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{{Infobox Character | {{Infobox Character | ||
|name = Kirby | |name = Kirby | ||
|image = [[File:Kirby SSBU.png|250px]] | |image = [[File:Kirby SSBU.png|250px|Kirby]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
Line 10: | Line 10: | ||
|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | {{cquote|''Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. Kirby is classified as fighter #06. | |||
Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''. | Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]'', respectively. | ||
Kirby is | ==Attributes== | ||
Kirby is known for being a small [[Weight|lightweight]], being tied for the eighth lightest character in the game. Despite this, Kirby's mobility is subpar in the air and only average on the ground, giving him a mediocre mobility overall: he has the twenty-first slowest [[walk]]ing speed, fortieth fastest [[dashing]] speed, and a decently quick [[Dash#Initial dash|initial dash]]. He also has the fourth slowest [[air speed]], fifteenth highest [[air acceleration]], third lowest [[gravity]], the fourth lowest [[falling speed|falling]] and [[fast fall|fast falling]] speeds, and above average [[traction]]. Due to these statistics, Kirby is a floaty character overall and has a hard time chasing opponents in the air. Although Kirby has five midair jumps, his [[recovery]] is average at best: despite his midair jumps and [[Final Cutter]] granting decent distance, his slow air speed combined with his low jump height means that he is extremely vulnerable to offstage edgeguarding. | |||
Kirby's greatest strength is his fast frame data and combo potential due to the versatility of his moveset. The majority of Kirby's moveset is characterized by speed, possessing among the fastest tilts in the game, while his slowest moves instead boast very high power as a trade-off, while also being quite fast for their power. Neutral attack and forward tilt are fast and have decent range, allowing Kirby to quickly fend off opponents. Up tilt's low knockback and fast speed allows it to combo into itself or an aerial attack. Down tilt's low power is compensated by its very fast speed and it launching opponents at the [[Sakurai angle]], which allow it to [[trip]] most opponents even over 80%. His smash attacks have good range, high power, and great speed, making them excellent at scoring a KO. Kirby is also very small, making him hard to hit, which combined with his very low crouch, allows him to avoid almost all grabs and several attacks. As a result, Kirby has a strong ground game, and a very useful defensive game thanks to his crouch, requiring opponents to be careful when approaching him in a neutral state. | |||
The usefulness of Kirby's ground game also extends to his grab game. His grabs have short range but are among the fastest, while his pummel's meager damage output is counterbalanced by its very fast speed. His forward throw, unlike most other forward throws in the game, has combo potential, leading into aerial attacks from low to mid percentages. Back throw can be followed up by a back aerial at 0% on certain characters, and can KO at high percents. Up throw is his strongest throw and is able to KO almost all characters around 170%, or even earlier if it lands on a platform. Lastly, down throw is reliable for damage racking when no other throw can yield better results. | |||
Kirby's air game is also serviceable, thanks to the versatility of his aerial attacks. Neutral aerial has a long duration, decent knockback on the clean hit, very low landing lag, and good coverage make it a safe landing option. Additionally, it can serve as a follow-up for combos and can be used as a KO move at high percents. Forward aerial is a powerful combo tool, chains fluidly and its first two hits can allow additional follow-ups due to its low landing lag. Up aerial has vertical knockback, low landing lag and a fairly quick [[auto-cancel]] window, allowing for many potential follow-ups and even opportunities to KO. Back aerial has decent range, and is Kirby's fastest and strongest aerial, making it one of his most useful options overall. Lastly, down aerial has considerable startup, but drags opponents downward before [[meteor smash]]ing them and has low ending lag, making it a deceptively powerful [[edgeguarding]] tool. In addition, it is an effective combo starter with guaranteed follow-ups on grounded opponents. | |||
Kirby is | |||
Kirby's | Kirby's special moveset, while volatile, can provide some unique strengths. {{B|Inhale|Kirby}} is his most notable example; it allows him to either [[List of Copy Abilities|copy]] the [[neutral special move]] of any character he inhales, or spit them out as a weight-dependent [[projectile]]. Kirby can also inhale projectiles, allowing him to heal himself, while certain ones (such as a fully-charged [[Charge Shot]]) can be stored in his mouth, enabling him to spit them out. The former, depending on what character he inhales, can give Kirby a move that helps him in matchups to various degrees, such as useful projectiles to counter-camp his opponent ([[Needle Storm]], [[Charge Shot]], {{SSBU|Wolf}}'s {{b|Blaster|Wolf}}), powerful punish options ([[Giant Punch]], [[Homing Attack]]), a reflector ([[Nayru's Love]]), or other massive benefits ([[Monado Arts]]). In addition, Kirby's version of the opponent's neutral special also has a 1.2x damage multiplier. Since he can spit certain inhaled projectiles, Inhale gives Kirby a reflector; however, this has limited practical utility due to only working against a limited amount of projectiles, as well as the combined lag of inhaling and spitting the projectile, which is considerably slower than traditional reflectors. It can also be used to [[Kirbycide]] or put the opponent offstage, although mashing out fast enough will free the opponent. [[Hammer Flip]] is very powerful, especially when fully charged, and Kirby can move and jump while charging. However. its high startup and endlag, along with its short range, makes it situational and difficult to land outside of a [[shield break]] or occasional two-framing. [[Final Cutter]] is Kirby's primary [[recovery]] move, granting good vertical distance and decent horizontal distance, as well as protection in front of him during his ascent and descent. It also emits a shock wave upon landing, making it difficult to [[punish]] if not at point-blank range. Lastly, [[Stone]] causes Kirby to plummet straight down and ignore damage by any move that deals less than 25%. It is also very strong and can be canceled shortly after Kirby begins his descent, although these benefits are limited by its slow startup and ending lag, and Kirby is still vulnerable to grabs while transformed. | ||
However, Kirby has noticeable flaws, his most notable weakness being his poor endurance. Being light and floaty, Kirby cannot endure strong hits for long at high percents. He is also very vulnerable to [[juggling]], due to his aforementioned slow falling and air speeds. This imposes as a risk in approaching opponents in the air, while also preventing Kirby's aerials from being used effectively out of disadvantage state, often forcing him to rely on his jumps or neutral aerial to escape and return to the ground or ledge, while also making him vulnerable to pressure. | |||
Kirby's | Another big flaw is Kirby's poor approach. Characters who have fast mobility or can camp with projectiles can wall out Kirby, which includes examples such as {{SSBU|Greninja}}, {{SSBU|R.O.B.}}, and {{SSBU|Samus}}. Kirby's lack of reliable burst options makes his approach in these matchups problematic and sometimes predictable. In addition, characters with long [[disjointed hitbox]]es such as {{SSBU|Ike}}, {{SSBU|Chrom}}, and {{SSBU|Mr. Game and Watch}} can outrange and wall out Kirby since his range is short relative to the cast. Final Cutter's projectile has decent range, but is very slow due to requiring Kirby to perform the entire rising and falling portions of the move beforehand, and he lacks other projectiles outside of spitting inhaled projectiles or opponents or using a copy ability. Despite having a great air acceleration, Kirby's air speed is also too slow for him to take advantage of it, hindering his aerial approach and recovery despite possessing five midair jumps. Kirby also has several KO moves, but most of them are hard to land without a setup due to their short range and Kirby's lack of setups into them. [[Rage]] further compounds these issues, as Kirby will be launched even earlier, while he will typically not endure long enough in order to take advantage of it. Lastly, his [[shield]] is easy to [[poke]], leaving him vulnerable to characters that have good shield pressure. | ||
Kirby | Overall, Kirby tends to run hot and cold. He can inflict an impressive amount of damage if he gets close to his opponent thanks to his potent combo game, but doing so is challenging for him due to his poor approach. As such, Kirby functions well with a bait-and-punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his unimpressive survivability. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Near the end of ''SSB4''{{'}}s metagame, Kirby had been considered a low-tier character, and was thus ranked as the 6th worst character in ''SSB4''{{'}}s most recent tier list (50th out of 55). In the transition to ''Ultimate'', Kirby has been granted a mixture of buffs and nerfs, but has been noticeably buffed overall, albeit initially to a lesser extent prior to later updates to the game. | |||
Kirby's buffs lie in the increased utility of his ground and aerial moveset. The first two hits of his [[jab]] can now [[jab lock]], making them more useful for set-ups for downed characters, and the looping hits connect into the opponent much more reliably, albeit at the cost of reduced damage output. [[Forward tilt]] is a stronger neutral option, as its increased knockback gives it KO potential and its reduced ending lag makes it a harder move to punish overall. [[Dash attack]] has been completely reworked, reverting back to its ''Melee'' iteration—however, it is significantly stronger, dealing much more damage and knockback, has less startup compared to his previous dash attack in ''SSB4'', can cross-up on shields, covers more distance, and is more reliable for catching opponents thanks to only consisting of one, long-lasting hit. These changes make it a stronger punish tool and a much more useful and versatile move overall than his previous dash attack. His [[smash attack]]s are stronger punish options, with [[forward smash]] having an increase in range, [[up smash]] having reduced start-up, and [[down smash]] regaining its semi-spike angle that makes it better for edgeguarding, similarly to one of its hitboxes in ''Brawl'', and all three of have higher power, except for down smash, which has reduced knockback to compensate its lower angle, although it still KOs earlier close to the ledge. The landing lag in his aerials, already among the lowest in SSB4, was reduced even further and noticeably benefits him, making his aerials not only safer, but now capable of leading into followups, with forward air's first two hits now being able to follow up into forward smash, while his neutral aerial, one of his most situational attacks, has more range, more knockback and much less ending lag, making it safer and more reliable for pressuring, edgeguarding and KOing. In addition, Kirby's neutral and up aerials had their startup reduced. Many of Kirby's attacks, such as up tilt and all his aerials except for up aerial also have more range, partially reducing one of his weaknesses from ''SSB4''. [[Inhale]] has received a large number of of significant improvements: it has noticeably reduced startup, reduced ending lag, more range, a much longer grace period in which Kirby cannot lose his Copy Ability, and a lower probability of losing said ability after this period has ended. Furthermore he can now eat the projectiles he swallows to heal himself (and store certain ones in his mouth as well, enabling him to spit them out as stars) and his [[neutral special]] receives a 1.2× multiplier compared to his opponent, albeit without a corresponding increase to knockback, giving him a greater incentive to Inhale opponents. Lastly, Stone has super armor during its start-up, making it more difficult to interrupt Kirby out of the attack, as in previous ''Smash'' games, he could be interrupted even when he fully transformed. | |||
However, Kirby has also received a few noteworthy nerfs. The most notable were to his [[grab]] game: The universal changes to the ending lag of grabs makes Kirby's riskier to throw out, his already mediocre grab range has been worsened (most notably on his pivot grab), and his [[forward throw]] has him jump up higher after the throw, which runs the risk of possibly landing on top of a soft platform, negating all follow-ups when it happens too early (although following up neutral air and forward smash can alleviate this issue), while back throw has lost its combo potential. Altogether, this grants Kirby a less effective combo game off of his grabs overall. Additionally, [[Stone]] no longer hits twice against shielded opponents, reducing its shield pressure considerably, and back aerial, one of his primary KOing options in ''SSB4'', deals less knockback, although the clean hit now lasts for 3 frames instead of 2. Lastly, his [[down aerial]], one of his most reliable combo starters in ''SSB4'', has more range on the looping hits, but slightly less on the final hit and is less advantageous on landing due to the removal of [[frame cancel]]ing, reducing the effectiveness of its follow-ups since its landing lag was not reduced enough to compensate properly. | |||
Overall, while Kirby has been improved from ''SSB4'', he still retains many of the same issues (mediocre range, sluggish aerial mobility, down and forward air having noticeable startup, susceptibility to being camped) that made him a poorly viewed character in ''SSB4''. Additionally, a majority of the characters that were ranked on the same tier as Kirby or lower in ''SSB4'' have received notably bigger improvements than Kirby, which includes characters such as {{SSBU|Pac-Man}}, {{SSBU|Falco}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|King Dedede}}. This, coupled with his very sparse tournament results, has garnered him an overwhelmingly negative reception across the Smash community; multiple competitive players including {{sm|ESAM}}, {{sm|Leffen}}, {{sm|Tweek}}, {{sm|VoiD}}, {{sm|Dabuz}}, and {{sm|Samsora}} view Kirby just as poorly as in ''SSB4'' or even as one of the worst characters in the game altogether, with Mew2King going as far as to give Kirby his own tier below bottom tier, dubbed as the "Kirby Tier". However, he has earned some representation in all levels of play, with players such as {{sm|Komota}}, {{sm|Jesuischoq}}, {{sm|SuperGirlKels}}. As of now, his overall viability remains questionable. | |||
Kirby's | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Kirby's model features a more subdued color scheme.}} | |||
*{{change|Like many other characters, Kirby is more expressive, both with his face and his movement.}} | |||
*{{change|Some of Kirby's animations, particularly his dash and initial jump, have been tweaked to closer resemble his appearance from ''{{s|wikirby|Kirby's Return to Dream Land}}'' onward.}} | |||
*{{change|One of Kirby's voice clips when taking high knockback has been changed to his alternate KO sound from ''Smash 4''.}} | |||
**{{change|As a result, he gains a new KO clip, which sounds similar to one of his ''Melee'' knockback voice clips.}} | |||
**{{change|Kirby's unused damage yell from ''Smash 4'' is now used when he takes medium knockback.}} | |||
*{{change|Kirby's [[on-screen appearance]] has a more intense, fiery explosion than in previous games. The large, cartoony stars that appear have been removed, and while the sparkle effects are still present, they have been drastically toned down. All in all, it more closely resembles how it appeared in the original ''[[Super Smash Bros.]]''}} | |||
*{{change|Up [[taunt]] has been shortened, with Kirby striking the ending pose without dancing first. The pose itself has been tweaked; Kirby now raises one of his feet, resembling the pose he makes when gaining an ability in his games.}} | |||
*{{change|Kirby smiles during his side taunt.}} | |||
*{{change|Kirby's [[victory pose]]s have been modified. Two new dances are used, one with Kirby waving his arms and breakdancing, and another with Kirby moonwalking and sliding, both based off of ''Kirby’s Return to Dream Land'' and ending in a unique pose. Kirby also splits into three separate Kirbys when not in team battles, referencing his home series. This is the first and only game to have Kirby's victory poses finish differently.}} | |||
**{{change|Kirby's idle pose at the end of his victory animation is more animate, with a gentle squash-and-stretch effect leading to a more rubbery feeling.}} | |||
**{{change|Kirby faces forward instead of away when "wiggling" in one of his victory poses.}} | |||
*{{change|When Kirby gains a new [[List of Copy Abilities|Copy Ability]], he briefly poses like he does in his home series. This animation can be canceled.}} | |||
*{{change|Some Copy Ability hats have been changed.}} | |||
**{{change|His {{SSBU|Samus}} helmet has a fully opaque visor, as it was in ''Super Smash Bros.''}} | |||
**{{change|His {{SSBU|Captain Falcon}} helmet has triangular eyes, and the visor is opaque as in ''Super Smash Bros.''}} | |||
**{{change|Unlike ''Smash 4'', his {{SSBU|Jigglypuff}} cap matches his costume color, as in previous games up to ''Brawl''.}} | |||
**{{change|His {{SSBU|Zelda}} cap has been changed from the wimple she wore as a child in ''[[The Legend of Zelda: Ocarina of Time]]'' to a hairstyle matching her new ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''-inspired look.}} | |||
**{{change|His {{SSBU|Ganondorf}} cap is consistent with Ganondorf's ''Ocarina of Time'' appearance, effectively reverting to its design in ''[[Melee]]''.}} | |||
**{{change|His {{SSBU|Ike}} cap uses the hairstyle from his ''Path of Radiance'' design, as in ''Brawl''.}} | |||
**{{change|His {{SSBU|Wolf}} cap matches Wolf's ''Star Fox Zero''-based appearance.}} | |||
**{{change|His {{SSBU|Robin}} cap, upon exhausting the {{b|Thunder|Robin}} tome, will disappear like it does in all other cases, instead of just disappearing with no animation.}} | |||
*{{change|Kirby's [[Boxing Ring]] alias has been changed to "The Pink Demon", making consistent with the Japanese release.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Kirby's [[jumpsquat]] takes 3 frames to complete (down from 4).}} | |||
*{{buff|Kirby [[run]]s faster (1.57 → 1.727).}} | |||
**{{buff|His initial [[dash]] is noticeably faster (1.5 → 1.9).}} | |||
*{{buff|Kirby [[walk]]s faster (0.93 → 0.977).}} | |||
*{{buff|Kirby's [[air speed]] is slightly faster (0.8 → 0.84).}} | |||
*{{buff|Kirby's [[traction]] is much higher (0.0493 → 0.116), going from below average to being tied for the 17th highest, making easier for him to punish out of shield. }} | |||
*{{buff|The changes to taunt interruptibility benefit Kirby more than any other returning veteran, as he can act quicker after discarding a Copy Ability.}} | |||
*{{nerf|Forward [[roll]] grants less [[intangibility]] (frames 4-17 → 4-15).}} | |||
*{{nerf|Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 36).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 3-27 → 3-29).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 33 → 63), now being tied with {{SSBU|Rosalina}} for the second slowest air dodge in the game duration-wise, only behind {{SSBU|Jigglypuff}}.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack's first and second hits have altered angles (55° → [[361]]°/180° (hit 1), 70° → 361° (hit 2)) and knockback (8 base/30 scaling → 20 base/25/20 scaling (hit 1), 15/30 → 25/15 (hit 2)) to keep opponents close to Kirby, akin to other neutral attacks. This allows them to [[jab lock]], and noticeably improves their previously poor linking ability.}} | |||
**{{buff|The first hit has less startup lag (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}} | |||
**{{buff|The second hit transitions faster into the infinite (frame 8 → 5) and has a lower [[SDI]] multiplier (1× → 0.3×), although with a slightly higher [[hitlag]] multiplier (1× → 1.2×).}} | |||
**{{buff|The infinite has shorter gaps between hits (4 frames → 2), a consistent angle (55°/68°/80° → 361°), a lower hitlag multiplier (1× → 0.5×) and SDI multiplier (1× → 0.4×), and deals less knockback (6/4/2 base/100 scaling → 7 base/35 scaling). This allows it to connect more reliably and makes it much harder to escape.}} | |||
**{{buff|The infinite's finisher has less startup (frame 5 → 3) and ending lag (FAF 51 → 40).}} | |||
**{{buff|The finisher deals more damage (2% → 3%) and launches at a lower angle (45° → 361°), with knockback not fully compensated (80 base/120 scaling → 70/115), improving its KO potential.}} | |||
**{{nerf|All hits except the finisher deal less damage (2% → 1.8% (hit 1), 3% → 1.6% (hit 2), 1% → 0.2% (infinite)).}} | |||
**{{nerf|The first hit has a higher hitlag multiplier (1× → 1.7×), giving opponents more time to SDI it.}} | |||
**{{nerf|The second hit and each hit of the infinite have a shorter hitbox duration (2 frames → 1), and the latter also has one frame more startup (frame 6 → 7), although this is compensated by its faster transition from the second hit.}} | |||
**{{nerf|The finisher has smaller hitboxes overall (4.5u/6.5u/5.5u → 5u/5u/5u).}} | |||
**{{nerf|The finisher has a much higher hitlag multiplier (1× → 3×), making it easier to DI after SDIing the infinite.}} | |||
**{{change|Kirby's punching hand now disappears during his rapid jab; instead, the visual effects have been made thicker.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has less ending lag (FAF 28 → 24). Combined with the increased [[shieldstun]] for ground attacks, this makes it much safer on shield.}} | |||
**{{buff|It has much more base knockback (12 → 40), improving its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt's closest hitbox is larger (4u → 4.8u), slightly surpassing the late hit in ''Brawl''.}} | |||
**{{buff|The late hit and foot intangibility last one more frame (frames 6-9 → 6-10), matching its duration from ''Brawl''.}} | |||
**{{buff|It has less base knockback (40 → 30/26 (clean), 26 (late)) and more knockback scaling (116 → 132/125 (clean), 110 → 130/119 (late)), allowing it to combo better into his aerials from low to mid percents, while also improving its KO potential at very high percents.}} | |||
**{{change|The hitbox at the tip of Kirby's foot launches at a slightly different angle (100° → 98° (clean), 88° → 86° (late)).}} | |||
*[[Down tilt]]: | |||
**{{buff|Due to the increased traction across the cast, opponents do not slide back as much upon [[trip]]ping from down tilt, improving its reliability for starting combos.}} | |||
**{{change|It has more knockback scaling (30 → 43), causing it to stop tripping opponents sooner, but improving its combo potential at higher percents if it doesn't trip due to the aforementioned change.}} | |||
*[[Dash attack]]: | |||
**{{change|Dash attack has reverted to its ''Melee'' iteration, where Kirby does a flaming tackle identical to the Burning copy ability from his home series, although it does not drop him off edges.}} | |||
**{{buff|It hits only once instead of six times, possessing a clean hit, mid hit and late hit. This makes it more reliable overall than the previous dash attack, which could sometimes miss its last hit due to the looping hits' poor linking ability.}} | |||
**{{buff|It propels Kirby a much farther distance forward, increasing its range.}} | |||
**{{buff|It has less startup, with its hitboxes active fully throughout (frames 12, 15, 19, 24, 30, 35-37 → 9-17 (clean)/18-26 (mid)/27-34 (late)).}} | |||
**{{buff|It has larger hitboxes (3.5u/3.5u/3.3u (hits 1-5), 3u (hit 6) → 5u (clean), 3.5u (mid & late)).}} | |||
**{{buff|It has lower hitlag multipliers (2× → 1.3× (clean)/1× (mid)/0.8× (late)). In combination with its faster startup and consisting of a single hit, this makes it harder to [[DI]].}} | |||
**{{buff|The clean hit deals more damage (1% (hits 1-5), 4% (hit 6); 9% total → 12%), with knockback not fully compensated (100 base/70 scaling → 82/66), and launches at a more horizontal angle (65° → 46°). This turns it into a much stronger finisher, KOing opponents at around 160% from center stage and 105% near edges, compared to being unable to KO under 280% regardless of horizontal positioning.}} | |||
**{{buff|The mid and late hits deal more damage than the previous dash attack's last hit (4% → 9% (mid), 6% (late)), and the former launches at a higher angle (65° → 76°), allowing it to KO slightly earlier despite its lower knockback values (100 base/70 scaling → 80/50).}} | |||
**{{nerf|It has more ending lag (FAF 54 → 60). Combined with no longer dealing multiple hits, this makes it much more punishable on shield, regardless of timing and despite mantaining the ability to [[cross-up]] shields during its early frames.}} | |||
**{{nerf|The late hit deals much less knockback (100 base/70 scaling → 80/50), hindering its KO potential despite launching at a higher angle (65° → 76°).}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash's clean hit deals more knockback (30 base/102 scaling → 32/109), improving its KO potential.}} | |||
**{{buff|Kirby lunges farther forward, giving it more range.}} | |||
**{{buff|It deals more damage when angled down (14% → 15% (clean), 10% → 11% (late)).}} | |||
**{{nerf|It deals less damage when angled up (16% → 15% (clean), 12% → 11% (late)), although the clean hit is still slightly stronger than in ''Smash 4'' due to its higher knockback values.}} | |||
**{{nerf|The clean hit has a higher hitlag multiplier (1× → 1.2×), making it easier to DI.}} | |||
**{{change|It has a different startup animation: Kirby pulls back before executing a thrust kick instead of performing a spin first, resembling Smash Kick, one of Smash Bros. Kirby's attacks in ''Kirby: Planet Robobot''.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash has less startup (frame 14 → 12), with its leg intangibility frames moved accordingly (frames 14-19 → 12-17) and its total duration reduced (FAF 48 → 46).}} | |||
**{{buff|The clean hit has a longer duration, with the late hit having a shorter duration instead (frame 14 (clean)/15-16 (mid)/17-19 (late) → 12-14/15-16/17). This improves its utility as an anti-air, as the clean hit now remains active when the hitboxes go above Kirby.}} | |||
**{{buff|The clean hit deals more knockback (33/30 base/104/99 scaling → 36 base/104 scaling), improving its KO potential.}} | |||
**{{buff|The mid hit's sourspot (12% → 13%) and late hit (12%/11% → 13%/12%) deal more damage.}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash launches at a [[semi-spike]] angle like its foot hitboxes in ''Melee'' and ''Brawl'' (69° → 29°), significantly improving its edgeguarding ability and allowing it to KO earlier near edges.}} | |||
**{{nerf|It has much less knockback scaling (110 → 89), hindering its KO potential from center stage and across the stage.}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have less landing lag (10 frames → 6 (neutral), 13 → 8 (forward), 17 → 10 (back), 12 → 7 (up), 17 → 16 (down).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial has less startup (frame 10 → 8) and significantly less ending lag (FAF 73 → 53).}} | |||
**{{buff|The clean hit deals significantly more knockback (30 base/90 scaling → 35/117), allowing it to KO reliably at around 150% from center stage.}} | |||
**{{buff|All hitboxes are bigger (8u → 9u (clean), 7u → 8u (mid), 6u → 7u (mid-to-late), 5u → 6u (late)).}} | |||
**{{buff|It [[auto-cancel]]s earlier (frame 56 → 51).}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial's first hit launches at a higher angle (45°/80° → 53°/84°) and deals less knockback (35 base/50 scaling → 43/39 (close), 35/38 (far)), allowing it to connect into the second hit more reliably.}} | |||
**{{buff|The first and second hits have lower hitlag (1× → 0.8×) and SDI multipliers (1× → 0.5×), making them harder to escape.}} | |||
**{{buff|The first and third hits have larger hitboxes (4.3u/4.3u → 5u/4.4u (hit 1), 4.9u → 5.1u (hit 3)), with the latter extending further horizontally (Z offset: 8u-12u → 7u-13u) and vertically (Y offset: 3.9u-4.2u → 3u-4.2u), improving their range.}} | |||
**{{buff|Due to its reduced landing lag, and forward smash's improved range and knockback, the first hit has gained a KO setup into it at high percents.}} | |||
**{{buff|The second hit extends further outwards (Z offset: 8u-12u → 7u-13u) and below Kirby (Y offset: 3.7u-4.2u → 2.8u-4.1u), improving its horizontal range, and allowing it to hit short or crouching characters, even in a rising short hop.}} | |||
**{{buff|The third hit has a longer duration (frames 25-26 → 25-27).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial has larger hitboxes (4u → 4.5u (clean), 3.4u → 3.5u (late)), and they extend further horizontally (Z offset: 7u-10.5u → 6u-13u (clean), 7u-10u → 6u-11u (late)), noticeably improving its range.}} | |||
**{{buff|The clean hit has a longer duration (frames 6-7 → 6-8).}} | |||
**{{nerf|The clean hit deals less knockback (20 base/104 scaling → 15/100), hindering its KO potential.}} | |||
**{{nerf|The clean hit has a higher hitlag multiplier (1× → 1.2×), making it easier to DI.}} | |||
**{{nerf|The late hit has a shorter duration (frames 8-14 → 9-12).}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial has less startup (frame 10 → 8) and ending lag (FAF 40 → 36).}} | |||
**{{buff|It deals more damage (9% → 10%) and has noticeably more knockback scaling (100 → 115), greatly improving its KO ability, without worsening its combo ability due to its reduced lag.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial's looping hits deal more damage (1% → 1.3%, total: 7% → 8.5%), with knockback scaling compensated (107 → 100).}} | |||
**{{buff|The looping hits have a noticeably lower hitlag multiplier (1.5× → 0.8×), alongside a larger hitbox (5u → 6u), increasing their range and making them harder to escape from.}} | |||
**{{nerf|It can no longer be [[frame cancel]]ed, with its landing lag not reduced enough to compensate. As a result, it has more landing lag relative to ''Smash 4'' if the landing hit connects, hindering its combo potential.}} | |||
**{{nerf|The last hit has a smaller hitbox (6.2u → 5.6u).}} | |||
===Throws and other attacks=== | |||
*[[Grab]]s: | |||
**{{nerf|All grabs have more ending lag (FAF 28 → 34 (standing), 39 → 42 (dash), 33 → 37 (pivot)), albeit they are still among the fastest in the game.}} | |||
**{{nerf|All grabs have less range (Z2 offset: 10.2u → 9.4u (standing), 12.1u → 11u (dash), -17.9u → -15.7u (pivot)).}} | |||
**{{nerf|Dash grab has slightly more startup lag (frame 8 → 9).}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel deals less damage (1.55% → 1%).}} | |||
**{{nerf|It has less startup (frame 9 → 1) and ending lag (FAF 10 → 6), but deals considerably more hitlag (4 frames → 11), increasing its effective duration.}} | |||
*[[Forward throw]]: | |||
**{{nerf|Forward throw has Kirby jump slightly higher and further backwards at the end of the animation, able to reach the height of {{SSBU|Battlefield}}'s lower platform. The additional height weakens its combo potential at low percents, while the additional backwards distance prevents him from benefitting from the extra height at higher percents.}} | |||
*[[Back throw]]: | |||
**{{nerf|Back throw has Kirby jump immediately after releasing the opponent, as opposed to a few frames later, causing him to be much higher in the air after the move ends. Additionally, Kirby lands a short distance forward relative to where the throw is initiated from, rather than in the same spot. This removes the throw's followups at low percents, and weakens its edgeguarding potential, as it now pushes Kirby away from edges.}} | |||
**{{change|It has an altered animation where Kirby doesn't squish as much upon slamming the opponent to the ground.}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw has gained a collateral hitbox upon landing that deals 7%, similar to {{SSBU|Meta Knight}}'s up throw, increasing its effectiveness in battles with multiple opponents.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw's first nine hits deal more damage (0.8% → 1%, total: 10.2% → 12%).}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
{{ | *{{b|Inhale|Kirby}}: | ||
**{{buff|Inhale has less startup lag (frame 14 → 10), making it much easier to combo into.}} | |||
**{{buff|It has a larger vortex hitbox (7u → 8.5u) with altered hitbox placements (Y offset: 7.5u → 7u, Z offset: 13u → 15.5u), and an additional vortex hitbox, increasing its range.}} | |||
**{{buff|It has less ending lag when failing to inhale anything (FAF 73 → 64), and after copying an opponent (FAF 30 → 21), preventing the copied opponent from being able to hit Kirby before he can move.}} | |||
**{{buff|The swallowing hitboxes are larger (4.2u/4.6u → 5.3u/5.8u), increasing the safety of copying an opponent when others are nearby.}} | |||
**{{buff|It can catch projectiles to heal Kirby, albeit with noticeable ending lag.}} | |||
***{{buff|Kirby can keep certain projectiles, like a fully charged [[Charge Shot]], inside his mouth and then choose to spit them out as a star that deals damage or swallow them to heal himself.}} | |||
**{{buff|Kirby dies later when performing a [[Kirbycide#Swallowcide|Kirbycide]], though he still dies first. This gives the opponent less time to recover after Kirby is KO'd.}} | |||
**{{buff|Kirby receives a 1.2× damage multiplier for his [[Copy Abilities]] compared to the copied opponent's neutral special.}} | |||
**{{buff|Kirby cannot lose his Copy Ability by getting hit for 20 seconds after receiving it, allowing him to keep it much more efficiently.}} | |||
**{{buff|The distance an opponent travels in a star scales with damage, allowing Kirby to KO spat opponents near edges more effectively at higher percents.}} | |||
**{{nerf|Rather than a 3.125% chance regardless of move, the chance for Kirby to lose his Copy Ability by getting hit is determined by the formula '''(damage taken / 70) * 70%''', thus increasing it for hits that deal more than 3.125% damage. As a result, after the 20 second period, multi-hit moves are less likely to remove Kirby's Copy Ability, but more significantly, a vast majority of other attacks are more likely to do so.}} | |||
**{{change|Inhale has a more opaque visual effect.}} | |||
*{{b|Hammer|move}}: | |||
**{{buff|Hammer launches at a lower angle when not fully charged (53° → 48° (grounded), 55° → 50° (aerial)), slightly improving its KO potential.}} | |||
**{{buff|The grounded version has intangibility (frames 2-10) and more super armor (frames 11-13 → 11-17) when fully charged.}} | |||
**{{buff|The aerial version deals slightly more damage (15%-27% → 16%-28%) with no compensation on knockback.}} | |||
**{{nerf|The aerial version sends at a higher angle when fully charged (45° → 50°), slightly reducing its KO potential despite its increased damage.}} | |||
**{{change|Kirby may use his uncharged or fully charged voice lines from ''Smash 4'' when swinging an uncharged Hammer.}} | |||
**{{change|A fully charged Hammer triggers [[Special Zoom]].}} | |||
*[[Final Cutter]]: | |||
**{{buff|Final Cutter has less landing lag (34 frames → 30).}} | |||
**{{buff|It can snap to the ledge earlier (frame 36 → 33).}} | |||
**{{buff|The rising hit has a longer duration (frames 23-24 → 23-26). The set knockback during the additional active frames is lower (117/102 → 60/50) to link into the falling hit as well.}} | |||
**{{buff|The landing hit no longer has set knockback (120 set/100 scaling → 85 base/95 scaling).}} | |||
**{{nerf|The falling hit has smaller hitboxes (6.5u → 6u (meteor), 6u → 5.5u (late)).}} | |||
**{{nerf|The falling hit's [[meteor smash]] portion has slightly less set knockback (100 → 96).}} | |||
**{{change|The projectile has a lower hitlag multiplier (1× → 0.7×), although this is compensated by the universal increase to [[hitlag]].}} | |||
*[[Stone]]: | |||
**{{buff|Aerial Stone has [[super armor]] during startup (frames 19-28).}} | |||
**{{buff|The landing hit launches at a higher angle (0° → 25°) and has much more base knockback (40 → 86), although with its knockback scaling compensated (40 → 24), allowing it to set up edgeguards more effectively, while also increasing its KO power.}} | |||
**{{nerf|The aerial hit can no longer combo into the landing hit, significantly decreasing its shield damage.}} | |||
**{{change|If Stone is hit with a reversing move such as [[Cape]], the transformation will visually spin around.}} | |||
**{{change|Stone can transform into a {{s|zeldawiki|Treasure Chest}} found in ''{{s|zeldawiki|''The Legend of Zelda: Breath of the Wild}}''{{'}}s shrines.}} | |||
**{{change|If Kirby is [[metal]] when using Stone, the transformation will also be metal.}} | |||
**{{change|Kirby doesn't change back to normal if he lands underwater.}} | |||
*[[Ultra Sword]]: | |||
**{{nerf|The final hit has less knockback scaling (100 → 95), hindering its KO potential.}} | |||
**{{change|It features a special background effect upon usage, in a similar fashion to the use of Super Abilities in ''Kirby's Return to Dream Land''.}} | |||
==Update history== | ==Update history== | ||
Kirby has been noticeably buffed via game updates. Update 2.0.0 improved his ground game by reducing the ending lag of his forward tilt, along with granting it increased base knockback, giving it newfound KO potential at very high percentages, while also boosting its safety at low percents. Dash attack's clean hit was also given a larger hitbox, and its damage output was increased overall. 3.0.0 improved the duration of up smash's clean hit, making it easier to land on aerial opponents, and reduced the ending lag on neutral aerial. Inhale's Copy Ability grace period was also extended, allowing Kirby to safely keep his abilities for longer, and the probability of him losing them when receiving damage was also reduced. Furthermore, his down throw's damage-racking capabilities were improved, and his Final Cutter can grab ledges earlier, making it safer for recovery. | |||
Update 6.0.0 granted Kirby some of his most significant improvements. Both neutral and up aerials had their startup reduced and their knockback increased, improving their combo and KO potential. Inhale had its startup reduced as well, and the grace period for Copy Ability was further increased, along with a further reduction to the probability of losing his abilities. Up smash's sourspot had its knockback increased, improving its consistency, and neutral attack's startup was reduced by 1 frame. As such, he stands noticeably better in comparison to release. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
{{UpdateList (SSBU)/6.0.0|char=Kirby}} | {{UpdateList (SSBU)/6.0.0|char=Kirby}} | ||
==Moveset== | ==Moveset== | ||
*Kirby can perform [[ | *Kirby can perform five [[midair jump]]s. | ||
''For a gallery of Kirby's hitboxes, see [[Kirby (SSBU)/Hitboxes|here]].'' | ''For a gallery of Kirby's hitboxes, see [[Kirby (SSBU)/Hitboxes|here]].'' | ||
Line 100: | Line 253: | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname=Vulcan Jab / Smash Punch | ||
|neutral1dmg=1.8% | |neutral1dmg=1.8% | ||
|neutral2dmg=1.6% | |neutral2dmg=1.6% | ||
|neutralinfdmg=0.2% (loop), 3% (last) | |neutralinfdmg=0.2% (loop), 3% (last) | ||
|neutraldesc= A {{s|wikipedia|one-two combo}}. When button mashed, Kirby performs the Vulcan Jab from the {{s|wikirby|Fighter}} ability before concluding with the Smash Punch. It is very quick due to coming out on frame 2, and its first two hits have very minimal ending lag. These traits make it effective for [[jab cancel]]ing or as an [[out of shield]] option | |neutraldesc= A {{s|wikipedia|one-two combo}}. When button mashed, Kirby performs the Vulcan Jab from the {{s|wikirby|Fighter}} ability before concluding with the Smash Punch, also from the Fighter ability. It is very quick due to coming out on frame 2, and its first two hits have very minimal ending lag. These traits make it effective for [[jab cancel]]ing or as an [[out of shield]] option. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% (base), 7% (tip) | |ftiltdmg=8% (base), 7% (tip) | ||
|ftiltdesc=Throws a spinning roundhouse kick. It is quick, due to coming out on frame 5, having very little ending lag and can be angled | |ftiltdesc=Throws a spinning roundhouse kick. It is quick, due to coming out on frame 5, having very little ending lag and can be angled. Due to its above average knockback, it can KO middleweights starting at around 132% at the edge of {{SSBU|Final Destination}}. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% (clean), 4% (late) | |utiltdmg=5% (clean), 4% (late) | ||
|utiltdesc=A scorpion kick. Although its damage output is low, it is a very useful combo starter at low percents, due to it coming out on frame 4 and having both | |utiltdesc=A scorpion kick. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. It also renders Kirby's foot [[Intangibility|intangible]] throughout its duration. | ||
|dtiltname=Squish Kick | |dtiltname=Squish Kick | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A crouching shin kick. It is fairly spammable due to coming out on frame 4 and having minimal ending lag | |dtiltdesc=A crouching shin kick. It is fairly spammable due to coming out on frame 4 and having minimal ending lag. When coupled with its [[trip]]ping potential, it can be a very useful set-up option. | ||
|dashname=Burning | |dashname=Burning | ||
|dashdmg=12% (clean), 9% (mid), 6% (late) | |dashdmg=12% (clean), 9% (mid), 6% (late) | ||
|dashdesc=The Burn attack from the {{s|wikirby| | |dashdesc=The Burn attack from the {{s|wikirby|Fire}} ability. It has decent start up at frame 9 with a lengthy hitbox that grows weaker over time. When struck cleanly, it has great power, KOing middleweights at around 98% from the edge of Final Destination. | ||
|fsmashname=Smash Kick | |fsmashname=Smash Kick | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | ||
|fsmashdesc=Based on the Spin Kick from the Fighter ability | |fsmashdesc=Based on the Spin Kick from the Fighter ability. Due to becoming active at frame 13, it's fast for a forward smash. It can be angled and moderately moves Kirby forward, giving it deceptive range. Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a powerful and reliable KOing option. While near the edge of Final Destination, it KOs middleweights at around 80%. However, its late hitbox lacks reliable KO potential. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|15}}/{{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (mid), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|15}}/{{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (mid), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|12}} (late) | ||
|usmashdesc=A bicycle kick. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth | |usmashdesc=A bicycle kick. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth like forward smash. It clean hitbox KOs middleweights at around 110% from anywhere on Final Destination. Kirby's foot is also rendered intangible throughout its duration. However, its mid and late hitboxes lack KO potential. Comes out on frame 12 and has 29 frames of ending lag, so its speed is only average for an up smash. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|dsmashdesc=A spinning split kick. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Comes out on frame | |dsmashdesc=A spinning split kick. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. Comes out on frame 10. Semispike with above average power, with its clean hitbox KOing middleweights at around 103% from the edge of Final Destination. It also renders Kirby's feet intangible, albeit only during its clean hitbox. However, its late hitbox has significantly lower KO potential. | ||
|nairname=Twinkle Star | |nairname=Twinkle Star | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (mid), {{ShortHopDmgSSBU|6}} (mid-to-late), {{ShortHopDmgSSBU|4}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (mid), {{ShortHopDmgSSBU|6}} (mid-to-late), {{ShortHopDmgSSBU|4}} (late) | ||
|nairdesc=A cartwheel | |nairdesc= A cartwheel, similar to the aerial attack from the {{s|wikirby|Smash}} ability. Its very low landing lag makes it a decent set-up option at low percents or a tool for shield pressure when short hopped, while it's surprisingly high knockback growth makes it a decent anti-pressure and out of shield option. It has big hitboxes, especially at the beginning, giving good protection and coverage around Kirby. It can also edgeguard, but it has the highest amount of ending lag out of Kirby's aerials, although much safer than in SSB4 since its ending lag was reduced drastically. It has [[sex kick]] properties and autocancels in a full hop. | ||
|fairname= | |fairname=Aerial Spin Kick | ||
|fairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU| | |fairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|3}} (hit 2), {{ShortHopDmgSSBU|5}} (hit 3) | ||
|fairdesc= | |fairdesc=The Aerial Spin Kick from the Fighter ability. The first two hits have low knockback, which allows them to connect reliably with the third hit. Its low landing lag also allows the first or second hit to be used as set-up options into other moves, such as an up smash or forward smash at high percents. Good for combos. Can connect into itself for a [[Wall of Pain]] in certain instances. Autocancels in a full hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|bairdesc=A dropkick. It functions as a sex kick, but | |bairdesc=A fast backwards dropkick. It functions as a sex kick, but also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. It autocancels from a short hop and its clean hitbox also deals the most damage out of his aerials, and possesses very high knockback growth, which make it a viable KOing option. While near the edge of Final Destination, its clean hitbox KOs middleweights at around 105%. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it to use it in a wall of pain. | ||
|uairname= | |uairname=Moon Somersault Kick | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc= | |uairdesc=The Moon Somersault Kick from the Fighter ability. Comes out on frame 8,tied with neutral aerial for having the second lowest startup of Kirby's aerials. A decent juggling option, it can also be used for continuing a combo due to its low landing lag. Autocancels in a short hop. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-5), {{ShortHopDmgSSBU|2}} (hit 6), 2% (landing) | |dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-5), {{ShortHopDmgSSBU|2}} (hit 6), 2% (landing) | ||
|dairdesc=A diagonal corkscrew dropkick. | |dairdesc=A diagonal corkscrew dropkick. An effective combo starter on grounded opponents and, due to the last hit being a weak meteor smash, it is a useful edge-guarding option, especially since its low ending lag makes it relatively safe to use off-stage. It can even lead into a [[footstool jump]] on fast-fallers and heavyweights. While it has the highest amount of start-up lag out of Kirby's aerials due to coming out on frame 18, and not autocanceling in a short hop, it can be auto-canceled on landing, giving Kirby a very large window to safely land while tumbling. Despite possessing a landing hit, its landing lag is only moderate, with 16 frames,making it safe even if not autocanceled. | ||
|grabname=Grab | |grabname=Foe Grab | ||
|grabdesc= | |grabdesc=The Foe Grab from the Fighter ability. One of the fastest grabs, but has short range. Kirby's throws are based on attacks used by the {{s|wikirby|Suplex}} and {{s|wikirby|Ninja}} abilities. | ||
| | |pummelname=Arm Throw (Punch) | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=The punch version of the Arm Throw from the Fighter ability. Has damage output, but is one of the fastest pummels. | ||
|fthrowname= | |fthrowname=Pile Driver | ||
|fthrowdmg=5% | |fthrowdmg=5% | ||
|fthrowdesc= | |fthrowdesc=The Pile Driver from the Suplex ability. Unlike the majority of forward throws, it possesses combo potential. Its most reliable follow-ups are neutral, forward and down aerials at low percents, and up aerial and [[Final Cutter]] at medium percents. Using it below a {{SSBU|Battlefield}} platform will have Kirby land on said platform, hindering followups at lower percents, but extending them at higher percents. | ||
|bthrowname= | |bthrowname=Big Suplex | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc= | |bthrowdesc=The Big Suplex from the Suplex ability. Despite having an average damage output and very low base knockback, it has very high knockback growth. As a result, it has decent KO potential. While near the edge of Final Destination, it KOs middleweights at around 137%. | ||
|uthrowname=Air Drop | |uthrowname=Air Drop | ||
|uthrowdmg=10% (throw), 7% (landing) | |uthrowdmg=10% (throw), 7% (landing) | ||
|uthrowdesc=The Air Drop from the Ninja ability | |uthrowdesc=The Air Drop from the Ninja ability. Like {{SSBU|Meta Knight}}'s up throw, it can damage and launch bystanders upon landing. It is weaker than his back throw when used at the edge, but it is consistently strong regardless of where it's used on the stage. Great knockback, KOing middleweights at around 158% from anywhere on Final Destination, and the landing hit can KO at around 157%. Because Kirby jumps up to perform it, he can land onto platforms above him upon descending, which enables it to KO even earlier. | ||
|dthrowname=Fury Stomp | |dthrowname=Fury Stomp | ||
|dthrowdmg=1% (hits 1-10), 2% (throw) | |dthrowdmg=1% (hits 1-10), 2% (throw) | ||
|dthrowdesc=The Fury Stomp from the Suplex ability | |dthrowdesc=The Fury Stomp from the Suplex ability. It is Kirby's most damaging throw at 12%, which makes it useful for damage racking. It can also damage nearby opponents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Performs a | |floorfdesc=Performs a spin kick before getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Kicks on one side and then the other before getting up. | ||
|floortname=Break Spin | |floortname=Break Spin | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=The Break Spin from the | |floortdesc=The Break Spin from the Yo-yo ability. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Performs a cartwheeling kick while climbing up. It has surprisingly good range compared to | |edgedesc=Performs a cartwheeling kick while climbing up. It has surprisingly good range compared to many other characters' edge attacks. | ||
|nsname=Inhale | |nsname=Inhale | ||
|nspage=Inhale (Kirby) | |nspage=Inhale (Kirby) | ||
|nsdmg=10% (swallow), 6% (spit) | |nsdmg=10% (swallow), 6% (spit) | ||
|nsdesc={{s|wikirby|Inhale}}s the opponent. It has a [[grab]]box and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as [[Luma Shot]] and [[Pikmin Pluck]]. When inhaling projectiles, Kirby will heal off a small amount of percentage, and when inhaling large projectiles, such as {{SSBU|Samus}}'s fully charged [[Charge Shot]], it can be spat out as a star. Kirby's copied neutral special's damage output has a x1.2 multiplier compared | |nsdesc={{s|wikirby|Inhale}}s the opponent. It has a [[grab]]box and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as [[Luma Shot]] and [[Pikmin Pluck]]. When inhaling projectiles, Kirby will heal off a small amount of percentage, and when inhaling large projectiles, such as {{SSBU|Samus}}'s fully charged [[Charge Shot]], it can be spat out as a star. Kirby's copied neutral special's damage output has a x1.2 multiplier compared the opponent's version. | ||
|ssname=Hammer Flip | |ssname=Hammer Flip | ||
|ssdmg=19% (grounded uncharged), 16% (aerial uncharged), 35% (grounded fully charged), 28% (aerial fully charged) | |ssdmg=19% (grounded uncharged), 16% (aerial uncharged), 35% (grounded fully charged), 28% (aerial fully charged) | ||
|ssdesc=The attack of the same name from the {{s|wikirby|Hammer}} ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and deal [[recoil damage]]. He can also slowly walk and jump while charging. When it is used in midair, Kirby will swing his hammer twice | |ssdesc=The attack of the same name from the {{s|wikirby|Hammer}} ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and deal [[recoil damage]]. He can also slowly walk and jump while charging it, while a fully charged Hammer Flip grants [[armor]] during part of the swing. When it is used in midair, Kirby will swing his hammer twice. While near the edge of Final Destination, uncharged Hammer Flip KOs middleweights at around 65%. Conversely, fully charged Hammer Flip KOs middleweights at around 6%. Although weaker, aerial Hammer Flip nevertheless possesses impressive KO potential. While near the edge of Final Destination, it KOs middleweights at around 86%. Conversely, its fully charged version KOs them at around 33%. When fully charged and on the ground, it makes Kirby invincible from frame 2-10 and gives him super armor from frame 11-17. Despite this power, the move is considered essentially useless in competitive play outside of shield break punishes due to its small hitbox, terrible startup, and huge endlag. | ||
|usname=Final Cutter | |usname=Final Cutter | ||
|usdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) | |usdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) | ||
|usdesc=The attack of the same name from the {{s|wikirby|Cutter}} ability. It | |usdesc=The attack of the same name from the {{s|wikirby|Cutter}} ability. It can meteor smash any opponents he comes into contact with upon descending. The sword also emits a shockwave upon hitting a solid surface, which is Kirby's only projectile aside from [[Inhale (Kirby)#Spitting characters|spitting out an Inhaled opponent]]. A good vertical recovery move and has decent horizontal distance when angled. However, it is extremely predictable due to its high start-up. Kirby cannot [[sweetspot]] the edge until he starts to descend, and if the platform beneath him disappears or if he is pushed off while he is still in the landing animation, he will be rendered [[helpless]]. | ||
|dsname=Stone | |dsname=Stone | ||
|dsdmg=18% (impact), 14% (shockwave) | |dsdmg=18% (impact), 14% (shockwave) | ||
|dsdesc=The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the {{s|wikirby|Stone}} ability. | |dsdesc=The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the {{s|wikirby|Stone}} ability. Thanks to its high damage output, Stone Smash KOs middleweights at around 108% and deals considerable [[shield damage]]. It can also be canceled in midair by pressing the special button, which can be used for [[mindgame]]s. Although Stone Change is slightly weaker, it is a [[semi-spike]]. Kirby cannot be damaged while he is transformed, although his Stone forms have a set amount of durability, and he can be grabbed while transformed. | ||
|fsname=Ultra Sword | |fsname=Ultra Sword | ||
|fsdmg=3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10) | |fsdmg=3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10) | ||
|fsdesc=The {{s|wikirby|Super Ability}} of the same name. Kirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash. While near the edge of Final Destination, it KOs middleweights at around 15%. | |fsdesc=The {{s|wikirby|Super Ability}} of the same name. Kirby wields a gigantic sword to repeatedly slash the opponent before enlarging the sword and then concluding with a powerful downward slash. While near the edge of Final Destination, it KOs middleweights at around 15%. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Kirby rides in on his classic warp star, followed by a small explosion while flipping off of it. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
All taunts remove Kirby's | All taunts remove Kirby's copy ability if he has one. | ||
*'''Up taunt''': Smiles and poses, producing a star. | *'''Up taunt''': Smiles and poses, producing a star. | ||
*'''Side taunt''': Spins around playfully, | *'''Side taunt''': Spins around playfully, followed by a "Nyum!" while standing on one foot. (Based on his "character chosen" animation in [[Super Smash Bros.]]) | ||
*'''Down taunt''': Leans toward the screen and says "Hi!" while waving his arms. | *'''Down taunt''': Leans toward the screen and says "Hi!" while waving his arms. | ||
<gallery> | <gallery> | ||
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*Turns to face away from the screen, then turns back. | *Turns to face away from the screen, then turns back. | ||
<gallery> | <gallery> | ||
SSBUKirbyIdle1.gif|Kirby's first idle pose | SSBUKirbyIdle1.gif|Kirby's first idle pose | ||
SSBUKirbyIdle2.gif|Kirby's second idle pose | SSBUKirbyIdle2.gif|Kirby's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Note: Outside of team battles, Kirby's victory poses have three separate Kirbys, referencing the | Note: Outside of team battles, Kirby's victory poses have three separate Kirbys, referencing the Kirby dances from his home series. | ||
*'''Left:''' Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot. Based on Kirby's dances in ''Kirby's Return to Dream Land'' and ends with a pose similar to his | *'''Left:''' Moonwalks to the left, twists, slides to the right, and jumps into a pose where he stands on one foot. Based on Kirby's dances in ''Kirby's Return to Dream Land'' and ends with a pose similar to his Brawl render. | ||
*'''Up:''' Cartwheels to the left twice, wiggles, and does a front flip before posing | *'''Up:''' Cartwheels to the left twice, wiggles, and does a front flip before posing. | ||
*'''Right:''' Jumps twice, shuffles backwards, | *'''Right:''' Jumps twice, shuffles backwards, does a breakdance, and poses while facing away from the camera. Based on Kirby's dances in ''Kirby's Return to Dream Land'', with the ending pose also appearing in said game. | ||
[[File:KirbyUniverseTheme.ogg|thumb|The victory theme of the ''Kirby'' universe is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''[[Kirby's Dream Land]]'', though the shortened version that this track is based on debuted in ''[[Kirby's Adventure]]''.]] | [[File:KirbyUniverseTheme.ogg|thumb|The victory theme of the ''Kirby'' universe is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''[[Kirby's Dream Land]]'', though the shortened version that this track is based on debuted in ''[[Kirby's Adventure]]''.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Since the release of ''Ultimate'', many professionals immediately noticed Kirby's significant flaws from the previous installment have been retained, in spite of the mechanics suiting him better in comparison to ''SSB4''. As a result, his representation in regionals and nationals has been minimal, with his reception being negative across the community. Players would deride on his subpar aerial game, poor range, slow [[aerial]] frame data, as well as platforms potentially negating all follow-ups should he start a combo with a forward throw. Throughout ''Ultimate''’s metagame, many considered him a low or even bottom tier, with some going as far as putting him as the worst character in the game due to these weaknesses and his sparse results and representation outside of locals. | |||
Patch 6.0.0 eventually gave Kirby some of his biggest improvements. While his [[neutral aerial]] and [[up aerial]] not only have more KO power and versatility, but also his ability to follow-up on platforms partially restored, players still have a poor view on his viability. Even with his results slowly improving over time, with players such as {{Sm|Jesuischoq}} and {{Sm|Ferretkuma}} earning bigger impacts in comparison to release, he is expected to be ranked low, especially if he fails to obtain more notable placements/future buffs from patches. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
=== | ====Active==== | ||
*{{Sm|Ferretkuma|Japan}} - Placed 17th at {{Trn|Umebura SP 7}}, taking sets over players such as {{Sm|Suinoko}} and {{Sm|Atelier}}. Also has wins over {{Sm|Songn}} and {{Sm|Logix}}. | |||
*{{Sm|Jesuischoq|France}} - The best Kirby in Europe and one of the two best Kirby players in the world. Placed 9th at {{Trn|Ultimate WANTED 1}}, 13th at {{Trn|VCA 2019}}, and 33rd at {{Trn|Albion 4}}. Has wins over players such as {{Sm|Destany}}, {{Sm|Homika}}, {{Sm|Leon}}, {{Sm|Otakuni}}, {{Sm|PEW}}, {{Sm|vyQ}}, {{Sm|Whoophee}}, and {{Sm|Yass}}. Currently ranked 17th in the [[French Power Rankings#Ultimate|French Ultimate Power Rankings]]. | |||
*{{Sm|Komota|USA}} - The best Kirby in the United States and one of the two best Kirby players in the world. Placed 9th at {{Trn|Holiday Heist 4: Ultimate Edition}}, 17th at {{Trn|COST 2019}}, as well as 65th at {{Trn|Frostbite 2019}} and {{Trn|The Big House 9}}. Ranked 10th on the [[Ohio Power Rankings]]. He has taken sets off players such as {{Sm|AndrewT}}, {{Sm|Cob}}, {{Sm|Jumpsteady}}, {{Sm|Katakiri}}, and {{Sm|Xane}}. | |||
*{{Sm|SuperGirlKels|Canada}} - Uses Kirby as a strong secondary alongside her {{SSBU|Sonic}}. Placed 7th at {{Trn|ICARUS V}} using mostly Kirby. She also placed 7th at {{Trn|DreamHack Montreal 2019}} using Kirby as one of her characters. With Kirby, she has wins over players such as {{Sm|Exodia}}, {{Sm|Fwed}}, and {{Sm|Z (Canada)}}. Ranked 4th on the [[Montreal Power Rankings#Super Smash Bros Ultimate rankings|Montreal Ultimate Power Rankings]]. | |||
*{{Sm|Uto|Japan}} - Uses Kirby as a strong secondary to his {{SSBU|Meta Knight}}. Placed 13th at {{Trn|Karisuma SP 6}}. | |||
====Inactive==== | |||
*{{Sm|Captain L|Canada}} - Placed 1st in {{Trn|The Pinnacle 2018}} using him as one of his characters prior to dropping the character. Was ranked 50th on the [[Spring 2019 PGRU]] using him as a secondary alongside {{SSBU|Pikachu}} and {{SSBU|Pichu}}. | |||
=={{SSBU|Classic Mode}}: Gourmet Clash== | =={{SSBU|Classic Mode}}: Gourmet Clash== | ||
[[File:SSBU Congratulations Kirby.png|thumb|Kirby's congratulations screen.]] | [[File:SSBU Congratulations Kirby.png|thumb|Kirby's congratulations screen.]] | ||
Kirby's opponents are characters who, like | Kirby's opponents are characters who, like Kirby, are known for their large appetites. For each battle, Kirby and his opponent each spawn with 35% damage and several food items appear on the stage as the match begins. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music | !Round!!Opponent!!Stage!!Music | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|- | |- | ||
|2||Giant {{ | |2||Giant {{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px}}||{{SSBM|Yoshi's Island}}||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}'' | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}'' | ||
|- | |- | ||
|4||Giant {{ | |4||Giant {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px}}||[[Gamer]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}'' | ||
|- | |- | ||
|6|| | |6||{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}'' | ||
|- | |- | ||
|colspan="4"|[[Bonus Stage]] | |colspan="4"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Marx]]|| | |Final||[[Marx]]||Mysterious Dimension||''{{SSBUMusicLink|Kirby|Vs. Marx}}'' | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Kirby has ''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Kirby has ''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}'' accompany the credits. | ||
{{clr}} | {{clr}} | ||
===Character unlock tree=== | ===Character unlock tree=== | ||
Kirby's Classic Mode character unlock tree includes the following characters in order: | Kirby's Classic Mode character unlock tree includes the following characters in order: | ||
#{{SSBU|Ness}} | #{{SSBU|Ness}} | ||
#{{SSBU|Jigglypuff}} | #{{SSBU|Jigglypuff}} | ||
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[[File:Kirby World of Light.png|thumb|200px|left|Kirby facing the World of Light, from the mode's opening cutscene.]] | [[File:Kirby World of Light.png|thumb|200px|left|Kirby facing the World of Light, from the mode's opening cutscene.]] | ||
[[File:WoL-06Kirby.jpg|thumb|Kirby in the start of World of Light's gameplay]] | [[File:WoL-06Kirby.jpg|thumb|Kirby in the start of World of Light's gameplay]] | ||
Kirby was among the fighters summoned to the cliffside to assist in defeating an army of [[Master Hand]]s. | Kirby was among the fighters summoned to the cliffside to assist in defeating an army of [[Master Hand]]s. | ||
After [[Galeem]] absorbed all of the Master Hands during the opening cutscene, he began to unleash beams of light that vaporized all of the fighters and later imprisoned all of them. Kirby was the sole survivor after escaping on his [[Warp Star]], barely warping away from the beams before they could engulf him. Despite being the sole survivor, Kirby is still seen as a puppet in a few areas of the mode. It was later explained that Galeem had analyzed Kirby at some point during the story and was able to make puppet fighters in his image without needing Kirby himself. | After [[Galeem]] absorbed all of the Master Hands during the opening cutscene, he began to unleash beams of light that vaporized all of the fighters and later imprisoned all of them. Kirby was the sole survivor after escaping on his [[Warp Star]], barely warping away from the beams before they could engulf him. Despite being the sole survivor, Kirby is still seen as a puppet in a few areas of the mode. It was later explained that Galeem had analyzed Kirby at some point during the story and was able to make puppet fighters in his image without needing Kirby himself. | ||
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Kirby crash-lands in a canyon area, and begins his quest to save the other fighters as the initial starting protagonist. | Kirby crash-lands in a canyon area, and begins his quest to save the other fighters as the initial starting protagonist. | ||
He is later seen alongside several other fighters, | He is later seen alongside several other fighters, as they make their final stand against Galeem and [[Dharkon]]. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Kirby's | Kirby's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Starting World of Light and play as Kirby allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Kirby makes an appearance in various | Additionally, Kirby makes an appearance in various Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
KirbyFighterSpirit.png|323. '''''Kirby''''' | |||
Warp Star Spirit.png|326. Warp Star | |||
Star Rod.png|327. Star Rod | |||
Ultra Sword Spirit.png|328. Ultra Sword | |||
Kirbybot.png|329. Robobot Armor | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 411: | Line 481: | ||
|- | |- | ||
|48 | |48 | ||
|{{ | |[[File:Boo Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Boo}}[[Boo]] | ||
|''Super Mario series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
Line 423: | Line 494: | ||
|- | |- | ||
|50 | |50 | ||
|{{ | |[[File:Bob-omb.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Bob-omb}}[[Bob-omb]] | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}×3 | |''Super Mario series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} (×3) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,500 | |3,500 | ||
|[[Mushroom Kingdom]] | |[[Mushroom Kingdom]] | ||
Line 435: | Line 507: | ||
|- | |- | ||
|66 | |66 | ||
|{{ | |[[File:Kingbomomb.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|King Bob-omb}}King Bob-omb | ||
|''Super Mario series'' | |||
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,100 | |4,100 | ||
|[[Peach's Castle]] | |[[Peach's Castle]] | ||
Line 447: | Line 520: | ||
|- | |- | ||
|69 | |69 | ||
|{{ | |[[File:Piantas.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Piantas}}[[Piantas]] | ||
|•{{SSBU|Kirby}} | |''Super Mario series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} (×2)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (×2)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×2)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} (×2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,600 | |1,600 | ||
|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
|•Item Tidal Wave<br>•Item: Mushrooms | |•Item Tidal Wave<br>•Item: Mushrooms | ||
|•Certain items will appear in large numbers after a little while | |•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza | |{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}} | ||
| | | | ||
|- | |- | ||
|71 | |71 | ||
|{{ | |[[File:Luma Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Luma}}[[Luma]] | ||
|•{{SSBU|Kirby}} | |''Super Mario series'' | ||
| | |•{{SSBU|Kirby}} (×4) ({{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
Line 471: | Line 546: | ||
|- | |- | ||
|74 | |74 | ||
|{{ | |[[File:Lubba.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Lubba}}Lubba | ||
|''Super Mario series'' | |||
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
Line 483: | Line 559: | ||
|- | |- | ||
|116 | |116 | ||
|{{ | |[[File:Viruses Spirit.png|center|64x64px]] | ||
|''Dr. Mario'' | |{{anchor|Viruses}}[[Viruses]] | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}} | |''Dr. Mario series'' | ||
| | |•{{SSBU|Kirby}} (×3) ({{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,000 | |4,000 | ||
|[[Mario Bros.]] ([[Battlefield form]]) | |[[Mario Bros.]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle | ||
|{{SSBUMusicLink|Super Mario Bros.|Fever}} | |{{SSBUMusicLink|Super Mario Bros.|Fever}} | ||
|Chill Virus (blue costume) | |Chill Virus (blue costume), Weird Virus (yellow costume), Fever Virus (red costume) | ||
|- | |- | ||
|285 | |285 | ||
|{{ | |[[File:XParasiteSpirit.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|X Parasite}}X Parasite | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×10 | |''Metroid series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} (×10) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,100 | |2,100 | ||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
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|- | |- | ||
|327 | |327 | ||
|{{ | |[[File:Star Rod.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Star Rod}}[[Star Rod]] | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×4 | |''Kirby series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,200 | |9,200 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
|N/A | |N/A | ||
|•The enemy starts the battle with a Star Rod | |•The enemy starts the battle with a [[Star Rod]] | ||
|{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}} | |{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}} | ||
| | | | ||
|- | |- | ||
|329 | |329 | ||
|{{ | |[[File:Kirbybot.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Robobot Armor}}Robobot Armor | ||
|•Metal {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×4 | |''Kirby series'' | ||
| | |•Metal {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,000 | |4,000 | ||
|[[Halberd]] | |[[Halberd]] | ||
|•Item: | |•Item: {{b|Drill|item}} | ||
|•[[Stamina battle]]<br>•The enemy is metal | |•[[Stamina battle]]<br>•The enemy is metal | ||
|{{SSBUMusicLink|Kirby|Pink Ball Activate!}} | |{{SSBUMusicLink|Kirby|Pink Ball Activate!}} | ||
Line 531: | Line 611: | ||
|- | |- | ||
|331 | |331 | ||
|{{ | |[[File:Dragoon1.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Dragoon}}[[Dragoon]] | ||
|''Kirby series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,500 | |13,500 | ||
|[[Pilotwings]] | |[[Pilotwings]] | ||
|•Item: Dragoon Parts | |•Item: [[Dragoon]] Parts | ||
|•Items will be pulled toward the enemy<br>•The enemy has increased move speed | |•Items will be pulled toward the enemy<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}} | |{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}} | ||
| | | | ||
|- | |- | ||
|335 | |335 | ||
|{{ | |[[File:Gooey.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Gooey}}Gooey | ||
|''Kirby series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|4,200 | |4,200 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Kirby|Gourmet Race (64)}} | |{{SSBUMusicLink|Kirby|Gourmet Race (64)}} | ||
| | | | ||
|- | |- | ||
|339 | |339 | ||
|{{ | |[[File:Whispywoods.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Whispy Woods}}[[Whispy Woods]] | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×5 | |''Kirby series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×5) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,300 | |9,300 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
Line 567: | Line 650: | ||
|- | |- | ||
|341 | |341 | ||
|{{ | |[[File:Power Orb Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Nightmare's Power Orb}}[[Nightmare]]'s Power Orb | ||
|''Kirby series'' | |||
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,000 | |4,000 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
|•Assist Trophy Enemies (Nightmare) | |•Assist Trophy Enemies ([[Nightmare]]) | ||
|•Hostile assist trophies will appear after a little while<br>•The enemy is giant<br>•The enemy starts the battle with a [[Star Rod]] | |•Hostile assist trophies will appear after a little while<br>•The enemy is giant<br>•The enemy starts the battle with a [[Star Rod]] | ||
|{{SSBUMusicLink|Kirby|Vs. Marx}} | |{{SSBUMusicLink|Kirby|Vs. Marx}} | ||
Line 579: | Line 663: | ||
|- | |- | ||
|360 | |360 | ||
|{{ | |[[File:Waddledee.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Waddle Dee}}[[Waddle Dee]] | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×4 | |''Kirby series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} (×4) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,700 | |3,700 | ||
|[[Dream Land GB]] | |[[Dream Land GB]] | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} | |{{SSBUMusicLink|Kirby|Kirby Retro Medley}} | ||
| | | | ||
|- | |- | ||
|362 | |362 | ||
|{{ | |[[File:Waddle Doo.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Waddle Doo}}[[Waddle Doo]] | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×3 | |''Kirby series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×3) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,500 | |2,500 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 603: | Line 689: | ||
|- | |- | ||
|366 | |366 | ||
|{{ | |[[File:Scarfy Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Scarfy}}Scarfy | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}} | |''Kirby series'' | ||
| | |•{{SSBU|Kirby}} Team (×4) ({{Head|Kirby|g=SSBU|s=20px|cl=Yellow}},{{Head|Kirby|g=SSBU|s=20px|cl=Red}}x3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,400 | |1,400 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 615: | Line 702: | ||
|- | |- | ||
|368 | |368 | ||
|{{ | |[[File:Rocky.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Rocky}}Rocky | ||
|•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | |''Kirby series'' | ||
| | |•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,600 | |2,600 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy favors down specials<br>•The enemy is metal | ||
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}} | |{{SSBUMusicLink|Kirby|The Great Cave Offensive}} | ||
| | | | ||
|- | |- | ||
|370 | |370 | ||
|{{ | |[[File:Bomber Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Bomber}}[[Bomber]] | ||
|''Kirby series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,500 | |3,500 | ||
|[[Dream Land GB]] | |[[Dream Land GB]] | ||
|•Item: Bomber | |•Item: [[Bomber]] | ||
|•The enemy starts the battle with a Bomber | |•The enemy starts the battle with a Bomber | ||
|{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | |{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | ||
Line 639: | Line 728: | ||
|- | |- | ||
|380 | |380 | ||
|{{ | |[[File:Prince Fluff Spirit.png|center|64x64px]] | ||
|''Kirby | |{{anchor|Prince Fluff}}Prince Fluff | ||
|''Kirby series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|[[Super Happy Tree]] | |[[Super Happy Tree]] | ||
Line 651: | Line 741: | ||
|- | |- | ||
|432 | |432 | ||
|{{ | |[[File:DugtrioSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Dugtrio}}Dugtrio | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×3 | |''Pokémon series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,500 | |1,500 | ||
|[[Pokémon Stadium 2]] (Ground type) | |[[Pokémon Stadium 2]] (Ground type) | ||
Line 663: | Line 754: | ||
|- | |- | ||
|438 | |438 | ||
|{{ | |[[File:Geodude Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Geodude}}Geodude | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4 | |''Pokémon series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,400 | |1,400 | ||
|[[Pokémon Stadium 2]] (Ground type) | |[[Pokémon Stadium 2]] (Ground type) | ||
Line 675: | Line 767: | ||
|- | |- | ||
|458 | |458 | ||
|{{ | |[[File:Ditto Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Ditto}}[[Ditto]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,400 | |3,400 | ||
|[[Pokémon Stadium]] | |[[Pokémon Stadium]] | ||
|N/A | |N/A | ||
|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Ditto) | |•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | ||
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | |{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | ||
| | | | ||
|- | |- | ||
|470 | |470 | ||
|{{ | |[[File:Marill.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Marill}}[[Marill]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
Line 699: | Line 793: | ||
|- | |- | ||
|546 | |546 | ||
|{{ | |[[File:Diamantus.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Diancie}}Diancie | ||
|•Reflect {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2 | |''Pokémon series'' | ||
| | |•Reflect {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} (×2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,900 | |3,900 | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
|N/A | |N/A | ||
|•The enemy reflects projectiles<br>•The enemy favors down specials<br>•The enemy takes less damage while in the air | |•The enemy reflects projectiles<br>•The enemy favors down specials<br>•The enemy takes less damage while in the air | ||
Line 711: | Line 806: | ||
|- | |- | ||
|553 | |553 | ||
| | |[[File:Pyukumuku.png|center|64x64px]] | ||
|''Pokémon'' | |[[Pyukumuku]] | ||
|•Tiny {{SSBU|Kirby}} | |''Pokémon series'' | ||
| | |•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,600 | |1,600 | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|N/A | |N/A | ||
|•Only certain Pokémon will emerge from Poké Balls (Pyukumuku) | |•Only certain Pokémon will emerge from Poké Balls ([[Pyukumuku]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | ||
| | | | ||
|- | |- | ||
|559 | |559 | ||
|{{ | |[[File:Nihilego.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Nihilego}}Nihilego | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×3 | |''Pokémon series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (×3) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,100 | |4,100 | ||
|[[The Great Cave Offensive]] ([[Ω form]]) | |[[The Great Cave Offensive]] ([[Ω form]]) | ||
Line 735: | Line 832: | ||
|- | |- | ||
|623 | |623 | ||
|{{ | |[[File:Wyrs.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Wrys}} | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |''Fire Emblem series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,500 | |2,500 | ||
|[[Temple]] | |[[Temple]] | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy tends to avoid conflict<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
| | | | ||
|- | |- | ||
|806 | |806 | ||
|{{ | |[[File:White Pikmin Spirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|White Pikmin}}[[Pikmin (species)|White Pikmin]] | ||
|•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×13 | |''Pikmin series'' | ||
| | |•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×13) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,400 | |4,400 | ||
|[[Distant Planet]] ([[Battlefield form]]) | |[[Distant Planet]] ([[Battlefield form]]) | ||
|•Item: [[POW Block]]<br>•Hazard: Poison Floor | |•Item: [[POW Block]]<br>•Hazard: Poison Floor | ||
|•The floor is poisonous<br>•Timed [[ | |•The floor is poisonous<br>•Timed [[Stamina battle]]<br>•The enemy favors dash attacks | ||
|{{SSBUMusicLink|Pikmin|Forest of Hope}} | |{{SSBUMusicLink|Pikmin|Forest of Hope}} | ||
| | | | ||
|- | |- | ||
|809 | |809 | ||
|{{ | |[[File:Rockpikmin.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Rock Pikmin}}[[Pikmin (species)|Rock Pikmin]] | ||
|•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×8 | |''Pikmin series'' | ||
| | |•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×8) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,800 | |1,800 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
|•Hazard: High Gravity | |•Hazard: High Gravity | ||
|•[[Stamina battle]]<br>•Your jumping power decreases<br>•The enemy favors down specials | |•[[Stamina battle]]<br>•Your jumping power decreases<br>•The enemy favors down specials | ||
Line 771: | Line 871: | ||
|- | |- | ||
|948 | |948 | ||
| | |[[File:Ghosts spirit.png|center|64x64px]] | ||
|'' | |[[Ghosts]] | ||
|''Pac-Man series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Pac-Land]] ([[Battlefield form]]) | |[[Pac-Land]] ([[Battlefield form]]) | ||
| | |•[[Assist Trophy]] Enemies ([[Ghosts]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Pac-Man|PAC-MAN}} | |{{SSBUMusicLink|Pac-Man|PAC-MAN}} | ||
Line 783: | Line 884: | ||
|- | |- | ||
|1,122 | |1,122 | ||
|{{ | |{{anchor|Unira}}[[File:Unira Spirit.png|center|64x64px]] | ||
|''Clu Clu Land'' | |[[Unira]] | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4 | |''Clu Clu Land series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,800 | |1,800 | ||
|[[75m]] | |[[75m]] | ||
|•Item Tidal Wave<br>•Item: | |•Item Tidal Wave<br>•Item: Unira | ||
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | |•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Clu Clu Land}} | ||
| | | | ||
|- | |- | ||
|1,155 | |1,155 | ||
|{{ | |{{anchor|Hakkun}}[[File:Hakkun Spirit.png|center|64x64px]] | ||
|Hakkun | |||
|''Sutte Hakkun'' | |''Sutte Hakkun'' | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,100 | |2,100 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
|•Invisibility | |•Invisibility | ||
|•Timed battle | |•Timed battle<br>•You are invisible after a little while | ||
|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
| | | | ||
|- | |- | ||
|1,180 | |1,180 | ||
|{{ | |{{anchor|Tomatrio}}[[File:Tomatrio Spirit.png|center|64x64px]] | ||
|Tomatrio | |||
|''Tomato Adventure'' | |''Tomato Adventure'' | ||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Kirby}} (×3) ({{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,600 | |1,600 | ||
|{{SSBM|Yoshi's Island}} (Melee) ([[Battlefield form]]) | |{{SSBM|Yoshi's Island}} (Melee) ([[Battlefield form]]) | ||
Line 819: | Line 923: | ||
|- | |- | ||
|1,186 | |1,186 | ||
|{{ | |{{anchor|Mattel}}[[File:Mattel Spirit.png|center|64x64px]] | ||
|''The Legendary Starfy'' | |Mattel | ||
|''The Legendary Starfy series'' | |||
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|[[Delfino Plaza]] (Large Island) | |[[Delfino Plaza]] (Large Island) | ||
| | |•[[Assist Trophy]] Enemies (Starfy) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | |{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | ||
Line 831: | Line 936: | ||
|- | |- | ||
|1,226 | |1,226 | ||
|{{ | |{{anchor|Magkid}}[[File:Magkid Spirit.png|center|64x64px]] | ||
|Magkid | |||
|''Slide Adventure MAGKID'' | |''Slide Adventure MAGKID'' | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}}×4 | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×4) | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
| | |•[[Assist Trophy]] Enemies ([[Devil]]) | ||
|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed | |•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|PictoChat}} | ||
| | | | ||
|- | |- | ||
|1,278 | |1,278 | ||
|{{ | |{{anchor|Qbby}}[[File:Qbby Spirit.png|center|64x64px]] | ||
|''BOXBOY!'' | |Qbby | ||
|•{{SSBU|Kirby}} | |''BOXBOY! Series'' | ||
| | |•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×4) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,300 | |9,300 | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
Line 855: | Line 962: | ||
|- | |- | ||
|1,330 | |1,330 | ||
| | |[[File:SlimeOG.png|center|64x64px]] | ||
|''DRAGON QUEST'' | |[[Slime]] | ||
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×5 | |''DRAGON QUEST Series'' | ||
| | |•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} (×5)<br>•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,700 | |1,700 | ||
|[[Gaur | |[[Gaur Plains]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
| | |•Stamina battle<br>•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | |{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | ||
|King Slime (Giant Kirby) | |King Slime (Giant Kirby) | ||
|- | |- | ||
|1,336 | |1,336 | ||
| | |[[File:LMSlime.png|center|64x64px]] | ||
|''DRAGON QUEST'' | |Liquid Metal Slime | ||
|•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |''DRAGON QUEST Series'' | ||
| | ||•Metal {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|5,700 | |5,700 | ||
|[[ | |[[Great Cave Offensive]] ([[Battlefield form]]) | ||
|•Move Speed ↑<br>•Defense ↑<br>•Attack Power ↓ | |•Move Speed ↑<br>•Defense ↑<br>•Attack Power ↓ | ||
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy starts the battle with a | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy starts the battle with a Franklin Badge<br>•Timed stamina battle | ||
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}} | |{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}} | ||
| | | | ||
|- | |- | ||
|1,343 | |1,343 | ||
| | |[[File:Jiggy Spirit.png|center|64x64px]] | ||
|''Banjo-Kazooie'' | |Jiggy | ||
|•Gold {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×5 | |''Banjo-Kazooie Series'' | ||
| | |•Gold {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} (×5) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|2,000 | |2,000 | ||
|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||
|N/A | |N/A | ||
|•Timed | |•Timed stamina battle<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}} | |{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}} | ||
| | | | ||
|- | |- | ||
|1,355 | |1,355 | ||
| | |[[File:O Block Spirit.png|center|64x64px]] | ||
|''Tetris'' | |O-Tetrimino | ||
|''Tetris series'' | |||
|•{{SSBU|Kirby}} {{head|Kirby|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Kirby}} {{head|Kirby|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,000 | |2,000 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
| | |•[[Assist Trophy]] Enemies ([[Thwomp]])<br>•Item: [[POW Block]] | ||
|•Hostile assist trophies will appear<br>•The enemy | |•Hostile assist trophies will appear<br>•The enemy prefers down specials in the air | ||
|{{SSBUMusicLink|Other|Tetris: Type B}} | |{{SSBUMusicLink|Other|Tetris: Type B}} | ||
| | | | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 983: | Line 1,035: | ||
|- | |- | ||
|67 | |67 | ||
|{{ | |[[File:Shinesprite.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Shine Sprite}}[[Shine Sprite]] | ||
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} | |''Super Mario series'' | ||
| | |•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} (×3) ({{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|13,100 | |13,100 | ||
|[[Delfino Plaza]] (roof) | |[[Delfino Plaza]] (roof) | ||
|•Temporary Invincibility<br>•Sudden Final Smash<br>•Item: Stars | |•Temporary Invincibility<br>•Sudden [[Final Smash]]<br>•Item: Stars | ||
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible | |•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible | ||
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}} | |{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}} | ||
|{{s|mariowiki| | |{{s|mariowiki|Piantas}} | ||
|- | |- | ||
|72 | |72 | ||
|{{ | |[[File:Hungry Luma Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Hungry Luma}}Hungry Luma | ||
|''Super Mario series'' | |||
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
Line 1,007: | Line 1,061: | ||
|- | |- | ||
|104 | |104 | ||
|{{ | |[[File:Genosmrpg.png|center|64x64px]] | ||
|{{anchor|Geno}}[[Geno]] | |||
|''Super Mario RPG: Legend of the Seven Stars'' | |''Super Mario RPG: Legend of the Seven Stars'' | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,700 | |13,700 | ||
|[[Mario Galaxy]] ([[Battlefield form]]) | |[[Mario Galaxy]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}} | |{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}} | ||
|{{s|mariowiki|Mallow}} | |{{s|mariowiki|Mallow}} | ||
|- | |- | ||
|332 | |332 | ||
|{{ | |[[File:Rick Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Rick}}Rick | ||
|''Kirby series'' | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,100 | |4,100 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
Line 1,031: | Line 1,087: | ||
|- | |- | ||
|333 | |333 | ||
|{{ | |[[File:Kine Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Kine}}Kine | ||
|''Kirby series'' | |||
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Wuhu Island]] (Rocks at sea) | |[[Wuhu Island]] (Rocks at sea) | ||
|•Buoyancy Reduced | |•Buoyancy Reduced | ||
|•You can't swim<br>•The enemy starts the battle with a [[Freezie]] | |•You can't swim<br>•The enemy starts the battle with a [[Freezie]] | ||
|{{SSBUMusicLink|Kirby| | |{{SSBUMusicLink|Kirby|Float Islands}} | ||
|{{s|wikirby|Kirby}} | |{{s|wikirby|Kirby}} | ||
|- | |- | ||
|334 | |334 | ||
|{{ | |[[File:CooSpirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Coo}}Coo | ||
|''Kirby series'' | |||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,100 | |4,100 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 1,055: | Line 1,113: | ||
|- | |- | ||
|690 | |690 | ||
|{{ | |[[File:Ball_Spirit.png|center|64x64px]] | ||
|''Game & Watch'' | |{{anchor|Ball}}Ball | ||
|''Game & Watch series'' | |||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Flat Zone X]] (hazards off) | |[[Flat Zone X]] (hazards off) | ||
|•Item: Balls | |•Item: Balls | ||
|•The enemy favors grabs and throws<br>•The enemy's throwing | |•The enemy favors grabs and throws<br>•The enemy's throwing type items have increased power | ||
|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
|{{s|mariowiki|Ball}} | |{{s|mariowiki|Ball}} | ||
|- | |- | ||
|723 | |723 | ||
|{{ | |{{anchor|Viridi}}[[File:Viridi.png|center|64x64px]] | ||
|''Kid Icarus'' | |[[Viridi]] | ||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Reversal Slash|2]], Viridi Wig, Viridi Outfit, High Voice Type 6)<br> | |''Kid Icarus series'' | ||
| | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Hero's Spin|3]][[Reversal Slash|2]], Viridi Wig, Viridi Outfit, High Voice Type 6)<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,700 | |13,700 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle | |•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle | ||
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | |{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | ||
|{{s|icaruspedia|Cragalanche}} | |{{s|icaruspedia|Cragalanche}} | ||
|- | |- | ||
|1,107 | |1,107 | ||
|{{ | |[[File:SPI-Fighting Alloy Team.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Fighting Alloy Team}}[[Fighting Alloy Team]] | ||
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×4<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×4<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}×4<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4 | |''Super Smash Bros. series'' | ||
| | |•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×4)<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} (×4)<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} (×4)<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,300 | |3,300 | ||
|{{SSBU|Final Destination}} ([[Battlefield form]]) | |{{SSBU|Final Destination}} ([[Battlefield form]]) | ||
Line 1,091: | Line 1,152: | ||
|- | |- | ||
|1,119 | |1,119 | ||
|{{ | |{{anchor|Devil}}[[File:SSBU Spirits Devil.png|center|64x64px]] | ||
|[[Devil]] | |||
|''Devil World'' | |''Devil World'' | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×2) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,900 | |3,900 | ||
|[[75m]] ([[Battlefield form]]) | |[[75m]] ([[Battlefield form]]) | ||
Line 1,103: | Line 1,165: | ||
|- | |- | ||
|1,197 | |1,197 | ||
|{{ | |{{anchor|Munchy Monk}}[[File:Munchymonk.png|center|64x64px]] | ||
|''Rhythm Heaven'' | |Munchy Monk | ||
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}×3 | |''Rhythm Heaven series'' | ||
| | |•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}} (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,500 | |1,500 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
| | |Item: [[Food]] | ||
|•Defeat the main fighter to win<br>•The enemy favors up specials<br>•The enemy is easily distracted by items | |•Defeat the main fighter to win<br>•The enemy favors up specials<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Fruit Basket}} | ||
|Dumplings | |Dumplings | ||
|- | |- | ||
|1,216 | |1,216 | ||
|{{ | |{{anchor|Dr. Lobe}}[[File:Drlube.png|center|64x64px]] | ||
|''Big Brain Academy'' | |Dr. Lobe | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}} | |''Big Brain Academy series'' | ||
| | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} (×2) ({{Head|Kirby|g=SSBU|s=20px|cl=White}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,400 | |3,400 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
|•Hazard: Low Gravity<br>•Hazard: High Gravity | |•Hazard: Low Gravity<br>•Hazard: High Gravity | ||
|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while | |•All fighters have reduced jump ability<br>•Gravity is reduced after a little while | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - Big Brain Academy}} | ||
|Floating Objects (Shadow Shift) | |Floating Objects (Shadow Shift) | ||
|- | |- | ||
|1,286 | |1,286 | ||
|{{ | |{{anchor|Clip & Snip}}[[File:Snipclip.png|center|64x64px]] | ||
|''Snipperclips - Cut it out, together!'' | |Clip & Snip | ||
|''Snipperclips - Cut it out, together! series'' | |||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
|N/A | |N/A | ||
|•The enemy starts the battle with a [[Killing Edge]] | |•The enemy starts the battle with a [[Killing Edge]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Noisy Notebook}} | ||
|[https://nintendo.fandom.com/wiki/Snip Snip] | |[https://nintendo.fandom.com/wiki/Snip Snip] | ||
|- | |- | ||
|1,301 | |1,301 | ||
|{{ | |[[File:River Survival Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|River Survival}} River Survival | ||
|''Super Mario series'' | |||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|5,500 | |5,500 | ||
|[[Kongo Falls]] ([[Ω form]]) | |[[Kongo Falls]] ([[Ω form]]) | ||
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]] | |•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]] | ||
|•Survive until the timer runs out | |•Survive until the timer runs out<br>•Bob-ombs will rain from the sky after a little while | ||
|{{SSBUMusicLink|Super Mario Bros.|Slide}} | |{{SSBUMusicLink|Super Mario Bros.|Slide}} | ||
|{{s|mariowiki|Goomba}} | |{{s|mariowiki|Goomba}} | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Kirby|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Kirby|Alternate costumes]]== | ||
Line 1,221: | Line 1,234: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Kirby SSBU Banner.png | |||
Kirby Artwork.jpg|Kirby artwork, as posted by Kirby's official Twitter account. | Kirby Artwork.jpg|Kirby artwork, as posted by Kirby's official Twitter account. | ||
Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account. | Link Kirby Mario and Cloud artwork.png|Link, Kirby, Mario, and Cloud artwork, as posted by Tetsuya Nomura's official Twitter account. | ||
Line 1,227: | Line 1,241: | ||
SSBUWebsiteKirby2.jpg|"[[List of Copy Abilities|Jigglypuff Kirby]]" using [[Rollout]] with {{SSBU|Jigglypuff}} on [[Onett]]. | SSBUWebsiteKirby2.jpg|"[[List of Copy Abilities|Jigglypuff Kirby]]" using [[Rollout]] with {{SSBU|Jigglypuff}} on [[Onett]]. | ||
SSBUWebsiteKirby3.jpg|Using his {{b|Hammer|Kirby}} on {{SSBU|Little Mac}} in the [[Boxing Ring]]. | SSBUWebsiteKirby3.jpg|Using his {{b|Hammer|Kirby}} on {{SSBU|Little Mac}} in the [[Boxing Ring]]. | ||
SSBUWebsiteKirby4.jpg|"[[List of Copy Abilities|Fox Kirby]]" using a {{b|Blaster|Fox}} with {{SSBU|Fox}} on [[Mario Galaxy]]. | SSBUWebsiteKirby4.jpg|"[[List of Copy Abilities|Fox Kirby]]" using a {{b|Blaster|Fox}} with {{SSBU|Fox}} on [[Mario Galaxy]]. | ||
SSBUWebsiteKirby5.jpg|Performing [[Final Cutter]] on [[Tomodachi Life]]. | SSBUWebsiteKirby5.jpg|Performing [[Final Cutter]] on [[Tomodachi Life]]. | ||
SSBUWebsiteKirby6.jpg|Inhaling an | SSBUWebsiteKirby6.jpg|Inhaling an Ice Shot on [[Summit]] with the [[wikirby:Ice|Ice Kirby]]-inspired costume. | ||
SSBUWebsiteDiddyKong2.jpg|Getting [[Monkey Flip|kicked]] by {{SSBU|Diddy Kong}} on [[The Great Cave Offensive]]. | SSBUWebsiteDiddyKong2.jpg|Getting [[Monkey Flip|kicked]] by {{SSBU|Diddy Kong}} on [[The Great Cave Offensive]]. | ||
SSBUWebsiteDonkeyKong4.jpg|[[Inhale (Kirby)|Inhaling]] {{SSBU|Donkey Kong}}'s grapes on [[Gaur Plain]]. | SSBUWebsiteDonkeyKong4.jpg|[[Inhale (Kirby)|Inhaling]] {{SSBU|Donkey Kong}}'s grapes on [[Gaur Plain]]. | ||
SSBUWebsiteKingDedede4.jpg|With {{SSBU|King Dedede}} on [[Green Greens]]. | SSBUWebsiteKingDedede4.jpg|With {{SSBU|King Dedede}} on [[Green Greens]]. | ||
SSBUWebsiteMetaKnight4.jpg| | SSBUWebsiteMetaKnight4.jpg|Kirby’s “unmasked Meta Knight” costume standing next to the real {{SSBU|Meta Knight}} on [[Skyworld]]. | ||
SSBUWebsiteMiiFighter5.jpg|Kirby in his new [[Stone]] transformation below an aerial {{SSBU|Mii Brawler}} on Skyworld. | SSBUWebsiteMiiFighter5.jpg|Kirby in his new [[Stone]] transformation below an aerial {{SSBU|Mii Brawler}} on Skyworld. | ||
SSBUWebsiteRosalina3.jpg|Struck by {{SSBU|Rosalina}} on [[Temple]]. | SSBUWebsiteRosalina3.jpg|Struck by {{SSBU|Rosalina}} on [[Temple]]. | ||
Line 1,240: | Line 1,254: | ||
SSBUWebsiteKnuckles2.jpg|Kirby struck by [[Knuckles]]'s uppercut on The Great Cave Offensive. | SSBUWebsiteKnuckles2.jpg|Kirby struck by [[Knuckles]]'s uppercut on The Great Cave Offensive. | ||
SSBUWebsiteSquidSisters5.jpg|Three Kirbys watching the [[Squid Sisters]]' concert on [[New Pork City]]. | SSBUWebsiteSquidSisters5.jpg|Three Kirbys watching the [[Squid Sisters]]' concert on [[New Pork City]]. | ||
SSBUKirbyJPTwitter1.jpg| | SSBUKirbyJPTwitter1.jpg|With Meta Knight and King Dedede on Green Greens. | ||
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, {{SSBU|Marth}}, {{SSBU|Pit}}, {{SSBU|Ridley}} and {{SSBU|Villager}} on Battlefield. | SSBUKirbyJPTwitter2.jpg|With {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, {{SSBU|Marth}}, {{SSBU|Pit}}, {{SSBU|Ridley}} and {{SSBU|Villager}} on Battlefield. | ||
</gallery> | </gallery> | ||
=== | === Character Showcase Video === | ||
{{#widget:YouTube|id=1FPJs_c3qY4}} | {{#widget:YouTube|id=1FPJs_c3qY4}} | ||
==Trivia== | ==Trivia== | ||
*Kirby's stock icon is one of | *Kirby's stock icon is one of four to show eyes (the others being {{SSBU|Meta Knight}}, {{SSBU|R.O.B.}}, and {{SSBU|Sonic}}), due to it being a simplistic pink circle otherwise, in order to tell that it is his stock icon. | ||
**It also greatly resembles his stock icon in the original ''[[Super Smash Bros.]]'' | **It also greatly resembles his stock icon in the original ''[[Super Smash Bros.]]'' | ||
*Kirby's pose resembles his character artwork in ''[[Kirby Super Star]]'', but rotated to slightly face the screen. Coincidentally, this was also used for his character select artwork in the original ''Super Smash Bros.'' | *Kirby's pose resembles his character artwork in ''[[Kirby Super Star]]'', but rotated to slightly face the screen. Coincidentally, this was also used for his character select artwork in the original ''Super Smash Bros.'' | ||
*Kirby is the only ''Kirby'' series character to keep his Final Smash between ''Smash 4'' and ''Ultimate''. | *Kirby is the only ''Kirby'' series character to keep his Final Smash between ''Smash 4'' and ''Ultimate''. | ||
*Since Kirby is the starter character of [[World of Light]] and part of the starter roster, he | *Since Kirby is the starter character of [[World of Light]] and part of the starter roster, it means he's the only character that isn't unlockable in the game for any mode. | ||
**This also makes Kirby the only character in the entire series that is never unlocked in any mode. | **This also makes Kirby the only character in the entire series that is never unlocked in any mode. | ||
***This means it is impossible to see the message saying that "Kirby | ***This means it is impossible to see the message saying that "Kirby joins the battle!". | ||
**Despite his status as the mode's starter character and | **Despite his status as the mode's starter character and closest thing to a main character, Kirby's depiction in marketing or artwork for ''Ultimate'' is no more prominent than any of the other [[starter character]]s, apart from {{SSBU|Mario}} and {{SSBU|Link}} who collectively serve as the game's mascots. | ||
* | *Kirby has the highest amount of voice clips for any character in the game, with 95 clips. | ||
* | *Kirby is the only starter character in ''Ultimate'' whose [[universe]] has more than one character to not include any characters in their {{SSBU|Classic Mode}} unlock table, as Meta Knight is in {{SSBU|Link}}'s, and {{SSBU|King Dedede}} is in {{SSBU|Donkey Kong}}'s. Namely: | ||
**{{SSBU|Mario}}'s unlock table includes {{SSBU|Luigi}} and {{SSBU|Dr. Mario}}. | |||
**{{SSBU|Donkey Kong}}'s unlock table includes {{SSBU|Diddy Kong}}. | |||
**{{SSBU|Link}}'s unlock table includes {{SSBU|Young Link}} and {{SSBU|Toon Link}}. | |||
**{{SSBU|Samus}}'s unlock table includes {{SSBU|Dark Samus}}. | |||
**{{SSBU|Fox}}'s unlock table includes {{SSBU|Falco}} and {{SSBU|Wolf}}. | |||
**{{SSBU|Pikachu}}'s unlock table includes {{SSBU|Pichu}}. | |||
*Unlike other characters, Kirby can actually taunt online when playing outside of arenas, but only to discard his copy ability. | *Unlike other characters, Kirby can actually taunt online when playing outside of arenas, but only to discard his copy ability. | ||
*As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights. | *As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights. | ||
*Kirby | *Ironically, while the Kirby Dance has traditionally been composed of reused animations in the game, Kirby uses the slide in one of his new victory poses despite not using it in the entire ''Smash'' series. | ||
*Since Kirby was never possessed by Galeem like everyone else, his presence in many spirit battles went unclear for some time, until Masahiro Sakurai addressed this in an interview; stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref> | *Since Kirby was never possessed by Galeem like everyone else, his presence in many spirit battles went unclear for some time, until Masahiro Sakurai addressed this in an interview; stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref> | ||
*Kirby is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being {{SSBU|Link}}, {{SSBU|King Dedede}}, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | |||
*Kirby is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Link, King Dedede, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}. | *Kirby, {{SSBU|Rosalina & Luma}} and {{SSBU|Inkling}} are the only characters to face [[Marx]] as the final boss in Classic Mode. | ||
* | |||
==References== | ==References== |