Editing Kirby (SSBB)/Back aerial
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
[[File:Kirby_Back_Aerial_Hitbox_Brawl.png|thumb|right|Hitbox of Kirby's bair.]] | |||
Kirby kicks backward with both of his feet, dealing 12% damage on the first frames, then 9% on the later frames. Has [[sex kick]] properties, but the hitbox lasts shorter than other sex kicks. It has good range with a slightly [[disjointed]] hitbox, and is good for [[spacing]]. It is Kirby's best [[approach]] option (although still poor), and Kirby players commonly approach while jumping backwards (via [[RAR]]), using the back aerial when opponents get close. Can KO at percents under 150% when fresh, but the move will usually be [[stale]] because Kirby players use it often. However it can still KO through [[edgeguarding]] or [[gimp]]ing, and can perform [[Fence of Pain]] techniques. It has very low [[start-up]] lag, as well as low [[ending lag]] and almost no [[landing lag]]. It is considered Kirby's best aerial and one of his best moves overall due to its usefulness both offensively and defensively, as well as its great edgeguarding capabilities. | Kirby kicks backward with both of his feet, dealing 12% damage on the first frames, then 9% on the later frames. Has [[sex kick]] properties, but the hitbox lasts shorter than other sex kicks. It has good range with a slightly [[disjointed]] hitbox, and is good for [[spacing]]. It is Kirby's best [[approach]] option (although still poor), and Kirby players commonly approach while jumping backwards (via [[RAR]]), using the back aerial when opponents get close. Can KO at percents under 150% when fresh, but the move will usually be [[stale]] because Kirby players use it often. However it can still KO through [[edgeguarding]] or [[gimp]]ing, and can perform [[Fence of Pain]] techniques. It has very low [[start-up]] lag, as well as low [[ending lag]] and almost no [[landing lag]]. It is considered Kirby's best aerial and one of his best moves overall due to its usefulness both offensively and defensively, as well as its great edgeguarding capabilities. | ||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | {{HitboxTableTitle|Clean hit|24}} | ||
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|ypos= | |ypos=30000 | ||
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|trip=0 | |trip=0 | ||
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavKirby|g=SSBB}} | {{MvSubNavKirby|g=SSBB}} |