Editing Kirby (SSBB)
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'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show. Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips | {{cquote|''A flying resident of Dream Land who can copy the moves and appearances of foes.''|cite=''Brawl'' manual description}} | ||
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show. Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips for him. | |||
He ranks 20th on the [[tier list]] at the top of mid tier, which is a drastic improvement over his | He ranks 20th on the current [[tier list]] at the top of mid tier, which is a drastic improvement over his last place ranking in ''Super Smash Bros. Melee''. Kirby has one of the strongest combo abilities in ''Brawl'', as he has many great setup moves, and attacks that string together well. Additionally, Kirby possesses a strong [[grab]] game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in ''Brawl''). Kirby also has a far reaching and generally safe [[recovery]], disproportionately far [[disjointed hitbox|disjointed]] [[reach]] in his attacks, fast and solid tilts, an all-purpose attack in his [[back aerial]], solid [[edge guarding]] capabilities, and both fast and very powerful finishers (with his [[forward smash]] being especially effective). However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial. Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results. | ||
However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial. | |||
Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results. | |||
==Attributes== | ==Attributes== | ||
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Overall, a competent Kirby player can utilize his strengths, such as his great combo ability, which, when combined with moves such as his solid tilts and back aerial, make him a competent force. Despite this, Kirby has weaknesses, in particular his poor mobility and approach options, that bring him down as a character. | Overall, a competent Kirby player can utilize his strengths, such as his great combo ability, which, when combined with moves such as his solid tilts and back aerial, make him a competent force. Despite this, Kirby has weaknesses, in particular his poor mobility and approach options, that bring him down as a character. | ||
==Changes from '' | ==Changes from ''Melee'' to ''Brawl''== | ||
Possibly due to being considered by many | Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out. | ||
Despite his buffs, | Despite his buffs, he also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk. | ||
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''. | Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Kirby makes a squeaky noise when he goes in and out of a crouch.}} | *{{change|Kirby makes a squeaky noise when he goes in and out of a crouch.}} | ||
*{{change|Kirby's previous taunt has been moved to his down taunt and has a new voice clip. The voice clip for his old taunt is used for his Wii Remote selection sound.}} | *{{change|Kirby's previous taunt has been moved to his down taunt and has a new voice clip. The voice clip for his old taunt is used for his Wii Remote selection sound.}} | ||
*{{change|Kirby's [[Sound Test]] section has been split with his regular sounds (under the category "Kirby") and the sounds used for the [[copy ability|copy abilities]] (under the category "Kirby's copy abilities").}} | *{{change|Kirby's [[Sound Test]] section has been split with his regular sounds (under the category "Kirby") and the sounds used for the [[copy ability|copy abilities]] (under the category "Kirby's copy abilities").}} | ||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Kirby [[walk]]s slightly faster (0.85 → 0.95).}} | *{{buff|Kirby [[walk]]s slightly faster (0.85 → 0.95).}} | ||
*{{buff|Kirby's [[air speed]] is faster (0.78 → 0.85).}} | *{{buff|Kirby's [[air speed]] is faster (0.78 → 0.85).}} | ||
*{{buff|Kirby's [[air acceleration]] is higher (0.06 → 0.11).}} | *{{buff|Kirby's [[air acceleration]] is higher (0.06 → 0.11).}} | ||
*{{nerf|Kirby [[dash]]es slightly slower (1.4 → 1.371).}} | *{{nerf|Kirby [[dash]]es slightly slower (1.4 → 1.371).}} | ||
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*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|The first two hits have slightly less ending lag (FAF 16 (hit 1), 17 (hit 2) → 15 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}} | **{{buff|The first two hits have slightly less ending lag (FAF 16 (hit 1), 17 (hit 2) → 15 (both)). Kirby can also transition into his rapid jab faster and he can now hold down the first hit by holding the attack button.}} | ||
**{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}} | **{{nerf|The first two hits deal less damage (3%/4% → 2%/3%) the first hit has a shorter duration (frames 3-4 → 3).}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot | **{{nerf|Forward tilt deals less damage (11% → 8%/7%) without proper compensation on its base knockback (8 → 12) and has received a sourspot.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}} | **{{buff|Up tilt has a longer duration (frame 4 (clean)/5-7 (late) → 4-5/6-10) and has less ending lag (FAF 24 → 21).}} | ||
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**{{buff|Its clean hit has increased base knockback (24 → 38) and semi-spikes opponents (361° → 31°).}} | **{{buff|Its clean hit has increased base knockback (24 → 38) and semi-spikes opponents (361° → 31°).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash's early hit's sourspot deals more damage (13% → 14%).}} | **{{buff|Up smash's early hit's sourspot deals more damage (13% → 14%).}} | ||
**{{buff|It now grants intangibility to Kirby's | **{{buff|It now grants intangibility to Kirby's feet.}} | ||
**{{nerf|It has more startup lag (frame 13 → 14), the early hit has | **{{nerf|It has more startup lag (frame 13 → 14), the early hit has reduced knockback (30 (base), 118 (scaling) → 34/100) and the late hit deals less damage (13%/12% → 12%/11%) with no compensation on its knockback.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash's sourspot has higher knockback scaling (80 → 85) improving its edgeguarding potential.}} | **{{buff|Down smash's sourspot has higher knockback scaling (80 → 85) improving its edgeguarding potential.}} | ||
**{{buff|Its clean hit and | **{{buff|Its clean hit and foot intangibility have a longer duration (frames 7-9 → 10-14).}} | ||
**{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}} | **{{nerf|It has more startup lag with a shorter duration (frames 7-22 → 10-22).}} | ||
**{{nerf|It is no longer interruptible | **{{nerf|It is no longer interruptible giving it more ending lag (FAF 50 → 56).}} | ||
**{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}} | **{{change|Its late hit no longer deals consistent damage (10% → 11%/9%).}} | ||
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**{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}} | **{{buff|All of Kirby's aerials have decreased landing lag (15 frames → 9 (neutral/back/up), 20 frames → 13 (forward), 20 frames → 15 (down)) although due to the removal of [[L-canceling]], their landing lag was not fully compensated.}} | ||
*[[Neutral aerial]]: | *[[Neutral aerial]]: | ||
**{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding potential | **{{buff|Neutral aerial has received an new early hitbox which deals more damage (10% → 12%) (this hit exists in ''Melee'' but does not correctly spawn), improving its edgeguarding potential and giving it KO potential at very high percents at the ledge.}} | ||
**{{nerf|It has significantly increased ending lag (FAF 50 → 73) and [[auto-cancel]]s much later (frame 38 → 56), making it riskier to use offstage. Despite Kirby's lower grabity and slower falling speed, this also causes it to autocancel too late to allow it to autocancel in a short hop.}} | |||
**{{nerf|It has significantly increased ending lag (FAF 50 → 73) | |||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}} | **{{buff|Forward aerial's hits connect more reliably due to the first two hits having larger hitboxes and less knockback (30 (base), 70 (scaling) → 35/50 (hit 1), 28/30 (hit 2)). It can now also auto-cancel in a short hop due to Kirby's slower falling speed and lower gravity despite auto-canceling later (frame 38 → 41). The final hit also has a much larger hitbox which now covers Kirby's whole body.}} | ||
**{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}} | **{{nerf|It deals less damage (5% (hits 1 & 2), 8% (hit 3), 16% (total) → 4% (hit 1), 3% (hit 2), 5% (hit 3), 12% (total)) and the third hit's knockback scaling wasn't fully compensated (130 → 138). It also has more ending lag (FAF 40 → 44).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (6.472u/6.132u → 7u/6u (clean), 5.2u/4.4u → 6u/6u (late)).}} | **{{buff|Back aerial is a better [[wall of pain]] due to Kirby's superior aerial mobility. It also has larger hitboxes (6.472u/6.132u → 7u/6u (clean), 5.2u/4.4u → 6u/6u (late)).}} | ||
**{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}} | **{{buff|It greatly benefits from the introduction of [[reverse aerial rush]] making it a much more viable approach option.}} | ||
**{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}} | **{{nerf|It deals less damage (14% → 12% (clean), 10% → 9% (late)) although its knockback was compensated (10 (base), 100 (scaling) → 20/105 (clean), 100 (scaling) → 110 (late)).}} | ||
**{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}} | **{{nerf|It has a shorter duration (frames 6-20 → 6-14) and more ending lag (FAF 36 → 41).}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
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**{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}} | **{{change|It deals less damage (15% → 10%) and knockback (30 (base), 100 (scaling) → 20/98), improving its combo ability, but significantly hindering its KO potential. It also now launches opponents vertically instead of horizontally (361° → 70°) improving its juggling potential but hindering its edgeguarding potential.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}} | **{{buff|Down aerial is more effective at meteor smashing opponents due to the changes to [[meteor canceling]], Kirby's lower falling speed, and with the introduction of the [[footstool jump]], can be easily comboed into a move that sends the opponent down farther. It also has much larger hitboxes.}} | ||
**{{buff|The last hit of comes out slightly faster (frame 33 → 32). The landing hit also has a longer duration (2 frames → 3).}} | **{{buff|The last hit of comes out slightly faster (frame 33 → 32). The landing hit also has a longer duration (2 frames → 3).}} | ||
**{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}} | **{{nerf|Each hit of deals less damage (3% → 2%) reducing its total damage output (16% → 12%). Its knockback was also not fully compensated (30 (base), 100 (scaling) → 20/107) hindering its edgeguarding potential especially at lower percents.}} | ||
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**{{buff|Pummel is much faster (30 frames → 9) no longer being the slowest in the game.}} | **{{buff|Pummel is much faster (30 frames → 9) no longer being the slowest in the game.}} | ||
**{{nerf|It deals less damage (3% → 1%).}} | **{{nerf|It deals less damage (3% → 1%).}} | ||
*{{change|Forward, back and up throws can no longer be used as a [[sacrificial KO]]. This hinders their utility but increases their safety as Kirby can no longer accidentally self destruct with them. This is further | *{{change|Forward, back and up throws can no longer be used as a [[sacrificial KO]]. This hinders their utility but increases their safety as Kirby can no longer accidentally self destruct with them. This is further complimented by the fact that opponents cannot escape Kirby's forward or back throws anymore.}} | ||
*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{buff|Kirby no longer loses all of his jumps after his forward throw.}} | **{{buff|Kirby no longer loses all of his jumps after his forward throw.}} | ||
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**{{buff|Kirby no longer loses all of his jumps after his up throw.}} | **{{buff|Kirby no longer loses all of his jumps after his up throw.}} | ||
**{{buff|The universally decreased falling speeds restore some of up throw's KO power.}} | **{{buff|The universally decreased falling speeds restore some of up throw's KO power.}} | ||
**{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}} | **{{buff|If Kirby uses his up throw under a platform, he will land on it, significantly improving its KO potential on stages with platforms.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}} | **{{buff|Down throw deals more damage (0% (hits 1-9)/1% (hit 10)/7% (throw/total) → 1% (hits 1-10)/2% (throw)/12% (total)) and no longer puts opponents into [[tumble]] at lower percents.}} | ||
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**{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}} | **{{nerf|[[Sacrificial KO]]s now KO Kirby and his victim at the same time, no longer allowing Kirby to escape after the opponent is KO'd. Inhale's collateral damage has been decreased across the board; many characters deal 1% or 2% less damage when spit, while Fox and Falco deal 4% and 3% less respectively. Only the damage of a spit Kirby is unchanged (though Young Link and Toon Link also deal the same damage).}} | ||
**{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}} | **{{bugfix|Kirby's [[shrink glitch]] from {{SSBB|Yoshi}}'s [[Egg Lay]] has been removed.}} | ||
*{{b|Hammer|move}}: | *{{b|Hammer|move}}: | ||
**{{buff|Kirby can now B-reverse Hammer.}} | **{{buff|Kirby can now B-reverse Hammer.}} | ||
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**{{nerf|It requires stricter timing to be reversed. Additionally, Kirby now becomes helpless when pushed off a ledge just before the end of Final Cutter's landing animation.}} | **{{nerf|It requires stricter timing to be reversed. Additionally, Kirby now becomes helpless when pushed off a ledge just before the end of Final Cutter's landing animation.}} | ||
*[[Stone]]: | *[[Stone]]: | ||
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}} | **{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}} | ||
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}} | |||
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}} | **{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}} | ||
*[[Cook Kirby]]: | *[[Cook Kirby]]: | ||
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}} | **{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}} | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Vulcan Jab | |neutralname=Vulcan Jab | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
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|dashdesc=Based on the Break Spin from the Yo-Yo ability in ''Kirby Super Star''. Kirby spins on his hands, while kicking with his feet. Hits multiple times. | |dashdesc=Based on the Break Spin from the Yo-Yo ability in ''Kirby Super Star''. Kirby spins on his hands, while kicking with his feet. Hits multiple times. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname=Smash Kick | |fsmashname=Smash Kick | ||
|fsmashupdmg={{ChargedSmashDmgSSBB|16}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | |fsmashupdmg={{ChargedSmashDmgSSBB|16}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | ||
|fsmashsidedmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | |fsmashsidedmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | ||
|fsmashdowndmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | |fsmashdowndmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|13}} (late) | ||
|fsmashdesc=Based on the Spin Kick from the Fighter ability. Kirby lunges forward and delivers a very large jump kick that moves him forward. Can be angled. | |fsmashdesc=Based on the Spin Kick from the Fighter ability. Kirby lunges forward and delivers a very large jump kick that moves him forward. Can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ | |usmashdmg={{ChargedSmashDmgSSB4|15}}/{{ChargedSmashDmgSSB4|14}} (clean), {{ChargedSmashDmgSSB4|14}}/{{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|12}}/{{ChargedSmashDmgSSB4|11}} (late) | ||
|usmashdesc=Kirby backflips while doing an upward kick, similar to Fox's up smash. | |usmashdesc=Kirby backflips while doing an upward kick, similar to Fox's up smash. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|9}} (late) | |dsmashdmg={{ChargedSmashDmgSSBB|14}} (clean), {{ChargedSmashDmgSSBB|11}}/{{ChargedSmashDmgSSBB|9}} (late) | ||
|dsmashdesc=Kirby performs a spinning split kick. | |dsmashdesc=Kirby performs a spinning split kick. | ||
|nairname=Twinkle Star | |nairname=Twinkle Star | ||
|nairdmg=12% (clean), 10% (mid), 8% (mid-late), 6% (late) | |nairdmg=12% (clean), 10% (mid), 8% (mid-late), 6% (late) | ||
|nairdesc=Kirby spins in place, dealing damage with his arms and legs. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. Usually to put some space between the opponent. Has no landing lag. | |nairdesc=Kirby spins in place, dealing damage with his arms and legs. Has incredibly high ending lag, making it near unusable offstage, and delivers mediocre knockback and range. Usually to put some space between the opponent. Has no landing lag. | ||
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|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Based on the | |fthrowdesc=Based on the Pile Driver from the Suplex ability in ''Kirby Super Star''. Kirby flips and slams the opponent in a pile driver-like maneuver. At low percents, this throw has incredible combo potential and can lead into combos dealing over 40%, with additional followups potentially dealing over 60%. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air. | |bthrowdesc=Based on the Backdrop ability from ''[[Kirby's Adventure]]''. Kirby quickly flips backwards and slams opponent head-first into the ground. Useful for getting opponents off stage or in the air. | ||
|uthrowname=Air Drop | |uthrowname=Air Drop | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages. | |uthrowdesc=Based on the Air Drop from the Ninja ability in ''Kirby Super Star''. Kirby holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. KOs at around 160-175% on most stages. | ||
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|nspage=Inhale (Kirby) | |nspage=Inhale (Kirby) | ||
|nsdmg=6% (copy), 10% (spit), 9-18% (star) | |nsdmg=6% (copy), 10% (spit), 9-18% (star) | ||
|nsdesc=Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. The | |nsdesc=Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. The stars damage depends on the opponent's weight. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over, like [[Olimar (SSBB)|Olimar]]'s [[Pikmin Pluck]]. | ||
|ssname=Hammer | |ssname=Hammer | ||
|sspage=Hammer (move) | |sspage=Hammer (move) | ||
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|dsname=Stone | |dsname=Stone | ||
|dsdmg=14% (shockwave), 18% (impact) | |dsdmg=14% (shockwave), 18% (impact) | ||
|dsdesc=Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but he still can be grabbed. | |dsdesc=Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but he still can be grabbed. | ||
|fsname=Cook Kirby | |fsname=Cook Kirby | ||
|fsdmg=24% (12 hits), 10% (release) | |fsdmg=24% (12 hits), 10% (release) | ||
|fsdesc=Kirby pulls in nearby opponents into a pot and cooks them. If [[items]] are on, then certain items will pop out of the pan as soon as the players are released. | |fsdesc=Kirby pulls in nearby opponents into a pot and cooks them. If [[items]] are on, then certain items will pop out of the pan as soon as the players are released. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|char=Kirby | |char=Kirby | ||
|desc-up=A "Kirby Dance" similar to his victory dances in the [[Kirby (universe)|''Kirby'' games]]. | |desc-up=A "Kirby Dance" similar to his victory dances in the [[Kirby (universe)|''Kirby'' games]]. | ||
|desc-side=Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is | |desc-side=Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is chosen in the original ''[[Super Smash Bros.]]'' | ||
|desc-down=Faces the screen and says his signature elongated "Hi!" Unlike the game's predecessors, the "Hi!" is no longer said in a teasing manner.}} | |desc-down=Faces the screen and says his signature elongated "Hi!" Unlike the game's predecessors, the "Hi!" is no longer said in a teasing manner.}} | ||
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|char=Kirby | |char=Kirby | ||
|game=Brawl | |game=Brawl | ||
|desc-us=Kir - | |desc-us=Kir-By! | ||
|desc-jp= | |desc-jp=Ki-r-By! | ||
|pitch-us=High female | |pitch-us=High female | ||
|pitch-jp=High female}} | |pitch-jp=High female}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Kirby|desc=Makes a bouncy sound and says "Hi!", just like his down taunt. This "Hi!" sound clip is taken directly from his taunt in ''Melee''.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
{{SSBBMatchupTable|kirby=yes}} | |||
Kirby has a decent matchup spread overall. He is countered by 3 characters, soft countered by 7, has 12 even matchups, soft counters 9, and counters 5. Kirby generally does well against characters he can crouch under most of their moves or have hard hitting him, like {{SSBB|Falco}}, {{SSBB|Sheik}}, {{SSBB|Captain Falcon}}. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance | Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Regardless, Kirby has considerably improved from ''Melee'', and has his results and playerbase significantly increase, albeit still having trouble with most of the top and high tiers. | ||
===Notable players=== | |||
:''See also: [[:Category:Kirby professionals (SSBB)]]'' | |||
*{{Sm|ChuDat|USA}} - Although more famed for his accomplishments in ''Melee'', he actively played ''Brawl'' throughout its competitive lifetime, and was considered the best Kirby main in the world. | |||
*{{Sm|Falln|USA}} - Considered one of the best Kirby players in the United States, with strong regional presence in SoCal. | |||
*{{Sm|MikeKirby|USA}} - A top Kirby main from New York. | |||
*{{Sm|t1mmy|USA}} - A Kirby player from Oregon, known as an early innovator of his metagame. | |||
*{{Sm|Y.b.M.|USA}} - A Kirby main from Texas, known as one of the best Kirby players during his prime. | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace kirby.PNG|thumb|200px|Kirby in ''[[SSE]] | [[File:Subspace kirby.PNG|thumb|200px|Kirby in ''[[SSE]]'']] | ||
Kirby is the | Kirby is one of the main protagonists in the SSE. In the beginning, a trophy of {{SSBB|Mario}} and Kirby are thrown into an arena, come to life, and have a friendly match. The player chooses the one they want to play as. After the battle between the two, the victor revives the fallen loser, and the two fighters celebrate and wave to the crowd when suddenly, the Subspace Army attacks {{SSBB|Peach}} and {{SSBB|Zelda}}, who were watching their match, and both come to their aid. After the brief battle, the [[Ancient Minister]] shows up with a giant [[Subspace Bomb]] that is quickly armed by two R.O.B.s. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. Meanwhile, the two princesses are captured by [[Petey Piranha]], and are thrown into separate cages. Kirby then faces off against Petey, but only one princess can be freed. After defeating Petey, {{SSBB|Wario}} appears carrying a giant gun called the [[Dark Cannon]], turns the princess Kirby didn't save into a trophy, and runs off with her. As Kirby and the remaining princess begin to leave, Kirby, seeing that the Subspace Bomb is about to explode, flees the Midair Stadium via [[Warp Star]]. However, they are soon chased by the Halberd and are forced to land on it. Soon after, an [[Arwing]] gets shot down, blowing both Kirby and the princess off the Halberd and onto a series of ridges. | ||
After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. She is then turned into a trophy from behind by {{SSBB|Bowser}}'s Dark Cannon, and is copied by a [[Shadow Bug]] clone of Bowser. After a fight, Mario and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are turned into trophies, and are captured by an arm from a [[cargo]] drove by {{SSBB|King Dedede}}, which also has Zelda/Peach, {{SSBB|Luigi}}, and {{SSBB|Ness}}'s trophies. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends. | After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. She is then turned into a trophy from behind by {{SSBB|Bowser}}'s Dark Cannon, and is copied by a [[Shadow Bug]] clone of Bowser. After a fight, Mario and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}} are turned into trophies, and are captured by an arm from a [[cargo]] drove by {{SSBB|King Dedede}}, which also has Zelda/Peach, {{SSBB|Luigi}}, and {{SSBB|Ness}}'s trophies. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends. | ||
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Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Kirby and the others then aided {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}}, the {{SSBB|Ice Climbers}}, and the {{SSBB|Pokémon Trainer}} in warding off the Subspace Army troops that had come to face them. | Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Kirby and the others then aided {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}}, the {{SSBB|Ice Climbers}}, and the {{SSBB|Pokémon Trainer}} in warding off the Subspace Army troops that had come to face them. | ||
After defeating them, the [[Falcon Flyer]], and the Halberd (now under {{SSBB|Meta Knight}}'s control) land in front of them, and they all join forces to defeat the Subspace Army. The [[Subspace Gunship]], commanded by Bowser and {{SSBB|Ganondorf}}, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Fortunately, Kirby manages to save them by destroying the Gunship with [[Dragoon]] (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace. | After defeating them, the [[Falcon Flyer]], and the [[Halberd]] (now under {{SSBB|Meta Knight}}'s control) land in front of them, and they all join forces to defeat the Subspace Army. The [[Subspace Gunship]], commanded by Bowser and {{SSBB|Ganondorf}}, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Fortunately, Kirby manages to save them by destroying the Gunship with [[Dragoon]] (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace. | ||
When they confront [[Tabuu]], Tabuu unleashes his [[Off Waves]] that turn everyone, including Kirby, into trophies. However, Kirby is miraculously revived thanks to the [[Dedede Brooch|badge]] he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby then helps the others fight Tabuu. | When they confront [[Tabuu]], Tabuu unleashes his [[Off Waves]] that turn everyone, including Kirby, into trophies. However, Kirby is miraculously revived thanks to the [[Dedede Brooch|badge]] he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby then helps the others fight Tabuu. | ||
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*[[Entrance to Subspace]] | *[[Entrance to Subspace]] | ||
*[[Subspace (Part II)]] | *[[Subspace (Part II)]] | ||
*[[The Great Maze]] | *[[The Great Maze]] | ||
===Exclusive [[stickers]]=== | ===Exclusive [[stickers]]=== | ||
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*Whispy Woods: [Weapon] Attack +4 | *Whispy Woods: [Weapon] Attack +4 | ||
==In | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage. | *'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage. | ||
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | *'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | ||
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*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn. | *'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn. | ||
===Co-op Events=== | |||
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]]. | *'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]]. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
===[[ | ==Trophies== | ||
Kirby's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Kirby. | |||
:'''Kirby''' | |||
::''A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball.'' | |||
{{Trophy games|console1=GB|game1=[[Kirby's Dream Land]]|console2=SNES|game2_ntsc=[[Kirby Super Star]]|game2_pal=Kirby's Fun Pak}} | |||
:'''Cook Kirby''' | |||
::''Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. Characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Kirby | Kirby - Brawl Trophy.png|Classic Mode trophy | ||
Kirby | Cook Kirby - Brawl Trophy.png|[[Cook Kirby]] trophy | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBB)#Kirby|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Kirby|Alternate costumes]]== | ||
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|{{Head|Kirby|g=SSBB|s=25px|cl=White}} | |{{Head|Kirby|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''. | *When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''. | ||
*Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and | *Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and uses {{SSBB|Meta Knight}}'s [[Mach Tornado]], {{SSBB|Donkey Kong}}'s [[Giant Punch]], {{SSBB|Ness}}'s [[PK Flash]], {{SSBB|Lucas}}' [[PK Freeze]], or using the Final Cutter and being moved off a platform while still in landing pose. | ||
*Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap. | *Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap. | ||
*Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}. | *Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}. | ||
*Kirby is tied with {{SSBB|Mario}} for being the most playable character in | *Kirby is tied with {{SSBB|Mario}} for being the most playable character in the Subspace Emissary, being playable in 9 levels. | ||
*In the game's 2006 E3 trailer, Kirby is seen using his aerial {{b|Hammer|move}} animation from ''Melee'', which was eventually changed to two horizontal swings in the final version. | *In the game's 2006 E3 trailer, Kirby is seen using his aerial {{b|Hammer|move}} animation from ''Melee'', which was eventually changed to two horizontal swings in the final version. | ||