Editing Kirby (SSBB)

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'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show.  Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips akin to his appearances in the ''Kirby: Right Back At Ya!'' anime.
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show.  Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips akin to his appearances in the ''Kirby: Right Back At Ya!'' anime.


He ranks 20th on the [[tier list]] at the top of mid tier, which is a drastic improvement over his 25th out of 26 characters place ranking in ''Super Smash Bros. Melee''. Kirby has one of the strongest combo abilities in ''Brawl'', as he has many great setup moves, and attacks that string together well. Additionally, Kirby possesses a strong [[grab]] game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in ''Brawl''). Kirby also has a far reaching and generally safe [[recovery]], disproportionately far [[disjointed hitbox|disjointed]] [[reach]] in his attacks, fast and solid tilts, an all-purpose attack in his [[back aerial]], solid [[edge guarding]] capabilities, and both fast and very powerful finishers (with his [[forward smash]] being especially effective).  
He ranks 20th on the current [[tier list]] at the top of mid tier, which is a drastic improvement over his lower place ranking in ''Super Smash Bros. Melee''. Kirby has one of the strongest combo abilities in ''Brawl'', as he has many great setup moves, and attacks that string together well. Additionally, Kirby possesses a strong [[grab]] game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in ''Brawl''). Kirby also has a far reaching and generally safe [[recovery]], disproportionately far [[disjointed hitbox|disjointed]] [[reach]] in his attacks, fast and solid tilts, an all-purpose attack in his [[back aerial]], solid [[edge guarding]] capabilities, and both fast and very powerful finishers (with his [[forward smash]] being especially effective). However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial. Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results.
 
However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial.  
 
Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results.


==Attributes==
==Attributes==
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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Possibly due to being considered by many one of the worst characters in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.
Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.


Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk at last-stock situations.
Despite his buffs, he also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk.


Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
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*{{change|Kirby's previous taunt has been moved to his down taunt and has a new voice clip. The voice clip for his old taunt is used for his Wii Remote selection sound.}}
*{{change|Kirby's previous taunt has been moved to his down taunt and has a new voice clip. The voice clip for his old taunt is used for his Wii Remote selection sound.}}
*{{change|Kirby's [[Sound Test]] section has been split with his regular sounds (under the category "Kirby") and the sounds used for the [[copy ability|copy abilities]] (under the category "Kirby's copy abilities").}}
*{{change|Kirby's [[Sound Test]] section has been split with his regular sounds (under the category "Kirby") and the sounds used for the [[copy ability|copy abilities]] (under the category "Kirby's copy abilities").}}
*{{change|Kirby's red and green {{SSBB|alternate costume}}s have been altered; the color of his feet is wine red and orange respectively, instead of maroon and dark green respectively. These changes make them based on [[wikirby:Colors|red and green Kirbys]] as seen in ''{{s|wikirby|Kirby & The Amazing Mirror}}''.}}
*{{change|Kirby's red and green {{SSBB|alternate costume}}s have been altered; the color of his feet is wine red and orange respectively, instead of maroon and dark green respectively. These changes make them based on [[wikirby:Color Changes|red and green Kirbys]] as seen in ''{{s|wikirby|Kirby & The Amazing Mirror}}''.}}


===Attributes===
===Attributes===
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*{{buff|Kirby [[walk]]s slightly faster (0.85 → 0.95).}}
*{{buff|Kirby [[walk]]s slightly faster (0.85 → 0.95).}}
*{{buff|Kirby's [[air speed]] is faster (0.78 → 0.85).}}
*{{buff|Kirby's [[air speed]] is faster (0.78 → 0.85).}}
**{{buff|Kirby's air speed is no longer reduced during the animations for his midair jumps.}}
*{{buff|Kirby's [[air acceleration]] is higher (0.06 → 0.11).}}
*{{buff|Kirby's [[air acceleration]] is higher (0.06 → 0.11).}}
*{{nerf|Kirby [[dash]]es slightly slower (1.4 → 1.371).}}
*{{nerf|Kirby [[dash]]es slightly slower (1.4 → 1.371).}}
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*{{buff|All tilts and smash attacks have larger hitboxes.}}
*{{buff|All tilts and smash attacks have larger hitboxes.}}
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The second hit has slightly less ending lag (FAF 17 → 16 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}}
**{{buff|The first two hits have slightly less ending lag (FAF 16 (hit 1), 17 (hit 2) 15 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}}
**{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}}
**{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}}
**{{buff|The first two hits have less knockback scaling (50 → 30), and the rapid jab has much more range, allowing the first two hits to more reliably combo into the rapid jab without pushing opponents out of range.}}
**{{buff|The rapid jab now has a sweetspot closer to Kirby which deals 2% damage per hit instead of 1%, while the sourspot deals the same 1% that the entire move did in ''Melee'', increasing the rapid jab's damage output.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot on the tip of Kirby's foot.}}
**{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}}
**{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}}
**{{buff|It now grants intangibility to Kirby's foot.}}
**{{buff|It now grants intangibility to Kirby's foot.}}
**{{buff|It has an altered animation where Kirby moves his foot in a longer arc than before. Thanks to the increased hitbox duration, this increases the area around Kirby that the move covers, and gives it range in front of Kirby.}}
**{{nerf|It deals less damage (8%/6% → 7%/5%).}}
**{{nerf|It deals less damage (8%/6% → 7%/5%).}}
**{{change|It has reduced knockback scaling (118/114 → 102). This hinders its KO potential but improves its combo potential at lower percents when combined with its lower damage.}}
**{{change|It has reduced knockback scaling (118/114 → 102). This hinders its KO potential but improves its combo potential at lower percents when combined with its lower damage.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt has less ending lag (FAF 30 → 21).}}
**{{buff|Down tilt has less ending lag (FAF 30 → 21).}}
**{{nerf|It deals less damage (10% → 6%/5%) and has a shorter duration (frames 4-7 → 4-6).}}
**{{nerf|It deals less damage (10% → 6%/5%), has a shorter duration (frames 4-7 → 4-6), has reduced base knockback (40 → 30) and no longer [[semi-spike]]s (20° → 361°).}}
**{{buff|The move has reduced base knockback (40 → 30), and now uses the [[Sakurai angle]] (20° → 361°). In addition, the move has been given a 35% bonus [[trip]] chance. These changes give the move true followups if the opponent trips, as well as the ability to read the opponent's trip getup for a heavier punish. Overall, the move is more rewarding on hit than the very weak semi-spike it was in ''Melee''.}}
***{{buff|These changes however allow the move to trip and it has gained a 35% [[trip]]ping chance. If the move trips, it has an inescapable grab followup if the trip occurs close enough to the opponent.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|Kirby has a new dash attack: the Break Spin from the Yo-yo ability.}}
**{{change|Kirby has a new dash attack: the Break Spin from the Yo-yo ability.}}
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*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash's early hit's sourspot deals more damage (13% → 14%).}}
**{{buff|Up smash's early hit's sourspot deals more damage (13% → 14%).}}
**{{buff|It now grants intangibility to Kirby's foot, allowing it to contest aerial approaches when the hitbox is active.}}
**{{buff|It now grants intangibility to Kirby's feet.}}
**{{nerf|It has more startup lag (frame 13 → 14), the early hit has noticeably less knockback (30 (base), 118 (scaling) → 34/100) and the late hit deals less damage (13%/12% → 12%/11%) with no compensation on its knockback, hindering its KO potential.}}
**{{nerf|It has more startup lag (frame 13 → 14), the early hit has reduced knockback (30 (base), 118 (scaling) → 34/100) and the late hit deals less damage (13%/12% → 12%/11%) with no compensation on its knockback.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash's sourspot has higher knockback scaling (80 → 85) improving its edgeguarding potential.}}
**{{buff|Down smash's sourspot has higher knockback scaling (80 → 85) improving its edgeguarding potential.}}
**{{buff|Its clean hit and feet intangibility have a longer duration (frames 7-9 → 10-14).}}
**{{buff|Its clean hit and foot intangibility have a longer duration (frames 7-9 → 10-14).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}}
**{{nerf|It is no longer interruptible, giving it more ending lag (FAF 50 → 56).}}
**{{nerf|It is no longer interruptible giving it more ending lag (FAF 50 → 56).}}
**{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}}
**{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}}


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**{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}}
**{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding and KO potential.}}
**{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding potential.}}
**{{buff|All hits except the latest hit now have bigger hitboxes (≈5u (all) → 8u (clean)/7u (mid)/6u (late)/5u (latest)).}}
**{{nerf|Its clean and mid hits have a shorter duration (frames 10-17 (clean)/18-29 (mid)/30-34 (late) → 10-11/12-15/16-20/21-34).}}
**{{nerf|Its clean and mid hits have a shorter duration (frames 10-17 (clean)/18-29 (mid)/30-34 (late) → 10-11/12-15/16-20/21-34).}}
**{{nerf|It has significantly increased ending lag (FAF 50 → 73), making it riskier to use offstage.}}
**{{nerf|It has significantly increased ending lag (FAF 50 → 73), making it riskier to use offstage.}}
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**{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}}
**{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}}
**{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}}
**{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}}
**{{nerf|The landing hitboxes were removed, harming the move's safety on landing and followup potential.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (≈6.3u/≈6u → 7u/6u (clean), ≈5u/≈4.3u → 6u/6u (late)).}}
**{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (6.472u/6.132u → 7u/6u (clean), 5.2u/4.4u → 6u/6u (late)).}}
**{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}}
**{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}}
**{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}}
**{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}}
**{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}}
**{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has a much bigger hitbox making it significantly easier to land and it has less startup lag with a longer duration (frames 11-13 → 10-15), which also allows the move to hit in front of Kirby.}}
**{{buff|Up aerial has a much bigger hitbox making it significantly easier to land and it has less startup lag with a longer duration (frames 11-13 → 10-15).}}
**{{nerf|It has more ending lag (FAF 36 → 40) and auto-cancels later (frame 17 → 22).}}
**{{nerf|It has more ending lag (FAF 36 → 40) and auto-cancels later (frame 17 → 22).}}
**{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}}
**{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}}
**{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}}
**{{buff|The landing hit has a longer duration (2 frames → 3), and larger hitboxes (≈3.9u/≈3.9u → 5.4u/5u).}}
**{{buff|The last hit of comes out slightly faster (frame 33 → 32). The landing hit also has a longer duration (2 frames → 3).}}
**{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}}
**{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}}


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**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]] and the inability for opponents to escape abruptly.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]] and the inability for opponents to escape abruptly.}}
**{{change|It deals more damage (6% → 8%), however this causes it to stop comboing earlier.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Opponents can no longer escape during the middle of the animation.}}
**{{buff|Opponents can no longer escape during the middle of the animation.}}
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**{{buff|The universally decreased falling speeds restore some of up throw's KO power.}}
**{{buff|The universally decreased falling speeds restore some of up throw's KO power.}}
**{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}}
**{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}}
**{{nerf|It launches at a slightly lower angle (90˚ → 85˚), which also makes it more susceptible to DI.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}}
**{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]]. It also releases the opponent one frame later (57 → 58) with FAF unchanged, making it one frame more advantageous.}}
**{{buff|It has much more combo ability at lower percents due to the changes to [[DI]].}}
**{{nerf|It has much higher knockback scaling to compensate for the reduced base damage of the throw (45 → 140), however, this results in more knockback overall, hindering its combo and chaingrabbing potential.}}
**{{nerf|It has much higher knockback scaling (45 → 140) hindering its combo and chaingrabbing potential.}}


===Special moves===
===Special moves===
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**{{buff|Inhale can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}}
**{{buff|Inhale can eat items and has slightly improved range with a vacuum, which also improves his defensive options on the ground and in the air.}}
**{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}}
**{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}}
**{{nerf|It has one frame more startup (frame 17 → frame 18).}}
**{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}}
**{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}}
*Copy Abilities
*Copy Abilities
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**{{change|The aerial variant functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing.}}
**{{change|The aerial variant functions differently, being two strong horizontal swings instead of a multi-hitting vertical loop swing.}}
**{{buff|It deals more damage (4% (early loop), 2% (late loop) → 17%/13% (hit 1), 15%/10% (hit 2)) and knockback (40/30 (set), 100 (scaling) → 65/50 (base), 75/70 (scaling) (hit 1), 60/70 (hit 2)) giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool.}}
**{{buff|It deals more damage (4% (early loop), 2% (late loop) → 17%/13% (hit 1), 15%/10% (hit 2)) and knockback (40/30 (set), 100 (scaling) → 65/50 (base), 75/70 (scaling) (hit 1), 60/70 (hit 2)) giving Kirby access to an aerial KO option and a semi-spike, as well as an anti-edgeguard tool.}}
**{{buff|It halts Kirby's descent and briefly stalls him in the air, and no longer restricts his left and right movement, allowing it to be used to extend Kirby's recovery.}}
**{{buff|It grants some momentum when used in the air, improving Kirby's recovery.}}
**{{buff|It has less ending lag (FAF 69 → 50).}}
**{{buff|It has less ending lag (FAF 69 → 50).}}
**{{nerf|It has less vertical reach and both hits of do not link into each other as reliably as before.}}
**{{nerf|It has less vertical reach and both hits of do not link into each other as reliably as before.}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-46 → 17-18/34-35) and more landing lag (16 frames → 27).}}
**{{nerf|It has more startup lag with a shorter duration (frames 7-46 → 17-18/34-35) and more landing lag (16 frames → 27).}}
***{{buff|However, notably it has much less startup than the grounded version, albeit with a modest decrease in power compared to the grounded version, making it just barely reactable, and thus a viable offensive option in the air, acting as a slow but powerful sixth aerial that can be used in either direction.}}
*[[Final Cutter]]:
*[[Final Cutter]]:
**{{buff|[[Final Cutter]] is faster and travels more horizontal distance, improving its recovery potential. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, instead of just for the first few frames.}}
**{{buff|[[Final Cutter]] is faster and travels more horizontal distance, improving its recovery potential. The [[meteor smash]] produced on descent now lasts for as long as Kirby falls, instead of just for the first few frames.}}
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*[[Stone]]:
*[[Stone]]:
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{nerf|Stone has less HP (38 → 30).}}
***{{buff|However, Kirby now takes no damage when his Stone is broken rather than the amount of extra damage he took compared to his remaining HP.}}
*[[Cook Kirby]]:
*[[Cook Kirby]]:
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}


==Moveset==
==Moveset==
''For a gallery of Kirby's hitboxes, see [[Kirby (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Vulcan Jab ({{ja|バルカンジャブ|Barukan Jabu}})
|neutralname=Vulcan Jab
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
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|dashdesc=Based on the Break Spin from the Yo-Yo ability in ''Kirby Super Star''. Kirby spins on his hands, while kicking with his feet. Hits multiple times.
|dashdesc=Based on the Break Spin from the Yo-Yo ability in ''Kirby Super Star''. Kirby spins on his hands, while kicking with his feet. Hits multiple times.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashname=Smash Kick
|fsmashupdmg={{ChargedSmashDmgSSBB|16}} (clean), {{ChargedSmashDmgSSBB|13}} (late)
|fsmashupdmg={{ChargedSmashDmgSSBB|16}} (clean), {{ChargedSmashDmgSSBB|13}} (late)
|fsmashsidedmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|13}} (late)
|fsmashsidedmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|13}} (late)
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|dsmashdmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|9}} (late)
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|9}} (late)
|dsmashdesc=Kirby performs a spinning split kick.
|dsmashdesc=Kirby performs a spinning split kick.
|nairname=Twinkle Star ({{ja|ティンクルスター|Tinkuru Sutā}})
|nairname=Twinkle Star
|nairdmg=12% (clean), 10% (mid), 8% (mid-late), 6% (late)
|nairdmg=12% (clean), 10% (mid), 8% (mid-late), 6% (late)
|nairdesc=Kirby spins in place, dealing damage with his arms and legs. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. Usually to put some space between the opponent. Has no landing lag.
|nairdesc=Kirby spins in place, dealing damage with his arms and legs. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. Usually to put some space between the opponent. Has no landing lag.
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|fthrowname= 
|fthrowname= 
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Based on the Jumping Body Slam from the Suplex ability in ''Kirby Super Star'', also known as Rock Drop in ''Kirby Super Star Ultra''. Kirby flips and slams the opponent in a pile driver-like maneuver. At low percents, this throw has incredible combo potential and can lead into combos dealing over 40%, with additional followups potentially dealing over 60%.
|fthrowdesc=Based on the Pile Driver from the Suplex ability in ''Kirby Super Star''. Kirby flips and slams the opponent in a pile driver-like maneuver. At low percents, this throw has incredible combo potential and can lead into combos dealing over 40%, with additional followups potentially dealing over 60%.
|bthrowname= 
|bthrowname= 
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air.
|bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air.
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Dropper'')
|uthrowname=Air Drop
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages.
|uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages.
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|fsdmg=24% (12 hits), 10% (release)
|fsdmg=24% (12 hits), 10% (release)
|fsdesc=Kirby pulls in nearby opponents into a pot and cooks them. If [[items]] are on, then certain items will pop out of the pan as soon as the players are released.
|fsdesc=Kirby pulls in nearby opponents into a pot and cooks them. If [[items]] are on, then certain items will pop out of the pan as soon as the players are released.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 78
|rweight    = 36
|dash      = 1.4
|rdash      = 22-27
|run        = 1.371
|rrun      = 28-29
|walk      = 0.95
|rwalk      = 25-26
|trac      = 0.0493
|rtrac      = 31
|airfric    = 0.015
|rairfric  = 6-12
|air        = 0.85
|rair      = 29
|baseaccel  = 0.03
|rbaseaccel = 6
|addaccel  = 0.08
|raddaccel  = 10-17
|gravity    = 0.061
|rgravity  = 36
|fall      = 1.2
|rfall      = 32-35
|ff        = 1.9
|rff        = 22-24
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 25.37573975
|rjumpheight= 37
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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{{audio|Needs announcer calls from other languages.}}
{{audio|Needs announcer calls from other languages.}}
<gallery>
<gallery>
Kirby English Announcer SSBB.wav|English/Japanese
Jigglypuff English Announcer SSBB.wav|English/Japanese
</gallery>
</gallery>


===[[Wii Remote selection sound]]===
===[[Wii Remote selection sound]]===
{{SelectSound|char=Kirby|desc=Makes a bouncy sound and says "Hi!", just like his down taunt. This "Hi!" sound clip is taken directly from his taunt in ''Melee''.}}
{{SelectSound|char=jigglypuff|desc=Makes a bouncy sound and says "Hi!", just like his down taunt. This "Hi!" sound clip is taken directly from his taunt in ''Melee''.}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Kirby
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Kir - by!
!Cheer (Japanese)
|desc-jp=Ka - a - bii!
!Cheer (German)
|pitch-us=High female
!Cheer (Korean)
|pitch-jp=High female}}
|-
! scope="row"|Cheer
|[[File:Kirby Cheer English SSBB.ogg|center]]||[[File:Kirby Cheer Japanese SSBB.ogg|center]]||[[File:Kirby Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Kirby Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Kir - by! || Ka - a - bii! || Kir - by!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Kirby Cheer French SSBB.ogg|center]]||[[File:Kirby Cheer Italian SSBB.ogg|center]]||[[File:Kirby Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Kir - by ! || Kir - by! || Kir -- by! || Kaa - bii!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|kirby=yes}}
Kirby has a decent matchup spread overall. He is countered by three characters, soft countered by seven, and has twelve even matchups. Conversely, he soft counters nine and counters five. Kirby generally does well against characters he can crouch under most of their moves, can combo with ease, have difficulty hitting him, or have some combination. These include characters such as {{SSBB|Falco}} and {{SSBB|Sheik}}. His light weight is beneficial against {{SSBB|King Dedede}}, since the latter specializes in chain grabbing opponents, with Kirby's light weight rendering this strategy moot (although his light weight also renders him more vulnerable to KOs). However, he tends to struggle against characters who can outspeed and outranged him at most departments, such as {{SSBB|Meta Knight}}, or camp him, such as the {{SSBB|Ice Climbers}} and {{SSBB|Olimar}}.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Kirby players (SSBB)]]''
:''See also: [[:Category:Kirby professionals (SSBB)]]''
*{{Sm|ChuDat|USA}} - Although more famed for his accomplishments in ''Melee'', he actively played ''Brawl'' throughout its competitive lifetime, and was considered the best Kirby main in the world. Placed 1st at {{Trn|CEO 2010}}, {{Trn|Glitch 2}}, 7th at {{Trn|Clash of the Titans IV}}, and 13th at {{Trn|Pound V}}. Has wins over players such as {{Sm|Seagull Joe}}.
*{{Sm|ChuDat|USA}} - Although more famed for his accomplishments in ''Melee'', he actively played ''Brawl'' throughout its competitive lifetime, and was considered the best Kirby main in the world. Placed 1st at {{Trn|CEO 2010}}, {{Trn|Glitch 2}}, 7th at {{Trn|Clash of the Titans IV}}, and 13th at {{Trn|Pound V}}. Has wins over players such as {{Sm|Seagull Joe}}.
*{{Sm|Falln|USA}} - Considered one of the best Kirby players in the United States, with strong regional presence in SoCal. Has wins over {{Sm|MikeHaze}} and {{Sm|Larry Lurr}}. Placed 5th at {{Trn|Golden Coast}}, 9th at {{Trn|Forest Temple}}, and 33rd at {{Trn|GENESIS 2}}.
*{{Sm|Falln|USA}} - Considered one of the best Kirby players in the United States, with strong regional presence in SoCal. Has wins over {{Sm|MikeHaze}} and {{Sm|Larry Lurr}}. Placed 5th at {{Trn|Golden Coast}}, 9th at {{Trn|Forest Temple}}, and 33rd at {{Trn|GENESIS 2}}.
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===Tier placement and history===
===Tier placement and history===
Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to finally allow his strengths to be put to full use and achieve decent success from Brawl’s competitive lifespan.
Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to finally allow his strengths to be put to full use and achieve decent success from Brawl’s competitive lifespan.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Kirby can appear as an opponent or ally in Stage 5 along with {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]]. Kirby can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.
===[[All-Star Mode]]===
In All-Star Mode, Kirby is fought in Stage 15 alongside {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage.
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 12: Sleeping in the Eggs]]''': The player controls {{SSBB|Yoshi}} and must put both Kirby and {{SSBB|Pikachu}} in eggs simultaneously.
*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn.
====Co-Op Events====
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Kirby Classic Mode Congratulations Screen Brawl.png|Classic Mode
Kirby Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace kirby.PNG|thumb|200px|Kirby in ''[[SSE]].'']]
[[File:Subspace kirby.PNG|thumb|200px|Kirby in ''[[SSE]]'']]
Kirby is the deuteragonist in The Subspace Emissary. In the beginning, a trophy of {{SSBB|Mario}} and Kirby are thrown into an arena, come to life, and have a friendly match. The player chooses the one they want to play as. After the battle between the two, the victor revives the fallen loser, and the two fighters celebrate and wave to the crowd when suddenly, the Subspace Army attacks {{SSBB|Peach}} and {{SSBB|Zelda}}, who were watching their match, and both come to their aid. After the brief battle, the [[Ancient Minister]] shows up with a giant [[Subspace Bomb]] that is quickly armed by two R.O.B.s. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. Meanwhile, the two princesses are captured by [[Petey Piranha]], and are thrown into separate cages. Kirby then faces off against Petey, but only one princess can be freed. After defeating Petey, {{SSBB|Wario}} appears carrying a giant gun called the [[Dark Cannon]], turns the princess Kirby didn't save into a trophy, and runs off with her. As Kirby and the remaining princess begin to leave, Kirby, seeing that the Subspace Bomb is about to explode, flees the Midair Stadium via [[Warp Star]]. However, they are soon chased by the [[Halberd]] and are forced to land on it. Soon after, an [[Arwing]] gets shot down, blowing both Kirby and the princess off the Halberd and onto a series of ridges.
Kirby is the deuteragonist in the SSE. In the beginning, a trophy of {{SSBB|Mario}} and Kirby are thrown into an arena, come to life, and have a friendly match. The player chooses the one they want to play as. After the battle between the two, the victor revives the fallen loser, and the two fighters celebrate and wave to the crowd when suddenly, the Subspace Army attacks {{SSBB|Peach}} and {{SSBB|Zelda}}, who were watching their match, and both come to their aid. After the brief battle, the [[Ancient Minister]] shows up with a giant [[Subspace Bomb]] that is quickly armed by two R.O.B.s. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. Meanwhile, the two princesses are captured by [[Petey Piranha]], and are thrown into separate cages. Kirby then faces off against Petey, but only one princess can be freed. After defeating Petey, {{SSBB|Wario}} appears carrying a giant gun called the [[Dark Cannon]], turns the princess Kirby didn't save into a trophy, and runs off with her. As Kirby and the remaining princess begin to leave, Kirby, seeing that the Subspace Bomb is about to explode, flees the Midair Stadium via [[Warp Star]]. However, they are soon chased by the Halberd and are forced to land on it. Soon after, an [[Arwing]] gets shot down, blowing both Kirby and the princess off the Halberd and onto a series of ridges.
After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. She is then turned into a trophy from behind by {{SSBB|Bowser}}'s Dark Cannon, and is copied by a [[Shadow Bug]] clone of Bowser. After a fight, Mario and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are turned into trophies, and are captured by an arm from a [[cargo]] drove by {{SSBB|King Dedede}}, which also has Zelda/Peach, {{SSBB|Luigi}}, and {{SSBB|Ness}}'s trophies. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends.
After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. She is then turned into a trophy from behind by {{SSBB|Bowser}}'s Dark Cannon, and is copied by a [[Shadow Bug]] clone of Bowser. After a fight, Mario and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are turned into trophies, and are captured by an arm from a [[cargo]] drove by {{SSBB|King Dedede}}, which also has Zelda/Peach, {{SSBB|Luigi}}, and {{SSBB|Ness}}'s trophies. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends.


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Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Kirby and the others then aided {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}}, the {{SSBB|Ice Climbers}}, and the {{SSBB|Pokémon Trainer}} in warding off the Subspace Army troops that had come to face them.
Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Kirby and the others then aided {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}}, the {{SSBB|Ice Climbers}}, and the {{SSBB|Pokémon Trainer}} in warding off the Subspace Army troops that had come to face them.


After defeating them, the [[Falcon Flyer]], and the Halberd (now under {{SSBB|Meta Knight}}'s control) land in front of them, and they all join forces to defeat the Subspace Army. The [[Subspace Gunship]], commanded by Bowser and {{SSBB|Ganondorf}}, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Fortunately, Kirby manages to save them by destroying the Gunship with [[Dragoon]] (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace.
After defeating them, the [[Falcon Flyer]], and the [[Halberd]] (now under {{SSBB|Meta Knight}}'s control) land in front of them, and they all join forces to defeat the Subspace Army. The [[Subspace Gunship]], commanded by Bowser and {{SSBB|Ganondorf}}, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Fortunately, Kirby manages to save them by destroying the Gunship with [[Dragoon]] (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace.


When they confront [[Tabuu]], Tabuu unleashes his [[Off Waves]] that turn everyone, including Kirby, into trophies. However, Kirby is miraculously revived thanks to the [[Dedede Brooch|badge]] he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby then helps the others fight Tabuu.
When they confront [[Tabuu]], Tabuu unleashes his [[Off Waves]] that turn everyone, including Kirby, into trophies. However, Kirby is miraculously revived thanks to the [[Dedede Brooch|badge]] he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby then helps the others fight Tabuu.
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===Exclusive [[stickers]]===
===Exclusive [[stickers]]===
These stickers can only be used by Kirby or a select few including him.
These stickers can only be used by Kirby, or a select few including him:
*Bonkers: [Weapon] Attack +16
*Bonkers: [Weapon] Attack +16
*Cell Phone: [Slash] Resistance +4
*Cell Phone: [Slash] Resistance +4
*Dyna Blade: Launch Resistance +46
*Dyna Blade: Launch Resistance +46
*Gordo: [Throwing] Power +5
*Gordo: [Throwing] Attack +5
*Hot Head: [Flame] Attack +10
*Hot Head: [Flame] Attack +10
*King Dedede & Kirby: [Specials: Direct] Attack +21
*King Dedede & Kirby: [Specials: Direct] Attack +21
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*Starman: Launch Power +33
*Starman: Launch Power +33
*Whispy Woods: [Weapon] Attack +4
*Whispy Woods: [Weapon] Attack +4
==In [[Event Matches]]==
===Solo Events===
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage.
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 12: Sleeping in the Eggs]]''': The player controls {{SSBB|Yoshi}} and must put both Kirby and {{SSBB|Pikachu}} in eggs simultaneously.
*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn.
===Co-op Events===
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Kirby|g=SSBB|s=25px|cl=White}}
|{{Head|Kirby|g=SSBB|s=25px|cl=White}}
|}
|}
==Gallery==
<gallery>
Kirby SSBB.png|Official Artwork.
SSBBDojoKirby1.jpg|Using his [[neutral attack]] on {{SSBB|Mario}} on {{SSBB|Battlefield}}.
Final Cutter Brawl.png|Using [[Final Cutter]] on [[Delfino Plaza]].
SSBBDojoKirby3.jpg|Using {{b|Hammer|move}} on [[Lylat Cruise]].
SSBBDojoKirby4.jpg|Using his [[forward smash]] on {{SSBB|Wario}} on {{SSBB|Yoshi's Island}}.
File:SSBB Kirby Ending.png
</gallery>


==Trivia==
==Trivia==
*When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''.
*When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''.
*Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and using {{SSBB|Meta Knight}}'s [[Mach Tornado]], {{SSBB|Donkey Kong}}'s [[Giant Punch]], {{SSBB|Ness}}'s [[PK Flash]], {{SSBB|Lucas}}' [[PK Freeze]], or using the Final Cutter and being moved off a platform while still in landing pose.
*Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and uses {{SSBB|Meta Knight}}'s [[Mach Tornado]], {{SSBB|Donkey Kong}}'s [[Giant Punch]], {{SSBB|Ness}}'s [[PK Flash]], {{SSBB|Lucas}}' [[PK Freeze]], or using the Final Cutter and being moved off a platform while still in landing pose.
*When Kirby obtains and then loses certain copy abilities, he loses the ability to close his eyes. This affects blinking, sleeping and idle animations.
*Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap.
*Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap.
*Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}.
*Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}.
*Kirby is tied with {{SSBB|Mario}} for being the most playable character in The Subspace Emissary, being playable in 9 levels.
*Kirby is tied with {{SSBB|Mario}} for being the most playable character in the Subspace Emissary, being playable in 9 levels.
*In the game's 2006 E3 trailer, Kirby is seen using his aerial {{b|Hammer|move}} animation from ''Melee'', which was eventually changed to two horizontal swings in the final version.
*In the game's 2006 E3 trailer, Kirby is seen using his aerial {{b|Hammer|move}} animation from ''Melee'', which was eventually changed to two horizontal swings in the final version.
*In Super Smash Bros Brawl, it is possible to cancel Samus's final smash by stone smashing her directly after she does her final smash.


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