Editing Kirby (SSBU)/Down smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KirbyDSmashSSBU.gif|thumb|550px|Hitbox visualization showing Kirby's down smash.]]
[[File:KirbyDSmashSSBU.gif|thumb|550px|Hitbox visualization showing Kirby's down smash.]]
{{competitive expertise}}
==Overview==
==Overview==
A spinning split kick. It has the fastest startup of Kirby's smash attacks (frame 7), but the highest amount of ending lag (FAF 51, 31 frames of ending lag). It is a semi-spike, with Kirby's feet being intangible, starting from frame 3 and lasting until the clean hit ceases at frame 11. The clean hit deals 14% and has above average power for a semi-spike, while the late hit deals 10%. Due to its long active duration, it's Kirby's best option for 2-framing. The first hit of forward aerial can also set up into down smash, although forward smash is generally preferred due to the latter’s higher knockback and more favorable angling.
A spinning split. It has the fastest startup of Kirby's smash attacks (frame 10), but the highest amount of ending lag (FAF 54, 31 frames of ending lag). It is a semi-spike, with Kirby's feet being intangible, starting from frame 5 and lasting until the clean hit ceases at frame 14. The clean hit deals 14% and has above average power for a semi-spike, while the late hit deals 10%. Due to its long active duration, it's Kirby's best option for 2-framing.
 
As of patch 8.0.0, due to the changes of Kirby’s second and third hits of forward aerial, it can act as a consistent whiff punish kill confirm. Down smash’s higher knockback and faster frame data gives it more potency as a punish option, ledgetrapping option, and kill move.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has has less startup (frame 10 → 7), with its total duration reduced as well (FAF 54 → 51)}}.
*{{buff|It has more knockback scaling (89 → 94).}}


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 20: Line 14:
|angle=29
|angle=29
|bk=25
|bk=25
|ks=94
|ks=89
|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=footr
|bn=footr
|xpos=0.0
|ypos=-6.0
|ypos=-6.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 35: Line 33:
|angle=29
|angle=29
|bk=25
|bk=25
|ks=94
|ks=89
|fkv=0
|r=4.0
|bn=footl
|xpos=0.0
|ypos=-6.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|10.0}}
|sd=0
|angle=29
|bk=25
|ks=89
|fkv=0
|r=4.0
|bn=footr
|xpos=0.0
|ypos=-6.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBU|10.0}}
|sd=0
|angle=29
|bk=25
|ks=89
|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=footl
|bn=footl
|xpos=0.0
|ypos=-6.0
|ypos=-6.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The late hit reduces all hitboxes' damage to {{ChargedSmashDmgSSBU|10.0}}.|42}}
|}
|}


Line 50: Line 90:
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|2-3
|4-5
|-
|-
!Feet intangible
!Feet intangible
|3-11
|5-14
|-
|-
!Clean hit
!Clean hit
|7-11
|10-14
|-
|-
!Late hit
!Late hit
|12-19
|15-22
|-
|-
!Interruptible
!Interruptible
|51
|54
|-
|-
!Animation length
!Animation length
|60
|63
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
!Feet {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=49}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|intangible=y}}

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