Editing Kirby (SSBM)
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'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Makiko Ōmoto once again voices Kirby in ''Melee'', with some voice clips recycled from ''SSB'' along with some newer, higher-pitched ones. | '''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Makiko Ōmoto once again voices Kirby in ''Melee'', with some voice clips recycled from ''SSB'' along with some newer, higher-pitched ones. | ||
Currently, Kirby is ranked 25th in the F tier, an extreme drop from his 2nd place position in ''Smash 64'', and arguably the most severe decline in viability between games of any character in the whole series, with his placement in ''Melee'' being his worst placement in the series. While he has several throw options into [[Kirbycide]], a good ground game, a solid defensive game thanks to his crouch and small size and a decent [[edgeguarding]] game, Kirby's [[approach]] and KO ability are among the worst in the game; slow attacks, a low [[air speed]], an ineffective [[projectile]] in [[Final Cutter]], one of the worst grab games and numerous other flaws both on the ground and in the air prevent Kirby from easily approaching enemies, and he struggles against almost all characters as a result of this. | Currently, Kirby is ranked 25th in the F tier, an extreme drop from his 2nd place position in ''Smash 64'', and arguably the most severe decline in viability between games of any character in the whole series, with his placement in ''Melee'' being his worst placement in the series. While he has several throw options into [[Kirbycide]], a good ground game, a solid defensive game thanks to his crouch and small size and a decent [[edgeguarding]] game, Kirby's [[approach]] and KO ability are among the worst in the game; slow attacks, a low [[air speed]], an ineffective [[projectile]] in [[Final Cutter]], one of the worst grab games and numerous other flaws both on the ground and in the air prevent Kirby from easily approaching enemies, and he struggles against almost all characters as a result of this. As a result of all of these flaws, Kirby has terrible matchups across the board and struggles to contend even against lower-tiered characters. | ||
==Attributes== | ==Attributes== | ||
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|ftiltdmg=11% | |ftiltdmg=11% | ||
|ftiltdesc=Kirby does a quick roundhouse kick forward. Decent range. Can be angled. Very quick and powerful and good for hitting an opponent offstage. | |ftiltdesc=Kirby does a quick roundhouse kick forward. Decent range. Can be angled. Very quick and powerful and good for hitting an opponent offstage. | ||
|utiltname=Back Kick ({{ja| | |utiltname=Back Kick ({{ja|バックキック|Bakku Kikku}}) | ||
|utiltdmg=8% (clean), 6% (late) | |utiltdmg=8% (clean), 6% (late) | ||
|utiltdesc=Kirby thrusts his back leg upwards. Most useful if the opponent is behind Kirby. Was thought to be useless at one point, but is now considered to be one of his better moves. Can juggle opponents and lead to combos. | |utiltdesc=Kirby thrusts his back leg upwards. Most useful if the opponent is behind Kirby. Was thought to be useless at one point, but is now considered to be one of his better moves. Can juggle opponents and lead to combos. | ||
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|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Kirby kicks forwards while crouching. Fast with decent range. Very useful since Kirby can crouch under most attacks. | |dtiltdesc=Kirby kicks forwards while crouching. Fast with decent range. Very useful since Kirby can crouch under most attacks. | ||
|dashname=Fire Kirby ({{ja| | |dashname=Fire Kirby ({{ja|やけど|Yakedo}}, ''Burn'') | ||
|dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late) | |dashdmg=8% (NTSC clean), 9% (PAL clean), 5% (late) | ||
|dashdesc=Kirby dashes forward with a fiery spiraling headbutt. Based on the Burn move from the Fire ability in his games. Uniquely, it can fall off ledges and platforms. This attack has [[transcendent priority]]. This move has high ending lag and is punishable if missed. | |dashdesc=Kirby dashes forward with a fiery spiraling headbutt. Based on the Burn move from the Fire ability in his games. Uniquely, it can fall off ledges and platforms. This attack has [[transcendent priority]]. This move has high ending lag and is punishable if missed. | ||
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|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | ||
|fsmashdesc=Kirby slides forwards, delivering a very large jump kick. Has weak [[knockback]] for a forward smash. Can be angled up or down. Based on the Spin Kick from the Fighter ability. | |fsmashdesc=Kirby slides forwards, delivering a very large jump kick. Has weak [[knockback]] for a forward smash. Can be angled up or down. Based on the Spin Kick from the Fighter ability. | ||
|usmashname=Kirby Flip Kick ({{ja| | |usmashname=Kirby Flip Kick ({{ja|カービィフリップキック|Kābi Furippu Kikku}}) | ||
|usmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (mid), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (mid), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (late) | ||
|usmashdesc=Kirby does a bicycle kick. Deals more damage and knockback if the opponent is closer to Kirby's foot and the sweetspot has great knockback. | |usmashdesc=Kirby does a bicycle kick. Deals more damage and knockback if the opponent is closer to Kirby's foot and the sweetspot has great knockback. | ||
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|nairdmg=10% (clean), 8% (mid), 6% (late) | |nairdmg=10% (clean), 8% (mid), 6% (late) | ||
|nairdesc=Stretches out and spins rapidly in a somersaulting spin. Has a long lasting hitbox. The move is supposed to have four hitboxes with the clean hit dealing 12% however, it is overlapped by the 10% hitbox as the 10% hitbox spawns before the 12% hitbox. | |nairdesc=Stretches out and spins rapidly in a somersaulting spin. Has a long lasting hitbox. The move is supposed to have four hitboxes with the clean hit dealing 12% however, it is overlapped by the 10% hitbox as the 10% hitbox spawns before the 12% hitbox. | ||
|fairname=Spiral Kick ({{ja| | |fairname=Spiral Kick ({{ja|スパイラルキック|Supairaru Kikku}}) | ||
|fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing) | |fairdmg=5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing) | ||
|fairdesc=Kirby kicks forwards three times. Last hit has medium knockback. If not [[L-cancel]]led, it also has a landing hitbox that can stack up with the three kicks if timed perfectly. Good move to use off the edge and a decent approach move. | |fairdesc=Kirby kicks forwards three times. Last hit has medium knockback. If not [[L-cancel]]led, it also has a landing hitbox that can stack up with the three kicks if timed perfectly. Good move to use off the edge and a decent approach move. | ||
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|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
|bairdesc=Quickly crouches in midair then kicks both his legs behind him. Can be used in the [[fence of pain]]. Good knockback. Great kill move and one of his best moves in general. | |bairdesc=Quickly crouches in midair then kicks both his legs behind him. Can be used in the [[fence of pain]]. Good knockback. Great kill move and one of his best moves in general. | ||
|uairname=Floating Flip Kick ({{ja| | |uairname=Floating Flip Kick ({{ja|フローティングフリップキック|Furōtingu Furippu Kikku}}) | ||
|uairdmg=15% | |uairdmg=15% | ||
|uairdesc=Kirby flips in midair, kicking upwards. Great knockback (while also not being too slow), possibly Kirby's best KO move and the third strongest up aerial in '' Melee''. Sends opponents horizontally and can set up an edgeguard. | |uairdesc=Kirby flips in midair, kicking upwards. Great knockback (while also not being too slow), possibly Kirby's best KO move and the third strongest up aerial in '' Melee''. Sends opponents horizontally and can set up an edgeguard. | ||
|dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}}) | |dairname=Screw Driver ({{ja|スクリュードライバー|Sukuryū Doraibā}}) | ||
|dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total) | |dairdmg=3% (hits 1-6), 2% (landing) (≈18.47% total) | ||
|dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak [[meteor smash]]. It also has a landing hitbox that has horizontal knockback, and can stack up with the six hits. Good move to stop recoveries, it even stops | |dairdesc=Kirby spins around, drilling downwards with both his feet. Has a somewhat long start-up, but acts as a weak [[meteor smash]]. It also has a landing hitbox that has horizontal knockback, and can stack up with the six hits. Good move to stop recoveries, it even stops Fox's Firefox. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Slap ({{ja| | |pummelname=Slap ({{ja|スラップ|Surappu}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=A quick jab to the opponent, but contains more ending lag than most pummels. | |pummeldesc=A quick jab to the opponent, but contains more ending lag than most pummels. | ||
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|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Kirby jumps high up into the air, and comes back down, ramming the opponent to the ground by doing a suplex. Can be used to Kirbycide on certain stages. During the fall, it can also pass through [[soft platform]]s. However, this move will remove all of Kirby's jumps. Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. | |uthrowdesc=Kirby jumps high up into the air, and comes back down, ramming the opponent to the ground by doing a suplex. Can be used to Kirbycide on certain stages. During the fall, it can also pass through [[soft platform]]s. However, this move will remove all of Kirby's jumps. Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. | ||
|dthrowname=Victory Dance ({{ja| | |dthrowname=Victory Dance ({{ja|ビクトリーダンス|Bikutorī Dansu}}) | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Kirby throws the opponent on the ground, then stands on the opponent, hitting the enemy with his feet. Despite the animation, only the final hit does damage. Send enemies vertically afterward. Based on the Quick Stamping from the Suplex ability in ''Kirby Super Star''. | |dthrowdesc=Kirby throws the opponent on the ground, then stands on the opponent, hitting the enemy with his feet. Despite the animation, only the final hit does damage. Send enemies vertically afterward. Based on the Quick Stamping from the Suplex ability in ''Kirby Super Star''. | ||
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YoungLinkAdventureMode.jpg|Standing with {{SSBM|Young Link}} and Pikachu on Green Greens. | YoungLinkAdventureMode.jpg|Standing with {{SSBM|Young Link}} and Pikachu on Green Greens. | ||
FoxAdventureMode.jpg|Taunting with Ness and Pikachu on [[Temple]]. | FoxAdventureMode.jpg|Taunting with Ness and Pikachu on [[Temple]]. | ||
</gallery> | </gallery> | ||
</center> | </center> |