Editing Kirby (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 213: | Line 213: | ||
**{{nerf|Up aerial has more startup lag with a much shorter duration (frames 10-79 → 11-13) with its hitboxes no longer lasting the entire animation once they have been activated.}} | **{{nerf|Up aerial has more startup lag with a much shorter duration (frames 10-79 → 11-13) with its hitboxes no longer lasting the entire animation once they have been activated.}} | ||
**{{nerf|Up aerial's hitbox is positioned in a more awkward spot on his foot which along with its shorter duration, makes it much harder to land (especially if Kirby's opponent is below him) unless Kirby's opponent is above him.}} | **{{nerf|Up aerial's hitbox is positioned in a more awkward spot on his foot which along with its shorter duration, makes it much harder to land (especially if Kirby's opponent is below him) unless Kirby's opponent is above him.}} | ||
**{{nerf|Up aerial no longer has a landing hit.}} | **{{nerf|Up aerial no longer has a landing hit due to its new animation and the fact that it now only has one hitbox which covers Kirby's body.}} | ||
***{{nerf|As a result of these changes, up aerial is significantly less safe.}} | |||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Due to the increase to the [[tumble]] threshold, down aerial does not put opponents into tumble until much higher percents; making it more reliable against grounded opponents.}} | **{{buff|Due to the increase to the [[tumble]] threshold, down aerial does not put opponents into tumble until much higher percents; making it more reliable against grounded opponents.}} |