Editing Kirby (SSBB)

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'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show.  Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips akin to his appearances in the ''Kirby: Right Back At Ya!'' anime.
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') returns as a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed for ''Brawl'' in the first preview shown at May 2006's [[E3]] show.  Of all the characters shown, Kirby appears to be almost completely unchanged graphically. He is once again voiced by Makiko Ōmoto, using some recycled voice clips from ''[[Melee]]'', while providing some new, slightly lower-pitched voice clips akin to his appearances in the ''Kirby: Right Back At Ya!'' anime.


He ranks 20th on the [[tier list]] at the top of mid tier, which is a drastic improvement over his 25th out of 26 characters place ranking in ''Super Smash Bros. Melee''. Kirby has one of the strongest combo abilities in ''Brawl'', as he has many great setup moves, and attacks that string together well. Additionally, Kirby possesses a strong [[grab]] game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in ''Brawl''). Kirby also has a far reaching and generally safe [[recovery]], disproportionately far [[disjointed hitbox|disjointed]] [[reach]] in his attacks, fast and solid tilts, an all-purpose attack in his [[back aerial]], solid [[edge guarding]] capabilities, and both fast and very powerful finishers (with his [[forward smash]] being especially effective).  
He ranks 20th on the [[tier list]] at the top of mid tier, which is a drastic improvement over his 25th out of 26 characters place ranking in ''Super Smash Bros. Melee''. Kirby has one of the strongest combo abilities in ''Brawl'', as he has many great setup moves, and attacks that string together well. Additionally, Kirby possesses a strong [[grab]] game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in ''Brawl''). Kirby also has a far reaching and generally safe [[recovery]], disproportionately far [[disjointed hitbox|disjointed]] [[reach]] in his attacks, fast and solid tilts, an all-purpose attack in his [[back aerial]], solid [[edge guarding]] capabilities, and both fast and very powerful finishers (with his [[forward smash]] being especially effective). However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial. Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results.
 
However, Kirby suffers from slow movement speed, which when combined with his lack of a solid projectile, creates difficulty [[approach]]ing and dealing with opposing [[camping]]. Additionally, with his very light [[weight]] and poor [[momentum cancelling]] abilities, Kirby has one of the worst endurances. Kirby also has his power taper off greatly outside his finishers (giving opponents very high survival potential if Kirby can't land his finishers), and poor to mediocre aerials outside his back aerial.  
 
Overall, Kirby has above average matchups (with generally poor [[matchup]]s against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average [[tournament]] results.


==Attributes==
==Attributes==
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==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''[[Super Smash Bros. Melee]]''==
Possibly due to being considered by many one of the worst characters in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.
Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out.


Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk at last-stock situations.
Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk.


Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''.
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*[[Stone]]:
*[[Stone]]:
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}}
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}}
**{{nerf|Stone has less HP (38 → 30).}}
***{{buff|However, Kirby now takes no damage when his Stone is broken rather than the amount of extra damage he took compared to his remaining HP.}}
*[[Cook Kirby]]:
*[[Cook Kirby]]:
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}}


==Moveset==
==Moveset==
''For a gallery of Kirby's hitboxes, see [[Kirby (SSBB)/Hitboxes|here]].''
''For a visual representation of Kirby's attack hitboxes, see [[Kirby (SSBB)/Hitboxes|this page]].
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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SSBBDojoKirby3.jpg|Using {{b|Hammer|move}} on [[Lylat Cruise]].
SSBBDojoKirby3.jpg|Using {{b|Hammer|move}} on [[Lylat Cruise]].
SSBBDojoKirby4.jpg|Using his [[forward smash]] on {{SSBB|Wario}} on {{SSBB|Yoshi's Island}}.
SSBBDojoKirby4.jpg|Using his [[forward smash]] on {{SSBB|Wario}} on {{SSBB|Yoshi's Island}}.
File:SSBB Kirby Ending.png
</gallery>
</gallery>


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*When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''.
*When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in ''Kirby Super Star''.
*Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and using {{SSBB|Meta Knight}}'s [[Mach Tornado]], {{SSBB|Donkey Kong}}'s [[Giant Punch]], {{SSBB|Ness}}'s [[PK Flash]], {{SSBB|Lucas}}' [[PK Freeze]], or using the Final Cutter and being moved off a platform while still in landing pose.
*Kirby's helpless animation is the same pose he takes when he falls a long distance in most ''Kirby'' games, and in the games this diving pose could damage enemies. Kirby uses this kind of helpless animation when copying and using {{SSBB|Meta Knight}}'s [[Mach Tornado]], {{SSBB|Donkey Kong}}'s [[Giant Punch]], {{SSBB|Ness}}'s [[PK Flash]], {{SSBB|Lucas}}' [[PK Freeze]], or using the Final Cutter and being moved off a platform while still in landing pose.
*When Kirby obtains and then loses certain copy abilities, he loses the ability to close his eyes. This affects blinking, sleeping and idle animations.
*Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap.
*Kirby and {{SSBB|Mr. Game & Watch}} are the only characters that fully change their body color on their palette swap.
*Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}.
*Kirby's Wii remote selection voice clip is from his ''Melee'' taunt, instead of an original, new clip used in ''Brawl''. This also applies to {{SSBB|Samus}}, {{SSBB|Peach}} and {{SSBB|Ganondorf}}.

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