Editing Kirby (SSBU)
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|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | |bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}}) | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|bairdesc=A dropkick. It functions as a sex kick, but it also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. It can autocancel in a short hop and its clean hitbox possesses very high knockback growth, which make it a viable KOing option. While near the edge of Final Destination, its clean hitbox KOs middleweights at around 105-110%, which is around the same KO percentages of Kirby's clean neutral aerial. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it use in a [[wall of pain]], as well as a good approaching option if used in a reverse aerial rush. These attributes make it one of Kirby's best finishers. | |bairdesc=A dropkick. It functions as a sex kick, but it also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. It can autocancel in a short hop and its clean hitbox possesses very high knockback growth, which make it a viable KOing option. While near the edge of Final Destination, its clean hitbox KOs middleweights at around 105-110%, which is around the same KO percentages of Kirby's clean neutral aerial. It also boasts good range due to its slightly disjointed hitbox, which makes it a viable edge-guarding option, and allows it use in a [[wall of pain]], as well as a good approaching option if used in a reverse aerial rush. These attributes make it one of Kirby's best finishers, but it has the highest amount of ending lag out of Kirby's aerials, totaling at 28 frames - a 6 frame increase from ''SSB4''. | ||
|uairname=Air Cutter ({{ja|エアカッター|Ea Kattā}}) | |uairname=Air Cutter ({{ja|エアカッター|Ea Kattā}}) | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} |