Fountain of Dreams]]'''[[Fountain of Dreams]]''' ([[Starter stage|Starter]]): The beloved and iconic stage from ''Melee'', based off of [[wikirby:Fountain of Dreams|the location with the same name]] from ''Kirby's Adventure''. It returns in ''Ultimate'' after being absent from the ''Smash'' series for 17 years. While functioning the same as in ''Melee'', the stage was rebuilt in HD quality, receiving major upgrades such as higher quality water. {{clr}}
*{{gameIcon|SSBM}}'''[[Green Greens]]''': After being absent in ''Smash 4'', this beloved stage from ''Melee'' returns as a retro stage.
*{{gameIcon|SSBM}}[[File:GreenGreensIconSSBU.png|75px|right|link=Green Greens]]'''[[Green Greens]]''' ([[Starter stage|Starter]]): A stage based on {{s|Wikirby|Green Greens}}, the first world from ''Kirby's Dream Land'', first appearing in ''Melee''. It returns with visual upgrades after being absent from ''SSB4''.{{clr}}
*{{gameIcon|SSBB}}'''[[Halberd]]''': Meta Knight's iconic airship returns as a retro stage.
*{{gameIcon|SSBB}}[[File:HalberdIconSSBU.png|75px|right|link=Halberd]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The stage from ''Brawl'', based on Meta Knight's [[wikirby:Halberd|battleship of the same name]] from ''Kirby Super Star'', the Halberd returns as a retro stage, functioning identically to previous games. {{clr}}
*{{gameIcon|SSB4-WiiU}}'''[[The Great Cave Offensive]]''': Due to 8-player battles returning, this level reappears as a retro stage.
*{{gameIcon|SSB4-3DS}}[[File:DreamLandGBIconSSBU.png|75px|right|link=Dream Land GB]]'''[[Dream Land GB]]''' ([[Starter stage|Starter]]): The scrolling stage based on ''Kirby's Dream Land'' returns from ''Smash for 3DS''. The stage happens inside of a {{s|wikipedia|Game Boy}} and covers the various areas of the game.{{clr}}
 
*{{gameIcon|SSB4-WiiU}}[[File:TheGreatCaveOffensiveIconSSBU.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): This stage returns from ''Smash for Wii U''. It is based on {{s|wikirby|The Great Cave Offensive}} from ''Kirby Super Star''.{{clr}}
===Music===
*A new arrangement of '''"City Trial"''' from ''{{s|wikirby|Kirby Air Ride}}''.
*{{gameIcon|SSBM}}'''"Green Greens"''': Heard in Kirby's character trailer.  
*{{gameIcon|SSBB}}'''"Meta Knight's Revenge"''': The iconic theme of Meta Knight himself, this was heard in his character trailer.
*{{gameIcon|SSBB}}'''"King Dedede's Theme"''': the fan-favorite ''Brawl'' remix of this song was in King Dedede's character trailer.
 
==Games with elements from or in the ''Super Smash Bros.'' series==
The ''Super Smash Bros.'' games generally adopt many aspects from other ''Kirby'' games, notably games released before ''Melee'', due to the fact that both series are made and supervised under [[HAL Laboratory|the same team]].
===''Kirby's Dream Land''===
[[Kirby]] and [[King Dedede]], both of whom made their debut in this game, are playable [[character]]s in the ''Super Smash Bros.'' games, Kirby having appeared in all four of the games. In addition, the character [[Whispy Woods]], as well as the area known as [[Green Greens]], also appear in the series. Whispy Woods, along with Kirby, was also featured in all three games, though he was in the background of the [[Dream Land (SSB)|Dream Land]] and Green Greens stages. Other characters like [[List of SSBM trophies (Kirby series)|Waddle Dee]] and [[List of SSBM trophies (Kirby series)|King Dedede]] are [[trophy|trophies]] in ''[[Super Smash Bros. Melee]]''. Many of the enemies from this game appear as trophies, stickers, or in [[Smash Run]] from ''[[Super Smash Bros. for Nintendo 3DS]]''. [[Waddle Doo]] appears as a trophy in ''Super Smash Bros. Brawl''. the [[Maxim Tomato]] appears as an item in all of the ''Super Smash Bros.'' games.
 
Kirby's [[neutral special move]], [[Inhale (Kirby)|Inhale]], originates from this game. Several of King Dedede's attacks originated from this game, such as his [[dash attack]], [[side smash]] attack, [[Inhale (King Dedede)|Inhale]], and [[Super Dedede Jump]]. Kirby's white costume and King Dedede's black costume are also based on how they appeared in this game. King Dedede's theme music is featured in ''Brawl'' and ''Super Smash Bros. for Wii U''. Other kinds of music from this game are also featured.
 
The [[Warp Star]] appears as an item in all of the ''Super Smash Bros.'' games. The [[Superspicy Curry]] appears as an item in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS/Wii U''.
 
Kirby's up taunt is the Kirby Dance, which Kirby first performed in this game. His [[victory pose]]s are also variations of the Kirby Dance. Kirby and King Dedede's [[victory theme]]s are an orchestration of the tune that plays when Kirby completes a level in this game. Meta Knight's victory theme is also the same as Kirby and King Dedede's, but is a heavy metal remix of the tune.
 
The {{SSB4|Dream Land}} stage in {{for3ds}} is based on elements of this game.
 
''Kirby's Dream Land'' appears as a [[Masterpiece]] in ''Super Smash Bros. for Wii U''.
 
===''Kirby's Adventure''===
The [[Fountain of Dreams]] is a stage in ''[[Super Smash Bros. Melee]]'', and the [[Star Rod]] weapon from the end of the game appears as an item in all five games. [[Meta Knight]], a playable character in ''[[Super Smash Bros. Brawl]]'', first appeared in this game (although his trophy in ''Melee'' erroneously states that he debuted in ''[[Kirby Super Star]]''). Bugzzy and [[Bonkers]], mid-bosses in this game, appears as trophies, while the latter enemy appears as a sticker in ''Super Smash Bros. Brawl''. Bonkers also appears as a trophy in ''[[Super Smash Bros. 4]]''. Additionally, he appears as an enemy in Smash Run in ''Super Smash Bros. for Nintendo 3DS''. The Invincibility Candy appears as a sticker in ''Super Smash Bros. Brawl''. Many of the enemies from this game appear as trophies and stickers in the game. They also appear as trophies in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''. Buggzy and Bomber also appear as trophies in ''Super Smash Bros. for Nintendo 3DS'', while Starman and Walky appear as trophies in ''Super Smash Bros. for Wii U''. [[Parasol Waddle Dee]] appears as an enemy in Smash Run in ''Super Smash Bros. for Nintendo 3DS''. Bomber appears as an Assist Trophy in ''[[Super Smash Bros. Ultimate]]''.


===[[World of Light]] Sub-World===
''Kirby's Adventure'' appears as a masterpiece in ''Super Smash Bros. Brawl'', lasting two minutes, and in ''Super Smash Bros. for Wii U''.  
*[[File:GRaceKirb.jpg|100px|right|link=Gourmet Race]]'''[[Gourmet Race]]''': Based on the sub-game from ''[[Kirby Super Star]]'', Gourmet Race appears as a sub-world in [[The Light Realm]]. The player goes down a series of paths, collecting as much food as they can. Upon reaching the finish line, the player will be rewarded depending on how much food they collected. Collecting 3-6 pieces of food will open the [[Waddle Dee]] spirit battle, collecting 7-10 pieces of food will open the [[Chef Kawasaki]] spirit battle, and collecting 11 pieces of food will allow the player to unlock {{SSBU|King Dedede}}.{{clr}}


===Items===
Kirby's blue costume comes from Ice and Freeze Kirby. Meta Knight's dark gray and black palette is based on his artwork for ''Kirby's Adventure''. In ''[[Melee]]'' and ''Ultimate'', Kirby's [[dash attack]] comes from the Burning ability (then called "Fireball") in this game. Kirby's [[side special move]] and [[down special move]], [[Hammer (move)|Hammer]] and [[Stone]], respectively, also originate from this game. One of Kirby's custom moves, Ice Breath, is based on the attack of the same name from the Ice ability. Kirby's [[back throw]] is based on the Backdrop ability from this game.
{{main|Item}}
 
<small>'''''Bold italics''''' denote an item or Assist Trophy new to the ''Smash Bros.'' series.</small>
A remix of [[List of SSBB Music (Kirby series)#Butter Building|Butter Building's music]] from the game is featured in ''Brawl'' and ''Super Smash Bros. 4''. In ''Super Smash Bros. 4'', another version of Butter Building's music is featured. A medley of Ice Cream Island's theme, the boss theme, "stage complete" theme, and the Kirby Dance music is featured in ''Super Smash Bros. for Nintendo 3DS/Wii U''. The opening theme of ''Super Smash Bros. Melee'' contains a portion of Butter Building's music.
*'''[[Maxim Tomato]]''' (recovery): The red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' returns in ''Ultimate'' with the same functionality as before, healing damage to injured fighters.
 
*'''[[Star Rod]]''' (battering/shooting): The magic wand from ''{{s|wikirby|Kirby's Adventure}}'' returns and retains the same functionality as before. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
[[Nightmare]], who appears as an [[Assist Trophy]], originates from this game, being the game's final boss.
*'''[[Warp Star]]''' (transforming): The rideable shooting star from ''Kirby's Dream Land'' returns in ''Ultimate'' with the same usage as before. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
 
*'''[[Superspicy Curry]]''' (transforming): The spicy food item from ''Kirby's Dream Land'' returns once again. When eaten, the user will uncontrollably shoot fire out of its mouth for a period of time.
===''Kirby's Dream Course''===
*'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' appears one again. Like in the previous game, it is composed of three different pieces that must be collected to use. Assembling all three pieces rides the user onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]].
Kirby's yellow palette swap is based on Keeby.
*'''''[[Bomber]]''''' (exploding): An enemy from ''Kirby's Adventure''. When held for a short period of time, it creates a huge explosion that hits everyone in sight, much like the Crash ability, the copy ability given by Bomber when inhaled in the ''Kirby'' series.
 
===''Kirby's Dream Land 2''===
Nruff, who debuted in this game, appears as a sticker in ''Super Smash Bros. Brawl''. Rick and Gooey appear as trophies in ''Super Smash Bros. Melee''.
 
===''Kirby's Dream Land 3''===
Acro, a boss in this game, appears in the form of a sticker in ''Super Smash Bros. Brawl''.
 
===''Kirby Super Star''===
There are many aspects in the ''Smash Bros.'' series that come from this game, as it is the most famous game in the ''Kirby'' series.
 
*The [[Halberd]] is a [[stage]] in ''[[Super Smash Bros. Brawl]]'', with the [[Combo Cannon]] boss from the game an aspect of the ''Brawl'' stage.
 
*The music that plays in the Save Cottages of ''The Great Cave Offensive'' was remixed for ''[[Super Smash Bros. Melee]]'''s [[All-Star Mode]], which is similar to The Arena. Also, three of the ''Gourmet Race'' songs are used for Kirby's levels in the ''Smash Bros.'' series; one of them is a heavy metal remix, while one of the others is orchestrated.
 
*Also, the final boss of the ''The Great Cave Offensive'', Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be the inspiration for [[Master Hand]] and [[Crazy Hand]].
 
*Most of Kirby's special moves in the ''Super Smash Bros.'' series originated here, such as his [[Final Cutter]], [[Stone|Stone/Heavy Object transformation]], and the [[Hammer (move)|Hammer moves]]. A few of Kirby's attacks also are based on the Fighter ability, such as his [[neutral attack]], side smash attack, and the Smash Punch. His dash attack in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS/Wii U'' is based on the Yo-yo ability. Kirby's [[forward throw|forward]] and [[down throw]]s are based on the Suplex ability. His [[up throw]] is based on the Ninja ability. Kirby's [[Cook Kirby|Final Smash]] in ''Brawl'' is derived from the Cook ability, which originated in this game.
 
*Chef Kawasaki appears as a sticker in ''Super Smash Bros. Brawl''.
 
*Meta Knight's neutral special, [[Mach Tornado]], originates from this game. His neutral aerial also resembles Sword Kirby's Sword Spin move.
 
*Many have compared the [[Subspace Emissary]] of ''Super Smash Bros. Brawl'' to being similar to ''Kirby Super Star''. One of the most obvious similarities is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the [[Slide Launcher|slide launchers]] function very similar to that from ''Kirby Super Star''.
 
*It is believed that the combat mechanics of {{uv|Super Smash Bros.}} are based off that of ''Kirby Super Star''.
 
*[[Knuckle Joe]], who debuted in this game, appears as an Assist Trophy. In addition, he appears as a trophy in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii  U''.
 
*[[Tac]] and [[Plasma Wisp]] appear as enemies in Smash Run of ''Super Smash Bros. for Nintendo 3DS''. Tac appears as a trophy in both ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', while Plasma Wisp appears as a trophy in the former.
 
*Several music tracks originated from this game, such as "Meta Knight's Revenge" and "Vs. Marx."
 
*This game was directed by [[Masahiro Sakurai]], which explains many of the design and gameplay similarities to the [[Super Smash Bros. series|''Super Smash Bros.'' series]]. In many ways, ''Kirby Super Star'' may be considered a prototypical ''Smash''.
 
*[[Ridley]], in [[Super Smash Bros. Brawl|''Brawl'']]'s [[Subspace Emissary]] mode, has very similar moves to [[Dyna Blade]] from this game. Additionally, Dyna Blade appears as a sticker in the game.
 
*[[Galleom]], in ''[[Super Smash Bros. Brawl|Brawl]]'''s [[Subspace Emissary]] mode, has a few similar moves to {{s|wikirby|Heavy Lobster}} from this game.
 
*[[Tabuu]], the final boss of ''Super Smash Bros. Brawl'''s [[Subspace Emissary]] mode, has a similar fighting style to {{s|wikirby|Marx}}, having a few similar moves and both having generally very predictable, but very powerful attacks.
 
*The [[Boss Battles]] mode is similar to ''Kirby Super Star'''s "{{s|wikirby|The Arena}}" in many ways.
 
*''Kirby Super Star'' appears as a masterpiece in ''Super Smash Bros. for Wii U''.
 
*[[The Great Cave Offensive]] appears as a stage in ''[[Super Smash Bros. for Wii U]]'' and ''Super Smash Bros. Ultimate''.
 
===''Kirby 64: The Crystal Shards''===
A remix of 02's theme is present in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS/Wii U''; it is played on the stage Halberd. The music that plays in the first stage of Planet Popstar is also present in ''Super Smash Bros. for Wii U''; it is played on the stage Dream Land (64). Artwork of various characters and enemies for this game appear as stickers in ''Brawl''.
 
===''Kirby: Nightmare in Dream Land''===
The music for the Fountain of Dreams stage in ''Super Smash Bros. Melee'' was reused in ''Kirby: Nightmare in Dream Land'' during the battle with King Dedede at the same area.
 
===''Kirby Air Ride''===
''Kirby Air Ride'' was a racing game for the Nintendo GameCube released in 2003. Produced by HAL Laboratory, the game is notable for including a multitude of mechanics from ''Melee'', as well as mechanics that were later introduced in ''Brawl''.
 
A lot of mechanics for the game are similar to ''Melee'''s as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.
 
One of Kirby's artworks for this game appears as a sticker in ''Super Smash Bros. Brawl''.
 
The sound effect heard when one selects something from the menu is a deeper version of ''Melee'''s sound effect for the same thing.
 
Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the [[palette swap]]s from the ''Super Smash Bros.'' games.
 
The tracks that play in ''Melee'''s [[Green Greens]] and [[Fountain of Dreams]] play in ''Kirby Air Ride'', with slight modifications.
 
In ''Brawl'', [[Dragoon]], one of the legendary machines in the game, appears as an [[item]]. Much like it was in this game, the player has to collect all three of Dragoon's parts before they are able to use it. The songs for the racetracks "Frozen Hillside" and "Checker Knights" are in ''Brawl'', as well as the track "The Legendary Air Ride Machine", which plays after Kirby completes a Dragoon or a Hydra. All three songs play on the [[Halberd]] stage. Also, the Celestial Valley's theme and the track "Forest Stage" are featured in {{forwiiu}}, and is played on [[Dream Land|Dream Land (64)]].
 
The [[Smash Run]] mode in {{for3ds}} is inspired by the City Trial mode from this game. [[Masahiro Sakurai]], who directed both games, wanted to recreate the mode for ''Smash Bros.'' The main theme from this mode is also remixed in ''Super Smash Bros. Ultimate''. Additionally, the introduction music from ''Kirby Air Ride'' is heard in {{SSB4|Rosalina}}'s trailer during which Kirby is cruising on his [[Warp Star]] on Rainbow Road.
 
===''Kirby & The Amazing Mirror''===
[[Master Hand]] and [[Crazy Hand]] appear as the final bosses of Candy Constellation. A solo Master Hand also appears occasionally as a mini-boss. When Kirby inhales a defeated Master Hand, he gains the Smash ability - a scaled-down version of Kirby's [[Kirby (SSBM)|moveset]] from ''[[Super Smash Bros. Melee]]''. Fighter Kirby's Aerial Spin Kick is similar to his forward aerial in the ''Super Smash Bros.'' series. Meta Knight's side special, [[Drill Rush]], is based on one of Master Kirby's attacks.
 
In ''Brawl'', the music "{{SSBBMusicLink|Kirby|Forest / Nature Area}}" plays on [[Halberd]] and is the only GBA music to be unchanged. A remix of the music is featured in ''Super Smash Bros. for Wii U'', played on The Great Cave Offensive. The Golem enemy appears as a trophy in ''Super Smash Bros. Brawl''. Box Boxer, Boxy, Cupid Kirby and the Cell Phone all appear as stickers in ''Super Smash Bros. Brawl''. Artwork of Kirby and The Big Switch appear as stickers in ''SSBB''.
 
Kirby's orange palette swap in ''SSB4'' comes from the Orange Spray Paint in this game. Additionally, his yellow, green, and red palette swaps later appeared as alternative palettes for the different colored Kirbys. Also, these colors and the blue color are the basis for the Spray Paints. Meta Knight's gray palette swap is based on Dark Meta Knight from this game.
 
===''Kirby: Canvas Curse''===
Artwork of Meta Knight and Waddle Dee appear as stickers in ''SSBB''.
 
===''Kirby: Squeak Squad''===
The track "Squeak Squad Theme" is featured in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U''; it is played on the stages Halberd and The Great Cave Offensive. Daroach, Perara, Squeaker, and a Treasure Chest from this game appear as stickers in ''Super Smash Bros. Brawl''. Artwork of various other characters and enemies appear as stickers in ''SSBB''.
 
===''Kirby Super Star Ultra''===
Cook Kirby's pot has utensils added to the front, similar to his Final Smash in ''Super Smash Bros. Brawl''. The Fountain of Dreams and Halberd take their new designs from the ''Melee'' and ''Brawl'' stages, respectively. A crystalline version of Wham Bam Rock called Wham Bam Jewel appears, with some new additional moves, likely inspired by Master Hand's moves. Meta Knight's purple palette swap is based on Galacta Knight from this game. Additionally, Galacta Knight appears as a trophy in ''Super Smash Bros. for Wii U''. In ''Super Smash Bros. Ultimate'', King Dedede has a new Final Smash where he traps his opponents in a cage and takes on his Masked Dedede persona and attacks opponents with a barrage of missiles and sends them flying with his [[Jet Hammer]].
 
===''Kirby Mass Attack''===
The [[Superspicy Curry]] appears with the ''Brawl'' design.


====Assist Trophies====
===''Kirby's Return to Dream Land''===
All past Assist Trophies return.
The Super Ability [[Ultra Sword]] originates from this game. It is Kirby's [[Final Smash]] in ''[[Super Smash Bros. 4]]''. Meta Knight's up special, Shuttle Loop, returns. In addition, King Dedede's down aerial move in ''[[Super Smash Bros. Brawl]]'' returns in this game. The music that plays in the first stage of Cookie Country and another, which plays in the second stage are present in ''Super Smash Bros. for Wii U'' as tracks that can be heard on The Great Cave Offensive. Magolor and the Lor Starcutter appear as a trophy in ''Super Smash Bros. for Wii U''.
*'''[[Knuckle Joe]]''': The recurring martial artist from the ''Kirby'' series returns once again as an Assist Trophy in ''Ultimate''. When summoned, Knuckle Joe will lock on to an opponent and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut.
*'''[[Nightmare]]''': The wizard antagonist of ''Kirby's Adventure'' reappears in ''Ultimate'' as an Assist Trophy. When summoned, Nightmare will fade into the background and darken the stage, forcing all fighters to fight blind, including the summoner.
*'''''[[Chef Kawasaki]]''''': The chef from ''Kirby Super Star'' make his Assist Trophy debut in ''Ultimate'', functioning much like Kirby's ''Brawl'' Final Smash. He uses his ladle to grab faraway opponents and put them into a giant boiling pot, which launches them away and creates [[food]].


===Mii Costumes===
===''Kirby's Dream Collection Special Edition''===
*'''[[Meta Knight|Meta Knight Mask]]'''
The Smash ability returns in one of the bonus challenge courses, and the [[Super Smash Bros. emblem]] can be seen in the background in a repeated pattern. It has also gained a new attack called Smash Kick, based off of Kirby's forward smash.
*'''[[Marx|Marx's Hat]]


===Music===
===''Kirby: Triple Deluxe''===
{{main|List of SSBU Music (Kirby series)}}
The appearance of Kirby's [[Screen KO]] matches that of his in ''Super Smash Bros. 4''. The music for Stage 1 of Fine Fields is featured in ''Super Smash Bros. for Wii U''. It is played on The Great Cave Offensive. The theme "The World to Win" is also featured when Kirby is battling Queen Sectonia and is played on Dream Land (64).
====Original Tracks====
Arrangements and remixes unique to ''Ultimate''.
* '''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}''': A new pop-based remix of the credits themes from ''[[Kirby's Dream Land]]'' and ''[[Kirby Super Star]]''. The Sparkling Star, 1-Up, and Warp Star sound effects are also incorporated into the mix.
*'''{{SSBUMusicLink|Kirby|City Trial}}''': A new arrangement of the theme played on the {{s|wikirby|City Trial}} mode from ''{{s|wikirby|Kirby Air Ride}}''.


====Returning Tracks====
Kirby Fighters is a mode in this game, which entails 2-4 Kirbys fighting each other with a selected Copy Ability. Kirbys are able to [[shield]], [[roll]], [[sidestep]], and [[air dodge]] in this game. The shield also has a life gauge and once depleted will break, leaving Kirby stunned and vulnerable, which is similar to shields in the ''Super Smash Bros.'' games. Kirbys can also "[[perfect shield]]," which means the oncoming attack will be blocked while the shield won't take any damage.
Arrangements and remixes from previous ''Smash'' titles.
*{{GameIcon|SSB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}''': An arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Smash 64''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of the music that plays in the first stage of ''Kirby's Dream Land'', Green Greens. It is heard in Kirby's character trailer.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}''': An orchestral arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Super Smash Bros.|All Star Intro}}''': The [[All-Star Rest Area]] music from ''Melee'', which is an arrangement of the Float Islands theme from the original ''Kirby’s Dream Land'', though based in particular on the version played in save cottages in the Great Cave Offensive in ''Kirby Super Star''. It is sorted in the {{uv|Super Smash Bros.}} series music section and its origin is not acknowledged in the track information.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''': An arrangement of King Dedede's battle theme, a recurring theme in the ''Kirby'' series. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}''': A medley of the boss themes from various ''Kirby'' games, including the standard battle theme and "The Arena" theme from ''[[Kirby's Adventure]]'', the boss theme from ''{{iw|wikirby|Kirby's Dream Land 2}}'', the boss theme from ''Kirby Super Star'', the mini-boss theme from ''{{iw|wikirby|Kirby 64: The Crystal Shards}}'', and the boss theme from ''{{iw|wikirby|Kirby Squeak Squad}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}''': An arrangement of the music played in the Butter Building stages in ''Kirby's Adventure'', which also contains the title theme from ''Kirby's Dream Land''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}''': A heavy-metal remix of the songs that play in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''': A jazz-based arrangement of of various themes various themes played in Kirby Super Star's "{{s|wikirby|Revenge of Meta Knight}}" sub-game. Return from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Vs. Marx}}''': [[Marx]]'s battle theme from ''Kirby Super Star''. Returns from ''Brawl'' and is now also used when fighting Marx as a boss.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|0² Battle}}''': An arrangement of {{iw|wikirby|0²}}'s battle theme from ''Kirby 64: The Crystal Shards''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}}''': An arrangement of the music that plays while riding on the [[Dragoon]] or the {{iw|wikirby|Hydra}} in ''Kirby Air Ride''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Squeak Squad Theme}}''': An arrangement of the theme of the Squeaks from ''Kirby Squeak Squad''. Returns from ''Brawl''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''': Another arrangement of Green Greens's music from ''Kirby's Dream Land''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kirby|Ice Cream Island}}''': A medley of various songs from ''Kirby's Adventure'', including the theme of {{iw|wikirby|Ice Cream Island}}, the boss theme, the {{iw|wikirby|Sparkling Star}} theme, and the Kirby dance theme. Returns from ''Smash 4''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (for 3DS / Wii U)}}''': A Feudal Japan-themed arrangement of King Dedede's recurring theme. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|Butter Building (for 3DS / Wii U)}}''': Another arrangement of the music that plays in the Butter Building levels from ''Kirby's Adventure''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''': A medley of various themes that play in "{{iw|wikirby|The Great Cave Offensive}}" sub-game from ''Kirby Super Star'', including "Crystal Field and Mystery Paradise" and "Trees in the Depths of the Earth". Returns from "Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|Forest/Nature Area}}''': An orchestral remix of the music that plays in forest areas in ''{{iw|wikirby|Kirby & The Amazing Mirror}}'', with an intro based on the City theme from ''Kirby Air Ride'', then "Forest/Nature Area" plays, changing to "Flame/Lava". Returns from ''Smash for Wii U''.


====Source Tracks====
A remix of the music that plays on the Fountain of Dreams stage in ''Super Smash Bros. Melee'' is featured, which plays during the Hypernova section of the second extra stage of Royal Road.
Compositions and arrangements directly sourced from the ''Kirby'' series with no alterations.
*'''{{SSBUMusicLink|Kirby|Kirby Retro Medley}}''': A medley of various level songs sourced directly from ''Kirby's Dream Land'', consisting of ''Green Greens'', ''Castle Lololo'', ''Float Islands'', ''Bubbly Clouds'', and ''Mt. Dedede''.
*'''{{SSBUMusicLink|Kirby|Planet Popstar}}''': "The music for the first stage of the first level in ''Kirby 64: The Crystal Shards'', Pop Star. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Forest Stage}}''': Ripped directly from ''Kirby Air Ride'' where it is an alternate track for the {{iw|wikirby|Celestial Valley}} race course. This music is a remix of the one that plays in the forest areas in ''Kirby's Adventure''.
*'''{{SSBUMusicLink|Kirby|Celestial Valley}}''': The music for the Celestial Valley race course from ''Kirby Air Ride''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Frozen Hillside}}''': The music for the {{iw|wikirby|Frozen Hillside}} race course from ''Kirby Air Ride''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|The Adventure Begins}}''': A direct port of the music that plays in the first stage of the first level in ''{{iw|wikirby|Kirby's Return to Dream Land}}'', Cookie Country.
*'''{{SSBUMusicLink|Kirby|Through the Forest}}''': The music that plays in a forest area, the second stage of {{iw|wikirby|Cookie Country}}, sourced from ''Kirby's Return to Dream Land''.
*'''{{SSBUMusicLink|Kirby|Sky Tower}}''': The music for Stage 2 of {{iw|wikirby|Nutty Noon}}, the fifth level of ''Kirby's Return to Dream Land''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''': The map theme for the seventh level of ''Kirby's Return to Dream Land'', {{iw|wikirby|Dangerous Dinner}}, ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|CROWNED}}''': {{iw|wikirby|Magolor Soul}}'s [[wikirby:CROWNED|battle theme]] from ''Kirby's Return to Dream Land''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Floral Fields}}''': The music that plays in the first stage of the first level in ''{{iw|wikirby|Kirby: Triple Deluxe}}'', {{iw|wikirby|Fine Fields}}. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Fatal Blooms in Moonlight}}''': {{iw|wikirby|Queen Sectonia}}'s battle theme from ''Kirby: Triple Deluxe'', played during the second phase. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|The World to Win}}''': Queen Sectonia's battle theme from ''Kirby: Triple Deluxe'', specifically during the last part of the fight. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''': Ripped directly from ''{{iw|wikirby|Dedede's Drum Dash Deluxe}}'' where it plays in the final level. This music is a remix of "CROWNED" from ''Kirby's Return to Dream Land''.
*'''{{SSBUMusicLink|Kirby|Venturing Into the Mechanized World}}''': The music that plays in Stage 1 of {{iw|wikirby|Patched Plains}}, the first world of ''{{iw|wikirby|Kirby: Planet Robobot}}''.
*'''{{SSBUMusicLink|Kirby|Pink Ball Activate!}}''': The theme of the {{iw|wikirby|Robobot Armor}} in ''Kirby: Planet Robobot''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Kirby Battle Royale: Main Theme}}''': The main theme of ''{{iw|wikirby|Kirby: Battle Royale}}''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}''': The second boss theme from ''{{iw|wikirby|Kirby Star Allies}}''. Ripped directly from that game.


====Victory Themes====
===''Kirby and the Rainbow Curse''===
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of "Stage Complete" from ''Kirby's Dream Land'', unchanged from ''Brawl'' and ''Smash 4''. Used by Kirby and King Dedede.
The figurines in the game behave very similar to the [[trophies]].
*'''[[Victory theme#Kirby Victory Theme|Victory! Meta Knight]]''': An arrangement of "Stage Complete" from ''Kirby's Dream Land'' on electric guitar. Unchanged from ''Brawl'' and ''Smash 4''.


===Spirits===
===''Kirby: Planet Robobot''===
{{main|List of spirits (Kirby series)}}
The Smash ability returns in ''Kirby: Planet Robobot'' as one of the Copy abilities now under the name "Smash Bros.", using the moveset from ''Super Smash Bros. 4''. Meta Knight's Shuttle Loop move returns in this game, along with his Final Smash [[Galaxia Darkness]].


==Media with elements appearing in the ''Super Smash Bros.'' series==
===''Kirby Battle Royale''===
{{main|Kirby (universe)/Elements appearing in the Super Smash Bros. series}}
One of Meta Knight's moves is very similar to his down special, [[Dimensional Cape]].
The ''Kirby'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 25 games and media. The latest game represented in this universe is ''{{s|wikirby|Kirby Star Allies}}'', released on March 16, 2018.


==Trivia==
==Trivia==
*In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character.
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows.
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows.
*Every ''Kirby'' stage and item that has appeared in the series so far has been based on ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory.
*All the playable characters from the ''Kirby'' universe have multiple mid-air jumps.
**Furthermore, the only ''Kirby'' universe elements in ''Smash Bros.'' so far (during gameplay) that are not from a Sakurai-directed ''Kirby'' game are the Ultra Sword, Kirby's Final Smash in ''SSB4'' and ''Ultimate'' from ''Kirby's Return to Dream Land'', and Dede-Rush, King Dedede's Final Smash from ''Ultimate'' in which he turns into Masked Dedede from ''Kirby Super Star Ultra''.
*Every ''Kirby'' stage that has appeared in the series so far has been based off of ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory.
**Incidentally, a stage based on ''Kirby's Epic Yarn'' was initially planned for {{forwiiu}}, but this was rejected in favor of [[Woolly World]].
** Every ''Kirby'' item seems to follow this trend as well, unless one counts those that appear frequently in the series, such as the Maxim Tomato.
*All the playable characters from the ''Kirby'' universe have:
** Furthermore, the only ''Kirby'' universe elements in ''Smash Bros.'' so far (during gameplay) that aren't from a Sakurai-directed ''Kirby'' game are the Ultra Sword, Kirby's Final Smash in ''SSB4'' and ''Ultimate'', and Masked King Dedede, King Dedede's Final Smash from ''Ultimate''.
**more than four midair jumps.
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to have the same series symbol throughout the entire series.
**changed their [[Final Smash]] at least once: Kirby in ''Smash 4'', Meta Knight in ''Ultimate'', and King Dedede in both games.
*When sorting trophies by series in ''Brawl'', the Kirby series is mistakenly referred to as "''Kirby Super Star''".
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to use the same series symbol throughout the entire series.
*In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character.
*When sorting trophies by series in ''Brawl'', the ''Kirby'' series is mistakenly referred to as "''Kirby Super Star''".
*The ''Kirby'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Donkey Kong}} and {{uv|Final Fantasy}}.
*While every single ''Smash'' game to date shares the same platform with at least one ''Kirby'' game, more than half of the installments in the ''Super Smash Bros.'' series mark Kirby's first appearance on their platforms, with ''for Nintendo 3DS'' and ''Ultimate'' (Switch) being the only exceptions.
 
==External links==
*[[wikirby:Main Page|WiKirby]]
 
{{Universe}}
{{Universe}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Kirby universe| ]]
[[Category:Kirby universe| ]]
[[es:Kirby (universo)]]

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