Editing Kirby (SSBB)

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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Possibly due to being considered by many one of the worst characters in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.
Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.


Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk at last-stock situations.
Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk.


Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
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*{{buff|All tilts and smash attacks have larger hitboxes.}}
*{{buff|All tilts and smash attacks have larger hitboxes.}}
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The second hit has slightly less ending lag (FAF 17 → 16 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}}
**{{buff|The first two hits have slightly less ending lag (FAF 16 (hit 1), 17 (hit 2) 15 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}}
**{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}}
**{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}}
**{{buff|The first two hits have less knockback scaling (50 → 30), and the rapid jab has much more range, allowing the first two hits to more reliably combo into the rapid jab without pushing opponents out of range.}}
**{{buff|The rapid jab now has a sweetspot closer to Kirby which deals 2% damage per hit instead of 1%, while the sourspot deals the same 1% that the entire move did in ''Melee'', increasing the rapid jab's damage output.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot on the tip of Kirby's foot.}}
**{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot on the tip of Kirby's foot.}}
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**{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}}
**{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}}
**{{buff|It now grants intangibility to Kirby's foot.}}
**{{buff|It now grants intangibility to Kirby's foot.}}
**{{buff|It has an altered animation where Kirby moves his foot in a longer arc than before. Thanks to the increased hitbox duration, this increases the area around Kirby that the move covers, and gives it range in front of Kirby.}}
**{{nerf|It deals less damage (8%/6% → 7%/5%).}}
**{{nerf|It deals less damage (8%/6% → 7%/5%).}}
**{{change|It has reduced knockback scaling (118/114 → 102). This hinders its KO potential but improves its combo potential at lower percents when combined with its lower damage.}}
**{{change|It has reduced knockback scaling (118/114 → 102). This hinders its KO potential but improves its combo potential at lower percents when combined with its lower damage.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt has less ending lag (FAF 30 → 21).}}
**{{buff|Down tilt has less ending lag (FAF 30 → 21).}}
**{{nerf|It deals less damage (10% → 6%/5%) and has a shorter duration (frames 4-7 → 4-6).}}
**{{nerf|It deals less damage (10% → 6%/5%), has a shorter duration (frames 4-7 → 4-6), has reduced base knockback (40 → 30) and no longer [[semi-spike]]s (20° → 361°).}}
**{{buff|The move has reduced base knockback (40 → 30), and now uses the [[Sakurai angle]] (20° → 361°). In addition, the move has been given a 35% bonus [[trip]] chance. These changes give the move true followups if the opponent trips, as well as the ability to read the opponent's trip getup for a heavier punish. Overall, the move is more rewarding on hit than the very weak semi-spike it was in ''Melee''.}}
***{{buff|These changes however allow the move to trip and it has gained a 35% [[trip]]ping chance. If the move trips, it has an inescapable grab followup if the trip occurs close enough to the opponent.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Kirby has a new dash attack: the Break Spin from the Yo-yo ability.}}
**{{change|Kirby has a new dash attack: the Break Spin from the Yo-yo ability.}}
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**{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}}
**{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding and KO potential.}}
**{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding potential.}}
**{{buff|All hits except the latest hit now have bigger hitboxes (≈5u (all) → 8u (clean)/7u (mid)/6u (late)/5u (latest)).}}
**{{nerf|Its clean and mid hits have a shorter duration (frames 10-17 (clean)/18-29 (mid)/30-34 (late) → 10-11/12-15/16-20/21-34).}}
**{{nerf|Its clean and mid hits have a shorter duration (frames 10-17 (clean)/18-29 (mid)/30-34 (late) → 10-11/12-15/16-20/21-34).}}
**{{nerf|It has significantly increased ending lag (FAF 50 → 73), making it riskier to use offstage.}}
**{{nerf|It has significantly increased ending lag (FAF 50 → 73), making it riskier to use offstage.}}
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**{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}}
**{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}}
**{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}}
**{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}}
**{{nerf|The landing hitboxes were removed, harming the move's safety on landing and followup potential.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (≈6.3u/≈6u → 7u/6u (clean), ≈5u/≈4.3u → 6u/6u (late)).}}
**{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (6.472u/6.132u → 7u/6u (clean), 5.2u/4.4u → 6u/6u (late)).}}
**{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}}
**{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}}
**{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}}
**{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}}
**{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}}
**{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has a much bigger hitbox making it significantly easier to land and it has less startup lag with a longer duration (frames 11-13 → 10-15), which also allows the move to hit in front of Kirby.}}
**{{buff|Up aerial has a much bigger hitbox making it significantly easier to land and it has less startup lag with a longer duration (frames 11-13 → 10-15).}}
**{{nerf|It has more ending lag (FAF 36 → 40) and auto-cancels later (frame 17 → 22).}}
**{{nerf|It has more ending lag (FAF 36 → 40) and auto-cancels later (frame 17 → 22).}}
**{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}}
**{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}}
**{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}}
**{{buff|The landing hit has a longer duration (2 frames → 3), and larger hitboxes (≈3.9u/≈3.9u → 5.4u/5u).}}
**{{buff|The last hit of comes out slightly faster (frame 33 → 32). The landing hit also has a longer duration (2 frames → 3).}}
**{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}}
**{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}}


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**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]] and the inability for opponents to escape abruptly.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]] and the inability for opponents to escape abruptly.}}
**{{change|It deals more damage (6% → 8%), however this causes it to stop comboing earlier.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|Opponents can no longer escape during the middle of the animation.}}
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**{{buff|The universally decreased falling speeds restore some of up throw's KO power.}}
**{{buff|The universally decreased falling speeds restore some of up throw's KO power.}}
**{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}}
**{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}}
**{{nerf|It launches at a slightly lower angle (90˚ → 85˚), which also makes it more susceptible to DI.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}}
**{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]]. It also releases the opponent one frame later (57 → 58) with FAF unchanged, making it one frame more advantageous.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]].}}
**{{nerf|It has much higher knockback scaling to compensate for the reduced base damage of the throw (45 → 140), however, this results in more knockback overall, hindering its combo and chaingrabbing potential.}}
**{{nerf|It has much higher knockback scaling (45 → 140) hindering its combo and chaingrabbing potential.}}


===Special moves===
===Special moves===
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**{{buff|Inhale can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}}
**{{buff|Inhale can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}}
**{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}}
**{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}}
**{{nerf|It has one frame more startup (frame 17 → frame 18).}}
**{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}}
**{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}}
*Copy Abilities
*Copy Abilities
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**{{change|The aerial variant functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing.}}
**{{change|The aerial variant functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing.}}
**{{buff|It deals more damage (4% (early loop), 2% (late loop) → 17%/13% (hit 1), 15%/10% (hit 2)) and knockback (40/30 (set), 100 (scaling) → 65/50 (base), 75/70 (scaling) (hit 1), 60/70 (hit 2)) giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool.}}
**{{buff|It deals more damage (4% (early loop), 2% (late loop) → 17%/13% (hit 1), 15%/10% (hit 2)) and knockback (40/30 (set), 100 (scaling) → 65/50 (base), 75/70 (scaling) (hit 1), 60/70 (hit 2)) giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool.}}
**{{buff|It halts Kirby's descent and briefly stalls him in the air, and no longer restricts his left and right movement, allowing it to be used to extend Kirby's recovery.}}
**{{buff|It grants some momentum when used in the air, improving Kirby's recovery.}}
**{{buff|It has less ending lag (FAF 69 → 50).}}
**{{buff|It has less ending lag (FAF 69 → 50).}}
**{{nerf|It has less vertical reach and both hits of do not link into each other as reliably as before.}}
**{{nerf|It has less vertical reach and both hits of do not link into each other as reliably as before.}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-46 → 17-18/34-35) and more landing lag (16 frames → 27).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-46 → 17-18/34-35) and more landing lag (16 frames → 27).}}
***{{buff|However, notably it has much less startup than the grounded version, albeit with a modest decrease in power compared to the grounded version, making it just barely reactable, and thus a viable offensive option in the air, acting as a slow but powerful sixth aerial that can be used in either direction.}}
*[[Final Cutter]]:
*[[Final Cutter]]:
**{{buff|[[Final Cutter]] is faster, travels more horizontal distance, and no longer makes Kirby lose all jumps if knocked away, improving its recovery potential. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, instead of just for the first few frames.}}
**{{buff|[[Final Cutter]] is faster, travels more horizontal distance, and no longer makes Kirby lose all jumps if knocked away, improving its recovery potential. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, instead of just for the first few frames.}}
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*[[Stone]]:
*[[Stone]]:
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{nerf|Stone has less HP (38 → 30).}}
***{{buff|However, Kirby now takes no damage when his Stone is broken rather than the amount of extra damage he took compared to his remaining HP.}}
*[[Cook Kirby]]:
*[[Cook Kirby]]:
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}


==Moveset==
==Moveset==
''For a gallery of Kirby's hitboxes, see [[Kirby (SSBB)/Hitboxes|here]].''
''For a visual representation of Kirby's attack hitboxes, see [[Kirby (SSBB)/Hitboxes|this page]].
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air.
|bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air.
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Dropper'')
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Drop'')
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages.
|uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages.
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|djump      = ?
|djump      = ?
|rdjump    = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Kirby
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Kir - by!
!Cheer (Japanese)
|desc-jp=Ka - a - bii!
!Cheer (German)
|pitch-us=High female
!Cheer (Korean)
|pitch-jp=High female}}
|-
! scope="row"|Cheer
|[[File:Kirby Cheer English SSBB.ogg|center]]||[[File:Kirby Cheer Japanese SSBB.ogg|center]]||[[File:Kirby Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Kirby Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Kir - by! || Ka - a - bii! || Kir - by!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Kirby Cheer French SSBB.ogg|center]]||[[File:Kirby Cheer Italian SSBB.ogg|center]]||[[File:Kirby Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Kir - by ! || Kir - by! || Kir -- by! || Kaa - bii!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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===Tier placement and history===
===Tier placement and history===
Players almost immediately saw Kirby's improvements from ''Melee'', and how he was able to keep up with ''Brawl''{{'}}s slower pace. Kirby was ranked 14th on the first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to achieve some success during ''Brawl''{{'}}s competitive lifespan.
Players almost immediately saw Kirby's improvements from ''Melee'', and how he was able to keep up with ''Brawl''{{'}}s slower pace. Kirby was ranked 14th on the first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to achieve some success during ''Brawl''{{'}}s competitive lifespan.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Kirby can appear as an opponent or ally in Stage 5 along with {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]]. Kirby can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.
===[[All-Star Mode]]===
In All-Star Mode, Kirby is fought in Stage 15 alongside {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage.
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 12: Sleeping in the Eggs]]''': The player controls {{SSBB|Yoshi}} and must put both Kirby and {{SSBB|Pikachu}} in eggs simultaneously.
*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn.
====Co-Op Events====
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Kirby Classic Mode Congratulations Screen Brawl.png|Classic Mode
Kirby Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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===Exclusive [[stickers]]===
===Exclusive [[stickers]]===
These stickers can only be used by Kirby or a select few including him.
These stickers can only be used by Kirby, or a select few including him:
*Bonkers: [Weapon] Attack +16
*Bonkers: [Weapon] Attack +16
*Cell Phone: [Slash] Resistance +4
*Cell Phone: [Slash] Resistance +4
*Dyna Blade: Launch Resistance +46
*Dyna Blade: Launch Resistance +46
*Gordo: [Throwing] Power +5
*Gordo: [Throwing] Attack +5
*Hot Head: [Flame] Attack +10
*Hot Head: [Flame] Attack +10
*King Dedede & Kirby: [Specials: Direct] Attack +21
*King Dedede & Kirby: [Specials: Direct] Attack +21
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*Starman: Launch Power +33
*Starman: Launch Power +33
*Whispy Woods: [Weapon] Attack +4
*Whispy Woods: [Weapon] Attack +4
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Kirby can appear as an opponent or ally in Stage 5 along with {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]]. Kirby can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.
===[[All-Star Mode]]===
In All-Star Mode, Kirby is fought in Stage 15 alongside {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage.
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 12: Sleeping in the Eggs]]''': The player controls {{SSBB|Yoshi}} and must put both Kirby and {{SSBB|Pikachu}} in eggs simultaneously.
*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn.
====Co-Op Events====
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Kirby Classic Mode Congratulations Screen Brawl.png|Classic Mode
Kirby Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Kirby SSBB.png|Official Artwork.
SSBBDojoKirby1.jpg|Using his [[neutral attack]] on {{SSBB|Mario}} on {{SSBB|Battlefield}}.
SSBBDojoKirby1.jpg|Using his [[neutral attack]] on {{SSBB|Mario}} on {{SSBB|Battlefield}}.
Final Cutter Brawl.png|Using [[Final Cutter]] on [[Delfino Plaza]].
Final Cutter Brawl.png|Using [[Final Cutter]] on [[Delfino Plaza]].

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