Editing Kirby (SSBM)
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**{{buff|As with all returning veterans, Kirby has gained an up throw, down throw and a pummel.}} | **{{buff|As with all returning veterans, Kirby has gained an up throw, down throw and a pummel.}} | ||
**{{nerf|As with all returning veterans without a tether grab, Kirby's grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}} | **{{nerf|As with all returning veterans without a tether grab, Kirby's grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}} | ||
**{{nerf|Kirby's standing grab has smaller grabboxes (4.33u/2.66u → 3.52u/1.95u) and its animation has changed: with Kirby no longer taking a step forward. This noticeably reduces its range, despite the far hitbox being moved further out (z offset: - | **{{nerf|Kirby's standing grab has smaller grabboxes (4.33u/2.66u → 3.52u/1.95u) and its animation has changed: with Kirby no longer taking a step forward. This noticeably reduces its range, despite the far hitbox being moved further out (z offset: -20 → 0).}} | ||
***{{buff|The near grabbox however is now positioned inside of Kirby, making it easier for Kirby to grab opponents on top of him.}} | ***{{buff|The near grabbox however is now positioned inside of Kirby, making it easier for Kirby to grab opponents on top of him.}} | ||
**{{nerf|Kirby's new forward throw and back throw can now be escaped at any time before the animation ends, leaving Kirby vulnerable and wide open to a punish. This can also result in Kirby Sacrificing himself while his opponents easily survive.}} | **{{nerf|Kirby's new forward throw and back throw can now be escaped at any time before the animation ends, leaving Kirby vulnerable and wide open to a punish. This can also result in Kirby Sacrificing himself while his opponents easily survive.}} |